Skip Shader self test for Mesa >= 17

Summary:
We are getting reports about the shader self test failing in a false
positive way on Mesa 17. We already have such false positve results
for NVIDIA quadro and went with disabling the self test.

Most likely our self test has a problem or the rendering of the first
frame has a problem. But disabling compositing because our rendering of
the first frame is broken, is too much.

Let's better be pro user here and disable the shader self test till we
fixed the root problem.

BUG: 376801
FIXED-IN: 5.10.4

Test Plan: It compiles.

Reviewers: #kwin, #plasma

Subscribers: plasma-devel, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D6426
This commit is contained in:
Martin Flöser 2017-06-28 21:55:22 +02:00
parent 07259cfa59
commit 43816119e9

View file

@ -614,6 +614,10 @@ bool ShaderManager::selfTest()
qCWarning(LIBKWINGLUTILS) << "Skipping self test as it is reported to return false positive results on Quadro hardware"; qCWarning(LIBKWINGLUTILS) << "Skipping self test as it is reported to return false positive results on Quadro hardware";
return true; return true;
} }
if (GLPlatform::instance()->isMesaDriver() && GLPlatform::instance()->mesaVersion() >= kVersionNumber(17, 0)) {
qCWarning(LIBKWINGLUTILS) << "Skipping self test as it is reported to return false positive results on Mesa drivers";
return true;
}
// Create the source texture // Create the source texture
QImage image(2, 2, QImage::Format_ARGB32_Premultiplied); QImage image(2, 2, QImage::Format_ARGB32_Premultiplied);