kwin_composite is in trunk now
svn path=/trunk/KDE/kdebase/workspace/; revision=667643
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@ -9,26 +9,9 @@ See effects/howto.* for a HOWTO on writting effects.
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See documentation in source (mainly in scene.cpp) for description
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of the design of the compositing framework.
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Using kwin_composite branch:
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============================
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See the KDE trunk HOWTO at http://developer.kde.org/build/trunk.html .
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The simplest way to build the kwin_composite branch is to switch the trunk version
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to the branch:
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$ cd kdebase/workspace/kwin
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$ svn info
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(prints the repository URL, for example https://svn.kde.org/home/kde/trunk/KDE/kdebase/workspace/kwin)
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$ svn switch https://svn.kde.org/home/kde/branches/work/kwin_composite
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(i.e. replace trunk/KDE/kdebase/workspace/kwin with branches/work/kwin_composite)
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$ make
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(i.e. build and use it as usually)
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After starting, KWin's debug output also says which compositing backend it uses, e.g.
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"OpenGL compositing". If it does not, most probably your X is not configured properly.
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nVidia:
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===========
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