kwin_composite is in trunk now

svn path=/trunk/KDE/kdebase/workspace/; revision=667643
This commit is contained in:
Daniel Molkentin 2007-05-23 12:08:55 +00:00
parent d6c8a0371d
commit 4804cff7f1

View file

@ -9,26 +9,9 @@ See effects/howto.* for a HOWTO on writting effects.
See documentation in source (mainly in scene.cpp) for description
of the design of the compositing framework.
Using kwin_composite branch:
============================
See the KDE trunk HOWTO at http://developer.kde.org/build/trunk.html .
The simplest way to build the kwin_composite branch is to switch the trunk version
to the branch:
$ cd kdebase/workspace/kwin
$ svn info
(prints the repository URL, for example https://svn.kde.org/home/kde/trunk/KDE/kdebase/workspace/kwin)
$ svn switch https://svn.kde.org/home/kde/branches/work/kwin_composite
(i.e. replace trunk/KDE/kdebase/workspace/kwin with branches/work/kwin_composite)
$ make
(i.e. build and use it as usually)
After starting, KWin's debug output also says which compositing backend it uses, e.g.
"OpenGL compositing". If it does not, most probably your X is not configured properly.
nVidia:
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