Fix textureForOutput for the EglWaylandBackend
Ensure we get our texture from the right output
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2 changed files with 12 additions and 0 deletions
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@ -309,6 +309,17 @@ static QVector<EGLint> regionToRects(const QRegion ®ion, AbstractWaylandOutpu
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return rects;
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}
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QSharedPointer<KWin::GLTexture> EglWaylandBackend::textureForOutput(KWin::AbstractOutput *output) const
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{
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QSharedPointer<GLTexture> texture(new GLTexture(GL_RGBA8, output->pixelSize()));
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GLRenderTarget::pushRenderTarget(m_outputs[output]->renderTarget());
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GLRenderTarget renderTarget(texture.data());
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renderTarget.blitFromFramebuffer(QRect(0, texture->height(), texture->width(), -texture->height()));
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GLRenderTarget::popRenderTarget();
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return texture;
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}
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void EglWaylandBackend::aboutToStartPainting(AbstractOutput *output, const QRegion &damagedRegion)
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{
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Q_ASSERT_X(output, "aboutToStartPainting", "not using per screen rendering");
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@ -83,6 +83,7 @@ public:
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return m_havePlatformBase;
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}
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QSharedPointer<KWin::GLTexture> textureForOutput(KWin::AbstractOutput *output) const override;
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void aboutToStartPainting(AbstractOutput *output, const QRegion &damage) override;
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private:
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