kwin: Implement "use by value" and implicit sharing for GLTexture.
Additionally: - hide the GLTexture implementation using dpointers - drop the unused function SceneOpenGL::Texture::optimizeBindDamage() - Texture::load now loads a new texture and does not update the existing one REVIEW: 101999
This commit is contained in:
parent
9c2d6f8fdc
commit
4f50a8df3c
8 changed files with 462 additions and 293 deletions
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@ -26,6 +26,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "kwinglutils_funcs.h"
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#include "kwinglutils.h"
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#include "kwingltexture_p.h"
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#include <QPixmap>
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#include <QImage>
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#include <QVector2D>
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@ -40,52 +42,62 @@ namespace KWin
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// GLTexture
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//****************************************
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bool GLTexture::sNPOTTextureSupported = false;
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bool GLTexture::sFramebufferObjectSupported = false;
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bool GLTexture::sSaturationSupported = false;
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bool GLTexturePrivate::sNPOTTextureSupported = false;
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bool GLTexturePrivate::sFramebufferObjectSupported = false;
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bool GLTexturePrivate::sSaturationSupported = false;
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GLTexture::GLTexture()
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: d_ptr(new GLTexturePrivate())
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{
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}
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GLTexture::GLTexture(GLTexturePrivate& dd)
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: d_ptr(&dd)
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{
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}
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GLTexture::GLTexture(const GLTexture& tex)
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: d_ptr(tex.d_ptr)
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{
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init();
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}
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GLTexture::GLTexture(const QImage& image, GLenum target)
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: d_ptr(new GLTexturePrivate())
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{
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init();
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load(image, target);
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}
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GLTexture::GLTexture(const QPixmap& pixmap, GLenum target)
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: d_ptr(new GLTexturePrivate())
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{
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init();
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load(pixmap, target);
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}
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GLTexture::GLTexture(const QString& fileName)
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: d_ptr(new GLTexturePrivate())
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{
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init();
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load(fileName);
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}
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GLTexture::GLTexture(int width, int height)
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: d_ptr(new GLTexturePrivate())
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{
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init();
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Q_D(GLTexture);
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if (NPOTTextureSupported() || (isPowerOfTwo(width) && isPowerOfTwo(height))) {
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mTarget = GL_TEXTURE_2D;
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mScale.setWidth(1.0 / width);
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mScale.setHeight(1.0 / height);
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mSize = QSize(width, height);
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can_use_mipmaps = true;
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d->m_target = GL_TEXTURE_2D;
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d->m_scale.setWidth(1.0 / width);
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d->m_scale.setHeight(1.0 / height);
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d->m_size = QSize(width, height);
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d->m_canUseMipmaps = true;
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glGenTextures(1, &mTexture);
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glGenTextures(1, &d->m_texture);
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bind();
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#ifdef KWIN_HAVE_OPENGLES
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// format and internal format have to match in ES, GL_RGBA8 and GL_BGRA are not available
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// see http://www.khronos.org/opengles/sdk/docs/man/xhtml/glTexImage2D.xml
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glTexImage2D(mTarget, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
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glTexImage2D(d->m_target, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
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#else
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glTexImage2D(mTarget, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, 0);
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glTexImage2D(d->m_target, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, 0);
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#endif
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unbind();
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}
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@ -93,26 +105,38 @@ GLTexture::GLTexture(int width, int height)
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GLTexture::~GLTexture()
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{
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delete m_vbo;
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discard();
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assert(mUnnormalizeActive == 0);
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assert(mNormalizeActive == 0);
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}
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void GLTexture::init()
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GLTexture& GLTexture::operator = (const GLTexture& tex)
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{
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mTexture = None;
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mTarget = 0;
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mFilter = 0;
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y_inverted = false;
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can_use_mipmaps = false;
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has_valid_mipmaps = false;
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mUnnormalizeActive = 0;
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mNormalizeActive = 0;
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d_ptr = tex.d_ptr;
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return *this;
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}
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GLTexturePrivate::GLTexturePrivate()
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{
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m_texture = 0;
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m_target = 0;
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m_filter = 0;
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m_yInverted = false;
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m_canUseMipmaps = false;
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m_hasValidMipmaps = false;
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m_unnormalizeActive = 0;
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m_normalizeActive = 0;
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m_vbo = 0;
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}
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void GLTexture::initStatic()
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GLTexturePrivate::~GLTexturePrivate()
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{
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if (m_vbo != 0) {
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delete m_vbo;
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}
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if (m_texture != 0) {
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glDeleteTextures(1, &m_texture);
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}
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}
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void GLTexturePrivate::initStatic()
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{
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#ifdef KWIN_HAVE_OPENGLES
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sNPOTTextureSupported = true;
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@ -129,22 +153,28 @@ void GLTexture::initStatic()
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bool GLTexture::isNull() const
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{
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return mTexture == None;
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Q_D(const GLTexture);
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return None == d->m_texture;
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}
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QSize GLTexture::size() const
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{
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return mSize;
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Q_D(const GLTexture);
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return d->m_size;
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}
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bool GLTexture::load(const QImage& image, GLenum target)
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{
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// decrease the reference counter for the old texture
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d_ptr = new GLTexturePrivate();
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Q_D(GLTexture);
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if (image.isNull())
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return false;
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QImage img = image;
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mTarget = target;
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d->m_target = target;
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#ifndef KWIN_HAVE_OPENGLES
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if (mTarget != GL_TEXTURE_RECTANGLE_ARB) {
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if (d->m_target != GL_TEXTURE_RECTANGLE_ARB) {
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#endif
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if (!NPOTTextureSupported()
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&& (!isPowerOfTwo(image.width()) || !isPowerOfTwo(image.height()))) {
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@ -152,33 +182,33 @@ bool GLTexture::load(const QImage& image, GLenum target)
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img = img.scaled(nearestPowerOfTwo(image.width()),
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nearestPowerOfTwo(image.height()));
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}
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mScale.setWidth(1.0 / img.width());
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mScale.setHeight(1.0 / img.height());
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can_use_mipmaps = true;
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d->m_scale.setWidth(1.0 / img.width());
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d->m_scale.setHeight(1.0 / img.height());
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d->m_canUseMipmaps = true;
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#ifndef KWIN_HAVE_OPENGLES
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} else {
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mScale.setWidth(1.0);
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mScale.setHeight(1.0);
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can_use_mipmaps = false;
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d->m_scale.setWidth(1.0);
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d->m_scale.setHeight(1.0);
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d->m_canUseMipmaps = false;
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}
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#endif
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setFilter(GL_LINEAR);
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mSize = img.size();
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y_inverted = true;
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d->m_size = img.size();
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d->m_yInverted = true;
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img = convertToGLFormat(img);
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img = d->convertToGLFormat(img);
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setDirty();
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if (isNull()) {
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glGenTextures(1, &mTexture);
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glGenTextures(1, &d->m_texture);
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}
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bind();
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#ifdef KWIN_HAVE_OPENGLES
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// format and internal format have to match in ES, GL_RGBA8 and GL_BGRA are not available
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// see http://www.khronos.org/opengles/sdk/docs/man/xhtml/glTexImage2D.xml
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glTexImage2D(mTarget, 0, GL_RGBA, img.width(), img.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, img.bits());
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glTexImage2D(d->m_target, 0, GL_RGBA, img.width(), img.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, img.bits());
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#else
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glTexImage2D(mTarget, 0, GL_RGBA8, img.width(), img.height(), 0,
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glTexImage2D(d->m_target, 0, GL_RGBA8, img.width(), img.height(), 0,
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GL_BGRA, GL_UNSIGNED_BYTE, img.bits());
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#endif
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unbind();
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@ -201,37 +231,47 @@ bool GLTexture::load(const QString& fileName)
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void GLTexture::discard()
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{
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setDirty();
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if (mTexture != None)
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glDeleteTextures(1, &mTexture);
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mTexture = None;
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d_ptr = new GLTexturePrivate();
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}
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void GLTexturePrivate::bind()
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{
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#ifndef KWIN_HAVE_OPENGLES
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glEnable(m_target);
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#endif
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glBindTexture(m_target, m_texture);
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enableFilter();
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}
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void GLTexture::bind()
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{
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Q_D(GLTexture);
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d->bind();
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}
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void GLTexturePrivate::unbind()
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{
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glBindTexture(m_target, 0);
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#ifndef KWIN_HAVE_OPENGLES
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glEnable(mTarget);
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glDisable(m_target);
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#endif
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glBindTexture(mTarget, mTexture);
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enableFilter();
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}
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void GLTexture::unbind()
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{
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glBindTexture(mTarget, 0);
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#ifndef KWIN_HAVE_OPENGLES
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glDisable(mTarget);
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#endif
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Q_D(GLTexture);
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d->unbind();
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}
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void GLTexture::render(QRegion region, const QRect& rect)
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{
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if (rect.size() != m_cachedSize) {
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m_cachedSize = rect.size();
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Q_D(GLTexture);
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if (rect.size() != d->m_cachedSize) {
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d->m_cachedSize = rect.size();
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QRect r(rect);
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r.moveTo(0, 0);
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if (!m_vbo) {
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m_vbo = new GLVertexBuffer(KWin::GLVertexBuffer::Static);
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if (!d->m_vbo) {
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d->m_vbo = new GLVertexBuffer(KWin::GLVertexBuffer::Static);
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}
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const float verts[ 4 * 2 ] = {
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// NOTICE: r.x/y could be replaced by "0", but that would make it unreadable...
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r.x() + rect.width(), r.y() + rect.height()
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};
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const float texcoords[ 4 * 2 ] = {
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0.0f, y_inverted ? 0.0f : 1.0f, // y needs to be swapped (normalized coords)
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0.0f, y_inverted ? 1.0f : 0.0f,
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1.0f, y_inverted ? 0.0f : 1.0f,
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1.0f, y_inverted ? 1.0f : 0.0f
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0.0f, d->m_yInverted ? 0.0f : 1.0f, // y needs to be swapped (normalized coords)
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0.0f, d->m_yInverted ? 1.0f : 0.0f,
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1.0f, d->m_yInverted ? 0.0f : 1.0f,
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1.0f, d->m_yInverted ? 1.0f : 0.0f
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};
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m_vbo->setData(4, 2, verts, texcoords);
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d->m_vbo->setData(4, 2, verts, texcoords);
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}
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QMatrix4x4 translation;
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translation.translate(rect.x(), rect.y());
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} else {
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pushMatrix(translation);
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}
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m_vbo->render(region, GL_TRIANGLE_STRIP);
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d->m_vbo->render(region, GL_TRIANGLE_STRIP);
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if (ShaderManager::instance()->isShaderBound()) {
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GLShader *shader = ShaderManager::instance()->getBoundShader();
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shader->setUniform(GLShader::WindowTransformation, QMatrix4x4());
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@ -268,85 +308,94 @@ void GLTexture::render(QRegion region, const QRect& rect)
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GLuint GLTexture::texture() const
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{
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return mTexture;
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Q_D(const GLTexture);
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return d->m_texture;
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}
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GLenum GLTexture::target() const
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{
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return mTarget;
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Q_D(const GLTexture);
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return d->m_target;
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}
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GLenum GLTexture::filter() const
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{
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return mFilter;
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Q_D(const GLTexture);
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return d->m_filter;
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}
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bool GLTexture::isDirty() const
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{
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return has_valid_mipmaps;
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Q_D(const GLTexture);
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return d->m_hasValidMipmaps;
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}
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void GLTexture::setTexture(GLuint texture)
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{
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Q_D(GLTexture);
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discard();
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mTexture = texture;
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d->m_texture = texture;
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}
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void GLTexture::setTarget(GLenum target)
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{
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mTarget = target;
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Q_D(GLTexture);
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d->m_target = target;
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}
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void GLTexture::setFilter(GLenum filter)
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{
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mFilter = filter;
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Q_D(GLTexture);
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d->m_filter = filter;
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}
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void GLTexture::setWrapMode(GLenum mode)
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{
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Q_D(GLTexture);
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bind();
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glTexParameteri(mTarget, GL_TEXTURE_WRAP_S, mode);
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glTexParameteri(mTarget, GL_TEXTURE_WRAP_T, mode);
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glTexParameteri(d->m_target, GL_TEXTURE_WRAP_S, mode);
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glTexParameteri(d->m_target, GL_TEXTURE_WRAP_T, mode);
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unbind();
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}
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void GLTexture::setDirty()
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{
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has_valid_mipmaps = false;
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Q_D(GLTexture);
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d->m_hasValidMipmaps = false;
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}
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void GLTexture::enableFilter()
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void GLTexturePrivate::enableFilter()
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{
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if (mFilter == GL_LINEAR_MIPMAP_LINEAR) {
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if (m_filter == GL_LINEAR_MIPMAP_LINEAR) {
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// trilinear filtering requested, but is it possible?
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if (NPOTTextureSupported()
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&& framebufferObjectSupported()
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&& can_use_mipmaps) {
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glTexParameteri(mTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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glTexParameteri(mTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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if (!has_valid_mipmaps) {
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glGenerateMipmap(mTarget);
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has_valid_mipmaps = true;
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if (sNPOTTextureSupported
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&& sFramebufferObjectSupported
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&& m_canUseMipmaps) {
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glTexParameteri(m_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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glTexParameteri(m_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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if (!m_hasValidMipmaps) {
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glGenerateMipmap(m_target);
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m_hasValidMipmaps = true;
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}
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} else {
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// can't use trilinear, so use bilinear
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setFilter(GL_LINEAR);
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glTexParameteri(mTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(mTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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m_filter = GL_LINEAR;
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glTexParameteri(m_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(m_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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}
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} else if (mFilter == GL_LINEAR) {
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glTexParameteri(mTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(mTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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} else if (m_filter == GL_LINEAR) {
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glTexParameteri(m_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(m_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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} else {
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// if neither trilinear nor bilinear, default to fast filtering
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setFilter(GL_NEAREST);
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glTexParameteri(mTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(mTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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m_filter = GL_NEAREST;
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glTexParameteri(m_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(m_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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}
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}
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QImage GLTexture::convertToGLFormat(const QImage& img) const
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QImage GLTexturePrivate::convertToGLFormat(const QImage& img) const
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{
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// Copied from Qt's QGLWidget::convertToGLFormat()
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QImage res;
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@ -410,7 +459,52 @@ QImage GLTexture::convertToGLFormat(const QImage& img) const
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bool GLTexture::isYInverted() const
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{
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return y_inverted;
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Q_D(const GLTexture);
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return d->m_yInverted;
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}
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void GLTexture::setYInverted(bool inverted)
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{
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Q_D(GLTexture);
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d->m_yInverted = inverted;
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}
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int GLTexture::width() const
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{
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Q_D(const GLTexture);
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return d->m_size.width();
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}
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int GLTexture::height() const
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{
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Q_D(const GLTexture);
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return d->m_size.height();
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}
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||||
|
||||
bool GLTexture::NPOTTextureSupported()
|
||||
{
|
||||
return GLTexturePrivate::sNPOTTextureSupported;
|
||||
}
|
||||
|
||||
bool GLTexture::framebufferObjectSupported()
|
||||
{
|
||||
return GLTexturePrivate::sFramebufferObjectSupported;
|
||||
}
|
||||
|
||||
bool GLTexture::saturationSupported()
|
||||
{
|
||||
return GLTexturePrivate::sSaturationSupported;
|
||||
}
|
||||
|
||||
void GLTexture::release()
|
||||
{
|
||||
Q_D(GLTexture);
|
||||
d->release();
|
||||
}
|
||||
|
||||
void GLTexturePrivate::release()
|
||||
{
|
||||
// nothing to do because we are not bound to any specific data
|
||||
}
|
||||
|
||||
} // namespace KWin
|
||||
|
|
|
@ -25,7 +25,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|||
#include "kwinglobals.h"
|
||||
|
||||
#include <QtCore/QSize>
|
||||
#include <QtCore/QSharedData>
|
||||
#include <QSharedPointer>
|
||||
#include <QExplicitlySharedDataPointer>
|
||||
|
||||
class QImage;
|
||||
class QPixmap;
|
||||
|
@ -37,37 +38,45 @@ namespace KWin
|
|||
{
|
||||
|
||||
class GLVertexBuffer;
|
||||
class GLTexturePrivate;
|
||||
|
||||
class KWIN_EXPORT GLTexture
|
||||
: public QSharedData
|
||||
{
|
||||
public:
|
||||
GLTexture();
|
||||
GLTexture(const GLTexture& tex);
|
||||
explicit GLTexture(const QImage& image, GLenum target = GL_TEXTURE_2D);
|
||||
explicit GLTexture(const QPixmap& pixmap, GLenum target = GL_TEXTURE_2D);
|
||||
GLTexture(const QString& fileName);
|
||||
GLTexture(int width, int height);
|
||||
virtual ~GLTexture();
|
||||
|
||||
GLTexture & operator = (const GLTexture& tex);
|
||||
|
||||
bool isNull() const;
|
||||
QSize size() const;
|
||||
int width() const {
|
||||
return mSize.width(); /// @since 4.5
|
||||
}
|
||||
int height() const {
|
||||
return mSize.height(); /// @since 4.5
|
||||
}
|
||||
int width() const;
|
||||
int height() const;
|
||||
/**
|
||||
* @since 4.7
|
||||
**/
|
||||
bool isYInverted() const;
|
||||
/**
|
||||
* @since 4.8
|
||||
**/
|
||||
void setYInverted(bool inverted);
|
||||
|
||||
virtual bool load(const QImage& image, GLenum target = GL_TEXTURE_2D);
|
||||
virtual bool load(const QPixmap& pixmap, GLenum target = GL_TEXTURE_2D);
|
||||
virtual bool load(const QString& fileName);
|
||||
virtual void discard();
|
||||
virtual void bind();
|
||||
virtual void unbind();
|
||||
void bind();
|
||||
void unbind();
|
||||
/**
|
||||
* Release the data which is bound to the texture.
|
||||
* @since 4.8
|
||||
**/
|
||||
void release();
|
||||
void render(QRegion region, const QRect& rect);
|
||||
|
||||
GLuint texture() const;
|
||||
|
@ -80,41 +89,19 @@ public:
|
|||
void setWrapMode(GLenum mode);
|
||||
virtual void setDirty();
|
||||
|
||||
static void initStatic();
|
||||
static bool NPOTTextureSupported() {
|
||||
return sNPOTTextureSupported;
|
||||
}
|
||||
static bool framebufferObjectSupported() {
|
||||
return sFramebufferObjectSupported;
|
||||
}
|
||||
static bool saturationSupported() {
|
||||
return sSaturationSupported;
|
||||
}
|
||||
static bool NPOTTextureSupported();
|
||||
static bool framebufferObjectSupported();
|
||||
static bool saturationSupported();
|
||||
|
||||
protected:
|
||||
void enableFilter();
|
||||
QImage convertToGLFormat(const QImage& img) const;
|
||||
|
||||
GLuint mTexture;
|
||||
GLenum mTarget;
|
||||
GLenum mFilter;
|
||||
QSize mSize;
|
||||
QSizeF mScale; // to un-normalize GL_TEXTURE_2D
|
||||
bool y_inverted; // texture has y inverted
|
||||
bool can_use_mipmaps;
|
||||
bool has_valid_mipmaps;
|
||||
QExplicitlySharedDataPointer<GLTexturePrivate> d_ptr;
|
||||
GLTexture(GLTexturePrivate& dd);
|
||||
|
||||
private:
|
||||
void init();
|
||||
int mUnnormalizeActive; // 0 - no, otherwise refcount
|
||||
int mNormalizeActive; // 0 - no, otherwise refcount
|
||||
GLVertexBuffer* m_vbo;
|
||||
QSize m_cachedSize;
|
||||
|
||||
static bool sNPOTTextureSupported;
|
||||
static bool sFramebufferObjectSupported;
|
||||
static bool sSaturationSupported;
|
||||
Q_DISABLE_COPY(GLTexture)
|
||||
Q_DECLARE_PRIVATE(GLTexture);
|
||||
};
|
||||
|
||||
} // namespace
|
||||
|
|
74
libkwineffects/kwingltexture_p.h
Normal file
74
libkwineffects/kwingltexture_p.h
Normal file
|
@ -0,0 +1,74 @@
|
|||
/********************************************************************
|
||||
KWin - the KDE window manager
|
||||
This file is part of the KDE project.
|
||||
|
||||
Copyright (C) 2006-2007 Rivo Laks <rivolaks@hot.ee>
|
||||
Copyright (C) 2010, 2011 Martin Gräßlin <mgraesslin@kde.org>
|
||||
Copyright (C) 2011 Philipp Knechtges <philipp-dev@knechtges.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*********************************************************************/
|
||||
|
||||
#ifndef KWIN_GLTEXTURE_P_H
|
||||
#define KWIN_GLTEXTURE_P_H
|
||||
|
||||
#include "kwinconfig.h" // KWIN_HAVE_OPENGL
|
||||
#include "kwinglobals.h"
|
||||
|
||||
#include <QtCore/QSize>
|
||||
#include <QtCore/QSharedData>
|
||||
|
||||
namespace KWin
|
||||
{
|
||||
|
||||
class KWIN_EXPORT GLTexturePrivate
|
||||
: public QSharedData
|
||||
{
|
||||
public:
|
||||
GLTexturePrivate();
|
||||
virtual ~GLTexturePrivate();
|
||||
|
||||
virtual void bind();
|
||||
virtual void unbind();
|
||||
virtual void release();
|
||||
|
||||
void enableFilter();
|
||||
QImage convertToGLFormat(const QImage& img) const;
|
||||
|
||||
GLuint m_texture;
|
||||
GLenum m_target;
|
||||
GLenum m_filter;
|
||||
QSize m_size;
|
||||
QSizeF m_scale; // to un-normalize GL_TEXTURE_2D
|
||||
bool m_yInverted; // texture has y inverted
|
||||
bool m_canUseMipmaps;
|
||||
bool m_hasValidMipmaps;
|
||||
|
||||
int m_unnormalizeActive; // 0 - no, otherwise refcount
|
||||
int m_normalizeActive; // 0 - no, otherwise refcount
|
||||
GLVertexBuffer* m_vbo;
|
||||
QSize m_cachedSize;
|
||||
|
||||
static void initStatic();
|
||||
|
||||
static bool sNPOTTextureSupported;
|
||||
static bool sFramebufferObjectSupported;
|
||||
static bool sSaturationSupported;
|
||||
private:
|
||||
Q_DISABLE_COPY(GLTexturePrivate)
|
||||
};
|
||||
|
||||
} // namespace
|
||||
|
||||
#endif
|
|
@ -21,6 +21,9 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|||
|
||||
#include "kwinglutils.h"
|
||||
|
||||
// need to call GLTexturePrivate::initStatic()
|
||||
#include "kwingltexture_p.h"
|
||||
|
||||
#include "kwinglobals.h"
|
||||
#include "kwineffects.h"
|
||||
#include "kwinglplatform.h"
|
||||
|
@ -113,7 +116,7 @@ void initGL()
|
|||
// handle OpenGL extensions functions
|
||||
glResolveFunctions();
|
||||
|
||||
GLTexture::initStatic();
|
||||
GLTexturePrivate::initStatic();
|
||||
GLRenderTarget::initStatic();
|
||||
GLVertexBuffer::initStatic();
|
||||
}
|
||||
|
|
|
@ -268,55 +268,43 @@ void SceneOpenGL::windowOpacityChanged(KWin::Toplevel* t)
|
|||
// SceneOpenGL::Texture
|
||||
//****************************************
|
||||
|
||||
SceneOpenGL::Texture::Texture() : GLTexture()
|
||||
SceneOpenGL::Texture::Texture() : GLTexture(*new TexturePrivate())
|
||||
{
|
||||
init();
|
||||
}
|
||||
|
||||
SceneOpenGL::Texture::Texture(const Pixmap& pix, const QSize& size, int depth) : GLTexture()
|
||||
SceneOpenGL::Texture::Texture(TexturePrivate& dd) : GLTexture(dd)
|
||||
{
|
||||
}
|
||||
|
||||
SceneOpenGL::Texture::Texture(const SceneOpenGL::Texture& tex) : GLTexture(*tex.d_ptr)
|
||||
{
|
||||
}
|
||||
|
||||
SceneOpenGL::Texture::Texture(const Pixmap& pix, const QSize& size, int depth)
|
||||
: GLTexture(*new TexturePrivate())
|
||||
{
|
||||
init();
|
||||
load(pix, size, depth);
|
||||
}
|
||||
|
||||
SceneOpenGL::Texture::Texture(const QPixmap& pix, GLenum target)
|
||||
: GLTexture()
|
||||
: GLTexture(*new TexturePrivate())
|
||||
{
|
||||
init();
|
||||
load(pix, target);
|
||||
}
|
||||
|
||||
SceneOpenGL::Texture::~Texture()
|
||||
{
|
||||
discard();
|
||||
}
|
||||
|
||||
void SceneOpenGL::Texture::createTexture()
|
||||
SceneOpenGL::Texture& SceneOpenGL::Texture::operator = (const SceneOpenGL::Texture& tex)
|
||||
{
|
||||
glGenTextures(1, &mTexture);
|
||||
d_ptr = tex.d_ptr;
|
||||
return *this;
|
||||
}
|
||||
|
||||
void SceneOpenGL::Texture::discard()
|
||||
{
|
||||
if (mTexture != None)
|
||||
release();
|
||||
GLTexture::discard();
|
||||
}
|
||||
|
||||
QRegion SceneOpenGL::Texture::optimizeBindDamage(const QRegion& reg, int limit)
|
||||
{
|
||||
if (reg.rects().count() <= 1)
|
||||
return reg;
|
||||
// try to reduce the number of rects, as especially with SHM mode every rect
|
||||
// causes X roundtrip, even for very small areas - so, when the size difference
|
||||
// between all the areas and the bounding rectangle is small, simply use
|
||||
// only the bounding rectangle
|
||||
int size = 0;
|
||||
foreach (const QRect & r, reg.rects())
|
||||
size += r.width() * r.height();
|
||||
if (reg.boundingRect().width() * reg.boundingRect().height() - size < limit)
|
||||
return reg.boundingRect();
|
||||
return reg;
|
||||
d_ptr = new TexturePrivate();
|
||||
}
|
||||
|
||||
bool SceneOpenGL::Texture::load(const Pixmap& pix, const QSize& size,
|
||||
|
@ -337,6 +325,7 @@ bool SceneOpenGL::Texture::load(const QImage& image, GLenum target)
|
|||
|
||||
bool SceneOpenGL::Texture::load(const QPixmap& pixmap, GLenum target)
|
||||
{
|
||||
Q_D(Texture);
|
||||
if (pixmap.isNull())
|
||||
return false;
|
||||
|
||||
|
@ -345,8 +334,6 @@ bool SceneOpenGL::Texture::load(const QPixmap& pixmap, GLenum target)
|
|||
return GLTexture::load(pixmap.toImage(), target);
|
||||
}
|
||||
|
||||
y_inverted = true;
|
||||
|
||||
// use the X11 pixmap provided by Qt
|
||||
return load(pixmap.handle(), pixmap.size(), pixmap.depth());
|
||||
}
|
||||
|
@ -374,9 +361,16 @@ SceneOpenGL::Window::~Window()
|
|||
bool SceneOpenGL::Window::bindTexture()
|
||||
{
|
||||
#ifndef KWIN_HAVE_OPENGLES
|
||||
if (texture.texture() != None && toplevel->damage().isEmpty()) {
|
||||
// texture doesn't need updating, just bind it
|
||||
glBindTexture(texture.target(), texture.texture());
|
||||
if (!texture.isNull()) {
|
||||
if (toplevel->damage().isEmpty()) {
|
||||
// texture doesn't need updating, just bind it
|
||||
glBindTexture(texture.target(), texture.texture());
|
||||
} else {
|
||||
// bind() updates the texture automatically e.g. in case the glx pixmap binding
|
||||
// is strict
|
||||
texture.bind();
|
||||
toplevel->resetDamage(QRect(toplevel->clientPos(), toplevel->clientSize()));
|
||||
}
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
|
@ -384,8 +378,10 @@ bool SceneOpenGL::Window::bindTexture()
|
|||
Pixmap pix = toplevel->windowPixmap();
|
||||
if (pix == None)
|
||||
return false;
|
||||
|
||||
bool success = texture.load(pix, toplevel->size(), toplevel->depth(),
|
||||
toplevel->damage());
|
||||
|
||||
if (success)
|
||||
toplevel->resetDamage(QRect(toplevel->clientPos(), toplevel->clientSize()));
|
||||
else
|
||||
|
@ -417,7 +413,7 @@ void SceneOpenGL::Window::checkTextureSize()
|
|||
// when the window's composite pixmap is discarded, undo binding it to the texture
|
||||
void SceneOpenGL::Window::pixmapDiscarded()
|
||||
{
|
||||
texture.release();
|
||||
texture.discard();
|
||||
}
|
||||
|
||||
QMatrix4x4 SceneOpenGL::Window::transformation(int mask, const WindowPaintData &data) const
|
||||
|
@ -640,7 +636,7 @@ void SceneOpenGL::Window::paintDecoration(const QPixmap* decoration, TextureType
|
|||
}
|
||||
if (decorationTexture->texture() != None && !updateDeco) {
|
||||
// texture doesn't need updating, just bind it
|
||||
glBindTexture(decorationTexture->target(), decorationTexture->texture());
|
||||
decorationTexture->bind();
|
||||
} else if (!decoration->isNull()) {
|
||||
bool success = decorationTexture->load(*decoration);
|
||||
if (!success) {
|
||||
|
|
|
@ -26,6 +26,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|||
#include "shadow.h"
|
||||
|
||||
#include "kwinglutils.h"
|
||||
#include "kwingltexture_p.h"
|
||||
|
||||
#ifdef HAVE_XSHM
|
||||
#include <X11/extensions/XShm.h>
|
||||
|
@ -41,6 +42,7 @@ class SceneOpenGL
|
|||
public:
|
||||
class EffectFrame;
|
||||
class Texture;
|
||||
class TexturePrivate;
|
||||
class Window;
|
||||
SceneOpenGL(Workspace* ws);
|
||||
virtual ~SceneOpenGL();
|
||||
|
@ -100,40 +102,51 @@ private:
|
|||
bool debug;
|
||||
};
|
||||
|
||||
class SceneOpenGL::TexturePrivate
|
||||
: public GLTexturePrivate
|
||||
{
|
||||
public:
|
||||
TexturePrivate();
|
||||
virtual ~TexturePrivate();
|
||||
|
||||
virtual void bind();
|
||||
virtual void unbind();
|
||||
virtual void release();
|
||||
|
||||
#ifndef KWIN_HAVE_OPENGLES
|
||||
GLXPixmap m_glxpixmap; // the glx pixmap the texture is bound to, only for tfp_mode
|
||||
#endif
|
||||
private:
|
||||
Q_DISABLE_COPY(TexturePrivate)
|
||||
};
|
||||
|
||||
class SceneOpenGL::Texture
|
||||
: public GLTexture
|
||||
{
|
||||
public:
|
||||
Texture();
|
||||
Texture(const Texture& tex);
|
||||
Texture(const QPixmap& pix, GLenum target = GL_TEXTURE_2D);
|
||||
virtual ~Texture();
|
||||
|
||||
Texture & operator = (const Texture& tex);
|
||||
|
||||
using GLTexture::load;
|
||||
virtual bool load(const QImage& image, GLenum target = GL_TEXTURE_2D);
|
||||
virtual bool load(const QPixmap& pixmap, GLenum target = GL_TEXTURE_2D);
|
||||
virtual void discard();
|
||||
virtual void release(); // undo the tfp_mode binding
|
||||
virtual void bind();
|
||||
virtual void unbind();
|
||||
void setYInverted(bool inverted) {
|
||||
y_inverted = inverted;
|
||||
}
|
||||
|
||||
protected:
|
||||
Texture(const Pixmap& pix, const QSize& size, int depth);
|
||||
void findTarget();
|
||||
QRegion optimizeBindDamage(const QRegion& reg, int limit);
|
||||
void createTexture();
|
||||
virtual bool load(const Pixmap& pix, const QSize& size, int depth,
|
||||
QRegion region);
|
||||
virtual bool load(const Pixmap& pix, const QSize& size, int depth);
|
||||
|
||||
private:
|
||||
void init();
|
||||
Texture(TexturePrivate& dd);
|
||||
|
||||
#ifndef KWIN_HAVE_OPENGLES
|
||||
GLXPixmap glxpixmap; // the glx pixmap the texture is bound to, only for tfp_mode
|
||||
#endif
|
||||
private:
|
||||
Q_DECLARE_PRIVATE(Texture);
|
||||
|
||||
friend class SceneOpenGL::Window;
|
||||
};
|
||||
|
|
|
@ -210,65 +210,71 @@ void SceneOpenGL::flushBuffer(int mask, QRegion damage)
|
|||
// SceneOpenGL::Texture
|
||||
//****************************************
|
||||
|
||||
void SceneOpenGL::Texture::init()
|
||||
SceneOpenGL::TexturePrivate::TexturePrivate()
|
||||
{
|
||||
findTarget();
|
||||
m_target = GL_TEXTURE_2D;
|
||||
}
|
||||
|
||||
void SceneOpenGL::Texture::release()
|
||||
SceneOpenGL::TexturePrivate::~TexturePrivate()
|
||||
{
|
||||
mTexture = None;
|
||||
}
|
||||
|
||||
void SceneOpenGL::Texture::findTarget()
|
||||
{
|
||||
mTarget = GL_TEXTURE_2D;
|
||||
Q_D(Texture);
|
||||
d->m_target = GL_TEXTURE_2D;
|
||||
}
|
||||
|
||||
void SceneOpenGL::TexturePrivate::release()
|
||||
{
|
||||
}
|
||||
|
||||
bool SceneOpenGL::Texture::load(const Pixmap& pix, const QSize& size,
|
||||
int depth, QRegion region)
|
||||
{
|
||||
// decrease the reference counter for the old texture
|
||||
d_ptr = new TexturePrivate();
|
||||
|
||||
Q_D(Texture);
|
||||
Q_UNUSED(depth)
|
||||
Q_UNUSED(region)
|
||||
|
||||
if (pix == None)
|
||||
return false;
|
||||
|
||||
if (mTexture == None) {
|
||||
createTexture();
|
||||
bind();
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
const EGLint attribs[] = {
|
||||
EGL_IMAGE_PRESERVED_KHR, EGL_TRUE,
|
||||
EGL_NONE
|
||||
};
|
||||
EGLImageKHR image = eglCreateImageKHR(dpy, EGL_NO_CONTEXT, EGL_NATIVE_PIXMAP_KHR,
|
||||
(EGLClientBuffer)pix, attribs);
|
||||
glGenTextures(1, &d->m_texture);
|
||||
bind();
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
const EGLint attribs[] = {
|
||||
EGL_IMAGE_PRESERVED_KHR, EGL_TRUE,
|
||||
EGL_NONE
|
||||
};
|
||||
EGLImageKHR image = eglCreateImageKHR(dpy, EGL_NO_CONTEXT, EGL_NATIVE_PIXMAP_KHR,
|
||||
(EGLClientBuffer)pix, attribs);
|
||||
|
||||
if (EGL_NO_IMAGE_KHR == image) {
|
||||
kDebug(1212) << "failed to create egl image";
|
||||
unbind();
|
||||
return false;
|
||||
}
|
||||
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)image);
|
||||
eglDestroyImageKHR(dpy, image);
|
||||
if (EGL_NO_IMAGE_KHR == image) {
|
||||
kDebug(1212) << "failed to create egl image";
|
||||
unbind();
|
||||
checkGLError("load texture");
|
||||
setYInverted(true);
|
||||
mSize = size;
|
||||
return false;
|
||||
}
|
||||
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)image);
|
||||
eglDestroyImageKHR(dpy, image);
|
||||
unbind();
|
||||
checkGLError("load texture");
|
||||
setYInverted(true);
|
||||
d->m_size = size;
|
||||
return true;
|
||||
}
|
||||
|
||||
void SceneOpenGL::Texture::bind()
|
||||
void SceneOpenGL::TexturePrivate::bind()
|
||||
{
|
||||
GLTexture::bind();
|
||||
GLTexturePrivate::bind();
|
||||
}
|
||||
|
||||
void SceneOpenGL::Texture::unbind()
|
||||
void SceneOpenGL::TexturePrivate::unbind()
|
||||
{
|
||||
GLTexture::unbind();
|
||||
GLTexturePrivate::unbind();
|
||||
}
|
||||
|
|
|
@ -55,6 +55,7 @@ SceneOpenGL::SceneOpenGL(Workspace* ws)
|
|||
return; // error
|
||||
// Initialize OpenGL
|
||||
initGL();
|
||||
|
||||
GLPlatform *glPlatform = GLPlatform::instance();
|
||||
if (glPlatform->isSoftwareEmulation()) {
|
||||
kError(1212) << "OpenGL Software Rasterizer detected. Falling back to XRender.";
|
||||
|
@ -544,33 +545,38 @@ void SceneOpenGL::flushBuffer(int mask, QRegion damage)
|
|||
// SceneOpenGL::Texture
|
||||
//****************************************
|
||||
|
||||
void SceneOpenGL::Texture::init()
|
||||
SceneOpenGL::TexturePrivate::TexturePrivate()
|
||||
{
|
||||
glxpixmap = None;
|
||||
m_glxpixmap = None;
|
||||
}
|
||||
|
||||
void SceneOpenGL::Texture::release()
|
||||
SceneOpenGL::TexturePrivate::~TexturePrivate()
|
||||
{
|
||||
if (glxpixmap != None) {
|
||||
release();
|
||||
}
|
||||
|
||||
void SceneOpenGL::TexturePrivate::release()
|
||||
{
|
||||
if (m_glxpixmap != None) {
|
||||
if (!options->glStrictBinding) {
|
||||
glXReleaseTexImageEXT(display(), glxpixmap, GLX_FRONT_LEFT_EXT);
|
||||
glXReleaseTexImageEXT(display(), m_glxpixmap, GLX_FRONT_LEFT_EXT);
|
||||
}
|
||||
glXDestroyPixmap(display(), glxpixmap);
|
||||
glxpixmap = None;
|
||||
glXDestroyPixmap(display(), m_glxpixmap);
|
||||
}
|
||||
}
|
||||
|
||||
void SceneOpenGL::Texture::findTarget()
|
||||
{
|
||||
Q_D(Texture);
|
||||
unsigned int new_target = 0;
|
||||
if (glXQueryDrawable && glxpixmap != None)
|
||||
glXQueryDrawable(display(), glxpixmap, GLX_TEXTURE_TARGET_EXT, &new_target);
|
||||
if (glXQueryDrawable && d->m_glxpixmap != None)
|
||||
glXQueryDrawable(display(), d->m_glxpixmap, GLX_TEXTURE_TARGET_EXT, &new_target);
|
||||
// HACK: this used to be a hack for Xgl.
|
||||
// without this hack the NVIDIA blob aborts when trying to bind a texture from
|
||||
// a pixmap icon
|
||||
if (new_target == 0) {
|
||||
if (NPOTTextureSupported() ||
|
||||
(isPowerOfTwo(mSize.width()) && isPowerOfTwo(mSize.height()))) {
|
||||
(isPowerOfTwo(d->m_size.width()) && isPowerOfTwo(d->m_size.height()))) {
|
||||
new_target = GLX_TEXTURE_2D_EXT;
|
||||
} else {
|
||||
new_target = GLX_TEXTURE_RECTANGLE_EXT;
|
||||
|
@ -578,14 +584,14 @@ void SceneOpenGL::Texture::findTarget()
|
|||
}
|
||||
switch(new_target) {
|
||||
case GLX_TEXTURE_2D_EXT:
|
||||
mTarget = GL_TEXTURE_2D;
|
||||
mScale.setWidth(1.0f / mSize.width());
|
||||
mScale.setHeight(1.0f / mSize.height());
|
||||
d->m_target = GL_TEXTURE_2D;
|
||||
d->m_scale.setWidth(1.0f / d->m_size.width());
|
||||
d->m_scale.setHeight(1.0f / d->m_size.height());
|
||||
break;
|
||||
case GLX_TEXTURE_RECTANGLE_EXT:
|
||||
mTarget = GL_TEXTURE_RECTANGLE_ARB;
|
||||
mScale.setWidth(1.0f);
|
||||
mScale.setHeight(1.0f);
|
||||
d->m_target = GL_TEXTURE_RECTANGLE_ARB;
|
||||
d->m_scale.setWidth(1.0f);
|
||||
d->m_scale.setHeight(1.0f);
|
||||
break;
|
||||
default:
|
||||
abort();
|
||||
|
@ -595,6 +601,10 @@ void SceneOpenGL::Texture::findTarget()
|
|||
bool SceneOpenGL::Texture::load(const Pixmap& pix, const QSize& size,
|
||||
int depth, QRegion region)
|
||||
{
|
||||
// decrease the reference counter for the old texture
|
||||
d_ptr = new TexturePrivate();
|
||||
|
||||
Q_D(Texture);
|
||||
#ifdef CHECK_GL_ERROR
|
||||
checkGLError("TextureLoad1");
|
||||
#endif
|
||||
|
@ -606,78 +616,65 @@ bool SceneOpenGL::Texture::load(const Pixmap& pix, const QSize& size,
|
|||
return false;
|
||||
}
|
||||
|
||||
mSize = size;
|
||||
if (mTexture == None || !region.isEmpty()) {
|
||||
// new texture, or texture contents changed; mipmaps now invalid
|
||||
setDirty();
|
||||
}
|
||||
d->m_size = size;
|
||||
d->m_yInverted = true;
|
||||
// new texture, or texture contents changed; mipmaps now invalid
|
||||
setDirty();
|
||||
|
||||
#ifdef CHECK_GL_ERROR
|
||||
checkGLError("TextureLoad2");
|
||||
#endif
|
||||
// tfp mode, simply bind the pixmap to texture
|
||||
if (mTexture == None)
|
||||
createTexture();
|
||||
glGenTextures(1, &d->m_texture);
|
||||
// The GLX pixmap references the contents of the original pixmap, so it doesn't
|
||||
// need to be recreated when the contents change.
|
||||
// The texture may or may not use the same storage depending on the EXT_tfp
|
||||
// implementation. When options->glStrictBinding is true, the texture uses
|
||||
// a different storage and needs to be updated with a call to
|
||||
// glXBindTexImageEXT() when the contents of the pixmap has changed.
|
||||
if (glxpixmap != None)
|
||||
glBindTexture(mTarget, mTexture);
|
||||
else {
|
||||
int attrs[] = {
|
||||
GLX_TEXTURE_FORMAT_EXT, fbcdrawableinfo[ depth ].bind_texture_format,
|
||||
GLX_MIPMAP_TEXTURE_EXT, fbcdrawableinfo[ depth ].mipmap,
|
||||
None, None, None
|
||||
};
|
||||
// Specifying the texture target explicitly is reported to cause a performance
|
||||
// regression with R300G (see bug #256654).
|
||||
if (GLPlatform::instance()->driver() != Driver_R300G) {
|
||||
if ((fbcdrawableinfo[ depth ].texture_targets & GLX_TEXTURE_2D_BIT_EXT) &&
|
||||
(GLTexture::NPOTTextureSupported() ||
|
||||
(isPowerOfTwo(size.width()) && isPowerOfTwo(size.height())))) {
|
||||
attrs[ 4 ] = GLX_TEXTURE_TARGET_EXT;
|
||||
attrs[ 5 ] = GLX_TEXTURE_2D_EXT;
|
||||
} else if (fbcdrawableinfo[ depth ].texture_targets & GLX_TEXTURE_RECTANGLE_BIT_EXT) {
|
||||
attrs[ 4 ] = GLX_TEXTURE_TARGET_EXT;
|
||||
attrs[ 5 ] = GLX_TEXTURE_RECTANGLE_EXT;
|
||||
}
|
||||
int attrs[] = {
|
||||
GLX_TEXTURE_FORMAT_EXT, fbcdrawableinfo[ depth ].bind_texture_format,
|
||||
GLX_MIPMAP_TEXTURE_EXT, fbcdrawableinfo[ depth ].mipmap,
|
||||
None, None, None
|
||||
};
|
||||
// Specifying the texture target explicitly is reported to cause a performance
|
||||
// regression with R300G (see bug #256654).
|
||||
if (GLPlatform::instance()->driver() != Driver_R300G) {
|
||||
if ((fbcdrawableinfo[ depth ].texture_targets & GLX_TEXTURE_2D_BIT_EXT) &&
|
||||
(GLTexture::NPOTTextureSupported() ||
|
||||
(isPowerOfTwo(size.width()) && isPowerOfTwo(size.height())))) {
|
||||
attrs[ 4 ] = GLX_TEXTURE_TARGET_EXT;
|
||||
attrs[ 5 ] = GLX_TEXTURE_2D_EXT;
|
||||
} else if (fbcdrawableinfo[ depth ].texture_targets & GLX_TEXTURE_RECTANGLE_BIT_EXT) {
|
||||
attrs[ 4 ] = GLX_TEXTURE_TARGET_EXT;
|
||||
attrs[ 5 ] = GLX_TEXTURE_RECTANGLE_EXT;
|
||||
}
|
||||
glxpixmap = glXCreatePixmap(display(), fbcdrawableinfo[ depth ].fbconfig, pix, attrs);
|
||||
#ifdef CHECK_GL_ERROR
|
||||
checkGLError("TextureLoadTFP1");
|
||||
#endif
|
||||
findTarget();
|
||||
y_inverted = fbcdrawableinfo[ depth ].y_inverted ? true : false;
|
||||
can_use_mipmaps = fbcdrawableinfo[ depth ].mipmap ? true : false;
|
||||
glBindTexture(mTarget, mTexture);
|
||||
#ifdef CHECK_GL_ERROR
|
||||
checkGLError("TextureLoadTFP2");
|
||||
#endif
|
||||
if (!options->glStrictBinding)
|
||||
glXBindTexImageEXT(display(), glxpixmap, GLX_FRONT_LEFT_EXT, NULL);
|
||||
}
|
||||
if (options->glStrictBinding)
|
||||
// Mark the texture as damaged so it will be updated on the next call to bind()
|
||||
glXBindTexImageEXT(display(), glxpixmap, GLX_FRONT_LEFT_EXT, NULL);
|
||||
d->m_glxpixmap = glXCreatePixmap(display(), fbcdrawableinfo[ depth ].fbconfig, pix, attrs);
|
||||
#ifdef CHECK_GL_ERROR
|
||||
checkGLError("TextureLoadTFP1");
|
||||
#endif
|
||||
findTarget();
|
||||
d->m_yInverted = fbcdrawableinfo[ depth ].y_inverted ? true : false;
|
||||
d->m_canUseMipmaps = fbcdrawableinfo[ depth ].mipmap ? true : false;
|
||||
glBindTexture(d->m_target, d->m_texture);
|
||||
#ifdef CHECK_GL_ERROR
|
||||
checkGLError("TextureLoadTFP2");
|
||||
#endif
|
||||
glXBindTexImageEXT(display(), d->m_glxpixmap, GLX_FRONT_LEFT_EXT, NULL);
|
||||
#ifdef CHECK_GL_ERROR
|
||||
checkGLError("TextureLoad0");
|
||||
#endif
|
||||
return true;
|
||||
}
|
||||
|
||||
void SceneOpenGL::Texture::bind()
|
||||
void SceneOpenGL::TexturePrivate::bind()
|
||||
{
|
||||
glEnable(mTarget);
|
||||
glBindTexture(mTarget, mTexture);
|
||||
// if one of the GLTexture::load functions is called, the glxpixmap doesn't
|
||||
// have to exist
|
||||
if (options->glStrictBinding && glxpixmap) {
|
||||
glXReleaseTexImageEXT(display(), glxpixmap, GLX_FRONT_LEFT_EXT);
|
||||
glXBindTexImageEXT(display(), glxpixmap, GLX_FRONT_LEFT_EXT, NULL);
|
||||
setDirty(); // Mipmaps have to be regenerated after updating the texture
|
||||
GLTexturePrivate::bind();
|
||||
if (options->glStrictBinding && m_glxpixmap) {
|
||||
glXReleaseTexImageEXT(display(), m_glxpixmap, GLX_FRONT_LEFT_EXT);
|
||||
glXBindTexImageEXT(display(), m_glxpixmap, GLX_FRONT_LEFT_EXT, NULL);
|
||||
m_hasValidMipmaps = false; // Mipmaps have to be regenerated after updating the texture
|
||||
}
|
||||
enableFilter();
|
||||
if (hasGLVersion(1, 4, 0)) {
|
||||
|
@ -686,17 +683,16 @@ void SceneOpenGL::Texture::bind()
|
|||
}
|
||||
}
|
||||
|
||||
void SceneOpenGL::Texture::unbind()
|
||||
void SceneOpenGL::TexturePrivate::unbind()
|
||||
{
|
||||
if (hasGLVersion(1, 4, 0)) {
|
||||
glTexEnvf(GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_LOD_BIAS, 0.0f);
|
||||
}
|
||||
// if one of the GLTexture::load functions is called, the glxpixmap doesn't
|
||||
// have to exist
|
||||
if (options->glStrictBinding && glxpixmap) {
|
||||
glBindTexture(mTarget, mTexture);
|
||||
glXReleaseTexImageEXT(display(), glxpixmap, GLX_FRONT_LEFT_EXT);
|
||||
if (options->glStrictBinding && m_glxpixmap) {
|
||||
glBindTexture(m_target, m_texture);
|
||||
glXReleaseTexImageEXT(display(), m_glxpixmap, GLX_FRONT_LEFT_EXT);
|
||||
}
|
||||
|
||||
GLTexture::unbind();
|
||||
GLTexturePrivate::unbind();
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue