Updates.
svn path=/branches/work/kwin_composite/; revision=630412
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@ -60,9 +60,6 @@ General TODO
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+ support for new window types from the wm spec for compositing
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- this will have to be done in Qt, kdecore and kwin
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+ make effects configurable without having to recompile
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- possibly also add something like KWIN_COMPOSE for debugging purposes
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* handle properly stacking order of deleted windows for showing in effects
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* handle properly deleted windows that reappear (windowReadded() function?)
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@ -80,15 +77,7 @@ General TODO
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OpenGL TODO
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=================================
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+ Check/make it work with other gfx cards
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- I've tested only with nvidia with the 9625 beta drivers and 8776 stable drivers so far
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- ATI - some (especially R200 chips) seem to work
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- I have absolutely no idea about other gfx cards, needs to be tested
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- intel
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! - does kwin_composite work there at all?
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! - does glcompmgr work there at all? (even with the various switches in the source)
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+ - make kwin_composite work there if it doesn't
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+ - who knows what else
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/ Check/make it work with other gfx cards
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? Xgl support
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- Compiz itself doesn't work when compiled with the libGL from nvidia,
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@ -109,10 +98,6 @@ OpenGL TODO
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(http://lists.kde.org/?l=kwin&m=116439615124838&w=2)
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(http://lists.freedesktop.org/archives/xorg/2006-December/020323.html)
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/ improved GLXFBConfig support
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- it seems a different config for each depth would be needed
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% - but it's sometimes not choosing the right depth?
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/ GL_ARB_texture_rectangle vs GL_ARB_texture_non_power_of_two
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% - works; bugs in tfp_mode with power_of_two textures
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- ati (others?): power_of_two windows are drawn white unless non-tfp_mode
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@ -141,6 +126,8 @@ OpenGL TODO
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+ shm mode needs support for more data formats than GL_BGRA in order to support e.g. 16bpp mode
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- http://www.xfree86.org/current/glTexImage2D.3.html
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% with current nvidia glXCreatePixmap in tfp mode fails with pixmaps 32x32 and smaller
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XRender TODO
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==============================
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@ -152,10 +139,6 @@ XRender TODO
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Effects framework TODO
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==============================
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/ solve somehow disappearing windows
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- i.e. when a window is e.g. closed, the Client/Unmanaged object is destroyed, but animations
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should be going on
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* more notification functions for effects are needed
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- currently there are only very few notification functions (windowAdded, windowActivated,...)
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! - window state changes
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