Fix build without Wayland (try 1)
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@ -247,6 +247,7 @@ bool AbstractEglTexture::loadTexture(xcb_pixmap_t pix, const QSize &size)
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void AbstractEglTexture::updateTexture(WindowPixmap *pixmap)
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{
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#if HAVE_WAYLAND
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const auto &buffer = pixmap->buffer();
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if (buffer.isNull()) {
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return;
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@ -281,6 +282,7 @@ void AbstractEglTexture::updateTexture(WindowPixmap *pixmap)
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GL_BGRA, GL_UNSIGNED_BYTE, im.copy(rect).bits());
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}
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q->unbind();
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#endif
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}
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#if HAVE_WAYLAND
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