Fix cylinder and sphere fragment shader. Opacities are already pre-multiplied.
svn path=/trunk/KDE/kdebase/workspace/; revision=867666
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@ -11,5 +11,4 @@ vec2 pix2tex(vec2 pix)
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void main()
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{
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gl_FragColor.rgba = texture2D(winTexture, pix2tex(gl_TexCoord[0].xy)).rgba;
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gl_FragColor.a *= opacity;
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}
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