[scenes/opengl] Provide correct viewport rect to clamp()
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@ -2628,7 +2628,7 @@ void SceneOpenGLDecorationRenderer::render()
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renderToPainter(&painter, geo);
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painter.end();
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clamp(image, QRect(viewport.topLeft(), viewport.size() * devicePixelRatio));
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clamp(image, QRect(viewport.topLeft() * devicePixelRatio, viewport.size() * devicePixelRatio));
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if (rotated) {
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// TODO: get this done directly when rendering to the image
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