Snaphelper ported to GLES
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parent
db4c81993a
commit
91f7a70e4f
3 changed files with 84 additions and 28 deletions
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@ -91,6 +91,7 @@ endif( NOT KWIN_HAVE_OPENGLES_COMPOSITING )
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if( KWIN_HAVE_OPENGL_COMPOSITING )
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if( KWIN_HAVE_OPENGL_COMPOSITING )
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include( glide/CMakeLists.txt )
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include( glide/CMakeLists.txt )
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include( sheet/CMakeLists.txt )
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include( sheet/CMakeLists.txt )
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include( snaphelper/CMakeLists.txt )
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include( wobblywindows/CMakeLists.txt )
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include( wobblywindows/CMakeLists.txt )
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endif( KWIN_HAVE_OPENGL_COMPOSITING )
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endif( KWIN_HAVE_OPENGL_COMPOSITING )
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if( KWIN_HAVE_OPENGL_COMPOSITING AND NOT KWIN_HAVE_OPENGLES_COMPOSITING )
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if( KWIN_HAVE_OPENGL_COMPOSITING AND NOT KWIN_HAVE_OPENGLES_COMPOSITING )
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@ -105,7 +106,6 @@ if( KWIN_HAVE_OPENGL_COMPOSITING AND NOT KWIN_HAVE_OPENGLES_COMPOSITING )
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include( mousemark/CMakeLists.txt )
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include( mousemark/CMakeLists.txt )
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include( screenshot/CMakeLists.txt )
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include( screenshot/CMakeLists.txt )
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include( sharpen/CMakeLists.txt )
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include( sharpen/CMakeLists.txt )
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include( snaphelper/CMakeLists.txt )
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include( snow/CMakeLists.txt )
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include( snow/CMakeLists.txt )
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include( startupfeedback/CMakeLists.txt )
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include( startupfeedback/CMakeLists.txt )
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include( trackmouse/CMakeLists.txt )
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include( trackmouse/CMakeLists.txt )
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@ -22,6 +22,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "kwinglutils.h"
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#include "kwinglutils.h"
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//#include "kwinxrenderutils.h"
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//#include "kwinxrenderutils.h"
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#include <QVector2D>
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#include <QVector4D>
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namespace KWin
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namespace KWin
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{
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{
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@ -32,9 +34,35 @@ KWIN_EFFECT_SUPPORTED( snaphelper, SnapHelperEffect::supported() )
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SnapHelperEffect::SnapHelperEffect()
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SnapHelperEffect::SnapHelperEffect()
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: m_active( false )
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: m_active( false )
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, m_window( NULL )
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, m_window( NULL )
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, m_useShader( false )
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#ifdef KWIN_HAVE_OPENGL_COMPOSITING
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, m_vbo( 0 )
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, m_colorShader( 0 )
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#endif
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{
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{
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m_timeline.setCurveShape( TimeLine::LinearCurve );
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m_timeline.setCurveShape( TimeLine::LinearCurve );
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reconfigure( ReconfigureAll );
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reconfigure( ReconfigureAll );
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#ifdef KWIN_HAVE_OPENGL_COMPOSITING
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if (effects->compositingType() == OpenGLCompositing) {
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m_vbo = new GLVertexBuffer(GLVertexBuffer::Stream);
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m_vbo->setUseColor(true);
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// TODO: use GLPlatform
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if (GLShader::vertexShaderSupported() && GLShader::fragmentShaderSupported()) {
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m_colorShader = new GLShader(":/resources/scene-color-vertex.glsl", ":/resources/scene-color-fragment.glsl");
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if (m_colorShader->isValid()) {
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m_colorShader->bind();
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m_colorShader->setUniform("displaySize", QVector2D(displayWidth(), displayHeight()));
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m_colorShader->setUniform("geometry", QVector4D(0, 0, 0, 0));
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m_colorShader->unbind();
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m_vbo->setUseShader(true);
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m_useShader = true;
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kDebug(1212) << "Show Paint Shader is valid";
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} else {
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kDebug(1212) << "Show Paint Shader not valid";
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}
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}
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}
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#endif
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/*if( effects->compositingType() == XRenderCompositing )
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/*if( effects->compositingType() == XRenderCompositing )
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{
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{
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@ -49,6 +77,10 @@ SnapHelperEffect::~SnapHelperEffect()
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{
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{
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//if( effects->compositingType() == XRenderCompositing )
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//if( effects->compositingType() == XRenderCompositing )
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// XFreeGC( display(), m_gc );
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// XFreeGC( display(), m_gc );
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#ifdef KWIN_HAVE_OPENGL_COMPOSITING
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delete m_vbo;
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delete m_colorShader;
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#endif
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}
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}
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void SnapHelperEffect::reconfigure( ReconfigureFlags )
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void SnapHelperEffect::reconfigure( ReconfigureFlags )
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@ -80,42 +112,59 @@ void SnapHelperEffect::postPaintScreen()
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{ // Display the guide
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{ // Display the guide
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if( effects->compositingType() == OpenGLCompositing )
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if( effects->compositingType() == OpenGLCompositing )
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{
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{
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#ifndef KWIN_HAVE_OPENGLES
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glPushAttrib( GL_CURRENT_BIT | GL_ENABLE_BIT );
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glPushAttrib( GL_CURRENT_BIT | GL_ENABLE_BIT );
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#endif
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if (m_useShader) {
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m_colorShader->bind();
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}
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glEnable( GL_BLEND );
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glEnable( GL_BLEND );
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glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
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glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
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glColor4f( 0.5, 0.5, 0.5, m_timeline.value() * 0.5 );
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QColor color;
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glLineWidth( 4.0 );
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color.setRedF(0.5);
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glBegin( GL_LINES );
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color.setGreenF(0.5);
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for( int i = 0; i < effects->numScreens(); i++ )
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color.setBlueF(0.5);
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{
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color.setAlphaF(m_timeline.value() * 0.5);
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const QRect& rect = effects->clientArea( ScreenArea, i, 0 );
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m_vbo->setColor(color);
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int midX = rect.x() + rect.width() / 2;
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glLineWidth( 4.0 );
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int midY = rect.y() + rect.height() / 2 ;
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QVector<float> verts;
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int halfWidth = m_window->width() / 2;
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verts.reserve(effects->numScreens()*24);
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int halfHeight = m_window->height() / 2;
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for (int i = 0; i < effects->numScreens(); i++) {
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const QRect& rect = effects->clientArea( ScreenArea, i, 0 );
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int midX = rect.x() + rect.width() / 2;
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int midY = rect.y() + rect.height() / 2 ;
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int halfWidth = m_window->width() / 2;
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int halfHeight = m_window->height() / 2;
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// Center lines
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// Center lines
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glVertex2f( rect.x() + rect.width() / 2, rect.y() );
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verts << rect.x() + rect.width() / 2 << rect.y();
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glVertex2f( rect.x() + rect.width() / 2, rect.y() + rect.height() );
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verts << rect.x() + rect.width() / 2 << rect.y() + rect.height();
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glVertex2f( rect.x(), rect.y() + rect.height() / 2 );
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verts << rect.x() << rect.y() + rect.height() / 2;
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glVertex2f( rect.x() + rect.width(), rect.y() + rect.height() / 2 );
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verts << rect.x() + rect.width() << rect.y() + rect.height() / 2;
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// Window outline
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// Window outline
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// The +/- 2 is to prevent line overlap
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// The +/- 2 is to prevent line overlap
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glVertex2f( midX - halfWidth + 2, midY - halfHeight );
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verts << midX - halfWidth + 2 << midY - halfHeight;
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glVertex2f( midX + halfWidth + 2, midY - halfHeight );
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verts << midX + halfWidth + 2 << midY - halfHeight;
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glVertex2f( midX + halfWidth, midY - halfHeight + 2 );
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verts << midX + halfWidth << midY - halfHeight + 2;
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glVertex2f( midX + halfWidth, midY + halfHeight + 2 );
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verts << midX + halfWidth << midY + halfHeight + 2;
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glVertex2f( midX + halfWidth - 2, midY + halfHeight );
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verts << midX + halfWidth - 2 << midY + halfHeight;
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glVertex2f( midX - halfWidth - 2, midY + halfHeight );
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verts << midX - halfWidth - 2 << midY + halfHeight;
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glVertex2f( midX - halfWidth, midY + halfHeight - 2 );
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verts << midX - halfWidth << midY + halfHeight - 2;
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glVertex2f( midX - halfWidth, midY - halfHeight - 2 );
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verts << midX - halfWidth << midY - halfHeight - 2;
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}
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}
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glEnd();
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m_vbo->setData(verts.count()/2, 2, verts.data(), NULL);
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m_vbo->render(GL_LINES);
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if (m_useShader) {
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m_colorShader->unbind();
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}
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glDisable( GL_BLEND );
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glDisable( GL_BLEND );
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glLineWidth( 1.0 );
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#ifndef KWIN_HAVE_OPENGLES
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glPopAttrib();
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glPopAttrib();
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#endif
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}
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}
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/*if( effects->compositingType() == XRenderCompositing )
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/*if( effects->compositingType() == XRenderCompositing )
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{ // TODO
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{ // TODO
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@ -25,6 +25,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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namespace KWin
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namespace KWin
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{
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{
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class GLShader;
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class GLVertexBuffer;
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class SnapHelperEffect
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class SnapHelperEffect
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: public Effect
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: public Effect
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@ -47,6 +49,11 @@ class SnapHelperEffect
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EffectWindow* m_window;
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EffectWindow* m_window;
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TimeLine m_timeline;
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TimeLine m_timeline;
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//GC m_gc;
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//GC m_gc;
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bool m_useShader;
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#ifdef KWIN_HAVE_OPENGL_COMPOSITING
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GLVertexBuffer *m_vbo;
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GLShader *m_colorShader;
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#endif
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};
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};
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} // namespace
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} // namespace
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