Note about rebinding textures.
svn path=/branches/work/kwin_composite/; revision=597726
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@ -86,3 +86,8 @@ TODO:
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- compiz has such code in evenLoop() in the if() block for COMP_SCREEN_DAMAGE_REGION_MASK
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* perhaps syncing to vblank will be needed to avoid flicker
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* XCopyArea() should not update the whole screen but only the affected areas
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? in SceneOpenGL::bindTexture() with tfp_mode, with some gfx cards it seems
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to be faster to not short-circuit the texture binding when there's been
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no damage
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* confirm and try to find out when to do it and when not
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