Note about rebinding textures.

svn path=/branches/work/kwin_composite/; revision=597726
This commit is contained in:
Luboš Luňák 2006-10-21 13:11:23 +00:00
parent c16d2e1dff
commit b5590c87db

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@ -86,3 +86,8 @@ TODO:
- compiz has such code in evenLoop() in the if() block for COMP_SCREEN_DAMAGE_REGION_MASK
* perhaps syncing to vblank will be needed to avoid flicker
* XCopyArea() should not update the whole screen but only the affected areas
? in SceneOpenGL::bindTexture() with tfp_mode, with some gfx cards it seems
to be faster to not short-circuit the texture binding when there's been
no damage
* confirm and try to find out when to do it and when not