[kwin] Add override to all virtual methods in EffectFrameImpl

In exchange virtual keyword is removed.
This commit is contained in:
Martin Gräßlin 2014-02-27 12:10:18 +01:00
parent 7532c0f54b
commit c130db39f2

View file

@ -366,22 +366,22 @@ public:
Qt::Alignment alignment = Qt::AlignCenter);
virtual ~EffectFrameImpl();
virtual void free();
virtual void render(QRegion region = infiniteRegion(), double opacity = 1.0, double frameOpacity = 1.0);
virtual Qt::Alignment alignment() const;
virtual void setAlignment(Qt::Alignment alignment);
virtual const QFont& font() const;
virtual void setFont(const QFont& font);
virtual const QRect& geometry() const;
virtual void setGeometry(const QRect& geometry, bool force = false);
virtual const QIcon& icon() const override;
virtual void setIcon(const QIcon& icon) override;
virtual const QSize& iconSize() const;
virtual void setIconSize(const QSize& size);
virtual void setPosition(const QPoint& point);
virtual const QString& text() const;
virtual void setText(const QString& text);
virtual EffectFrameStyle style() const {
void free() override;
void render(QRegion region = infiniteRegion(), double opacity = 1.0, double frameOpacity = 1.0) override;
Qt::Alignment alignment() const override;
void setAlignment(Qt::Alignment alignment) override;
const QFont& font() const override;
void setFont(const QFont& font) override;
const QRect& geometry() const override;
void setGeometry(const QRect& geometry, bool force = false) override;
const QIcon& icon() const override;
void setIcon(const QIcon& icon) override;
const QSize& iconSize() const override;
void setIconSize(const QSize& size) override;
void setPosition(const QPoint& point) override;
const QString& text() const override;
void setText(const QString& text) override;
EffectFrameStyle style() const override {
return m_style;
};
Plasma::FrameSvg& frame() {
@ -391,13 +391,13 @@ public:
return m_static;
};
void finalRender(QRegion region, double opacity, double frameOpacity) const;
virtual void setShader(GLShader* shader) {
void setShader(GLShader* shader) override {
m_shader = shader;
}
virtual GLShader* shader() const {
GLShader* shader() const override {
return m_shader;
}
virtual void setSelection(const QRect& selection);
void setSelection(const QRect& selection) override;
const QRect& selection() const {
return m_selectionGeometry;
}