The window-burning-down effect (gee), except that there's no actual
flame, since I'm lame at graphics. Should be easy to add anyway. Besides the apparent unusefulness this effect should be for testing some new changes to the core. svn path=/branches/work/kwin_composite/; revision=645111
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4 changed files with 147 additions and 0 deletions
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@ -77,6 +77,7 @@ set(kwin_KDEINIT_SRCS
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effects/boxswitch.cpp
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effects/fallapart.cpp
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effects/drunken.cpp
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effects/flame.cpp
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effects/test_input.cpp
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effects/test_thumbnail.cpp
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)
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@ -33,6 +33,7 @@ License. See the file "COPYING" for the exact licensing terms.
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#include "effects/videorecord.h"
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#endif
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#ifdef HAVE_OPENGL
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#include "effects/flame.h"
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#include "effects/fallapart.h"
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#include "effects/wavywindows.h"
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#endif
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@ -194,6 +195,7 @@ EffectsHandler::EffectsHandler()
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registerEffect("Fade", new GenericEffectFactory<FadeEffect>);
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registerEffect("ScaleIn", new GenericEffectFactory<ScaleInEffect>);
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registerEffect("FallApart", new GenericEffectFactory<FallApartEffect>);
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registerEffect("Flame", new GenericEffectFactory<FlameEffect>);
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registerEffect("DialogParent", new GenericEffectFactory<DialogParentEffect>);
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registerEffect("DesktopChangeSlide", new GenericEffectFactory<DesktopChangeSlideEffect>);
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registerEffect("BoxSwitch", new GenericEffectFactory<BoxSwitchEffect>);
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109
effects/flame.cpp
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109
effects/flame.cpp
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@ -0,0 +1,109 @@
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/*****************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2007 Lubos Lunak <l.lunak@kde.org>
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You can Freely distribute this program under the GNU General Public
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License. See the file "COPYING" for the exact licensing terms.
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******************************************************************/
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#include "flame.h"
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#include <deleted.h>
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#include <scene_opengl.h>
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namespace KWinInternal
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{
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void FlameEffect::prePaintScreen( int* mask, QRegion* region, int time )
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{
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if( !windows.isEmpty())
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*mask |= Scene::PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS;
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effects->prePaintScreen(mask, region, time);
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}
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void FlameEffect::prePaintWindow( EffectWindow* w, int* mask, QRegion* region, int time )
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{
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if( windows.contains( w ))
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{
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SceneOpenGL::Window* glwin = dynamic_cast< SceneOpenGL::Window* >( w->sceneWindow());
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if( glwin )
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{
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if( windows[ w ] < 1 )
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{
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windows[ w ] += time / 500.;
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*mask |= Scene::PAINT_WINDOW_TRANSFORMED;
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glwin->enablePainting( Scene::Window::PAINT_DISABLED_BY_DELETE );
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// Request the window to be divided into cells
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glwin->requestVertexGrid( qMax( glwin->height() / 50, 5 ));
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}
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else
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{
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windows.remove( w );
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static_cast< Deleted* >( w->window())->unrefWindow();
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}
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}
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}
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effects->prePaintWindow( w, mask, region, time );
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}
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void FlameEffect::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data )
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{
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if( windows.contains( w ))
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{
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SceneOpenGL::Window* glwin = dynamic_cast< SceneOpenGL::Window* >( w->sceneWindow() );
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if( glwin )
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{
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QVector< SceneOpenGL::Window::Vertex >& vertices = glwin->vertices();
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QVector< SceneOpenGL::Window::Vertex > new_vertices;
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double ylimit = windows[ w ] * w->height(); // parts above this are already away
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assert( vertices.count() % 4 == 0 );
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for( int i = 0;
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i < vertices.count();
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i += 4 )
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{
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bool is_in = false;
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for( int j = 0;
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j < 4;
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++j )
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if( vertices[ i + j ].pos[ 1 ] >= ylimit )
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is_in = true;
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if( !is_in )
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continue;
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for( int j = 0;
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j < 4;
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++j )
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{
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SceneOpenGL::Window::Vertex vertex = vertices[ i + j ];
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new_vertices.append( vertex );
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}
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}
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if( new_vertices.isEmpty())
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return; // nothing to paint
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glwin->vertices() = new_vertices;
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glwin->markVerticesDirty();
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}
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}
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effects->paintWindow( w, mask, region, data );
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}
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void FlameEffect::postPaintWindow( EffectWindow* w )
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{
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if( windows.contains( w ))
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workspace()->addRepaint( w->geometry()); // workspace, since the window under it will need painting too
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effects->postPaintScreen();
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}
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void FlameEffect::windowClosed( EffectWindow* c )
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{
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windows[ c ] = 0;
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static_cast< Deleted* >( c->window())->refWindow();
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}
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void FlameEffect::windowDeleted( EffectWindow* c )
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{
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windows.remove( c );
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}
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} // namespace
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35
effects/flame.h
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35
effects/flame.h
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@ -0,0 +1,35 @@
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/*****************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2007 Lubos Lunak <l.lunak@kde.org>
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You can Freely distribute this program under the GNU General Public
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License. See the file "COPYING" for the exact licensing terms.
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******************************************************************/
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#ifndef KWIN_FLAME_H
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#define KWIN_FLAME_H
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#include <effects.h>
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namespace KWinInternal
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{
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class FlameEffect
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: public Effect
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{
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public:
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virtual void prePaintScreen( int* mask, QRegion* region, int time );
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virtual void prePaintWindow( EffectWindow* w, int* mask, QRegion* region, int time );
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virtual void paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data );
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virtual void postPaintWindow( EffectWindow* w );
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virtual void windowClosed( EffectWindow* c );
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virtual void windowDeleted( EffectWindow* c );
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private:
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QHash< const EffectWindow*, double > windows;
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};
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} // namespace
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#endif
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