The window-burning-down effect (gee), except that there's no actual

flame, since I'm lame at graphics. Should be easy to add anyway.
Besides the apparent unusefulness this effect should be for testing
some new changes to the core.


svn path=/branches/work/kwin_composite/; revision=645111
This commit is contained in:
Luboš Luňák 2007-03-21 17:35:48 +00:00
parent d74c23ff17
commit d09096a784
4 changed files with 147 additions and 0 deletions

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@ -77,6 +77,7 @@ set(kwin_KDEINIT_SRCS
effects/boxswitch.cpp
effects/fallapart.cpp
effects/drunken.cpp
effects/flame.cpp
effects/test_input.cpp
effects/test_thumbnail.cpp
)

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@ -33,6 +33,7 @@ License. See the file "COPYING" for the exact licensing terms.
#include "effects/videorecord.h"
#endif
#ifdef HAVE_OPENGL
#include "effects/flame.h"
#include "effects/fallapart.h"
#include "effects/wavywindows.h"
#endif
@ -194,6 +195,7 @@ EffectsHandler::EffectsHandler()
registerEffect("Fade", new GenericEffectFactory<FadeEffect>);
registerEffect("ScaleIn", new GenericEffectFactory<ScaleInEffect>);
registerEffect("FallApart", new GenericEffectFactory<FallApartEffect>);
registerEffect("Flame", new GenericEffectFactory<FlameEffect>);
registerEffect("DialogParent", new GenericEffectFactory<DialogParentEffect>);
registerEffect("DesktopChangeSlide", new GenericEffectFactory<DesktopChangeSlideEffect>);
registerEffect("BoxSwitch", new GenericEffectFactory<BoxSwitchEffect>);

109
effects/flame.cpp Normal file
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@ -0,0 +1,109 @@
/*****************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2007 Lubos Lunak <l.lunak@kde.org>
You can Freely distribute this program under the GNU General Public
License. See the file "COPYING" for the exact licensing terms.
******************************************************************/
#include "flame.h"
#include <deleted.h>
#include <scene_opengl.h>
namespace KWinInternal
{
void FlameEffect::prePaintScreen( int* mask, QRegion* region, int time )
{
if( !windows.isEmpty())
*mask |= Scene::PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS;
effects->prePaintScreen(mask, region, time);
}
void FlameEffect::prePaintWindow( EffectWindow* w, int* mask, QRegion* region, int time )
{
if( windows.contains( w ))
{
SceneOpenGL::Window* glwin = dynamic_cast< SceneOpenGL::Window* >( w->sceneWindow());
if( glwin )
{
if( windows[ w ] < 1 )
{
windows[ w ] += time / 500.;
*mask |= Scene::PAINT_WINDOW_TRANSFORMED;
glwin->enablePainting( Scene::Window::PAINT_DISABLED_BY_DELETE );
// Request the window to be divided into cells
glwin->requestVertexGrid( qMax( glwin->height() / 50, 5 ));
}
else
{
windows.remove( w );
static_cast< Deleted* >( w->window())->unrefWindow();
}
}
}
effects->prePaintWindow( w, mask, region, time );
}
void FlameEffect::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data )
{
if( windows.contains( w ))
{
SceneOpenGL::Window* glwin = dynamic_cast< SceneOpenGL::Window* >( w->sceneWindow() );
if( glwin )
{
QVector< SceneOpenGL::Window::Vertex >& vertices = glwin->vertices();
QVector< SceneOpenGL::Window::Vertex > new_vertices;
double ylimit = windows[ w ] * w->height(); // parts above this are already away
assert( vertices.count() % 4 == 0 );
for( int i = 0;
i < vertices.count();
i += 4 )
{
bool is_in = false;
for( int j = 0;
j < 4;
++j )
if( vertices[ i + j ].pos[ 1 ] >= ylimit )
is_in = true;
if( !is_in )
continue;
for( int j = 0;
j < 4;
++j )
{
SceneOpenGL::Window::Vertex vertex = vertices[ i + j ];
new_vertices.append( vertex );
}
}
if( new_vertices.isEmpty())
return; // nothing to paint
glwin->vertices() = new_vertices;
glwin->markVerticesDirty();
}
}
effects->paintWindow( w, mask, region, data );
}
void FlameEffect::postPaintWindow( EffectWindow* w )
{
if( windows.contains( w ))
workspace()->addRepaint( w->geometry()); // workspace, since the window under it will need painting too
effects->postPaintScreen();
}
void FlameEffect::windowClosed( EffectWindow* c )
{
windows[ c ] = 0;
static_cast< Deleted* >( c->window())->refWindow();
}
void FlameEffect::windowDeleted( EffectWindow* c )
{
windows.remove( c );
}
} // namespace

35
effects/flame.h Normal file
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@ -0,0 +1,35 @@
/*****************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2007 Lubos Lunak <l.lunak@kde.org>
You can Freely distribute this program under the GNU General Public
License. See the file "COPYING" for the exact licensing terms.
******************************************************************/
#ifndef KWIN_FLAME_H
#define KWIN_FLAME_H
#include <effects.h>
namespace KWinInternal
{
class FlameEffect
: public Effect
{
public:
virtual void prePaintScreen( int* mask, QRegion* region, int time );
virtual void prePaintWindow( EffectWindow* w, int* mask, QRegion* region, int time );
virtual void paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data );
virtual void postPaintWindow( EffectWindow* w );
virtual void windowClosed( EffectWindow* c );
virtual void windowDeleted( EffectWindow* c );
private:
QHash< const EffectWindow*, double > windows;
};
} // namespace
#endif