Remove use of k_funcinfo

svn path=/trunk/KDE/kdebase/workspace/; revision=702583
This commit is contained in:
Thiago Macieira 2007-08-20 21:33:48 +00:00
parent 1819a26980
commit d2aee14a35
12 changed files with 52 additions and 52 deletions

View file

@ -607,7 +607,7 @@ KLibrary* EffectsHandlerImpl::findEffectLibrary( KService* service )
KLibrary* library = KLibLoader::self()->library(libname);
if( !library )
{
kError( 1212 ) << k_funcinfo << "couldn't open library for effect '" <<
kError( 1212 ) << "couldn't open library for effect '" <<
service->name() << "'" << endl;
return 0;
}
@ -632,7 +632,7 @@ bool EffectsHandlerImpl::loadEffect( const QString& name )
assert( current_transform == 0 );
if( !name.startsWith("kwin4_effect_") )
kWarning( 1212 ) << k_funcinfo << "Effect names usually have kwin4_effect_ prefix" ;
kWarning( 1212 ) << "Effect names usually have kwin4_effect_ prefix" ;
// Make sure a single effect won't be loaded multiple times
for(QVector< EffectPair >::const_iterator it = loaded_effects.constBegin(); it != loaded_effects.constEnd(); ++it)
@ -645,14 +645,14 @@ bool EffectsHandlerImpl::loadEffect( const QString& name )
}
kDebug( 1212 ) << k_funcinfo << "Trying to load " << name;
kDebug( 1212 ) << "Trying to load " << name;
QString internalname = name.toLower();
QString constraint = QString("[X-KDE-PluginInfo-Name] == '%1'").arg(internalname);
KService::List offers = KServiceTypeTrader::self()->query("KWin/Effect", constraint);
if(offers.isEmpty())
{
kError( 1212 ) << k_funcinfo << "Couldn't find effect " << name << endl;
kError( 1212 ) << "Couldn't find effect " << name << endl;
return false;
}
KService::Ptr service = offers.first();
@ -755,10 +755,10 @@ bool EffectsHandlerImpl::isEffectLoaded( const QString& name )
void EffectsHandlerImpl::effectsChanged()
{
loaded_effects.clear();
kDebug() << k_funcinfo << "Recreating effects' list:";
kDebug() << "Recreating effects' list:";
foreach( EffectPair effect, effect_order )
{
kDebug() << k_funcinfo << effect.first;
kDebug() << effect.first;
loaded_effects.append( effect );
}
}

View file

@ -62,7 +62,7 @@ bool BlurEffect::loadData()
int texh = displayHeight();
if( !GLTexture::NPOTTextureSupported() )
{
kWarning( 1212 ) << k_funcinfo << "NPOT textures not supported, wasting some memory" ;
kWarning( 1212 ) << "NPOT textures not supported, wasting some memory" ;
texw = nearestPowerOfTwo(texw);
texh = nearestPowerOfTwo(texh);
}
@ -111,13 +111,13 @@ GLShader* BlurEffect::loadShader(const QString& name)
QString vertexshader = KGlobal::dirs()->findResource("data", "kwin/" + name + ".vert");
if(fragmentshader.isEmpty() || vertexshader.isEmpty())
{
kError() << k_funcinfo << "Couldn't locate shader files for '" << name << "'" << endl;
kError() << "Couldn't locate shader files for '" << name << "'" << endl;
return false;
}
GLShader* shader = new GLShader(vertexshader, fragmentshader);
if(!shader->isValid())
{
kError() << k_funcinfo << "Shader '" << name << "' failed to load!" << endl;
kError() << "Shader '" << name << "' failed to load!" << endl;
delete shader;
return 0;
}

View file

@ -52,7 +52,7 @@ bool LiquidEffect::loadData()
int texh = displayHeight();
if( !GLTexture::NPOTTextureSupported() )
{
kWarning( 1212 ) << k_funcinfo << "NPOT textures not supported, wasting some memory" ;
kWarning( 1212 ) << "NPOT textures not supported, wasting some memory" ;
texw = nearestPowerOfTwo(texw);
texh = nearestPowerOfTwo(texh);
}
@ -69,13 +69,13 @@ bool LiquidEffect::loadData()
QString vertexshader = KGlobal::dirs()->findResource("data", "kwin/liquid.vert");
if(fragmentshader.isEmpty() || vertexshader.isEmpty())
{
kError() << k_funcinfo << "Couldn't locate shader files" << endl;
kError() << "Couldn't locate shader files" << endl;
return false;
}
mShader = new GLShader(vertexshader, fragmentshader);
if(!mShader->isValid())
{
kError() << k_funcinfo << "The shader failed to load!" << endl;
kError() << "The shader failed to load!" << endl;
return false;
}
mShader->bind();

View file

@ -60,19 +60,19 @@ bool ExplosionEffect::loadData()
QString endtexture = KGlobal::dirs()->findResource("data", "kwin/explosion-end.png");
if(fragmentshader.isEmpty() || vertexshader.isEmpty())
{
kError() << k_funcinfo << "Couldn't locate shader files" << endl;
kError() << "Couldn't locate shader files" << endl;
return false;
}
if(starttexture.isEmpty() || endtexture.isEmpty())
{
kError() << k_funcinfo << "Couldn't locate texture files" << endl;
kError() << "Couldn't locate texture files" << endl;
return false;
}
mShader = new GLShader(vertexshader, fragmentshader);
if(!mShader->isValid())
{
kError() << k_funcinfo << "The shader failed to load!" << endl;
kError() << "The shader failed to load!" << endl;
return false;
}
else
@ -88,7 +88,7 @@ bool ExplosionEffect::loadData()
mEndOffsetTex = new GLTexture(endtexture);
if(mStartOffsetTex->isNull() || mEndOffsetTex->isNull())
{
kError() << k_funcinfo << "The textures failed to load!" << endl;
kError() << "The textures failed to load!" << endl;
return false;
}
else

View file

@ -78,7 +78,7 @@ void LookingGlassEffect::prePaintScreen( ScreenPrePaintData& data, int time )
zoom = qMin( zoom * qMax( 1.0f + diff, 1.2f ), target_zoom );
else
zoom = qMax( zoom * qMin( 1.0f - diff, 0.8f ), target_zoom );
kDebug() << k_funcinfo << "zoom is now " << zoom;
kDebug() << "zoom is now " << zoom;
radius = qBound(200.0f, 200.0f * zoom, 500.0f);
if( zoom > 1.0f )

View file

@ -390,7 +390,7 @@ void PresentWindowsEffect::calculateWindowTransformationsDumb(EffectWindowList w
// Size of one cell
int cellwidth = placementRect.width() / cols;
int cellheight = placementRect.height() / rows;
kDebug() << k_funcinfo << "Got " << windowlist.count() << " clients, using " << rows << "x" << cols << " grid";
kDebug() << "Got " << windowlist.count() << " clients, using " << rows << "x" << cols << " grid";
// Calculate position and scale factor for each window
int i = 0;
@ -407,7 +407,7 @@ void PresentWindowsEffect::calculateWindowTransformationsDumb(EffectWindowList w
mWindowData[window].area.setWidth((int)(window->width() * mWindowData[window].scale));
mWindowData[window].area.setHeight((int)(window->height() * mWindowData[window].scale));
kDebug() << k_funcinfo << "Window '" << window->caption() << "' gets moved to (" <<
kDebug() << "Window '" << window->caption() << "' gets moved to (" <<
mWindowData[window].area.left() << "; " << mWindowData[window].area.right() <<
"), scale: " << mWindowData[window].scale << endl;
i++;
@ -450,7 +450,7 @@ void PresentWindowsEffect::calculateWindowTransformationsKompose(EffectWindowLis
rows = (int)ceil( sqrt(windowlist.count()) );
columns = (int)ceil( (float)windowlist.count() / (float)rows );
}
kDebug() << k_funcinfo << "Using " << rows << " rows & " << columns << " columns for " << windowlist.count() << " clients";
kDebug() << "Using " << rows << " rows & " << columns << " columns for " << windowlist.count() << " clients";
// Calculate width & height
int w = (availRect.width() - (columns+1) * spacing ) / columns;
@ -559,7 +559,7 @@ void PresentWindowsEffect::calculateWindowTransformationsKompose(EffectWindowLis
mWindowData[window].scale = geom.width() / (float)window->width();
mWindowData[window].hover = 0.0f;
kDebug() << k_funcinfo << "Window '" << window->caption() << "' gets moved to (" <<
kDebug() << "Window '" << window->caption() << "' gets moved to (" <<
mWindowData[window].area.left() << "; " << mWindowData[window].area.right() <<
"), scale: " << mWindowData[window].scale << endl;
}

View file

@ -29,7 +29,7 @@ namespace KWin
PresentWindowsEffectConfig::PresentWindowsEffectConfig(QWidget* parent, const QStringList& args) :
KCModule(KGenericFactory<PresentWindowsEffectConfig>::componentData(), parent, args)
{
kDebug() << k_funcinfo;
kDebug() ;
QGridLayout* layout = new QGridLayout(this);
@ -56,7 +56,7 @@ PresentWindowsEffectConfig::PresentWindowsEffectConfig(QWidget* parent, const QS
PresentWindowsEffectConfig::~PresentWindowsEffectConfig()
{
kDebug() << k_funcinfo;
kDebug() ;
}
void PresentWindowsEffectConfig::addItems(QComboBox* combo)
@ -74,7 +74,7 @@ void PresentWindowsEffectConfig::addItems(QComboBox* combo)
void PresentWindowsEffectConfig::load()
{
kDebug() << k_funcinfo;
kDebug() ;
KCModule::load();
KConfigGroup conf = EffectsHandler::effectConfig("PresentWindows");
@ -92,7 +92,7 @@ void PresentWindowsEffectConfig::load()
void PresentWindowsEffectConfig::save()
{
kDebug() << k_funcinfo;
kDebug() ;
KCModule::save();
KConfigGroup conf = EffectsHandler::effectConfig("PresentWindows");
@ -114,7 +114,7 @@ void PresentWindowsEffectConfig::save()
void PresentWindowsEffectConfig::defaults()
{
kDebug() << k_funcinfo;
kDebug() ;
mActivateCombo->setCurrentIndex( (int)ElectricTopRight );
mActivateAllCombo->setCurrentIndex( (int)ElectricNone - 1 );
emit changed(true);

View file

@ -29,7 +29,7 @@ namespace KWin
ShadowEffectConfig::ShadowEffectConfig(QWidget* parent, const QStringList& args) :
KCModule(KGenericFactory<ShadowEffectConfig>::componentData(), parent, args)
{
kDebug() << k_funcinfo;
kDebug() ;
QGridLayout* layout = new QGridLayout(this);
@ -65,12 +65,12 @@ ShadowEffectConfig::ShadowEffectConfig(QWidget* parent, const QStringList& args)
ShadowEffectConfig::~ShadowEffectConfig()
{
kDebug() << k_funcinfo;
kDebug() ;
}
void ShadowEffectConfig::load()
{
kDebug() << k_funcinfo;
kDebug() ;
KCModule::load();
KConfigGroup conf = EffectsHandler::effectConfig("Shadow");
@ -84,7 +84,7 @@ void ShadowEffectConfig::load()
void ShadowEffectConfig::save()
{
kDebug() << k_funcinfo;
kDebug() ;
KCModule::save();
KConfigGroup conf = EffectsHandler::effectConfig("Shadow");
@ -100,7 +100,7 @@ void ShadowEffectConfig::save()
void ShadowEffectConfig::defaults()
{
kDebug() << k_funcinfo;
kDebug() ;
mShadowXOffset->setValue( 10 );
mShadowYOffset->setValue( 10 );
mShadowOpacity->setValue( 20 );

View file

@ -75,7 +75,7 @@ void KWinCompositingConfig::showAdvancedOptions()
void KWinCompositingConfig::load()
{
kDebug() << k_funcinfo;
kDebug() ;
mKWinConfig->reparseConfiguration();
KConfigGroup config(mKWinConfig, "Compositing");
@ -98,7 +98,7 @@ void KWinCompositingConfig::load()
void KWinCompositingConfig::save()
{
kDebug() << k_funcinfo;
kDebug() ;
KConfigGroup config(mKWinConfig, "Compositing");
config.writeEntry("Enabled", ui.useCompositing->isChecked());
@ -133,7 +133,7 @@ void KWinCompositingConfig::configChanged()
void KWinCompositingConfig::defaults()
{
kDebug() << k_funcinfo;
kDebug() ;
ui.useCompositing->setChecked(false);
ui.effectWinManagement->setChecked(true);
ui.effectShadows->setChecked(true);
@ -142,7 +142,7 @@ void KWinCompositingConfig::defaults()
QString KWinCompositingConfig::quickHelp() const
{
kDebug() << k_funcinfo;
kDebug() ;
return i18n("<h1>Desktop Effects</h1>");
}

View file

@ -81,7 +81,7 @@ void KWinEffectsConfig::reparseConfiguration(const QByteArray&conf)
void KWinEffectsConfig::load()
{
kDebug() << k_funcinfo;
kDebug() ;
mKWinConfig->reparseConfiguration();
mPluginSelector->load();
@ -92,7 +92,7 @@ void KWinEffectsConfig::load()
void KWinEffectsConfig::save()
{
kDebug() << k_funcinfo;
kDebug() ;
mPluginSelector->save();
@ -108,13 +108,13 @@ void KWinEffectsConfig::save()
void KWinEffectsConfig::defaults()
{
kDebug() << k_funcinfo;
kDebug() ;
mPluginSelector->defaults();
}
QString KWinEffectsConfig::quickHelp() const
{
kDebug() << k_funcinfo;
kDebug() ;
return i18n("<h1>Window Effects</h1> Here you can configure which effects will be used.");
}

View file

@ -677,7 +677,7 @@ bool GLShader::loadFromFiles(const QString& vertexfile, const QString& fragmentf
QFile vf(vertexfile);
if(!vf.open(QIODevice::ReadOnly))
{
kError(1212) << k_funcinfo << "Couldn't open '" << vertexfile << "' for reading!" << endl;
kError(1212) << "Couldn't open '" << vertexfile << "' for reading!" << endl;
return false;
}
QString vertexsource(vf.readAll());
@ -685,7 +685,7 @@ bool GLShader::loadFromFiles(const QString& vertexfile, const QString& fragmentf
QFile ff(fragmentfile);
if(!ff.open(QIODevice::ReadOnly))
{
kError(1212) << k_funcinfo << "Couldn't open '" << fragmentfile << "' for reading!" << endl;
kError(1212) << "Couldn't open '" << fragmentfile << "' for reading!" << endl;
return false;
}
QString fragsource(ff.readAll());
@ -699,7 +699,7 @@ bool GLShader::load(const QString& vertexsource, const QString& fragmentsource)
if(( !vertexsource.isEmpty() && !vertexShaderSupported() ) ||
( !fragmentsource.isEmpty() && !fragmentShaderSupported() ))
{
kDebug(1212) << k_funcinfo << "Shaders not supported";
kDebug(1212) << "Shaders not supported";
return false;
}
@ -730,7 +730,7 @@ bool GLShader::load(const QString& vertexsource, const QString& fragmentsource)
glGetShaderInfoLog(vertexshader, logarraysize, &logsize, log);
if(!compiled)
{
kError(1212) << k_funcinfo << "Couldn't compile vertex shader! Log:" << endl << log << endl;
kError(1212) << "Couldn't compile vertex shader! Log:" << endl << log << endl;
delete[] log;
return false;
}
@ -763,7 +763,7 @@ bool GLShader::load(const QString& vertexsource, const QString& fragmentsource)
glGetShaderInfoLog(fragmentshader, logarraysize, &logsize, log);
if(!compiled)
{
kError(1212) << k_funcinfo << "Couldn't compile fragment shader! Log:" << endl << log << endl;
kError(1212) << "Couldn't compile fragment shader! Log:" << endl << log << endl;
delete[] log;
return false;
}
@ -788,7 +788,7 @@ bool GLShader::load(const QString& vertexsource, const QString& fragmentsource)
glGetProgramInfoLog(mProgram, logarraysize, &logsize, log);
if(!linked)
{
kError(1212) << k_funcinfo << "Couldn't link the program! Log" << endl << log << endl;
kError(1212) << "Couldn't link the program! Log" << endl << log << endl;
delete[] log;
return false;
}
@ -893,7 +893,7 @@ GLRenderTarget::GLRenderTarget(GLTexture* color)
initFBO();
}
else
kError(1212) << k_funcinfo << "Render targets aren't supported!" << endl;
kError(1212) << "Render targets aren't supported!" << endl;
}
GLRenderTarget::~GLRenderTarget()
@ -908,7 +908,7 @@ bool GLRenderTarget::enable()
{
if(!valid())
{
kError(1212) << k_funcinfo << "Can't enable invalid render target!" << endl;
kError(1212) << "Can't enable invalid render target!" << endl;
return false;
}
@ -922,7 +922,7 @@ bool GLRenderTarget::disable()
{
if(!valid())
{
kError(1212) << k_funcinfo << "Can't disable invalid render target!" << endl;
kError(1212) << "Can't disable invalid render target!" << endl;
return false;
}
@ -943,7 +943,7 @@ void GLRenderTarget::initFBO()
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER_EXT);
if(status != GL_FRAMEBUFFER_COMPLETE_EXT)
{
kError(1212) << k_funcinfo << "Invalid fb status: " << status << endl;
kError(1212) << "Invalid fb status: " << status << endl;
}
glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);

View file

@ -52,7 +52,7 @@ bool ShaderEffect::loadData(const QString& shadername)
int texh = displayHeight();
if( !GLTexture::NPOTTextureSupported() )
{
kWarning( 1212 ) << k_funcinfo << "NPOT textures not supported, wasting some memory" ;
kWarning( 1212 ) << "NPOT textures not supported, wasting some memory" ;
texw = nearestPowerOfTwo(texw);
texh = nearestPowerOfTwo(texh);
}
@ -69,13 +69,13 @@ bool ShaderEffect::loadData(const QString& shadername)
QString vertexshader = KGlobal::dirs()->findResource("data", "kwin/" + shadername + ".vert");
if(fragmentshader.isEmpty() || vertexshader.isEmpty())
{
kError() << k_funcinfo << "Couldn't locate shader files" << endl;
kError() << "Couldn't locate shader files" << endl;
return false;
}
mShader = new GLShader(vertexshader, fragmentshader);
if(!mShader->isValid())
{
kError() << k_funcinfo << "The shader failed to load!" << endl;
kError() << "The shader failed to load!" << endl;
return false;
}
mShader->bind();