convert endl to \n (in qt5.15 it's Qt:: namespaced)
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514a95f1e4
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d3cbacd451
1 changed files with 2 additions and 2 deletions
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@ -209,7 +209,7 @@ bool GLShader::link()
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glGetProgramiv(mProgram, GL_LINK_STATUS, &status);
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glGetProgramiv(mProgram, GL_LINK_STATUS, &status);
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if (status == 0) {
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if (status == 0) {
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qCCritical(LIBKWINGLUTILS) << "Failed to link shader:" << endl << log;
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qCCritical(LIBKWINGLUTILS) << "Failed to link shader:" << "\n" << log;
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mValid = false;
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mValid = false;
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} else if (length > 0) {
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} else if (length > 0) {
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qCDebug(LIBKWINGLUTILS) << "Shader link log:" << log;
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qCDebug(LIBKWINGLUTILS) << "Shader link log:" << log;
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@ -261,7 +261,7 @@ bool GLShader::compile(GLuint program, GLenum shaderType, const QByteArray &sour
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if (status == 0) {
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if (status == 0) {
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const char *typeName = (shaderType == GL_VERTEX_SHADER ? "vertex" : "fragment");
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const char *typeName = (shaderType == GL_VERTEX_SHADER ? "vertex" : "fragment");
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qCCritical(LIBKWINGLUTILS) << "Failed to compile" << typeName << "shader:" << endl << log;
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qCCritical(LIBKWINGLUTILS) << "Failed to compile" << typeName << "shader:" << "\n" << log;
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} else if (length > 0)
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} else if (length > 0)
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qCDebug(LIBKWINGLUTILS) << "Shader compile log:" << log;
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qCDebug(LIBKWINGLUTILS) << "Shader compile log:" << log;
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