Clipping opengl won't be that simple after all.
svn path=/branches/work/kwin_composite/; revision=612701
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@ -122,10 +122,10 @@ OpenGL TODO
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- it might make things faster to update only areas that need to be repainted
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and keep the rest damaged until needed
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+ clipping optimization
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% clipping optimization
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- like XRender code has paintTransformedScreen(), avoid painting parts that are
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obscured (makes a difference with many windows open)
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- maybe stencil could be used
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- http://lists.kde.org/?l=kwin&m=116585618111882&w=2
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XRender TODO
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