Clipping opengl won't be that simple after all.

svn path=/branches/work/kwin_composite/; revision=612701
This commit is contained in:
Luboš Luňák 2006-12-12 10:56:06 +00:00
parent 7433a0d2fb
commit dc540f80ea

View file

@ -122,10 +122,10 @@ OpenGL TODO
- it might make things faster to update only areas that need to be repainted
and keep the rest damaged until needed
+ clipping optimization
% clipping optimization
- like XRender code has paintTransformedScreen(), avoid painting parts that are
obscured (makes a difference with many windows open)
- maybe stencil could be used
- http://lists.kde.org/?l=kwin&m=116585618111882&w=2
XRender TODO