Add more TODOs for 4.0
svn path=/trunk/KDE/kdebase/workspace/; revision=682887
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@ -26,6 +26,7 @@ KDE 4.0 TODO
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- configure dialog
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- dump kompmgr settings
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? - some simple basic settings in the Translucency config tab
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- generic options
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- shortcut configuration
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- configurable per effect (in the options dialog)
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@ -42,11 +43,17 @@ KDE 4.0 TODO
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- effects (to do)
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- add configuration options (dialogs)
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- add generic support to use effect only for certain window types
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- split effects to groups (eyecandy, accessibility, whatever)
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- login effect, e.g. fade to desktop
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- logout effect
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- effect for windows demanding attention
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- rays? ripples?
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- explosion
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? - use for forcible killing (add support to windowClosed())
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- diminactive
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* - needs grouping for unmanaged windows
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- trailfocus (windows keep getting darker over time)
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* - inactive window notification (when it stops responding)
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- shadow
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- xrender mode
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@ -67,9 +74,47 @@ KDE 4.0 TODO
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- define protocol (with _KDE prefix for now?)
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- add support to taskbar
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- inversion effect
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- rollup animation when shading/unshading window
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- also use it for comboboxes
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- select a region to zoom
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- needs mouse to be warped
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- fix inclusion of config-X11.h in installed headers
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- IHV database - set config settings according to card/driver
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? - some sort of performance slider
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? - undirect fullscreen windows
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- fix shading
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? generic dbus scripting support
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- check effects' dependencies when loading
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- correct ordering for effects
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- vertex redesign
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affects alpha clear hack
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- support applying opacity only to decoration
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- not using ARGB visuals
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- handling of window pixmaps for unmapped windows
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- strict binding
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- shm mode needs support for more data formats than GL_BGRA
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? __GL_YIELD=NOTHING
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- check what works with XRender
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- more notification functions for effects
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- documentation
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- KompMgr
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- remove options
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- disable application effects when kwin can provide them, e.g. shadow/transparency
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General TODO
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=================================
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@ -314,3 +359,5 @@ Effects TODO
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* DimInactive flickers when switching between windows (temporarily no window becomes active)
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+ generic class for shader effects
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- focus effect (windows waves a little when it gets focus)
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