[kwinglutils] Skip ShaderManager::selfTest for NVIDIA Quadro hardware

Summary:
The self test fails with NVDIDA 370.23 or newer on Quadro hardware.
Most likely there is a bug in our code as the same things work later on.
But without the hardware we are not able to reproduce and investigate
properly. Given that all we currently can do is to skip the self test.

We encourage users to investigate this properly and to help us to
identify the root issue, so that we can fix it.

CCBUG: 367766

Reviewers: #kwin

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D2744
This commit is contained in:
Martin Gräßlin 2016-09-12 10:42:36 +02:00
parent 28d56ef0d0
commit e9e936b6c1

View file

@ -706,6 +706,10 @@ bool ShaderManager::selfTest()
qCWarning(LIBKWINGLUTILS) << "Framebuffer objects not supported - skipping shader tests";
return true;
}
if (GLPlatform::instance()->isNvidia() && GLPlatform::instance()->glRendererString().contains("Quadro")) {
qCWarning(LIBKWINGLUTILS) << "Skipping self test as it is reported to return false positive results on Quadro hardware";
return true;
}
// Create the source texture
QImage image(2, 2, QImage::Format_ARGB32_Premultiplied);