effects: Drop EffectsHandler::screenGeometryChanged()
It's confusing to have two signals (virtualScreenGeometryChanged() and screenGeometryChanged()) that indicate the same thing.
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2 changed files with 0 additions and 12 deletions
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@ -191,9 +191,6 @@ EffectsHandlerImpl::EffectsHandlerImpl(Compositor *compositor, Scene *scene)
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connect(Screens::self(), &Screens::countChanged, this, &EffectsHandler::numberScreensChanged);
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connect(Screens::self(), &Screens::sizeChanged, this, &EffectsHandler::virtualScreenSizeChanged);
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connect(Screens::self(), &Screens::geometryChanged, this, &EffectsHandler::virtualScreenGeometryChanged);
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connect(Screens::self(), &Screens::geometryChanged, this, [this]() {
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Q_EMIT screenGeometryChanged(Screens::self()->size());
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});
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#ifdef KWIN_BUILD_ACTIVITIES
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if (Activities *activities = Activities::self()) {
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connect(activities, &Activities::added, this, &EffectsHandler::activityAdded);
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@ -1642,15 +1642,6 @@ Q_SIGNALS:
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*/
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void propertyNotify(KWin::EffectWindow* w, long atom);
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/**
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* Signal emitted after the screen geometry changed (e.g. add of a monitor).
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* Effects using displayWidth()/displayHeight() to cache information should
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* react on this signal and update the caches.
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* @param size The new screen size
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* @since 4.8
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*/
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void screenGeometryChanged(const QSize &size);
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/**
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* This signal is emitted when the global
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* activity is changed
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