Adjust all components to use the QSharedPointer. Aurorae obviously has
to create a QSharedPointer, Shadow holds a QSharedPointer for the
DecorationShadow (advantage: is kept when the Decoration is destroyed),
and the KCM needs to add a property on PreviewItem to get access to the
Shadow. It's no longer a Q_PROPERTY on Decoration and we cannot re-add
it as a dynamic property (cannot be read from QML side).
Following features are supported:
* finds all plugins
** finds all themes for a theme-engine plugin
* renders previews for the plugin/themes
* loads currently used plugin/theme
* saves selected plugin/theme
* triggers config reload in KWin
Following features are currently not supported:
* Search
* Plugin configuration
* GHNS
* Button configuration
* Aurorae needs to pass QVariantList args to parent Decoration
* DecorationBridge implementation needs to be a KWIN_SINGLETON
* DecorationBridge needs to be passed with args to created Decoration
The idea behind the ThemeFinder is to expose a way for a configuration
module to find all themes. The API is not yet finalized, thus it's just
a QObject with a Q_PROPERTY themes of type QVariantMap with key being
the user visible name and value being the internal theme name.
The ThemeFinder will have to be moved to KDecoration library.
The json metadata provides a "themeListKeyword" which is used as the
keyword to the KPluginFactory.
DecorationShadow is supported through using the padding values. The
window becomes larger by the padding and gets positioned accordingly.
This requires to translate all mouse events.
The DecorationShadow is just using the complete image, which is kind of
a memory waste, but at least the SVG based Aurorae doesn't provide us
better information (might be added, but would probably need changes in
the theme).
For switching back to non-compositing we recreate the QuickWindow. It's
not fortunate, but as long as we do not yet have the render control it's
needed.
The port to KDecoration2 means quite some changes in the way how Aurorae
works. First of all: the theme to load is passed to the Deocoration ctor
and not searched for by Aurorae itself.
The rendering mechanismn didn't change significantly yet. It's still
rendering to an FBO and passing the image on. This needs some further
work as KDecoration2 does not support the padding any more. So all
themes using shadow are currently broken.
Another big change is the way how the rendering scene is constructed
and used. KDecoration2 doesn't want the the Decoration to be a native
window. But for being able to render a QtQuick scene at all we need a
QQuickWindow. Thus it creates a window parented to the decoration id,
but not accepting any input event. Input is nowadays controlled from
the outside: events are passed into the Decoration, so we don't want
the QtQuick window intercepting events.
In case of non-composited the normal FBO mechanism doesn't work and
Aurorae just renders to the QQuickWindow directly. This could use
some optimization in the decoration renderer in KWin core to not even
try to perform the normal rendering. On the other hand it's probably
too much a hassle for the use case.
The rendering architecture might hopefully be improved with Qt 5.4
and the new QQuickRenderControl class.
The QQuickWindow also exposes a problem for preview in the
kdecoration-viewer and the future KCM: we don't want a different
window, but best would be to get to the QML scene directly. A small
hack is added to have the previewers set a "visualParent" which Aurorae
uses to parent the QML scene to without the need to create a
QQuickWindow.
A decoration plugin can indicate that it supports themes. For this
the decoration plugin needs to specify in the org.kde.kdecoration2
group of the JSON meta data the following:
themes: true,
defaultTheme: "nameofDefaultTheme"
If the themes key/value pair is present and set to true KWin will
read the entry "theme" in the [org.kde.kdecoration2] group with the
value of defaultTheme as the default value.
The read value (if there is one) is passed to the created decoration
in the QVariantList. The QVariantList contains a QVariantMap as first
entry and the theme name is passed for key "theme".
We don't want the cursor to leave the visible area, so better check that
the cursor doesn't leave it. And when the screens changes better check
that the cursor is still on a visible screen. If not: put it back to the
center of the closest screen.
kwin_wayland gains a new command line option to enable libinput support.
This is needed as logind blanks the VT when the session controller
releases the control. So a nested compositor can seriously affect the
primary session. Thus it needs a dedicated command line switch to
enable it.
By default libinput support is disabled for kwin_x11 and can be enabled
for kwin_wayland in case KWin is compiled with libinput support.
LogindIntegration starts monitoring the Active property on the session
and emits a signal when the state changes. The LibInput::Connection
connects to this signal during the setup and uses it to suspend/resume
the libinput context.
With libinput we have the problem that we need to have privileges to
open the device files. In order to not need wrappers or suid bits, we
use logind. This means that kwin_wayland has to be the session controler.
A LogindIntegration is added to connect to logind and wrap the dbus
calls. This is based on the logind integration done for ksld in
ksmserver. The LogindIntegration is started by Workspace and the
InputRedirection tries to become the session controller and starts the
libinput integration only after this succeeded.
Libinput is an optional dependency for getting low level input events.
As opening the input devices requires root privs this is rather
pointless in the current state. But there is a small added test app which
can be executed with root privs to demonstrate the functionality. To
properly get input events we need a wrapper like it's used in weston.
So far the following is setup:
* opening devices found by udev
* forwarding keyboard events to InputRedirection
* forwarding pointer button events to InputRedirection
* forwarding pointer axis events to InputRedirection
* signals emitted for pointer motion events
Pointer motion events need some further work as they are provided
as delta events. We need to track that and map them properly.
Also missing are touch events due to me not having a touch screen.
It should be fairly simple to setup the touch events, though.
Also hotplugging of devices is not yet implemented.