Commit graph

26 commits

Author SHA1 Message Date
Xaver Hugl
a1ed313a42 backends/drm: move placeholder output management to Workspace
Backends aren't the right layer to take care of placeholder outputs, and
don't really have enough information to do it either. This also fixes a
crash, because the placeholder output currently gets created too late
2022-08-27 20:30:27 +02:00
Xaver Hugl
361fc0a38e backends/drm: remove drm lease layers
They just add more code and more potential problems, and the difference in
VRAM usage is very minimal
2022-07-26 09:57:06 +02:00
Xaver Hugl
d251d33402 backends/drm: rename files to be more consistent 2022-07-24 13:05:13 +00:00
Vlad Zahorodnii
045da603a4 Make backends part of libkwin
Platform backends are provided as plugins. This is great for
extensibility, but the disadvantages of this design outweigh the
benefits.

The number of backends will be limited, it's safe to say that we will
have to maintain three backends for many years to come - kms/drm,
virtual, and wayland. The plugin system adds unnecessary complexity.

Startup logic is affected too. At the moment, platform backends provide
the session object, which is awkward as it starts adding dependencies
between backends. It will be nicer if the session is created depending
on the loaded session type.

In some cases, wayland code needs to talk to the backend directly, e.g.
for drm leasing, etc. With the plugin architecture it's hard to do that.
Not impossible though, we can approach it as in Qt 6, but it's still
harder than linking the code directly.

Of course, the main disadvantage of shipping backends in a lib is that
you will need to patch kwin if you need a custom platform, however such
cases will be rare.

Despite that disadvantage, I still think that it's a step in the right
direction where the goal is to have multi-purpose backends and other
reusable components of kwin.

The legacy X11 standalone platform is linked directly to kwin_x11
executable, while the remaining backends are linked to libkwin.
2022-07-23 11:52:42 +00:00
Vlad Zahorodnii
8dabeb4709 backends/drm: Use DrmOutput to represent non-desktop outputs too
The main motivation behind this change is to make the drm backend
multi-purpose. That's it, to make it suitable for implementing all kinds
of compositors. At the moment, there's an artificial split between
"desktop" and "non-desktop" outputs, i.e. VR headsets, which stands in
the way of that and moving the remaining wayland code out of the drm
backend for better layering and architecture.
2022-07-21 08:43:50 +00:00
David Redondo
499474ed66 Fetch and parse EDIDs on X11
This allows us to get more information about the outputs like vendor
and model and for example provide them to effects which might find
the extra info useful.
2022-07-20 07:01:05 +00:00
Vlad Zahorodnii
d7ec51998b backends/drm: Import gbm bos using dmabuf
It appears that importing gbm_bo's using eglCreateImageKHR() doesn't
work on nvidia.

Another issue is that Platform::createDmaBufTexture() uses
gbm_bo_create(). The nvidia driver doesn't like that, it's preferred to
use gbm_bo_create_with_modifiers().

In order to address those issues, this change refactors how gbm_bo
objects are imported and how gbm_bo's are allocated for dmabuf textures,
so the same code can be reused in EglGbmBackend::textureForOutput()
and Platform::createDmaBufTexture().
2022-05-13 15:55:05 +00:00
Xaver Hugl
f07d6bd400 backends/drm: port the cursor to use output layers
CCBUG: 447797
2022-05-10 07:06:53 +00:00
Xaver Hugl
c65c822392 backends/drm: refactor buffer management
Instead of buffers being both drm framebuffers and gbm / dumb buffers, these
responsibilities are now split, which makes it possible to do zero copy
screen casting in the future.

Both framebuffers and gbm / dumb buffers also now always hold a valid underlying
resource, which simplifies code a bit.
2022-05-06 12:39:15 +00:00
Xaver Hugl
9ed87a4e23 backends/drm: support common display modes
BUG: 448398
2022-04-23 23:29:57 +02:00
Xaver Hugl
c43eb6ec42 backends/drm: extract dmabuf feedback into its own class
This should reduce code duplication with overlay planes
2022-04-18 17:34:04 +02:00
Xaver Hugl
5df65e4be5 backends/drm: refactor egl/gbm render surface into its own class
This allows sharing most code with overlay plane layers
2022-04-18 17:34:04 +02:00
Xaver Hugl
0cd453690b backends/drm: split out layers for lease outputs and remove DrmDisplayDevice 2022-03-16 16:32:08 +00:00
Xaver Hugl
aac7f50d8b backends/drm: remove some unnecessary redirection 2022-03-16 16:32:08 +00:00
Xaver Hugl
b530a5b66d backends/drm: fix layer destruction
Layers need to release their resources whenever the render backend gets
replaced.
2022-02-22 14:52:52 +01:00
Xaver Hugl
dd198461ea backends/drm: introduce DrmDisplayDevice
DrmDisplayDevice is a new parent class for both normal and lease outputs,
which makes it possible to simplify a few things
2022-02-22 14:52:52 +01:00
Xaver Hugl
ddb6dadfc2 backends/drm: port qpainter to layers 2022-02-22 14:52:52 +01:00
Xaver Hugl
b063031313 backends/drm: block input with the placeholder output
This is to prevent the user from accidentally changing application state
while they don't have an output connected
2022-02-21 20:11:38 +00:00
Xaver Hugl
dece547a75 backends/drm: refactor surface handling
In order to support layered rendering and tiled outputs KWin needs to be
able to split rendering of outputs into multiple surfaces. This commit
prepares the drm backend for that, by moving most of the code in EglGbmBackend
out to a EglGbmSurface class, which will later be used for overlay surfaces
and rendering to multiple connectors side by side.

In doing that, this commit also cleans up the code a bit, removes a lot of
now unnecessary multi-gpu stuff and potentially makes modesets a little
bit more efficient by re-using resources more often.
2022-02-15 09:12:23 +00:00
Xaver Hugl
7e2bd5a773 backends/drm: refactor DrmPipeline
Split out more things from commitPipelines, and split out the legacy stuff
into a separate file
2021-12-08 21:39:38 +01:00
Xaver Hugl
0afd0aa4be backends/drm: some simplifications for multi gpu
There is only one type of egl backend now, so the abstract backend can be
removed
2021-11-12 09:30:13 +01:00
Xaver Hugl
c68f7f13f3 backends/drm,wayland: require gbm
The ifdefs for have_gbm obfuscate the code unnecessarily - the drm backend
is not a great experience with qpainter, so in practice noone should ship
it without gbm anyways.
2021-11-12 08:25:15 +00:00
Xaver Hugl
bad5752110 platforms/drm: kill the EglStreams backend
The proprietary NVidia driver now supports gbm, which vastly improves the
user experience. For older devices that will not get gbm support dropping
EglStreams will likely not have a big impact as it has several session breaking
issues anyways.

By removing the backend a lot of logic can be simplified, most notably multi-gpu.
2021-11-10 11:43:36 +00:00
Vlad Zahorodnii
1d96b41bb4 build: Move software vsync helpers to libkwin
Compile software vsync helpers into libkwin for the consistency sake
with other helpers.
2021-11-09 18:15:32 +00:00
Vlad Zahorodnii
3485eb6200 cmake: Move base render backend classes to libkwin
This allows using base opengl backends in libkwin, which can be useful
later on for the purpose of moving the ownership of render backends from
the Scene class to the Compositor class.
2021-11-08 18:27:22 +00:00
Vlad Zahorodnii
d89501a079 Move platform backends to backends directory
This improves file organization in kwin by putting backends in a single
directory.

It also makes easier to discover kwin's low level components for new
contributors because the plugins directory may come as the last place to
look for. When one hears "plugin", the first thing that comes to mind is
regular plugins, not low level backends.
2021-11-02 09:02:41 +00:00
Renamed from src/plugins/platforms/drm/CMakeLists.txt (Browse further)