Move platform backends to backends directory
This improves file organization in kwin by putting backends in a single directory. It also makes easier to discover kwin's low level components for new contributors because the plugins directory may come as the last place to look for. When one hears "plugin", the first thing that comes to mind is regular plugins, not low level backends.
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148 changed files with 10 additions and 11 deletions
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@ -267,7 +267,7 @@ set(testOpenGLContextAttributeBuilder_SRCS
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)
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if (HAVE_EPOXY_GLX)
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set(testOpenGLContextAttributeBuilder_SRCS ${testOpenGLContextAttributeBuilder_SRCS} ../src/plugins/platforms/x11/standalone/glx_context_attribute_builder.cpp)
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set(testOpenGLContextAttributeBuilder_SRCS ${testOpenGLContextAttributeBuilder_SRCS} ../src/backends/x11/standalone/glx_context_attribute_builder.cpp)
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endif()
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add_executable(testOpenGLContextAttributeBuilder ${testOpenGLContextAttributeBuilder_SRCS})
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target_link_libraries(testOpenGLContextAttributeBuilder Qt::Test)
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@ -13,7 +13,7 @@
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#include <kwinconfig.h>
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#if HAVE_EPOXY_GLX
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#include "../src/plugins/platforms/x11/standalone/glx_context_attribute_builder.h"
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#include "../src/backends/x11/standalone/glx_context_attribute_builder.h"
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#include <epoxy/glx.h>
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#ifndef GLX_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV
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@ -1,2 +1,9 @@
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add_subdirectory(drm)
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add_subdirectory(fakeinput)
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if (HAVE_LINUX_FB_H)
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add_subdirectory(fbdev)
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endif()
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add_subdirectory(libinput)
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add_subdirectory(virtual)
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add_subdirectory(wayland)
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add_subdirectory(x11)
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