It is automatically called (and documented as such) by KCModule
after the constructor is run.
This avoids calling a virtual method from the constructor.
Signed-off-by: Eike Hein <eike.hein@mbition.io>
Whilst global shortcuts are blocked by grabbing the keyboard, user set
up manual scripts can still invoke a global action.
Given we already have code to deactivate when locking it makes sense to
also prevent activation.
BUG: 450331
This allows to track per effect dependencies more precisely. The main
problem with a library and a comment next to it saying who needs it is
that the comment can get easily outdated.
Flickable by default allows swiping via click-and-drag or
scrolling with the mousewheel, which is weird when the content
is smaller than the available space.
Inhibit this behavior unless there's a need for scrolling.
Doe to 1a0031c08a3b41458eb5bf2097b4cd6452ba3d09 we no longer require json metadata to be embedded.
Also we did not use the metadata anywhere, except for finding the correct plugin.
Ctrl+Meta+D is already taken by the Minimize All script. "W" in Meta+W
stands for "window". Meta+O wasn't chosen because it's one of a
finger-stretcher.
BUG: 445800
The intro and the outro animations are very short and they usually
affect all windows on the screen. Windows have to travel a lot and in
very short time, this doesn't look.
Similar to other windows, this change makes the overview effect use the
out cubic curve for window movements (even though the HIG suggests us
using the InOutCubic easing curve). That way, user will look at
flatter parts of the easing curve more, i.e. the windows would move less
chaotically and simply jump to their target position.
Similar to the WindowHeap, this change makes the overview effect use the
out cubic everywhere else so the intro and the outro animations look
coherent.
Another advantage of the OutCubic easing curve is that it makes the
overview effect look more responsive and subtle.
The natural geometry can live in a different coordinate space than the
target area. Remove the premature optimization so the cell is properly
placed if the two are in different coordinate spaces.
Currently, the ExpoLayout wants the natural geometry to be in the local
coordinate space because of the default layout mode.
With the natural layout, the ExpoLayout will run a simple loop that
repels overlapping cells.
Once no two items overlap, the items will be scaled down based on their
bounding rectangle and the target area.
The problem is that the ExpoLayout includes the area where items will be
eventually placed when computing the bounding rectangle, which can
result in a sort of a bug where almost all windows are shifted to one
side of the screen, which is not at 0,0.
This change removes the target area from the bounding rect math so the
coordinate space where natural geometry is specified is irrelevant.
It fixes the issue where windows can be shifted to one side of the
screen after adding or removing a window. It also makes the ExpoLayout
API more simpler on the QML side and ensures that no relayouting will be
performed if only the position of the WindowHeap changes.
For some reason, while touch doesn't have a middle button, the
taphandler for middle click close still triggered on tap. So make it
explicitly only support mouse/pen so we exclude touch events.
BUG: 445755
For many windows it will be invisible, so there's little point for
creating it ahead of time. Another reason for loading the close button
on demand is that Plasma components are typically heavy.
EffectQuickScene is not used strictly by effects, aurorae decorations
use it too to render window decorations.
This change renames the EffectQuickView/Scene to
OffscreenQuickView/Scene to clear up the naming scheme.
The person that added krunner search integration uses vim. It seemed
intuitive to that person that the Escape key should quit the search mode
instead of quitting the effect. But it seems like more intuitive thing
is to actually stop the effect.
BUG: 445708
If the opacity property is set to 0, the item will still receive mouse
events. One either needs to set the enabled or the visible property to
false to ensure that the WindowHeap receives no mouse events.
The reason for setting the opacity to 0 instead of the visible property
to false was that I thought later will nuke the paint node, but it seems
like that's not the case.
BUG: 445707
This is needed to ensure that mouse release events go to the view that
received mouse press events; otherwise some views can get stuck in a
state thinking that button xyz is pressed.
Currently, cursor shape set by QtQuick is not sync'ed, which can be seen
as the pointer not changing its shape to i-beam when hovering the search
field.
Currently, every time you launch the overview effect, QtQuick will go
out and parse QML files. With the overview effect gaining more features
and the code size getting bigger, it takes more time for the overview to
present the first frame after it got triggered.
With this change, the overview effect will keep the ScreenView
QQmlComponent object around that can be used to avoid reparsing qml code
every time the overview effect is launched.
It also ports the Overview effect from de-facto deprecated qml context
to initial properties, which yield slightly better startup times.
BUG: 445666
With this change, user will be able to press Tab and use Enter, Delete,
and F2 keys to activate, remove, and rename virtual desktops, respectively.
Co-authored: Fushan Wen <qydwhotmail@gmail.com>
Based on user feedback, it will be great to have krunner functionality
integrated in the overview/present windows effect.
This change ports the overview effect to Milou for search results. With
it, one can search for existing windows or launch new applications.
BUG: 445207