It's not really needed, the required functionality can be achieved in a
more implicit way. The reply pointer is managed by the Wrapper class as
long as the method take() is not invoked. This method follows the
semantics of QScopedPointer::take(). That is the pointer is set to null
and the responsibility to free the pointer is passed to the callee.
By this change we do not have the overhead of creating a QSharedPointer.
In addition the Wrapper provides a copy ctor and assignment operator also
using the semantics of take().
Instead of each effect, which needs to announce support, having custom
code to create a property and set it on the root window, there is now a
common API in EffectsHandler to take care of this.
The methods takes care of creating the atom if it has not already done
and set the property on the root window. Furthermore it allows multiple
effects to announce the same property without getting in conflict with
each other.
As a further convenience the property is automatically removed when the
effect is unloaded, so less things an effect author has to care about.
REVIEW: 107815
The ownership for virtual desktops is moved from Workspace into a new
VirtualDesktopManager. The manager is responsible for providing the count
of virtual desktops and keeping track of the currently used virtual
desktop.
All methods related to moving between desktops are also moved from
Workspace to the new manager, though all methods related to Clients on
Virtual Desktops remain in Workspace for the time being. This is to have
the new manager as independent from KWin core as possible.
An rather important change for the handling of virtual desktops is that
the count and the id of a desktop is now an unsinged integer instead of
an integer. The reason for that is that we cannot have a negative count
of desktops as well as it is not possible to be on a desktop with a
negative identifier.
In that regard it is important to remember that a Client can be on a
desktop with a negative identifier. The special value for a Client being
on all desktops is handled by using -1 as a desktop. For the time being
this is not adjusted but instead of comparing the virtual desktop ids one
should prefer to use the convenient methods like isOnDesktop and
isOnAllDesktops. This would allow in future to internally change the
representation for on all desktops.
the client can still live on and emit stuff, but the
compositing has been fininshed for it, so the effect window is NULL
BUG: 310142
FIXED-IN: 4.10
REVIEW: 108008
The CompositingType enum turns into flags and two new values are
introduced: OpenGL1Compositing and OpenGL2Compositing.
Those new values are or-ed to OpenGLCompositing so that a simple check
for the flag OpenGLCompositing works in case of one of those two new
values. To make the generic check for OpenGL compositing easier a method
in EffectsHandler is introduced to just check for this.
The scenes now return either OpenGL1Compositing or OpenGL2Compositing
depending on which Scene implementation. None returns OpenGLCompositing.
The handling for creating and managing the OpenGL context is
split out of the SceneOpenGL into the abstract OpenGLBackend
and it's two subclasses GlxBackend and EglOnXBackend.
The backends take care of creating the OpenGL context on the
windowing system, e.g. on glx an OpenGL context on the overlay
window is created and in the egl case an EGL context is created.
This means that the SceneOpenGL itself does not have to care
about the specific underlying infrastructure.
Furthermore the backend provides the Textures for the specific
texture from pixmap operations. For that in each of the backend
files an additional subclass of the TexturePrivate is defined.
These subclasses hold the EglImage and GLXPixmap respectively.
The backend is able to create such a private texture and for
that the ctor of the Texture is changed to take the backend as
a parameter and the Scene provides a factory method for
creating Textures. To make this work inside Window the Textures
are now hold as pointers which seems a better choice anyway as
to the member functions pointers are passed.
Two new interfaces are introduced:
* org.kde.kwin.Compositing
* org.kde.kwin.Effects
The Compositing interface is generated from scriptable elements on the
KWin::Compositor class and the Compositor is exported as /Compositor.
It provides the general Compositing related D-Bus methods like whether
the compositor is active and toggling and so on.
The Effects interface is generated from scriptable elements on the
KWin::EffectsHandlerImpl class and the instance is exported as /Effects.
It provides all the effects related D-Bus methods like loading an effect
or the list of all effects.
This removes the need to have all these methods provided on the global
org.kde.KWin interface. For backwards compatibility they are kept, but
no longer provided by the Workspace class. Instead a new DBusInterface
is generated which wrapps the calls and delegates it to one of our three
related Singleton objects:
* Workspace
* Compositor
* EffectsHandlerImpl
Obsoletes the need to go through the Workspace object to get to
the Compositor.
TODO for future: make the Compositor being the parent object for
the EffectsHandlerImpl.
Closing Review and bug from this commit, which is the top most
of the patch series.
REVIEW: 106060
BUG: 299277
FIXED-IN: 4.10
For most actions where the compositor needs to perform an action
(e.g. scheduling another repaint) signals were already emitted.
So it's easier to just connect the signals to the Compositor
which in turn makes the code much more readable.
All signals are connected from the Workspace when either the
Compositor gets constructed or a Toplevel gets created.
The Scene has always been created and destroyed inside what is
now the split out compositor. Which means it is actually owned
by the Compositor. The static pointer has never been needed
inside KWin core. Access to the Scene is not required for the
Window Manager. The only real usage is in the EffectsHandlerImpl
and in utils.h to provide a convenient way to figure out whether
compositing is currently active (scene != NULL).
The EffectsHandlerImpl gets also created by the Compositor after
the Scene is created and gets deleted just before the Scene gets
deleted. This allows to inject the Scene into the EffectsHandlerImpl
to resolve the static access in this class.
The convenient way to access the compositing() in utils.h had
to go. To provide the same feature the Compositor provides a
hasScene() access which has the same behavior as the old method.
In order to keep the code changes small in Workspace and Toplevel
a new method compositing() is defined which properly resolves
the state. A disadvantage is that this can no longer be inlined
and consists of several method calls and pointer checks.
All Workspace functions which were implemented in the file composite.cpp
were moved to an own class Compositor. The header entries were moved as well.
All functions calls are updated.
The supportInformation is extended to also read the properties
on all effects. In addition each effect can be queried just for
itself through D-Bus, e.g.:
qdbus org.kde.kwin /KWin supportInformationForEffect kwin4_effect_blur
All effects are extended to provide their configured and read
settings through properties. In some cases also important
runtime information is exposed.
REVIEW: 105977
BUG: 305338
FIXED-IN: 4.9.1
we cannot fix Qt DnD crashing on client destruction (eg. also occurs with toolptips)
but we can prevent it to happen with effects by just un/mapping the input window instead
of destroying and re-creating it
BUG: 179077
FIXED-IN: 4.10
REVIEW: 105339
New properties for the current activity and the available
activities plus related signals in scripts. Signals added to
effects.
BUG: 302060
FIXED-IN: 4.9.0
issue is that the effect chain may (will) change between two paint passes and buildQuads is called outside the paint pass
(shadows / decos whatever changes) so that the iterator may dangle
BUG: 299582
FIXED-IN: 4.9
REVIEW: 104881
A CMake variable is used to specify the name of the binary.
By default this is "kwin" but building for PA changes the
name to "kwinactive". The variable adjusts all names, e.g.
kwinnvidiahack becomes kwinactivenvidiahack.
The remaining usage of kwinrc in core and libs is replaced
by a cmakedefine for the configuration name and all data
installations are moved to the defined name. Dynamic loading
for scripts & co is adjusted for loading based on defined name.
This change allows the side-by-side installation of both kwin
for desktop and kwin for Plasma Desktop without the known
issues like conflicts in config files or missing build options
if kwin desktop is used for Plasma Active.
Likewise the KCMs are not adjusted as they are not intended to
be used for kwinactive.
REVIEW: 104299
BUG: 296084
FIXED-IN: 4.9.0
CCMAIL: active@kde.org
By moving the query for effects into an own thread the
startup does not have to wait till all effects are loaded.
The thread moves the loading of the effects after the
Window Manager and Compositor has been fully initialized.
This is possible as EffectsHandler is fully functional even
without any effects.
The compositor ensures that at least one frame is rendered
before the started thread returns which makes the complete
startup more responsive.
REVIEW: 104583
The Plasma package structure contains a subdirectory "contents".
Furthermore we have to use locate instead of locateLocal to find
system wide installed packages and adding some debug output for
the case that the script cannot be found.
The scripted effects can define their configuration through a
KConfigXT file in the same way as a packaged Plasmoid. Because of
that the ScriptedEffect also uses the Plasma::ConfigLoader to load
and manage the configuration. The config group used for the scripted
effect is like any other effect the "Effect-name" group.
In difference to the Plasmoid JavaScript API effects are not allowed
to change their configuration.
Scripted effects follow the Plamsoid package structure and the effect
loader recognizes a scripted effect at the according line in the desktop
file. If it is a scripted effect a different loader is used which
instantiates an object of the ScriptedEffect class. This class inherits
the AnimationEffect and exports the animate method and the EffectsHandler.
Property invokes virtual methods returning false by default. Deleted
reimplements the isDeleted and returns true. Client returns true for
isClient. Method is not called isManaged as this is already used
inside Client.
If possible use the property to Toplevel or Client instead of the
pure virtual methods. This makes it easier to get a stable ABI.
Adding new methods to the class no longer requires to add a pure
virtual method.
From a performance point of view this change should not matter.
Most EffectWindow methods are not invoked during the repaint chain.
But only in response to an event like a window got added. There the
overhead does not really matter as well the previous implementation
made strong use of dynamic casts which are also not knwon for being
very fast.
A new QML item "ThumbnailItem" is registered to the TabBox. The
C++ implementation finds the EffectWindow of the TabBox and adds
itself to the EffectWindow.
While rendering the EffectWindow the information for all registered
ThumbnailItems are extracted and the thumbnail is rendered on top
of the EffectWindow.
This has obvious limitations like you cannot put other QML items
on top of the thumbnail. Nevertheless it works well enough to
be a possible replacement for e.g. BoxSwitch effect.
When compositing is disabled an icon is rendered instead of the
Thumbnail.
One TabBox Layout inspired by BoxSwitch Effect is added. For the
KCM small pre-rendered items are used.
REVIEW: 103039
Each effect is able to declare itself as currently being active,
that is transforming windows or painting or screen or doing anything
during the current rendered frame.
This change eliminates the hottest path inside KWin identified by
callgrind.
REVIEW: 102449
Due to changes in build system we have always either OpenGL or OpenGL ES.
This allows to remove the KWIN_HAVE_OPENGL_COMPOSITING define. In the
effects the define is kept as KWIN_HAVE_OPENGL which can be used in
future to build also an XRender only effect system.
BUG: 262543
pint desktop as background when including desktop in switcher
BUG: 262137
zoom windows as hover/selection indicaton (1/8 of the screen or 105%)
BUG: 215348
CCBUG: 175521
no closer on "show desktop" desktop
show closer immediately but have it disabled for a short time to allow the user realize it
REVIEW: 101318
This commit merges the two signals clientClosed() and unmanagedClosed() to windowClosed() which
is now provided by Toplevel.
The approriate slots in effects.h and effects.cpp were merges as well, since they did the
same.
The direct method calls of the method windowClosed() in SceneOpenGL and SceneXRender were
removed and are now connected to the appropriate signal in windowAdded().
The method windowGeometryShapeChanged() from the class Scene is now a slot. It is now connected to the signal geometryShapeChanged() which is sent from Toplevel instances Client and Unmanaged.
All direct method calls were deleted.
Since the TabBox functionality is not feasible for any platform KWin is
used on (e.g. tablet PCs), a build option is added to decide, if the
TabBox functionality should be build or not.
REVIEW: 101511
@Sebastian: Martin wanted me to let you know that it is now possible
to disable building Tabbox
CCMAIL: sebas@kde.org
Move the funtionality of TabBox from class Workspace to class TabBox to make
it possible to deactivate this feature by setting a compile flag.
All methods and variables are now provided by class TabBox and calls from other
classes go directly to TabBox.
The code for configuring the shortcut keys has also been moved to class TabBox
from kwinbindings.cpp.
Since the functions were moved from Workspace to its own class ScreenEdge
and the functionality was formerly called ElectricWindows, the functions still
had the old names. They are now consistenly renamed without redundand naming.
The function calls were updated as well in all classes where ScreenEdge is used.
This commit change the screen edge function calls to be called in the
new class ScreenEdge. The old methods are still in Workspace and will
be removed in a further commit.
Since the funtionality of TopMenu did no longer work in KDE4 this feature was
removed from Workspace. Every reference to it was removed as well as commentaries
and documentation.
REVIEW: 101485
While closing a window it might happen that we emit the windowOpacityChanged
signal although we dont have an EffectWindow.
Related to commit 1ce3f9fc53aa93a7536d43d0c936266f0ae21b65
It is not used by any effect, so we save one complete go through
all effects pass on each window damage.
The functionality which could be provided by this hook can also be
implemented using the window damaged signal.
This has never been implemented properly. There is only the boolean
indicating that the desktop layout is dynamic but it is nowhere set
or used. So better remove it.
First a signal is emitted when the user starts a move/resize operation.
During the move/resize operation each geometry change emits an update signal.
Last but not least a finish signal is emitted.
This eliminates the specific method for geometry updates in drawbound resize
mode.
The signal includes the state for horizontal and vertical maximize state.
It would be better to use the enum fro, KDecorationDefines but we don't want
to depend on decorations library.
Wobbly windows is adjusted to use this new signal - it is the only effect
interested in maximize state change.
This needs to be improved in core. Currently ClientGroup does not yet
emit signals, as it would be difficult to connect them. Nevertheless
the effects dependency should be removed.
EffectsHandlerImpl just forwards the signals from TabBox. In order
to have a valid pointer to the TabBox, the TabBox is now initialized
before compositing in Workspace.