Summary:
It was consistently wrong so it worked before, but not having a typo is
better.
Test Plan: Compiles, grepped that it's not invokable/public
Reviewers: #plasma, graesslin
Reviewed By: #plasma, graesslin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D2266
Summary:
This change introduces a Scripting::findScript method which returns
the AbstractScript. Thus a test can load a script, retrieve it and
trigger run on it. As the test would also need to know when finally
the test is running a signal is introduced to notify about it.
This makes the scripting ScreenEdgeTest way more reliable. The test
had been failing on both build.kde.org and build.neon.kde.org due to
not knowing when the script is loaded.
Reviewers: #kwin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D2497
Summary:
A new method to tell the effects system whether the compositor scene
is able to drive animations. E.g. on software emulation (llvmpipe) it's
better to not do any animations at all.
This information can be used by effects to adjust their behavior, e.g.
PresentWindows could skip transitions or effects can use it in their
supported check to completely disable themselves.
As a first step all scripted effects are considered to be unsupported
if animations are not supported. They inherit AnimationEffect and are
all about driving animations.
The information whether animations are supported comes from the Scene.
It's implemented in the following way:
* XRender: animations are always supported
* QPainter: animations are never supported
* OpenGL: animations are supported, except for software emulation
In addition - for easier testing - there is a new env variable
KWIN_EFFECTS_FORCE_ANIMATIONS to overwrite the selection.
Reviewers: #kwin, #plasma
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D2386
A new sub-directory scripting is added in autotests/integration to
gather all test cases related to scripting.
The first added test case verifies the activation of screen edges. For
that it loads a helper script, which reserves an edge based on config.
When the edge is triggered showing desktop is activated.
Canceling the animation in the animationEnded handler triggers a crash.
This is due to multiple lists being iterated and manipulated at the same
time.
This adds a test case which simulates the crashy situation.
REVIEW: 126975
the result of animate is an array of animids: in order for
dumb QScript to understand what it is, we have to build it
as an actual JavaScript Array
reviewed-by: Martin Gräßlin <mgraesslin@kde.org>
-use qstringliteral only when necessary (i.e. not in concat or comparison)
-use qbytearray instead of qstring when dealing with latin1 input and output (glplatform)
-use qstringref to extract numbers from strings (glplatform)
-define qt_use_qstringbuilder to optimize all string concatenations
-anidata: use ctor init lists, add windowType member initialization
REVIEW: 125933
This is a temporary workaround for bug 349992 which causes freezes
during startup as kwin and kamd dead lock each other on DBus.
To workaround we don't call Activities::create and check in every
usage of Activities::self() whether the pointer is valid.
As a result kwin_wayland now starts pretty fast.
CCBUG: 349992
This adds "Quick Tile Window to the Top" and "Quick Title Window to the Bottom" shortcuts. These are
useful for those using displays that are in portrait orientation.
CCBUG: 310005
REVIEW: 123153
The build option got introduced for Plasma Active back in a time
when we did not properly aim for convergence. In a Plasma 5 world
we want to have only one shell and one window manager which adjust
itself. This means we don't want a differently compiled kwin for
plasma active, but the same one. Thus the build option doesn't
make much sense any more. A KWin for touch interface needs to support
screenedges for the case that mouse is plugged in.
CCBUG: 340960
REVIEW: 121200