Dropping the wrapper around Client and just exporting the Client's
properties. This breaks all existing scripts as it's now e.g.:
client.caption
instead of
client.caption()
But the first one is the more natural one for JavaScript and also
for everyone writing QML as well.
Setters and signals are mostly still missing in client. Other parts
like ClientGroup must be converted to properties, too.
Fixes a regression. When resize effect is available we can do a
fast resizing by only perform the resizing after the user ended
resizing the window.
REVIEW: 103363
This input-only window is used to capture events above the
client window and preventing them from reaching the client.
It is currently used to enlarge the borders by an invisible
amount, using the ExtendedBorderRegion provided by the
decoration.
It previously worked only when struts changed, this makes it work
e.g. when moving a window between desktops that have different
struts, or when sending a windows between differently sized screens.
also only unset max'd state when resizing, but not when moving a max'd client
BUG: 279051
CCBUG: 279529
REVIEW: 102414
(cherry picked from commit ea91e9dea63cf58fcf0d45d7e2f4783d0b70b8bb)
Conflicts:
kwin/geometry.cpp
Dragging a fullscreen window to another screen and then disabling
fullscreen keeps the window at the new screen.
BUG:261704
FIXED-IN:4.7.1
REVIEW:102103
(cherry picked from commit d35ec6d18377fd872207b88dd39f560a483bcc14)
It is possible that adding this build option broke the Scripting
component. This is something that should not happen. Unfortunately
by just ifdefing everything scripting related with scripting enabled
we have build errors. These are caused by the fact that the scripting
code includes e.g. client.h through "./../client.h". At one offending
place I changed that to "client.h", but there is also a client.h in
the scripting directory.
The includes and naming of the scripting files clearly have to be fixed!
This commit merges the two signals clientClosed() and unmanagedClosed() to windowClosed() which
is now provided by Toplevel.
The approriate slots in effects.h and effects.cpp were merges as well, since they did the
same.
The direct method calls of the method windowClosed() in SceneOpenGL and SceneXRender were
removed and are now connected to the appropriate signal in windowAdded().
The method windowGeometryShapeChanged() from the class Scene is now a slot. It is now connected to the signal geometryShapeChanged() which is sent from Toplevel instances Client and Unmanaged.
All direct method calls were deleted.
Drawbound was nowadays only used when compositing is disabled.
For the composited case, the drawbound was replaced by the resize
effect and in fact we should always just use the resize effect.
REVIEW: 101411
In case we use OpenGL compositing and KWin is started with the raster graphicssystem,
the decoration gets painted with the raster backend.
REVIEW: 101370
Toolbars and Dock Widgets are clients which did not yet have
proper Shadow support. Especially the visibleRect and decorationRect
which is incorrectly used to refer to the complete window geometry
had to be updated.
The branch contains the first step in reworking the kwineffects
library. This includes:
* replacing virtuals by signals and slots
* dropping some unused methods
* remove KWin::TimeLine
More to come.
Conflicts:
kwin/workspace.cpp
First a signal is emitted when the user starts a move/resize operation.
During the move/resize operation each geometry change emits an update signal.
Last but not least a finish signal is emitted.
This eliminates the specific method for geometry updates in drawbound resize
mode.
Since clients with restricted geometry now cannot cover the entire screen by default it was necessary to unlink the state from the actual geometry to re-provide the "restore" feature.
The patch also extends the protection of the maximized state to unilateral maximizations (emacs issue)
BUG: 265568
BUG: 252314
CCBUG: 252255
review request https://git.reviewboard.kde.org/r/100606/
Client and Unmanaged use a signal to notify that they are about to be closed.
The EffectsHandlerImpl is connected to those signals and emits the appropriate
windowClosed signal to which the effects are connected.