As all outputs from secondary GPUs are in the same map as the ones from
the primary GPU, EglMultiBackend::findBackend always returned the
primary backend. To fix that, search in secondary backends first
This is to prevent hitting the case where there are no any outputs.
Ideally, it shouldn't matter in which order outputs are added or
removed, but the Workspace and AbstractClient subclasses don't work
with true headless mode. If there are no outputs, kwin can crash.
With the new output query algorithm, position of an output may not align
with its xinerama index. This can be problem on x11 as some protocols,
e.g. startup feedback, use xinerama indices to identify outputs.
Technically, the RandR specification doesn't say that CRTCs are stored
in the xinerama order, it only mentions that the first CRTC corresponds
to the primary output. However, such assumption was made by kwin prior
to output query changes, this change merely restores that behavior.
Instead of crashing because a nullptr property gets accessed, use
an explicit error message and ignore the offending object. This also
acts as documentation
There's no need to guard the code, gbm and drm format definitions
are the same. Using GBM_BO_FORMAT_* even caused bugs, as that is
an enum and not a proper format identifier.
BUG: 441253
It's confusing to have two signals (virtualScreenGeometryChanged() and
screenGeometryChanged()) that indicate the same thing.
This change ports parts of kwin from the screenGeometryChanged() signal
to the virtualScreenGeometryChanged() signal with the main motivation to
drop the former.
The virtualScreenGeometryChanged() signal was chosen as the replacement
for the consistency sake with EffectsHandler's virtualScreenGeometry and
virtualScreenSize properties.
Currently, there are a couple of issues with output querying on X11:
(a) if an output is changed, for example its transform has been changed,
then all outputs will be destroyed and created again
(b) it's possible to encounter the case where the platform has no
outputs. The X11Platform destroys all outputs, then queries new
outputs. The Workspace and AbstractClient sub-classes handle having
no outputs very poorly! It's even possible to hit a crash.
With this change, outputs will be queried similar to how it's done on
Wayland.
It's confusing to have globalPos() and geometry() as both can return the
same information.
This change drops globalPos() function as it's not used outside the
AbstractWaylandOutput class and renames setGlobalPos() to moveTo() to
avoid having a setter without matching getter.
IN_FORMATS contains information about which buffer formats can be
scanned out with a given drm plane. Using these plane-specific
format+modifier combinations as well as explicit modifiers in
general can yield bandwidth and performance improvements,
especially in multi-gpu systems.
We use surfaceless contexts with internal windows. We also require
the EGL_KHR_surfaceless_context extension for making context current
without outputs.
Arguably, we could use pbuffers, but since mainstream drivers (Mesa and
NVIDIA) support surfaceless contexts, the extra complexity doesn't buy
us anything.
In a recent refactor screens are only created when our xdg_surface has
been acked. This leaves a window where m_waylandCursor is null and
events are still being processed.
This further decouples scene items from scene windows. The SurfaceItem
still needs to access the underlying window, I would like to re-iterate
over that later.
With this change, it will be possible to introduce WindowItem factory
function in the Toplevel class.
toplevel.h is included in many places. Changing virtualdesktops.h may
trigger rebuild of all kwin.
With this change, only cpp files that use virtualdesktops.h will need to
be recompiled.
SceneOpenGLShadow::prepareBackend used to use QImage::Format_Indexed8,
plus a special code path in GLTexture, to create single-channel OpenGL textures.
Now that Qt supports QImage::Format_Alpha8, this workaround can be removed.
Currently, a vertex coordinate is transformed first, then mapped to
the global screen coordinates. This causes a problem if a transform
is applied to the top-most item and child items are not at (0, 0).
For example, scaled windows may have popping out sub-surfaces, etc.
With this change, the item transforms will be computed differently. For
example, if the parent item is transformed, a child's transform will
look as follows
[Parent's translation][Parent's transform][Child's translation]
instead of
[Parent's translation][Child's translation][Parent's transform]
In the future, I'd like to get rid of the Item::setTransform() call in
OpenGLWindow::performPaint() and have either AnimationEffect or
libkwineffects call Item::setTransform().
BUG: 440201
As per the xdg-shell specification, the compositor can only attach
a wl_buffer to an xdg_surface once the compositor has sent an
xdg_surface.configure event. Previously, there was a race condition
in which WaylandOutput objects were added/enabled on creation, making
it possible for the EglWaylandOutputs to be set up and for
EglWaylandBackend to draw a frame (thereby attaching a buffer), all
before the xdg_surface.configure configure event was received.
Compositors other than kwin would then send an unconfigured buffer
error and close the connection.
This commit avoids the problem by not marking the WaylandBackend
ready for use until all the output surfaces constructed at startup
have received their initial configure event. (In practice, this
takes one additional roundtrip.)
Blending is quite expensive especially with software rendering.
In the case of Firefox on Wayland, it uses a ARGB8888 buffer but marks the
entire surface as opaque, so the alpha channel can be ignored.
CCBUG: 440386
When the last output gets disconnected, create a virtual output as a
placeholder until we have access to a physical output again. While
this placecholder never gets rendered to, with virtual outputs in
general that is possible (with gbm and qpainter atm) and can be done
for future use cases like wireless displays.
CCBUG: 420160
CCBUG: 438839
https://invent.kde.org/plasma/kwin/-/merge_requests/1220
This reverts commit 44ad9437c4 because it
breaks build:
platforms/x11/common/eglonxbackend.cpp:224:66: error: cannot initialize a parameter of type 'EGLNativeWindowType' (aka 'unsigned long') with an rvalue of type 'xcb_window_t *' (aka 'unsigned int *')
surface = eglCreateWindowSurface(eglDisplay(), config(), &window, nullptr);
^~~~~~~
Makes it possible to apply the dpms settings per screen instead of
applying it to all of them, which is wrong at many levels.
Will be even more important with other effects like rotation.
Currently, the entire screen will be repainted when using the qpainter
render backend. With this change, kwin will repaint only the dirty parts
on the screen.
A better alternative is to return the damage region in the beginFrame()
function. This way, the render backend can force full screen repaints or
indicate what parts of the buffer needs to be repainted (for buffer age)
The main motivation behind the split is to simplify client buffer code
and allow adding new features easier, for example referencing the shm
pool when a shm buffer is destroyed, or monitoring for readable linux
dmabuf file descriptors, etc.
Also, a referenced ClientBuffer cannot be destroyed, unlike the old
BufferInterface.
If window quads need to be generated after the wl_surface is destroyed,
the SurfaceItemWayland::mapToBuffer() function will return wrong values.
In order to fix that, we need to store the last surface-to-buffer matrix
in SurfaceItem.
DrmPipeline is now what contains all the thing related to drm calls,
instead of DrmOutput. This allows for some more flexibility and tidies
the code up a bit. Additionally instead of rolling back changes if
presentation fails, changes are directly tested with atomic test only
commits.