Most windows use the hostname in WM_CLIENT_MACHINE, but there are windows
using the FQDN (for example libreoffice). So instead of "foo" it is
"foo.local.net" or similar. The logic so far has been unable to properly
determine whether windows with FQDN are on the local system.
In order to solve this problem the handling is split out into an own
class which stores the information of hostname and whether it is a local
machine. This is to not query multiple times. To determine whether the
Client is on the local system getaddrinfo is used for the own hostname
and the FQDN provided in WM_CLIENT_MACHINE. If one of the queried
names matches, we know that it is on the local machine. The old logic to
compare the hostname is still used and getaddrinfo is only a fallback in
case hostname does not match.
The problem with getaddrinfo is, that it accesses the network and by that
could block. To circumvent this problem the calls are moved into threads
by using QtConcurrent::run.
Obviously this brings disadvantages. When trying to resolve whether a
Client is on the local machine and a FQDN is used, the information is
initially wrong. The new ClientMachine class emits a signal when the
information that the system is local becomes available, but for some
things this is just too late:
* window rules are already gathered
* Session Management has already taken place
In both cases this is an acceptable loss. For window rules it just needs
a proper matching of the machine in case of localhost (remote hosts are
not affected). And the case of session management is very academic as it
is unlikely that a restoring session contains remote windows.
BUG: 308391
FIXED-IN: 4.11
REVIEW: 108235
This implements an optimization similar to one in compiz which defers updating
the backing X window during a window move until the move is terminated. This
helps alleviate some choppiness when using composite + vsync.
REVIEW: 107256
A decoration can provide the AbilityAnnounceAlphaChannel in addition to
AbilityUsesAlphaChannel. If this ability is provided the decoration can
enable/disable the use of the alpha channel through setAlphaEnabled().
The base idea behind this mechanism is to be able to tell the compositor
that currently alpha is not needed. An example is the maximized state in
which the decoration is fully opaque so that there is no need to use the
translucency code path which would render all windows behind the deco.
In addition also the blur effect honors this setting so that behind a
known opaque decoration no blurring is performed.
Oxygen is adjusted to disable translucency in maximized state and Aurorae
is adjusted to allow themes to enable/disable translucency. For Plastik
translucency and with that also blurring is disabled.
REVIEW: 106810
The only task of the PaintRedirector is to redirect the painting of the
window decorations into Pixmaps. So it should actually do this by also
handling the four pixmaps for the decoration. This simplifies the code
as all the logic concerning redirecting the painting is now grouped
together.
Furthermore the PaintRedirector is now a child of the decoration widget,
which means it gets automatically destroyed whenever the decoration is
destroyed - the Client does not have to care about it.
Also the PaintRedirector gets only created if the Compositor is active as
it is not needed in the non-compositing case.
REVIEW: 106620
The method windowType needs actually two implementations:
* one for Clients
* one for Unmanaged
as for Clients also the window rules are checked and hacks are applied
which is both not needed for Unmanaged windows.
To have the Client specific behavior in windowType the function used to
perform two dynamic_casts which made this method one of the most
expensive during compositing, e.g. for ~1000 frames
* called ~43000 times
* ~85000 dynamic casts
* incl. cost of method: 0.24
* self cost of method: 0.05
* incl. cost of the casts: 0.12
After the change to remove the dynamic casts we have for ~1500 frames
in Client::windowType:
* called ~31000 times
* incl. cost of 0.06
* self cost of 0.02
Calls on Unmanaged and Deleted are so low that we do not need to consider
them.
BUG: 306384
FIXED-IN: 4.10
REVIEW: 106349
For most actions where the compositor needs to perform an action
(e.g. scheduling another repaint) signals were already emitted.
So it's easier to just connect the signals to the Compositor
which in turn makes the code much more readable.
All signals are connected from the Workspace when either the
Compositor gets constructed or a Toplevel gets created.
as the flamewar pointed out, resetShowingDesktop invalidly keeps hidden windows
the reason is that there're several updateVisiblity calls (notably one from the compositor)
which break the showingDesktop state as a side effect (before ::manage() does it's thing)
Since they also invalidate the Withdrawn mapping state, that will fail as isManaged() test
(it's also invalidly used by the compositor to set up the decoration, isManaged() used to be
true because of the updateVisibility() call before) since the result is never Withdrawn
CCBUG: 299655
REVIEW: 105303
Client holds a SharedPointer to the TabBoxClient and only
provides access to a WeakPointer which is passed to TabBox.
ClientModel is adjusted to hold a list of WeakPointers instead
of the direct pointers.
This fixes the following reproducable crash:
1. Configure both primary and secondary TabBox with different
layouts
2. Use primary TabBox
3. Close a window, best the one which used to be active
4. Use secondary TabBox
-> Crash
The reason is that the ClientModel still contains the pointer
to the deleted TabBoxClient in step 3 and while creating the
layout access to the TabBoxClient is needed to get the Client's
icon.
By using the weak pointer it can be ensured that we don't try
to dereference the deleted pointer and prevent the crash.
CCBUG: 290482
CCBUG: 285747
CCBUG: 237345
REVIEW: 105000
Toplevel::setupCompositing returns a boolean value and returns
false in the cases where it has not setup compositing.
This is used by the specialization on Client to not perform the
Client specific setup if Toplevel has not setup.
REVIEW: 104767
TabGroup is not (and should not be) a QObject which
makes it rather useless in scripting. In order to use
window tabs in KWin scripts the methods to interact
with tabs from Client should be used.
REVIEW: 104685
This allows to copy the layer to the deleted window in order to
keep the deleted window in the same layer.
Additionally a new layer is added for unmanaged windows.
Allows to block compositing on Client's from scripts.
Usecase: window rule cannot properly identify buggy
clients and scripting allows to just act on fullscreen
windows.
BUG: 297146
FIXED-IN: 4.9.0
REVIEW: 104448
Client has a property for demands attention and Workspace
is emitting a signal whenever the demands attention state
of any Client changes.
REVIEW: 104204
Property invokes virtual methods returning false by default. Deleted
reimplements the isDeleted and returns true. Client returns true for
isClient. Method is not called isManaged as this is already used
inside Client.
Unlike stated at several places in the code it is not difficult to
setup the connections to all Clients.
It would have been nice if the failed attempts to connect the Clients
would not have made it into the code as emitted signals which are
nowhere used. Not to mention that like in all places the signals to
inform that a state changed were emitted before the state changed was
performed.
For this properties are defined in ClientGroup and several methods
are changed to be slots (to be invokable from scripts). On Client
the clientGroup is exported as a property.
The existing wrapper around ClientGroup is dropped as it is no
longer needed. Interestingly it was wrong anyway as it allowed to
construct a new ClientGroup, which has to be done internally.
At the same time the meta declarations get cleaned up a little bit.
Dropping the wrapper around Client and just exporting the Client's
properties. This breaks all existing scripts as it's now e.g.:
client.caption
instead of
client.caption()
But the first one is the more natural one for JavaScript and also
for everyone writing QML as well.
Setters and signals are mostly still missing in client. Other parts
like ClientGroup must be converted to properties, too.
Fixes a regression. When resize effect is available we can do a
fast resizing by only perform the resizing after the user ended
resizing the window.
REVIEW: 103363
This input-only window is used to capture events above the
client window and preventing them from reaching the client.
It is currently used to enlarge the borders by an invisible
amount, using the ExtendedBorderRegion provided by the
decoration.
It previously worked only when struts changed, this makes it work
e.g. when moving a window between desktops that have different
struts, or when sending a windows between differently sized screens.
also only unset max'd state when resizing, but not when moving a max'd client
BUG: 279051
CCBUG: 279529
REVIEW: 102414
(cherry picked from commit ea91e9dea63cf58fcf0d45d7e2f4783d0b70b8bb)
Conflicts:
kwin/geometry.cpp
Dragging a fullscreen window to another screen and then disabling
fullscreen keeps the window at the new screen.
BUG:261704
FIXED-IN:4.7.1
REVIEW:102103
(cherry picked from commit d35ec6d18377fd872207b88dd39f560a483bcc14)
It is possible that adding this build option broke the Scripting
component. This is something that should not happen. Unfortunately
by just ifdefing everything scripting related with scripting enabled
we have build errors. These are caused by the fact that the scripting
code includes e.g. client.h through "./../client.h". At one offending
place I changed that to "client.h", but there is also a client.h in
the scripting directory.
The includes and naming of the scripting files clearly have to be fixed!
This commit merges the two signals clientClosed() and unmanagedClosed() to windowClosed() which
is now provided by Toplevel.
The approriate slots in effects.h and effects.cpp were merges as well, since they did the
same.
The direct method calls of the method windowClosed() in SceneOpenGL and SceneXRender were
removed and are now connected to the appropriate signal in windowAdded().
The method windowGeometryShapeChanged() from the class Scene is now a slot. It is now connected to the signal geometryShapeChanged() which is sent from Toplevel instances Client and Unmanaged.
All direct method calls were deleted.
Drawbound was nowadays only used when compositing is disabled.
For the composited case, the drawbound was replaced by the resize
effect and in fact we should always just use the resize effect.
REVIEW: 101411
In case we use OpenGL compositing and KWin is started with the raster graphicssystem,
the decoration gets painted with the raster backend.
REVIEW: 101370
Toolbars and Dock Widgets are clients which did not yet have
proper Shadow support. Especially the visibleRect and decorationRect
which is incorrectly used to refer to the complete window geometry
had to be updated.
The branch contains the first step in reworking the kwineffects
library. This includes:
* replacing virtuals by signals and slots
* dropping some unused methods
* remove KWin::TimeLine
More to come.
Conflicts:
kwin/workspace.cpp
First a signal is emitted when the user starts a move/resize operation.
During the move/resize operation each geometry change emits an update signal.
Last but not least a finish signal is emitted.
This eliminates the specific method for geometry updates in drawbound resize
mode.
Since clients with restricted geometry now cannot cover the entire screen by default it was necessary to unlink the state from the actual geometry to re-provide the "restore" feature.
The patch also extends the protection of the maximized state to unilateral maximizations (emacs issue)
BUG: 265568
BUG: 252314
CCBUG: 252255
review request https://git.reviewboard.kde.org/r/100606/
Client and Unmanaged use a signal to notify that they are about to be closed.
The EffectsHandlerImpl is connected to those signals and emits the appropriate
windowClosed signal to which the effects are connected.