We always reset with the complete window geometry, so the subtracting
doesn't make any sense. We can just always set the damage to an empty
region.
REVIEW: 110438
This changes the default refresh rate (which KWin uses if it cannot get the rate from the screen) from 50Hz to 60Hz.
There are two reasons for this:
- When plugging out the last active screen, even without calling xrandr the X server changes the screen geometry to some built-in minimum (320x200), with, of course, no information about the refresh rate. As a result, KWin assumes 50Hz and restarts the compositor to accommodate for this change, only to change it again soon thereafter when there's a screen again.
- I know of nobody using a 50Hz screen. Most people use 60Hz, some use 120Hz, but 50Hz seems pretty rare to me.
REVIEW: 110454
required because Screens::changed is emitted queued in case of timer shortcut
since a direct signal would cause problems on screen resizes (or rotations,
for that matter) since at that time QDesktopWidget::screenGeometry(int) -xrandr-
is updated, but QDesktopWidget::screen(int)->geometry() (root window) is NOT,
resulting in an invalid value in geometry.cpp/Workspace::desktopResiized(),
thus a "capped" overlay window
However, w/o the count updated we re-encounter what RR 110119 was supposed to fixed
in the first place ...
REVIEW: 110385
BUG: 319848
FIXED-IN: 4.11
The CM selecton withdraw delay was introduced to mostly unburden
plasma from recreating the theme on temporary changes, but since
plasma also watches some properties hinting supported features
and acts in consequence, this isn't sufficient and actually causes
two theme changes instead of one in the case of a regular suspend
REVIEW: 110232
CCBUG: 179042
stealing it from ourself is reported to be able
to confuse KWindowSystem about the state.
Also it causes minor but unnecessary overhead.
REVIEW: 110231
CCBUG: 179042
When the scripting KCM triggered a loading of a script it did not work
because the scripting code was operating on an old data set.
Reparsing the configuration before evaluating which scripts to (un)load
solves this problem.
Cherry-picked from 4.10 branch: dd5b4bdec8e24359d4715c078e2f442967a3f873
CCBUG: 319767
When the scripting KCM triggered a loading of a script it did not work
because the scripting code was operating on an old data set.
Reparsing the configuration before evaluating which scripts to (un)load
solves this problem.
REVIEW: 110357
BUG: 319767
FIXED-IN: 4.10.4
Allocate enough space to hold the geometry for multiple draw calls,
and use glMapBufferRange() to gradually fill the buffer. Once the
data store is full, it's orphaned and a new one is allocated.
Store the vertex positions and texture coordinates in the same buffer
object. This saves one buffer allocation in every setData() call.
The attributes are also interleaved as they are uploaded into the buffer
to maximize locality of reference.