This ensures that we get a warning if the config header is not included
instead of compiling the code as if it was disabled. Interestingly, some
checks already used #if KWIN_BUILD_*, so those were generating -Wundef
warnings when the feature is disabled. Commit 886173cab assumed that all
those features were already 01, so this unbreaks the build if any of the
features is disabled.
Fixes: 886173cab ("Reduce ifdefs in Workspace::supportInformation()")
Since 4881dd63 replaced the double click timer for OffscreenQuickView
with a time check, we need to make sure the timestamp from
XInput/libinput is passed on to the actual QMouseEvent.
BUG: 448477
This simplifies focus related logic a bit. Instead of differentiating
between wayland and internal window focus, simply maintain window focus
that works both with regular wayland windows as well as the ones created
by kwin.
While a stylus is in proximity we want to show its cursor. In this commit
it only gets shown on move because for a still unknown reason the position
is out of date before the first move event.
BUG: 443921
Add `tabletToolEvent()` to DecorationEventFilter class so it can handle
tablet events.
Add `tabletToolEvent()` to MoveResizeFilter class to avoid incorrect
titlebar highlight after a window is resized by using a stylus.
Add `tabletToolEvent()` to WindowActionInputFilter class so window focus
can be changed by clicking on the window content area when using a stylus.
Add `update()` to `TabletInputRedirection::tabletToolEvent()` to enable
switching window focus by using a stylus.
BUG: 432104
The main motivation behind this change is to prepare input abstractions
for virtual input devices so the wl_seat can properly advertise caps or
the cursor getting properly mapped/unmapped when a fake pointer is
added/removed on a system without a hardware mouse connected.
With this, there are three abstractions - InputDevice, InputBackend, and
InputRedirection.
An InputDevice represents an input device such as a mouse, a keyboard, a
tablet, etc. The InputBackend class notifies the InputRedirection about
(dis-)connected devices. The InputRedirection manages the input devices.
Such design allows to unify the event flow for real and virtual input
devices.
There can be several input backends active. For example, the libinput
backend and an input backend that provides virtual input devices, e.g.
libeis or org_kde_kwin_fake_input.
Currently, input events can flow directly to input device handlers and
sometimes they go through the InputRedirection, which simply forwards
them to the corresponding input device handler.
API-wise it's odd to require absolute position with relative pointer
moves.
This cleans up some of InputRedirection code by making it simply forward
pointer input events from input devices to the pointer input device
handler, which knows better what to do with the delta value.
The pointer input device handler will compute the absolute position based
on the specified delta value, but it could also do something else, e.g.
not move the pointer at all if it's locked, etc.
Whether relative pointers are supported doesn't depend on the input
backend. This change moves the instantiation of the extension to the
WaylandServer class to make code more consistent.
When libinput tears down, it may access the Session object. This change
re-jitters the shut down logic so the Session object is guaranteed to be
valid when libinput stuff gets destroyed.
BUG: 442104
libinput will send release and proximity out events after the device is
disconnected.
This just takes into account that tablet might be nullptr.
BUG: 442573
An AbstractDragTarget is introduced. This contains either the DataDevice we are
dragging to or an Xwl bridge.
We set this on Seat along with the active surface.
In future this also allows getting rid of the move filter.
This lays down some groundwork for realtime gestures in Wayland,
so that gestures that are 1:1 with user motion on a touchpad are
now possible to implement.
Due to earlier commits, this is mostly just glue code to make a
convenient API.
Gestures implemented with this API are four-finger gestures, to
avoid conflicting with apps that may use two or three-finger
gestures.
toplevel.h is included in many places. Changing virtualdesktops.h may
trigger rebuild of all kwin.
With this change, only cpp files that use virtualdesktops.h will need to
be recompiled.