Commit graph

18 commits

Author SHA1 Message Date
Martin Gräßlin
7a7f9d1a34 Change the way how screen edges interact with Effects/Scripts
The main difference is that the activation of an edge is no longer
broadcasted to all effects and scripts, but instead a passed in slot of
the Effect/Script is invoked.

For this the EffectsHandler API is changed to take the Effect as an
argument to (un)reserveElectricBorder. As callback slot the existing
borderActivated is used.

In addition the ScreenEdge monitors the object for beeing destroyed and
unregisters the the edge automatically. This removes the need from the
Effect to call unregister in the dtor.

BUG: 309695
FIXED-IN: 4.11
2013-02-07 09:46:52 +01:00
Martin Gräßlin
d9aedf620b Rewrite of KWin's Screen Edge Handling
This rewrite is mostly motivated by the need to handle multi screen
setups correctly. That is have edges per screen and not for the combined
geometry. Also porting from XLib to XCB has been a motivation for the
rewrite.

The design of the new ScreenEdge handling is described in the
documentation of ScreenEdges in screenedge.h.

In addition the following changes have been performed:
* move configuration from Options to ScreenEdge
* add screen edge information to Workspace::supportInformation (obviously
  replaces what had been read from Options)
* have Workspace hold a pointer to ScreenEdges instead of an object
* forward declaration of ScreenEdges in workspaces.h, this explains the
  seemingly unrelated changes of just another include in some files

BUG: 290887
FIXED-IN: 4.11
2013-02-07 09:46:52 +01:00
Martin Gräßlin
85d2f1cb61 Export QEasingCurve to scripted Effects
That allows reference QEasingCurve::Type to be used in the animate
functions.

REVIEW: 107265
2012-11-24 10:19:59 +01:00
Martin Gräßlin
7ad25b663e Adding more declarative way to animate a window in JavaScript
The current API call to animate a window does not feel very JavaScripty.
Therefore a new method "animate" is added to the global scope, which
takes a JavaScript object of the following structure:

{
    window: EffectWindow, /* the window to animate, required */
    duration: int, /* duration in msec, required */
    curve: QEasingCurve.Type, /* global easing curve, optional */
    type: Effect.Attribute, /* for first animation, optional */
    from: FPx2, /* for first animation, optional */
    to: FPx2, /* for first animation, optional */
    delay: int, /* for first animation, optional */
    animations: [ /* additional animations, optional */
        {
        curve: QEasingCurve.Type, /* overrides global */
        type: Effect.Attribute,
        from: FPx2,
        to: FPx2,
        delay: int
        }
    ]
}

At least one animation needs to be specified either on the root level
or in the array of animations. Curve is the only property on root level
which is used in the animations, if not provided.

REVIEW: 107079
2012-11-09 08:05:02 +01:00
Thomas Lübking
a56a64125a fix private slot name in connect
BUG: 301365
FIXED-IN: 4.9b2
REVIEW: 105174
2012-06-07 18:22:09 +02:00
Martin Gräßlin
c9c4e020e2 Screen Edge bindings for Scripts and Scripted Effects
ScreenEdge is changed to emit a signal whenever a screen edge
got activated without an action or effect taking care of it.

A Script can reserve one to many callbacks for an edge and the
callback get's triggered whenever the signal is emitted. On
deconstruction of the Script the edge is unreserved again.

FEATURE: 299275
FIXED-IN: 4.9.0
REVIEW: 104904
2012-05-15 17:54:31 +02:00
Martin Gräßlin
42dfdb63b0 Global Shortcut support for KWin scripts and scripted Effects
A global method "registerShortcut" is exported to the scripts which
can be used to register a callback to be called when the global
shortcut is triggered.

The shared code between Scripts and Effects is moved into template
functions defined in a new file scriptingutils.h.

REVIEW: 104400
2012-03-30 08:20:10 +02:00
Martin Gräßlin
4e0ab36ae9 Add an AnimationData class for meta values
Objects of AnimationData can be instantiated by scripts and expose
all relevant data as properties, so that the ScriptedEffect can
construct the meta value out of it.

This is probably something that could be done a little bit better.
Still need to think about it, so API not yet final.

REVIEW: 103823
2012-03-12 21:37:47 +01:00
Martin Gräßlin
6baafd28cd Remove unused code 2012-03-12 21:37:42 +01:00
Martin Gräßlin
fa66940966 Drop Plasma::ConfigLoader again
It doesn't make really any sense for the effects. Instead the
JS API allows to specify a default value for not present keys.
2012-03-12 21:37:42 +01:00
Martin Gräßlin
875df96143 Fix exporting of EffectWindowList to scripts 2012-03-12 21:37:42 +01:00
Martin Gräßlin
048540a7c5 Fix error in package structure of scripted effects
The Plasma package structure contains a subdirectory "contents".
Furthermore we have to use locate instead of locateLocal to find
system wide installed packages and adding some debug output for
the case that the script cannot be found.
2012-03-12 21:37:41 +01:00
Martin Gräßlin
8175278526 Make displayWidth/Height available to scripts 2012-03-12 21:37:41 +01:00
Martin Gräßlin
5246de285b Export animationTime to Scripted KWin effects 2012-03-12 21:37:41 +01:00
Martin Gräßlin
8996876044 Scripted effects become configurable
The scripted effects can define their configuration through a
KConfigXT file in the same way as a packaged Plasmoid. Because of
that the ScriptedEffect also uses the Plasma::ConfigLoader to load
and manage the configuration. The config group used for the scripted
effect is like any other effect the "Effect-name" group.

In difference to the Plasmoid JavaScript API effects are not allowed
to change their configuration.
2012-03-12 21:37:40 +01:00
Martin Gräßlin
e363c6bb18 Adding a method to allow scripts to test whether a window is grabbed 2012-03-12 21:37:40 +01:00
Martin Gräßlin
e824412535 Export FPx2 to scripted effects
Simplifies the API. An FPx2 can be defined as a single real value
or a complex object with two real values:
{
value1: 1.0,
value2: 2.0
}
For a default ctor a null value can be used.
2012-03-12 21:37:40 +01:00
Martin Gräßlin
5592dffb48 JavaScript bindings for KWin effects
Scripted effects follow the Plamsoid package structure and the effect
loader recognizes a scripted effect at the according line in the desktop
file. If it is a scripted effect a different loader is used which
instantiates an object of the ScriptedEffect class. This class inherits
the AnimationEffect and exports the animate method and the EffectsHandler.
2012-03-12 21:37:40 +01:00