We'll hardly port away from it if it's just on the documentation. At the
moment they're used all over the place.
If they didn't have a replacement, they should be undepreprecated.
Currently, the fullscreen state is update synchronously, but it needs to
be done in asynchronous fashion.
This change removes some tests as they don't add any value, testFullscreen()
covers them all.
We want to update the input focus only if the pointer is moved. Due to
that, AbstractClient::enterEvent() checks the last seen pointer position
to decide whether the window needs to be focused.
The issue is that when the pointer moves from a decoration to a surface,
the cached pointer position will be updated to the current pointer
position, and thus the check in AbstractClient::enterEvent() will fail.
We need to update the cached pointer position only if there is a focused
decoration.
When a GPU has no outputs attached we need to release all resources and
close the fd to allow the driver to completely power down the GPU. This
is also required to allow the driver to be unloaded for VFIO.
Xcursors don't support hidpi so if a hidpi cursor is needed, kwin will
scale the desired size by the scale factor and ask Xcursor helpers to
load a theme with the given name and the size.
However, the theme loading code doesn't take into account that Xcursor
theme loading helpers may not return cursor sprites of size size * scale
if the theme has no such a size.
For example, if the cursor theme only provides 24, 36, and 48 sizes and
kwin attempts to load cursors of size 48 with a scale factor of 2, we
will get cursors of size 48 instead of 96. Unfortunately, this will
result in the issue where the cursor shrinks when hovering decorations
because kwin doesn't know that the effective scale factor (1) is
different from the requested scale factor (2).
In order to fix loading of HiDPI cursors, we need to approximate the
effective scale factor of every cursor sprite as we load it.
The WorkspaceWrapper::screenResized() signal relies on the QDesktopWidget
class, which is deprecated. Another issue with that signal is that it
uses integers to represent screens. We need to minimize the amount of int
based screen api and prefer more QScreen or AbstractOutput APIs because
the former get completely broken if the output layout changes.
Since we gain not a lot from porting WorkspaceWrapper::screenResized()
away from QDesktopWidget to something else and we don't use this signal
in any of our scripts, this change deprecates the screenResized signal
in favor of manual tracking of QScreen::geometryChanged signal.
When keyboard_grab is implemented, if we reset the inputmethod context
on any key, input method will not get keyboard input and will not be
able to use it.
Since the scripted effects were ported to QJSEngine, it's possible now to
use ECMAScript 2015 perks such as classes, let and const.
This change ports the scale effect to some ES6 features to make the code
neater.
Call ::updateInputPanelState when necessary (instead of a trimmed-down
refreshFrame version.
Actually provide the overlap information when it's available, there's no
need to send wrong information there.
Platform::prepareShutdown() was introduced to work around the issue
where the platform accesses destroyed OutputDeviceInterface objects.
Since we no longer query OutputDeviceInterface for output info, the
Platform::prepareShutdown() function can be dropped.
When we release the buffers that also removes the drm fbs.
This causes failing atomic commits that the atomic code
doesn't (yet) handle correctly, the result is a black
screen when compositing is restarted.
We want to update the inputpanel state on new value which is being set
and not based on the cached value.
Fixes the keyboard going in wrong mode like pre-edit mode when closed
and re-opened.
Most wayland-native apps provide buffers that aren't suitable
for direct scanout; the message usually only spams the log full
without proper reason or useful information
When getting the vector, it requires us to check both if it's not empty
but also that it's not null. I haven't seen it but we were not doing
this check.
Just return an empty vector when there's no devices instead.
Let UdevDevice offer the method we need for sorting instead of just half
of it.
Always sort Udev enumerations, since the alternative is to sort it every
time it's called otherwise.
In the few cases where the framebuffer is needed, we'd get problems
because ioctl(KWIN_FB_NO_VSYNC) fails.
This removes the code entirely to just use a timer to refresh.
BUG: 436053
QPainter::setWindow() doesn't work as we expect if the device pixel
ratio of the paint device is less than 1, for example 0.5 or 0.75.
QPainter only allows the effective device pixel ratios that are greater
than or equal to 1. This restriction probably has to be lifted.
For the time being, this change introduces a helper function that can be
used to determine the scale factor by which QPainter::window() must be
multiplied.
BUG: 432766
Reducing the oppacity of these windows causes them to appear as phantoms
in the corners of the screen. They look quite odd on top of anything else
in the corners of the screen, such as any Plasma panels.
However making them 100% opaque doesn;t work either, since then they
look interactive, but they're not, and can't be made so due to the
scripting API used here.
So our only real option to remove the weirdness is to make them 100%
transparent, and therefore show the entirety of the desktop with no sign
that the effect is in use.
Instead of deleting all blob properties without a valid
blob check for the blob existing before using it. This is
necessary because some properties are needed even without
currently valid blobs.
BUG: 435786
While the session is inactive, the drm master permissions are revoked.
Therefore, we cannot perform things such as modesetting, etc. It also
makes no sense to create or destroy DrmOutput objects.
CCBUG: 435941
This reverts commit 5a22deda3b.
We still need more work to finish the DrmPipeline. At the moment, there
are a few major issues, e.g. some outputs not turning on, output
transforms not working correctly, a crash when changing dpms mode.
Let's merge this change back once all major issues are fixed and after
more testing.
We'd be relying on AbstractEglDrmBackend on calling cleanup but we'd be
doing it when cleanupSurfaces cannot be reached out anymore, turning it
into a half-baked cleanup.
Instead call cleanup from the leaf class destructors.
The last presentation timestamps should be reset when all animations
finish rather than when the effect finishes. Otherwise, the calculated
time diff for the first animation frame will be too big.
BUG: 433471
Showing the panels makes this effect a little bit more integrated
with the desktop. With the panels disabled it creates a separate state,
with the panels enabled it creates a more friendly state with
the effect adding to the already existing experience.
We cannot use Workspace::clientArea() to get the geometry of the screen
as the clientArea() method needs a valid frame geometry. This is not the
case if the layer shell surface is being configured for the first time.
With ksplash migrating to the layer-shell protocol, it no longer
provides an app id. This means that the window class string will be
different, e.g. "ksplashqml " instead of "ksplashqml ksplashqml", and
some effects (login, etc) will stop working as expected.
In order to keep effects working as before, this change adjusts the
window class initialization in WaylandClient so both the resource class
and the resource name are set to the executable file name.
DrmPipeline is what now contains all the drm bits related to
modesetting and presentation, instead of that being in DrmOutput.
This gives a lot more freedom for managing drm resources and
enables far better usage of the atomic API with guaranteed
immutability for failed tests.
At the moment a streamed screen when the screen scale was differnt
buffer scale would render wrong. This change addresses it by
compensating it.
This change compensates it resizing the rendered viewport to their
difference.
BUG: 428594
In this context, the cursor will (almost) always be defined as we set it
as soon as an application is bound to it. We need to show the default
cursor if set_cursor hasn't been called yet. The way to do that is to
check whether the serial is still.
Instead use the device assigned output.
#0 KWin::Toplevel::screen() const (this=0x0) at /home/apol/devel/frameworks/kwin/src/toplevel.cpp:409
#1 0x00007fe60ad9bef9 in KWin::LibInput::Connection::processEvents() (this=0x55d9efc155f0) at kwin/src/libinput/connection.cpp:579
#2 0x00007fe60ad4987c in KWin::InputRedirection::setupLibInput()::$_3::operator()() const (this=0x55d9efc29a70) at kwin/src/input.cpp:2315
The stream object was deleted from a slot connected to its stopStreaming
signal. This is unsafe and can lead to memory corruption and ultimately
crashes when PipWwire streaming is stopped. Use deleteLater instead.
BUG: 428268 435588
screen() only gets updated after AbstractClient::sendToScreen if invoked
by a shortcut or menu (as opposed to moveresize), so we can't use it in
AbstractClient::updateGeometryRestoresForFullscreen as it points to the
old screen.
With the introduction of stripped down window items, the WindowPixmap
objects no longer form a hierarchy. WindowPixmap::children() method was
removed.
Surprisingly, the removal of the children() method didn't result in a
compilation error because the QObject class has a method with the same
name.
Currently, a window pixmap will have no QObject children even if the
associated wayland surface has child sub-surfaces. This may result in
blank thumbnails of apps that use sub-surfaces, e.g. Firefox. In order
to fix that issue, we need to check if there are child items instead.
We'd always get "0x0: something" where the 0x0 is the xcb_window which
obviously doesn't translate.
Instead show the class name so we can easily track what kind of object
we are dealing with.
It's an easy way to show which shell it's using on Wayland, will be
useful in other cases as well.
If a decoration is created for an already mapped maximized window, check
the workspace position to ensure that the window still fits the maximize
area.
BUG: 432326
Currently, output properties are looked up either on the wl_output
object or the output device object. This puts a hard dependency on the
wayland server in the platforms.
This change intends to fix some flaws in the current output
abstractions, and allow creating/destroying wayland-specific globals as
we wish.
With the work done in this patch, the need for the AbstractWaylandOutput
class is unclear, and it might be a good idea to merge it with the base
AbstractOutput class.
This is to ensure that isNormalWindow() returns false for popups. One
could argue that we abuse netwm window types, on the other hand, we
don't know the exact type of popups and NET::Unknown is the closest type.
Re-use Qt's implementation of handling non-Latin layouts here
For full ASCII range support (Alt+`, etc.) Qt needs to be patched still,
see QTBUG-90611
BUG: 375518
I consider this a prerequisite commit to improving the quality of touchpad gestures provided by KWin.
In short, this breaks apart a weird all-in-one class into an std::variant for the different types
of shortcuts in order to make it easier to add new types of global shortcuts. For the byte shavers, this
roughly halves the size of the GlobalShortcut class as well. On top of all this, the code is about half
the size it was before, mostly due to newer C++ concepts being used that allow us to let the compiler
do more work for us.
Currently, we inhibit renderloops when switching to another TTY, and unhibit
when switching back. When we hotplug a display while switched to another TTY,
its renderloop isn't inhibited by default, yet when we switch back, we try
to uninhibit the fresh renderloop, which triggers an assert.
Inhibiting newly created outputs while switched to another TTY fixes this crash.
BUG: 435388
FIXED-IN: 5.21
The connector name is not relevant to applications or
users - expectation is that the same physical monitor always gets the
same name, regardless of how it's connected. If no serial is available,
fall back to the old scheme to prevent multiple connected outputs from
having the same name.
The value that the DrmCrtc::resIndex() function returns is better known
as "pipe index." This change renames the method to match the terminology
used by kernel developers and other compositor developers.
drmModeGetPropertyBlob() may return null and we should handle that. In
addition to that, m_conn is not initialized in DrmConnector so kwin will
crash whenever the connector info is accessed.
This introduces the markedAsZombie signal, which is emitted when the
window is about to become deleted. The X11SurfaceItem uses this signal
to determine when the damage must be destroyed.
Currently, dealing with sub-surfaces is very difficult due to the scene
design being heavily influenced by X11 requirements.
The goal of this change is to re-work scene abstractions to make improving
the wayland support easier.
The Item class is based on the QQuickItem class. My hope is that one day
we will be able to transition to QtQuick for painting scene, but in
meanwhile it makes more sense to have a minimalistic internal item class.
The WindowItem class represents a window. The SurfaceItem class represents
the contents of either an X11, or a Wayland, or an internal surface. The
DecorationItem and the ShadowItem class represent the server-side deco and
drop-shadow, respectively.
At the moment, the SurfaceItem is bound to the scene window, but the long
term plan is to break that connection so we could re-use the SurfaceItem
for things such as software cursors and drag-and-drop additional icons.
One of the responsibilities of the Item is to schedule repaints as needed.
Ideally, there shouldn't be any addRepaint() calls in the core code. The
Item class schedules repaints on geometry updates. In the future, it also
has to request an update if its opacity or visibility changes.
This makes the logic that determines when Xwayland windows can be marked
as ready for painting more robust.
At the moment, we call setReadyForPainting() when the surface is damaged,
but we want Toplevel stop managing damages.
Put together the two methods about window properties and rules
into the same class, since they are tightly related and they seem
a bit out of place within RuleBookModel
Small refactor patch. No behavior changes
With the new interface, the compositor sends raw image data instead of
encoding it as a png image, which causes a lot of overhead on Wayland.
In addition to that, the new interface is more extensible, for example
we can add new options or change the written image data format, however
the latter is less likely to happen.
BUG: 433776
At the moment, the session code is far from being extensible. If we
decide to add support for libseatd, it will be a challenging task with
the current design of session management code. The goal of this
refactoring is to fix that.
Another motivation behind this change is to prepare session related code
for upstreaming to kwayland-server where it belongs.