Summary:
The feature has always been considered experimental. Unfortunately it is
completely unmaintained and hasn't seen any commits in years. It
requires kolor-manager to function, but that has not seen a release
based on frameworks yet. This makes it difficult to maintain. In fact I
have never been able from the introduction till now to setup a color
corrected system. One needs kolor-manager and oyranos and especially the
latter is hardly available on any linux distribution (e.g. not on the
Debian/Ubuntu systems).
Due to being unmaintained color correction in KWin did not keep up with
recent changes. Neither did it see any updates during the xlib->xcb
port, nor during the Wayland port. Especially the Wayland port with the
rendering changes make it unlikely to function correctly. E.g. Wayland
introduced a proper per-screen rendering, while color correction did a
"fake" per screen rendering. How that is going to work in combination is
something nobody ever tried. Now after the introduction of proper
per-screen rendering the solution would be to port color correction to
the new api, but that never happened.
Color correction also modified the shaders, but a newer shader API got
introduced some time ago. Whether the color correction shader support
that or not, is unknown to me. Also which shader language versions are
supported. I know it was based on 3d texture support, which back on
introduction was partially lacking in OpenGL ES. Nowadays that changed,
but color correction didn't update.
Last but not least it is completely X11 based and there is no work on
how to make it work with Wayland.
Given all the problems, especially the fact that it is unmaintained and
cannot be setup on my system, means to me that the only solution is to
remove it.
I'm open to having it reintroduced in future, but only if the
availability on Linux distributions gets addressed before. As long as
major linux distributions do not ship this feature, it should not be in
KWin. Given that I must say that it was a mistake to add it in the first
place and I need to point out that I was against the merge back then.
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D3402
Summary:
On Wayland compositing is required. It doesn't make any sense to offer
the user to disable the compositor or to allow windows to block
compositing.
The Compositor DBus interface gains a new property whether the platform
requires compositing. This is queried by the compositing kcm and based
on that the two mentioned options get hidden and not stored to config
file.
Test Plan: Opened the KCM on Wayland
Reviewers: #kwin, #plasma_on_wayland
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D2586
Summary:
From feedback we got it seems that not all users agree to games and
other applications blocking compositing. Some users prefer to have
compositing always on even if this gives a small performance penelity.
This change introduces a dedicated config option to specify whether games
are allowed to block compositing. By default this option is enabled.
The setting can be overwritten with a window specific rule. So usecases
like all windows except this very specific one are supported.
In the user interface the config option is shown where previously the
unredirect fullscreen option was shown.
Test Plan:
Run a game which should block compositing, verified it blocks.
Changed the setting, run the game again, verified it doesn't block. And
once more for with allowing to block.
Reviewers: #kwin, #plasma_on_wayland, #vdg
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D2584
Summary:
Rational: unredirect fullscreen windows is a weird beast. It's intended
to make fullscreen windows "faster" by not compositing that screen. But
that doesn't really work as KWin jumps out of that condition pretty
quickly. E.g. whenever a tooltip window is shown. KWin itself has a
better functionality by supporting to block compositing completely.
The complete code was full of hacks around it to try to ensure that
things don't break.
Overall unredirect fullscreen has always been the odd one. We had it
because a compositor needs to have it, but it never got truly integrated.
E.g. effects don't interact with it properly so that some things randomly
work, others don't. Will it trigger the screenedge, probably yes, but
will it show the highlight: properly no.
By removing the functionality we finally acknowledge that this mode is
not maintained and has not been maintained for years and that we do not
intend to support it better in future. Over the years we tried to make
it more and more hidden: it's disabled for Intel GPUs, because it used
to crash KWin. It's marked as an "expert" option, etc.
It's clearly something we tried to hide from the user that it exists.
For Wayland the whole unredirect infrastructure doesn't make sense
either. There is no such thing as "unredirecting". We might make use
of passing buffers directly to the underlying stack, but that will be
done automatically when we know it can be done, not by some magic is
this a window of specific size.
Test Plan:
Compiles, cannot really test as I am an Intel user who never
had that working.
Reviewers: #kwin, #plasma, #vdg
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D2180
Summary:
The selection of whether GLX or EGL should be used doesn't work in
practice due to the following reasons:
* Intel/EGL/X11 results in rendering errors
* NVIDIA still doesn't support EGL
* OpenGLES forces to EGL (combobox only one entry)
* Wayland forces to EGL (combobox only one entry)
Offering the selection only offers the user a way to destroy the
system. We get too many bug reports about rendering errors and we
get too many complaints about this not working properly on social
media. E.g.: "The Meh: EGL mode causes bugs in the launcher"
The configuration interface showed a warning when selecting it, but
apparently users ignore warnings like "might be broken". If that's the
case let's better remove the option.
If users really want this they can still enable it manually through
editing the config file or through the env variable.
Change intended for Plasma/5.7 branch - I'm sick of users complaining
about it!
Test Plan: Opened KCM, verified Combobox is gone
Reviewers: #kwin, #plasma, #vdg
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D2224
The idea is to warn the user that changing the settings might break
the setup when we know it could be dangerous. The following cases are
considered:
* Scale filter Accurate
* Tearing prevention
* keep window thumbnail always
* EGL if EGL and GLX are available
* unredirect fullscreen not working on all hardware
In addition the OpenGL is Unsafe warning is turned int a KMessageWidget
which is also used for all the other warnings.
REVIEW: 118494
For a classic user interface like the advanced compositor settings the
good old widgets are still better suited than the new QuickControls.
REVIEW: 118273
We need kdeclarative for i18n support. This needs to be done before we
load the source. By that we don't need to import Plasma.Core which isn't
used by the views at all.
Also we don't need to link twice against declarative.
This ensures that we can tab to the UI written in QtQuick. Unfortunately
it doesn't get initial focus, which seems to be a general problem of
KCMShell (QWidget based KCMs also do not get focus) and it's not possible
to tab out of quick ui again.
BUG: 335195
Both KCMs had a hard coded default which is obviously bad. Instead we
now calculate a useable implicitWidth and implicitHeight and use this
as the minimum size for the KCM. Which means we need also track changes
to these two root object properties and update the QWidget container
accordingly.
BUG: 332518
BUG: 332519
REVIEW: 117079
Let's try getting the KCM a little bit less scary by properly
hiding everything the user doesn't have to care about. The prominent
desktop effects KCM only contains the list of all the effects which
can be configured and nothing else. Only exception is the disabled
check after failed GL to make this easier for the user.
All the "advanced" settings are moved into a new KCM called
"Compositing" which is put under the hardware component in
systemsettings. This contains all advanced settings including
* whether compositing is enabled at all
* backend
* animation speeed
* scale filter
* unredirect fullscreen
* color correction
REVIEW: 116648
Messages in scripts are written to kwin_scripts.pot, messages in
scripting are written to kwin_scripting.pot. The cataloges are loaded in
the configuration interfaces and in main kwin.
REVIEW: 108975
Add an option to kcmcompositing in the 'Advanced' tab, to enable or
disable color correction. It is specified that it's experimental and it
needs Kolor Manager.
Before painting for a particular screen, ColorCorrection::setupForOutput
should be called.
A screen property is added for WindowPaintData.
In kwinglutils, The fragment shaders are intercepted before being
compiled and they get a couple of lines of code inserted in order to do
the color correction. This happens only when color correction is enabled, of
course.
For D-Bus communication with KolorServer, everything is async.
The implementation basically manages a set of color lookup tables for
different outputs and for different window regions. These are taken via
D-Bus. Each lookup table has around 700 KB.
This commit reintroduces the changes from the former merge with the
"color2" branch. In this form, it can be easily reverted.
REVIEW: 106141
This merge is incomplete and it does not include the review number of
the associated review request. It should have been pushed as a single
commit, because the merged commits were not intended to be published in
their form.
This reverts commit dcba90263069a221a5489b1915c5cf1ca39d090c, reversing
changes made to 50ae07525c7fde07794e7548c3d6e5a69cb1a89d.
Conflicts:
kwin/scene_opengl.cpp
kwin/scene_opengl.h
The implementation consists of a class in libkwineffects.
There are some slight modifications in the compositor. Regions for
different outputs are drawn at different times.
Currently only per output color correction is implemented. However, the
grounds are prepared for implementing per window color correction
easily.
The ColorCorrection class needs to communicate via D-Bus with a KDED
module, KolorServer, which is a part of KolorManager.
The only visible part for the user consists of a check box in the
advanced tab for the compositing KCM.
The actual correction is done by injecting a piece of code in the
fragment shader, code that does a 3D lookup into a special color lookup
texture. The data for these textures is obtained from KolorServer. All
D-Bus calls are async.
Effects can specify their minimum requirements in their
desktop file:
* OpenGL
* OpenGL 2 (GLSL required)
* Shaders (either ARB or OpenGL 2)
The configuration module uses this information in combination
with which backend KWin is currently using. So if e.g. OpenGL
is used and an effect requires OpenGL 2 a detailed error
message can be showed that OpenGL 2 is required.
BUG: 209213
FIXED-IN: 4.9.0
REVIEW: 104847