One of the annoying things about EGL headers is that they include
platform headers by default, e.g. on X11, it's Xlib.h, etc.
The problem with Xlib.h is that it uses the define compiler directive to
declare constants and those constants have very generic names, e.g.
'None', which typically conflict with enums, etc.
In order to work around bad things coming from Xlib.h, we include
fixx11.h file that contains some workarounds to redefine some Xlib's
types.
There's a flag or rather two flags (EGL_NO_PLATFORM_SPECIFIC_TYPES and
EGL_NO_X11) that are cross-vendor and they can be used to prevent EGL
headers from including platform specific headers, such as Xlib.h [1]
The benefit of setting those two flags is that you can simply include
EGL/egl.h or epoxy/egl.h and the world won't explode due to Xlib.h
MESA_EGL_NO_X11_HEADERS is set to support older versions of Mesa.
[1] https://github.com/KhronosGroup/EGL-Registry/pull/111
Currently, every time compositing is restarted, both the gbm and the egl
streams backend will re-obtain the EGLDisplay object.
This is wrong because the core assumption is that the EGL display doesn't
change once it has been obtained.