Property invokes virtual methods returning false by default. Deleted
reimplements the isDeleted and returns true. Client returns true for
isClient. Method is not called isManaged as this is already used
inside Client.
Unlike stated at several places in the code it is not difficult to
setup the connections to all Clients.
It would have been nice if the failed attempts to connect the Clients
would not have made it into the code as emitted signals which are
nowhere used. Not to mention that like in all places the signals to
inform that a state changed were emitted before the state changed was
performed.
For this properties are defined in ClientGroup and several methods
are changed to be slots (to be invokable from scripts). On Client
the clientGroup is exported as a property.
The existing wrapper around ClientGroup is dropped as it is no
longer needed. Interestingly it was wrong anyway as it allowed to
construct a new ClientGroup, which has to be done internally.
At the same time the meta declarations get cleaned up a little bit.
Dropping the wrapper around Client and just exporting the Client's
properties. This breaks all existing scripts as it's now e.g.:
client.caption
instead of
client.caption()
But the first one is the more natural one for JavaScript and also
for everyone writing QML as well.
Setters and signals are mostly still missing in client. Other parts
like ClientGroup must be converted to properties, too.
Fixes a regression. When resize effect is available we can do a
fast resizing by only perform the resizing after the user ended
resizing the window.
REVIEW: 103363
This input-only window is used to capture events above the
client window and preventing them from reaching the client.
It is currently used to enlarge the borders by an invisible
amount, using the ExtendedBorderRegion provided by the
decoration.
It previously worked only when struts changed, this makes it work
e.g. when moving a window between desktops that have different
struts, or when sending a windows between differently sized screens.
also only unset max'd state when resizing, but not when moving a max'd client
BUG: 279051
CCBUG: 279529
REVIEW: 102414
(cherry picked from commit ea91e9dea63cf58fcf0d45d7e2f4783d0b70b8bb)
Conflicts:
kwin/geometry.cpp
Dragging a fullscreen window to another screen and then disabling
fullscreen keeps the window at the new screen.
BUG:261704
FIXED-IN:4.7.1
REVIEW:102103
(cherry picked from commit d35ec6d18377fd872207b88dd39f560a483bcc14)
It is possible that adding this build option broke the Scripting
component. This is something that should not happen. Unfortunately
by just ifdefing everything scripting related with scripting enabled
we have build errors. These are caused by the fact that the scripting
code includes e.g. client.h through "./../client.h". At one offending
place I changed that to "client.h", but there is also a client.h in
the scripting directory.
The includes and naming of the scripting files clearly have to be fixed!
This commit merges the two signals clientClosed() and unmanagedClosed() to windowClosed() which
is now provided by Toplevel.
The approriate slots in effects.h and effects.cpp were merges as well, since they did the
same.
The direct method calls of the method windowClosed() in SceneOpenGL and SceneXRender were
removed and are now connected to the appropriate signal in windowAdded().
The method windowGeometryShapeChanged() from the class Scene is now a slot. It is now connected to the signal geometryShapeChanged() which is sent from Toplevel instances Client and Unmanaged.
All direct method calls were deleted.
Drawbound was nowadays only used when compositing is disabled.
For the composited case, the drawbound was replaced by the resize
effect and in fact we should always just use the resize effect.
REVIEW: 101411