Commit graph

12 commits

Author SHA1 Message Date
Vlad Zahorodnii
b8a70e62d5 Introduce RenderLoop
At the moment, our frame scheduling infrastructure is still heavily
based on Xinerama-style rendering. Specifically, we assume that painting
is driven by a single timer, etc.

This change introduces a new type - RenderLoop. Its main purpose is to
drive compositing on a specific output, or in case of X11, on the
overlay window.

With RenderLoop, compositing is synchronized to vblank events. It
exposes the last and the next estimated presentation timestamp. The
expected presentation timestamp can be used by effects to ensure that
animations are synchronized with the upcoming vblank event.

On Wayland, every outputs has its own render loop. On X11, per screen
rendering is not possible, therefore the platform exposes the render
loop for the overlay window. Ideally, the Scene has to expose the
RenderLoop, but as the first step towards better compositing scheduling
it's good as is for the time being.

The RenderLoop tries to minimize the latency by delaying compositing as
close as possible to the next vblank event. One tricky thing about it is
that if compositing is too close to the next vblank event, animations
may become a little bit choppy. However, increasing the latency reduces
the choppiness.

Given that, there is no any "silver bullet" solution for the choppiness
issue, a new option has been added in the Compositing KCM to specify the
amount of latency. By default, it's "Medium," but if a user is not
satisfied with the upstream default, they can tweak it.
2021-01-06 16:59:29 +00:00
Vlad Zahorodnii
41a5362136 platforms/wayland: Add initial HiDPI support
This can be useful for test purposes and for people who have HiDPI monitors.
2020-12-03 15:59:54 +00:00
Vlad Zahorodnii
017528956b Move Scene::isPerScreenRenderingEnabled() to Platform
This way the Compositor can know if per screen rendering is enabled
before creating the Scene.
2020-12-02 15:32:30 +00:00
Vlad Zahorodnii
6f83132bd1 Introduce Platform::{outputAdded, outputRemoved} signals
These new signals can be useful if you are interested only in when a
specific output gets added or removed.
2020-11-24 17:51:32 +02:00
Vlad Zahorodnii
f26eeb9706 Use consistent naming for begin/end frame hooks
Currently, the OpenGLBackend and the QPainterBackend have hooks to
indicate the start and the end of compositing cycle, but in both cases,
the hooks have different names. This change fixes that inconsistency.
2020-11-12 09:14:57 +02:00
Vlad Zahorodnii
76303888ab Unify begin/end frame hooks in OpenGLBackend 2020-11-12 09:14:54 +02:00
Vlad Zahorodnii
94b731c196 Prepare QPainter render backend for per screen rendering 2020-11-11 07:22:10 +00:00
Vlad Zahorodnii
edfb0a3fd9 Drop support for X11 overlay windows in QPainter render backend
It's unused.
2020-11-11 07:22:10 +00:00
Vlad Zahorodnii
4ce853e8e4 Prettify license headers 2020-08-07 19:57:56 +00:00
Vlad Zahorodnii
1fb9f6f13a Switch to SPDX license markers
The main advantage of SPDX license identifiers over the traditional
license headers is that it's more difficult to overlook inappropriate
licenses for kwin, for example GPL 3. We also don't have to copy a
lot of boilerplate text.

In order to create this change, I ran licensedigger -r -c from the
toplevel source directory.
2020-08-07 19:57:56 +00:00
Roman Gilg
7b13393b64 [platforms/wayland] Multi output support
Summary:
This patch rewrites large parts of the Wayland platform plugin, in order to
facilitate the testing of multi output behavior in nested KWin sessions.

For that a new class WaylandOutput is introduced, which is based on
AbstractOutput and by that shares functionality with our virtual and DRM
platform plugins.

The EGL/GBM and QPainter backends have been remodelled after the DRM one,
sharing similiarities there as well now.

Pointer grabbing has been rewritten to support multiple outputs, now using
pointer locking instead of confining and drawing in this case onto a sub-
surface, which get dynamically recreated in between the different output
surfaces while the cursor is being moved.

Window resizing is possible if host supports xdg-shell, but currently the
mode size does not yet fill the new window size.

The number of outputs can be set by command line argument `--output-count`,
scaling is also supported by setting the argument `--scale`.

Further steps could be:
* Enabling automatic fill of resized windows via Wayland mode change
* Multiple diverging initial sizes and scale factors for mulitple outputs

**Watch it in action:** https://youtu.be/FYItn1jvkbI

Test Plan: Tested it in live session.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: davidedmundson, zzag, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D18465
2019-03-20 14:43:03 +01:00
Martin Gräßlin
2bff90976e Move backends/ to plugins/platforms/
Summary:
Source code reorganization:
The base class AbstractBackend got renamed to Platform, thus the
"backends" are "platforms" now. As they are plugins they should go
together with other KWin plugins which are nowadays in the folder
plugins.

So new location is plugins/platforms/

Reviewers: #plasma, sebas

Subscribers: plasma-devel

Projects: #plasma

Differential Revision: https://phabricator.kde.org/D1353
2016-04-12 08:01:27 +02:00
Renamed from backends/wayland/scene_qpainter_wayland_backend.cpp (Browse further)