kwin/plugins/platforms/wayland/scene_qpainter_wayland_backend.cpp
Vlad Zahorodnii 1fb9f6f13a Switch to SPDX license markers
The main advantage of SPDX license identifiers over the traditional
license headers is that it's more difficult to overlook inappropriate
licenses for kwin, for example GPL 3. We also don't have to copy a
lot of boilerplate text.

In order to create this change, I ran licensedigger -r -c from the
toplevel source directory.
2020-08-07 19:57:56 +00:00

199 lines
5 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2019 Roman Gilg <subdiff@gmail.com>
SPDX-FileCopyrightText: 2013, 2015 Martin Gräßlin <mgraesslin@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*********************************************************************/
#include "scene_qpainter_wayland_backend.h"
#include "wayland_backend.h"
#include "wayland_output.h"
#include "composite.h"
#include "logging.h"
#include <KWayland/Client/buffer.h>
#include <KWayland/Client/shm_pool.h>
#include <KWayland/Client/surface.h>
namespace KWin
{
namespace Wayland
{
WaylandQPainterOutput::WaylandQPainterOutput(WaylandOutput *output, QObject *parent)
: QObject(parent)
, m_waylandOutput(output)
{
}
WaylandQPainterOutput::~WaylandQPainterOutput()
{
if (m_buffer) {
m_buffer.toStrongRef()->setUsed(false);
}
}
bool WaylandQPainterOutput::init(KWayland::Client::ShmPool *pool)
{
m_pool = pool;
m_backBuffer = QImage(QSize(), QImage::Format_RGB32);
connect(pool, &KWayland::Client::ShmPool::poolResized, this, &WaylandQPainterOutput::remapBuffer);
connect(m_waylandOutput, &WaylandOutput::sizeChanged, this, &WaylandQPainterOutput::updateSize);
return true;
}
void WaylandQPainterOutput::remapBuffer()
{
if (!m_buffer) {
return;
}
auto b = m_buffer.toStrongRef();
if (!b->isUsed()){
return;
}
const QSize size = m_backBuffer.size();
m_backBuffer = QImage(b->address(), size.width(), size.height(), QImage::Format_RGB32);
qCDebug(KWIN_WAYLAND_BACKEND) << "Remapped back buffer of surface" << m_waylandOutput->surface();
}
void WaylandQPainterOutput::updateSize(const QSize &size)
{
Q_UNUSED(size)
if (!m_buffer) {
return;
}
m_buffer.toStrongRef()->setUsed(false);
m_buffer.clear();
}
void WaylandQPainterOutput::present(const QRegion &damage)
{
auto s = m_waylandOutput->surface();
s->attachBuffer(m_buffer);
s->damage(damage);
s->commit();
}
void WaylandQPainterOutput::prepareRenderingFrame()
{
if (m_buffer) {
auto b = m_buffer.toStrongRef();
if (b->isReleased()) {
// we can re-use this buffer
b->setReleased(false);
return;
} else {
// buffer is still in use, get a new one
b->setUsed(false);
}
}
m_buffer.clear();
const QSize size(m_waylandOutput->geometry().size());
m_buffer = m_pool->getBuffer(size, size.width() * 4);
if (!m_buffer) {
qCDebug(KWIN_WAYLAND_BACKEND) << "Did not get a new Buffer from Shm Pool";
m_backBuffer = QImage();
return;
}
auto b = m_buffer.toStrongRef();
b->setUsed(true);
m_backBuffer = QImage(b->address(), size.width(), size.height(), QImage::Format_RGB32);
m_backBuffer.fill(Qt::transparent);
// qCDebug(KWIN_WAYLAND_BACKEND) << "Created a new back buffer for output surface" << m_waylandOutput->surface();
}
WaylandQPainterBackend::WaylandQPainterBackend(Wayland::WaylandBackend *b)
: QPainterBackend()
, m_backend(b)
, m_needsFullRepaint(true)
{
const auto waylandOutputs = m_backend->waylandOutputs();
for (auto *output: waylandOutputs) {
createOutput(output);
}
connect(m_backend, &WaylandBackend::outputAdded, this, &WaylandQPainterBackend::createOutput);
connect(m_backend, &WaylandBackend::outputRemoved, this,
[this] (WaylandOutput *waylandOutput) {
auto it = std::find_if(m_outputs.begin(), m_outputs.end(),
[waylandOutput] (WaylandQPainterOutput *output) {
return output->m_waylandOutput == waylandOutput;
}
);
if (it == m_outputs.end()) {
return;
}
delete *it;
m_outputs.erase(it);
}
);
}
WaylandQPainterBackend::~WaylandQPainterBackend()
{
}
bool WaylandQPainterBackend::usesOverlayWindow() const
{
return false;
}
bool WaylandQPainterBackend::perScreenRendering() const
{
return true;
}
void WaylandQPainterBackend::createOutput(WaylandOutput *waylandOutput)
{
auto *output = new WaylandQPainterOutput(waylandOutput, this);
output->init(m_backend->shmPool());
m_outputs << output;
}
void WaylandQPainterBackend::present(int mask, const QRegion &damage)
{
Q_UNUSED(mask)
Compositor::self()->aboutToSwapBuffers();
m_needsFullRepaint = false;
for (auto *output : m_outputs) {
output->present(damage);
}
}
QImage *WaylandQPainterBackend::buffer()
{
return bufferForScreen(0);
}
QImage *WaylandQPainterBackend::bufferForScreen(int screenId)
{
auto *output = m_outputs[screenId];
return &output->m_backBuffer;
}
void WaylandQPainterBackend::prepareRenderingFrame()
{
for (auto *output : m_outputs) {
output->prepareRenderingFrame();
}
m_needsFullRepaint = true;
}
bool WaylandQPainterBackend::needsFullRepaint() const
{
return m_needsFullRepaint;
}
}
}