Commit graph

68 commits

Author SHA1 Message Date
Volker Krause
008143c9db Update URLs to use https
Summary: Largely done automatically using the tools from D19996.

Reviewers: yurchor, zzag

Reviewed By: yurchor, zzag

Subscribers: zzag, yurchor, kwin, kde-doc-english

Tags: #kwin, #documentation

Differential Revision: https://phabricator.kde.org/D20017
2019-03-25 19:26:23 +01:00
Erik Kurzinger
d9c79e3627 [platforms/drm] Fix software cursors with drm backend
Summary:
If hardware cursor support is not available when using the drm backend for
Wayland compositing, the software cursor texture will not be updated when the
cursor image changes, and it will still be drawn when no cursor image is set
(such as when running a full-screen game). Furthermore, the drmModeSetCursor
and drmModeMoveCursor functions will still be unnecessarily called when the
cursor is moved or hidden.

To correct this, SceneOpenGL should connect Platform::cursorChanged as opposed
to Cursor::cursorChanged to its texture update function, as only the former
will be emitted when the cursor is updated and the compositor should check if
the cursor is hidden and the software cursor image is not null before rendering
it. DrmBackend::moveCursor and DrmBackend::hideCursor should also return
immediately if using a software cursor.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D18376
2019-03-19 12:46:16 -07:00
Vlad Zagorodniy
10fdf2a220 Discard Deleted before Scene is destroyed
Summary:
Deleted has lifetime bounded to effects and scene.

We can't discard Deleted before EffectsHandler is destroyed because
effects that referenced it may call unrefWindow.

On the other hand, the fact that Deleted may outlive scene doesn't
make sense because Deleted exist purely for animation purposes and
nothing more.

This change arranges lifetime of Deleted so it's more reasonable.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: graesslin, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D18914
2019-03-04 23:24:42 +02:00
Vlad Zagorodniy
7b20e1f66f Overhaul doxygen comments
Summary:
We have a mix of different doxygen comment styles, e.g.

    /*!
      Foo bar.
     */

    /**
     * Foo bar.
     */

    /** Foo bar.
     */

    /**
     * Foo bar.
     */

    /**
     * Foo bar.
     **/

To make the code more consistent, this change updates the style of all
doxygen comments to the last one.

Test Plan: Compiles.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D18683
2019-02-12 19:29:33 +02:00
Vlad Zagorodniy
253f954e31 [scenes/opengl] Destroy the lanczos filter when the backend is still alive
Summary:
Currently, when the lanczos filter attempts to release acquired resources,
the backend is already gone. To fix that we have to destroy the filter
together with SceneOpenGL2. At that moment the backend is still alive.

BUG: 403370
FIXED-IN: 5.15.0

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D18367
2019-01-18 21:41:48 +02:00
Vlad Zagorodniy
3ad5604580 [scenes/opengl] Cleanup cached decoration shadow textures when suspending compositing
Summary:
When suspending compositing, SceneOpenGLShadow cannot cleanup cached
decoration shadow textures because the effects handler is already gone.

This sometimes can result in a crash when running kwin_x11 --replace
(we're hitting an assert statement).

To fix that, let's use the scene instead of the effects handler for
making the OpenGL context current.

Test Plan:
No longer hit the assert statement:

    ASSERT: "m_cache.isEmpty()" in file /home/vlad/Workspace/KDE/src/kde/workspace/kwin/plugins/scenes/opengl/scene_opengl.cpp, line 2025
    Application::crashHandler() called with signal 6; recent crashes: 1
    QCoreApplication::applicationFilePath: Please instantiate the QApplication object first
    KCrash: crashing... crashRecursionCounter = 2
    KCrash: Application Name = kwin_x11 path = /home/vlad/Workspace/KDE/usr/bin pid = 5407
    KCrash: Arguments: /home/vlad/Workspace/KDE/usr/bin/kwin_x11 --replace

Reviewers: #kwin, graesslin

Reviewed By: #kwin, graesslin

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D17306
2018-12-02 19:59:07 +02:00
Martin Flöser
46eceef299 [opengl] Drop functionality to start kcmshell compositing
Summary:
The idea of opening the compositing kcm was to show a warning. But that
broke quite some time ago without noticing. We had two ways:
 * pass through --args command line argument
 * use dbus call to already open kcm

Neither of the two ways is working. The kwincompositing doesn't parse
the arguments and the dbus interface doesn't exist any more.

Following the advice to remove functionality nobody noticed that it is
broken, this is removed with this change. This probably broke with
introducing the new KCM which happened IIRC for Plasma 5.0.

BUG: 393845
FIXED-IN: 5.14.0

Reviewers: #kwin, #plasma

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D13235
2018-12-01 11:42:33 +01:00
Vlad Zagorodniy
dadcd51135 [scenes/opengl] Fix overlaps in shadow texture atlas
Summary:
If the corner shadow tiles(top-left, top-right, and so on) tiles are missing,
then the left/top/right/bottom shadow tiles will overlap.

This diff addresses that problem by changing how the shadow texture
atlas is rendered:
* corner tiles will be drawn in the corners of the atlas(buildQuads
  method expects them to be at the corners);
* top, right, bottom, and left tile will be aligned to the top-left
  corner of the inner shadow rect.

For majority of desktop themes, the shadow texture atlas looks the same.
For example, here's for Aether:

Before:
{F6190484, layout=center, size=full}

After:
{F6190488, layout=center, size=full}

Depends on D14783

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: davidedmundson, abetts, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D14784
2018-08-31 17:33:19 +03:00
Vlad Zagorodniy
5e55664de8 [scenes/opengl] Correctly draw shadows when corner tiles are missing
Summary:
Current implementation of buildQuads assumes that corner shadow tiles
are always present:

    const QRectF leftRect(
        topLeftRect.bottomLeft(),
        bottomLeftRect.topRight());

but that assumption is wrong. For example, if the default panel is on
the bottom screen edge, then the calendar popup won't have the
bottom-left shadow tile(at least on Wayland). Which means that the left
shadow tile won't be visible because
topLeftRect.left() == bottomLeftRect.right().

Corner rectangles only have to influence height of the left/right tile
and width of the top/bottom tile. Width of the left/right tile and
height of the top/bottom tile should not be controlled by corner tiles.

Overall, this is how shadow quads are computed:

* Compute the outer rectangle;
* Compute target rectangle for each corner tile. If some corner tile is
  missing, move the target rectangle to the corresponding corner of the
  inner shadow rect and set its width and height to 0. We need to do
  that to prevent top/right/bottom/left tiles from spanning over
  corners:

{F6190219, layout=center, size=full}

We would rather prefer something like this if the top-left tile is
missing:
{F6190233, layout=center, size=full}

* Fix overlaps between corner tiles;
* Compute target rectangles for top, right, bottom, and left tiles;
* Fix overlaps between left/right and top/bottom shadow tiles.

Test Plan:
* Ran tests;
* Resized Konsole to its minimimum size(on X11 and Wayland);
* Opened the calendar popup(on X11 and Wayland):

Before:
{F6190344, layout=center, size=full}

After:
{F6190346, layout=center, size=full}

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: abetts, davidedmundson, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D14783
2018-08-31 17:33:19 +03:00
Vlad Zagorodniy
7637cfc22b [scenes/opengl] Fix overlapping shadow tiles
Summary:
This problem appears if shadow corner tiles are too big and
some window has size smaller than 2 * shadowTileSize.

This change tries to address the problem above by exclusing
overlapping tile parts. If there are any two overlapping corners
then tile between them(top/right/bottom/left) is not rendered.

Also, because some corner tile parts can be excluded, corner tiles
are expected to be symmetrical(i.e. if we remove right half from
the top-left tile and left half from the top-right tile and
stick them together, they still look fine, there are no misalignments, etc).
Most shadows(e.g. shadows from Breeze) have such behaviour.

No tiles are overlapping

{F5728514, layout=center, size=full}

Overlapping tiles

{F5728516, layout=center, size=full}

And this is how it supposed to be

{F5728517, layout=center, size=full}

Test Plan:
* apply D11069 to Breeze
* in System Settings/Application Style/Window Decorations, choose "Very Large" shadow size
* open Konsole
* resize it to a minimum possible size

Reviewers: #kwin, graesslin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: davidedmundson, ngraham, anemeth, abetts, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D10811
2018-06-07 12:07:57 +03:00
Martin Flöser
e22d9d957b Enable blending if a subsurface has an alpha channel
Summary:
While investigating BUG 387313 I noticed that blending might be disabled
for subsurfaces. Blending was disabled before rendering the subsurfaces
and it is not checked whether the surfaces have an alpha channel or not.

This change addresses this problem by disabling blending after all
subsurfaces have been rendered and enabling blending if a subsurface has
an alpha channel.

Unfortunately this does not fix the investigated bug.

Reviewers: #kwin, #plasma

Subscribers: plasma-devel, kwin

Tags: #plasma

Differential Revision: https://phabricator.kde.org/D10060
2018-02-04 14:58:50 +01:00
Kai Uwe Broulik
e9a2124669 [SceneOpenGL] Port from QRegion::rects() to QRegion iterators
This code path is executed a lot. Saves creating a temporary QVector.

Differential Revision: https://phabricator.kde.org/D9081
2017-12-02 10:05:04 +01:00
David Edmundson
fc887ab907 Render GL Window decorations at the correct scale
Summary:
Under wayland we support high DPI putting by putting a separation
between the logical co-ordinate system and the resolution of rendered
assets.

When a window is on a high DPI screen, we should render at the higher
resolution.

Like the window scaling this handles any combination of a 2x scaled
decoration being rendered on a 1x screen or vice versa.

---
This patch is a bit different from the other scaling stuff. We have to
generate the quads *before* we have an updated texture with the new
scale. This means the scale isn't attached to the buffer like elsewhere.

That's why I added a property in TopLevel so there's still one canonical
source and things can't get out of sync.

BUG: 384765

Test Plan:
Crystal clear breeze and oxygen decos on my @2x display
Drag windows to attached @1x display, things still look OK when across 2
screens
Changing the scale of a screen updated the decos instantly

Reviewers: #plasma, graesslin

Reviewed By: #plasma, graesslin

Subscribers: graesslin, plasma-devel, kwin, #kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D8600
2017-11-01 17:59:11 +00:00
Martin Flöser
a5b17b2228 Require Qt 5.9
Reviewers: #kwin, #plasma

Subscribers: plasma-devel, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D8331
2017-10-31 12:45:21 +01:00
Martin Flöser
f25088c424 Merge branch 'Plasma/5.11' 2017-10-31 10:35:56 +01:00
David Edmundson
ded617bd1a Merge branch 'Plasma/5.11' 2017-10-26 17:40:34 +01:00
Martin Flöser
8f4b6a8973 Drop the explicit fallback to XRender
Summary:
With the new try of all compositor types supported there is an automatic
fallback from OpenGL to XRender/QPainter in case OpenGL setup failed.
So there is no need to invoke a method to do just that.

Reviewers: #kwin, #plasma

Subscribers: plasma-devel

Tags: #plasma

Differential Revision: https://phabricator.kde.org/D8364
2017-10-19 18:26:57 +02:00
Martin Flöser
8ae37c420b Move SceneOpenGL into a dedicated plugin
Summary:
Unfortunately a rather large change which required more refactoring than
initially expected. The main problem was that some parts needed to go
into platformsupport so that the platform plugins can link them. Due to
the rather monolithic nature of scene_opengl.h a few changes were
required:
* SceneOpenGL::Texture -> SceneOpenGLTexture
* SceneOpenGL::TexturePrivate -> SceneOpenGLTexturePrivate
* texture based code into dedicated files
* SwapProfiler code into dedicated files
* SwapProfiler only used in x11 variants
* Safety checks for OpenGL scene moved into the new plugin
* signal declared in SceneOpenGL moved to Scene, so that we don't need
to include SceneOpenGL in composite

Test Plan: Nested OpenGL compositor works

Reviewers: #kwin, #plasma

Subscribers: plasma-devel, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D7740
2017-09-30 13:12:10 +02:00
Renamed from scene_opengl.cpp (Browse further)