Commit graph

13 commits

Author SHA1 Message Date
Xaver Hugl
ff0e89b030 backends/x11/standalone: rename files to be more consistent 2022-07-24 13:05:13 +00:00
Vlad Zahorodnii
7096e3ead8 Run clang-format
The .clang-format file is based on the one in ECM except the following
style options:

 - AlwaysBreakBeforeMultilineStrings
 - BinPackArguments
 - BinPackParameters
 - ColumnLimit
 - BreakBeforeBraces
 - KeepEmptyLinesAtTheStartOfBlocks
2022-03-25 13:25:15 +02:00
Vlad Zahorodnii
0e1d65d5a2 Move opengl context attribute builders to utils directory 2022-01-25 16:56:33 +00:00
Vlad Zahorodnii
d89501a079 Move platform backends to backends directory
This improves file organization in kwin by putting backends in a single
directory.

It also makes easier to discover kwin's low level components for new
contributors because the plugins directory may come as the last place to
look for. When one hears "plugin", the first thing that comes to mind is
regular plugins, not low level backends.
2021-11-02 09:02:41 +00:00
Vlad Zahorodnii
93e0265e4e Move source code to src/ directory
Once in a while, we receive complaints from other fellow KDE developers
about the file organization of kwin. This change addresses some of those
complaints by moving all of source code in a separate directory, src/,
thus making the project structure more traditional. Things such as tests
are kept in their own toplevel directories.

This change may wreak havoc on merge requests that add new files to kwin,
but if a patch modifies an already existing file, git should be smart
enough to figure out that the file has been relocated.

We may potentially split the src/ directory further to make navigating
the source code easier, but hopefully this is good enough already.
2021-02-10 15:31:43 +00:00
Vlad Zahorodnii
68c675d00d Make source code more relocatable
Occasionally, I see complaints about the file organization of kwin,
which is fair enough.

This change makes the source code more relocatable by removing relative
paths from includes.

CMAKE_CURRENT_SOURCE_DIR was added to the interface include directories
of kwin library. This means that as long as you link against kwin target,
the real location of the source code of the library doesn't matter.

With autotests, things are not as convenient as with kwin target. Some
tests use cpp files from kwin core. If we move all source code in a src/
directory, they will need to be adjusted, but mostly only in build
scripts.
2021-02-10 15:31:42 +00:00
Vlad Zahorodnii
4ce853e8e4 Prettify license headers 2020-08-07 19:57:56 +00:00
Vlad Zahorodnii
1fb9f6f13a Switch to SPDX license markers
The main advantage of SPDX license identifiers over the traditional
license headers is that it's more difficult to overlook inappropriate
licenses for kwin, for example GPL 3. We also don't have to copy a
lot of boilerplate text.

In order to create this change, I ran licensedigger -r -c from the
toplevel source directory.
2020-08-07 19:57:56 +00:00
David Edmundson
a3cff85e7a Remove Qt module declarations in includes
Summary:
Test Plan: Compiles

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D13359
2018-06-05 18:07:23 +01:00
Eike Hein
2c26215d7e Request a high-priority EGL contexts
Summary:
This patch implements using EGL_IMG_context_priority to request
high-priority rendering contexts if the extension is available.

EGL_IMG_context_priority is currently used in this fashion by
e.g. Android's SurfaceFlinger (RenderEngine.cpp) and libweston
(gl-renderer.c) and seems promising given this widespread
acceptance.

Reviewers: #kwin, graesslin, romangg, davidedmundson

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D11572
2018-03-29 20:34:22 +09:00
Martin Flöser
f88c322a3b [platforms/x11] Use a GlxContextAttributeBuilder
Summary:
Based on the work of 3f4995fb9b this change
introduces a GlxContextAttributeBuilder to make the requesting of context
attributes cleaner, more verbose and less error prone copy and paste.

Test Plan:
Switched between Core and legacy and verified the output;
extended auto test

Reviewers: #kwin, #plasma

Subscribers: plasma-devel

Tags: #plasma

Differential Revision: https://phabricator.kde.org/D6411
2017-08-19 11:34:51 +02:00
Martin Flöser
73fa7b21a1 [qpa] Use the new OpenGLContextAttributeBuilder to create Qt's OpenGL context
Summary:
Introduces a few more attributes needed for creating the OpenGL context
used by the QPA.

Test Plan:
Extended test and run KWin/Wayland and verified that OpenGL context
gets created correctly.

Reviewers: #kwin, #plasma

Subscribers: plasma-devel, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D6734
2017-07-17 16:53:37 +02:00
Martin Flöser
3f4995fb9b Refactor the specification of OpenGL context attributes
Summary:
The current way to specify the OpenGL context attributes does no longer
scale as can be seen in D6344. There are too many different context
attribute sets and with every addition we grow lots of copied code. The
chances to introduce errors in that code which is difficult to debug are
very high. As can be seen in the glx backend which defines major 1,
minor 2, but it should be major 2, minor 1.

This change reworks this code by creating a builder class which contains
only an abstract definition of what needs to be in the attributes.
E.g. the version, whether it's robust and so on.

Now we can just have a list of possible attributes in a well described
way:
    auto builder;
    builder.setVersion(3, 1);
    builder.setRobust(true);

All possible builders are added to a list and operated on in a for loop
which tries to creat a context. Once it succeeded it breaks the list.
In addition a debug statement is added which prints out the set of
options which went into the context.

So far this is only done for EGL, GLX can follow once D6344 is merged.

Test Plan: New unit test added, kwin_wayland OpenGL tests run and verified

Reviewers: #kwin, #plasma

Subscribers: plasma-devel, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D6396
2017-06-26 22:13:47 +02:00