Commit graph

1376 commits

Author SHA1 Message Date
Vlad Zahorodnii
acea685b04 autotests: Replace output management test with a more useful test
The output management test checks the implementation of output
management capabilities in the virtual backend, which is not helpful.

This change replaces it with a more useful test that verifies how
windows are placed after an output change.
2021-12-10 13:06:40 +02:00
Vlad Zahorodnii
ea7779de42 autotests: Fix TestXdgShellClientRules
TestXdgShellClientRules implicitly assumes that the kwinrc config is
referenced only by the RuleBook object.

However, after changing the default placement policy in the
WaylandTestApplication, that's no longer the case. The kwinApp() object
now also holds a reference to the main config file. Because of that,
previous window rules leak to next tests, which breaks them.

In order to address that issue, this change makes TestXdgShellClientRules
open a separate config and wipe it clean after each test run. Not great,
but there doesn't seem to be other way around with current KSharedConfig
api.
2021-12-10 11:21:04 +02:00
Vlad Zahorodnii
da53d26543 autotests: Pass parent object as last argument to createXdgToplevelSurface() and createXdgPopupSurface()
It's more common to see the parent object being the last argument in Qt
and this way you won't need to specify nullptr parent explicitly if the
xdg-popup or the xdg-toplevel surface doesn't need to be configured
implicitly, which makes tests slightly easier to read.
2021-12-09 11:03:59 +00:00
Vlad Zahorodnii
7b1bbf6e0a autotests: Drop effect loader tests
Effect loading is already tested using integration tests, for example
the maximize test verifies that the maximize effect is loaded _and_ it
actually does something useful when a window is maximized or restored,
testScriptedEffectLoader only verifies that the effect is loaded, which
is less helpful than what integration tests provide us.

But perhaps the main problem with these tests is that they require us
building a mockverse around them. This litters code with ifdef
preprocessor directives and makes changing such code a living nightmare.

Another problem with these two tests is that they cannot use OpenGL
because it means mocking OpenGL, which we obviously not going to do.
With integration tests, it's not a problem.

The bottom line is that unit tests can be useful but they make life
notoriously difficult when it comes to testing components that depend on
other components.
2021-12-08 16:29:55 +00:00
Vlad Zahorodnii
53e3e87681 autotests: Make decoration mode change tests more robust
Currently, kwin expects that the xdg-decoration is installed before the
initial commit. However, decoration tests do that after the initial
commit, which makes testMaximizeAndChangeDecorationModeAfterInitialCommit()
silently pass.

On a second look, it seems that the xdg-decoration spec is okay with the
xdg-decoration being created after the first commit (as long as it's
done before the surface is mapped). This needs to be fixed separately.

CCBUG: 445259
2021-12-08 13:05:37 +00:00
Vlad Zahorodnii
97160c9b90 autotests: Add a test that checks one possible corner case during xdg-toplevel initialization
If the preferred decoration mode changes after the initial commit but
before the surface is mapped, there's a chance that kwin can send a bad
configure event, it's been the case in the past. Add a test to prevent
such cases go unnoticed.
2021-12-07 09:50:19 +00:00
Vlad Zahorodnii
9cc80d7468 wayland: Resize the client to last requested client size if decoration is destroyed
If the decoration is destroyed before the window is mapped, kwin can
respond with a configure event that has 0x0 size. New tests check that
problematic case.

BUG: 444962
2021-12-07 09:50:19 +00:00
Arjen Hiemstra
e5ca5df0c5 autotests: Use a shared library for the integration test framework
Ever since the effects were changed to static, each test of the
integration tests includes all the effects. The result of this is that
when doing a debug build each test is now 60MiB or more. With the amount
of tests, this results in ~8 GiB of diskspace used just for KWin's
binary output directory, which is rather excessive.

Since the tests all share a common framework library, we can change that
library to a shared library and that way avoid linking all the effects
into each test.

Most of this is shuffling around some link libraries in the integration
test CMakeLists, however, I needed to export the Xwayland class as it is
used by one of the tests but wasn't exported.
2021-11-29 14:04:54 +00:00
Vlad Zahorodnii
57f8faeb41 autotests: Fix TestPluginEffectLoader
PluginEffectLoader was changed so that it queries and loads all effects
immediately.
2021-11-29 10:29:51 +02:00
Vlad Zahorodnii
dcd9a7b9ea autotests: Use Smart placement by default
Many tests were written with the smart placement in mind and fail now
because the default placement policy was changed to "centered"
2021-11-29 09:54:52 +02:00
Vlad Zahorodnii
dc3d0444e4 Drop Screens::displaySize()
It's the same as the workspace geometry, i.e. the bounding geometry of
all outputs.
2021-11-26 10:32:55 +02:00
Alexander Lohnau
66352bfc87 Utilize KCoreAddons infrastructure for static plugins 2021-11-24 10:48:51 +00:00
Vlad Zahorodnii
f1e96676ef Remove boolean trap in AbstractClient::isShown()
Check shaded state where needed.
2021-11-24 08:11:35 +00:00
Vlad Zahorodnii
ec5950aedb Rename EffectQuickScene to OffscreenQuickScene
EffectQuickScene is not used strictly by effects, aurorae decorations
use it too to render window decorations.

This change renames the EffectQuickView/Scene to
OffscreenQuickView/Scene to clear up the naming scheme.
2021-11-23 09:53:18 +00:00
Vlad Zahorodnii
0b56711bf4 Make ServiceType irrelevant when searching for binary effects
Since binary effects are installed in their own directory, checking
service type is redundant. Also, KPluginMetaData::serviceTypes() has
been deprecated.

Task: https://phabricator.kde.org/T14483
2021-11-13 09:27:58 +00:00
Vlad Zahorodnii
6d0cca5c7f Move all dirty region scene repaint scheduling to Scene
The Compositor contains nothing that can potentially get dirty and need
repainting.

As is, the advantages of this move aren't really noticeable, but it
makes sense with multiple scenes.

Backend parts are far from ideal, they can be improved later on as we
progress with the scene redesign.
2021-11-11 11:33:04 +02:00
Vlad Zahorodnii
48f943bd75 Introduce explicit base render backend type
The main idea behind the render backend is to decouple low level bits
from scenes. The end goal is to make the render backend provide render
targets where the scene can render.

Design-wise, such a split is more flexible than the current state, for
example we could start experimenting with using qtquick (assuming that
the legacy scene is properly encapsulated) or creating multiple scenes,
for example for each output layer, etc.

So far, the RenderBackend class only contains one getter, more stuff will
be moved from the Scene as it makes sense.
2021-11-11 08:55:29 +00:00
Xaver Hugl
c01c15f241 AbstractClient: split up hideClient into hide and show
This makes the purpose of the method call more clear
2021-11-08 14:19:05 +00:00
Vlad Zahorodnii
d89501a079 Move platform backends to backends directory
This improves file organization in kwin by putting backends in a single
directory.

It also makes easier to discover kwin's low level components for new
contributors because the plugins directory may come as the last place to
look for. When one hears "plugin", the first thing that comes to mind is
regular plugins, not low level backends.
2021-11-02 09:02:41 +00:00
Vlad Zahorodnii
94de28bfbe Move input backends in their own directory 2021-11-01 16:27:16 +02:00
Vlad Zahorodnii
ef72bae42f Introduce base InputDevice class
The main motivation behind this change is to prepare input abstractions
for virtual input devices so the wl_seat can properly advertise caps or
the cursor getting properly mapped/unmapped when a fake pointer is
added/removed on a system without a hardware mouse connected.

With this, there are three abstractions - InputDevice, InputBackend, and
InputRedirection.

An InputDevice represents an input device such as a mouse, a keyboard, a
tablet, etc. The InputBackend class notifies the InputRedirection about
(dis-)connected devices. The InputRedirection manages the input devices.

Such design allows to unify the event flow for real and virtual input
devices.

There can be several input backends active. For example, the libinput
backend and an input backend that provides virtual input devices, e.g.
libeis or org_kde_kwin_fake_input.
2021-11-01 16:27:16 +02:00
Vlad Zahorodnii
4a62716bbb autotests: Fix TestXdgShellClientRules 2021-10-31 22:22:29 +02:00
Vlad Zahorodnii
73949dba91 autotests: Fix MoveResizeWindowTest 2021-10-31 22:22:17 +02:00
Vlad Zahorodnii
26e185a6e3 autotests: Fix QuickTilingTest 2021-10-31 22:22:01 +02:00
Vlad Zahorodnii
c09a03a927 Drop Platform::touchPointCount()
It can be accessed directly in the touch input device handler.
2021-10-28 10:55:48 +00:00
Andrey Butirsky
e4e920d895 [testBorderlessMaximizedWindow] add touch to the test
BUG: 411884
2021-10-22 09:47:28 +00:00
Andrey Butirsky
83ece2e2a8 unit test for focusing loss problem on maximize
BUG: 411884
2021-10-22 09:47:28 +00:00
Vlad Zahorodnii
252ba9e005 autotests: Use less Screens::size(int)
The same info can be retrieved from AbstractOutput::geometry().size().
2021-10-22 09:15:48 +00:00
Vlad Zahorodnii
15520888d9 kwineffects: Drop numScreens property
The screen count can be retrieved by checking the number of items in the
EffectHandler.screens property.

The replacement for the numberScreensChanged signal are the screenAdded
and the screenRemoved signals.

The main motivation behind this change is to clean up the screens api
and reduce the number of usages of the Screens class.
2021-10-22 09:14:52 +00:00
Vlad Zahorodnii
701902fbec effects: Port effects from int screens ids to EffectScreen
EffectScreen objects are better as they are more stable and we avoid int
screen ids in kwin core.
2021-10-20 12:09:09 +00:00
Alexander Lohnau
dffbfcc9f7
Fully port away from KPluginLoader 2021-10-19 21:39:51 +02:00
Alexander Lohnau
e431b453b6
Port away from KPluginLoader::findPlugins 2021-10-19 21:19:23 +02:00
Vlad Zahorodnii
141947d2e8 effects: Link builtin effects with executables
The main motivation behind this change is to prepare kwin for importing
kwayland-server code in libkwin.

As is, builtin effects are linked with libkwin. Some builtin effects
have wayland specific code. If we move wayland stuff in libkwin, there's
going to be a circular dependency between kwin4_effect_builtins and
libkwin targets.

This change intends to break that dependency by linking builtin effects
to kwin executable.

The main issue with that is that EffectLoader would need to discover the
effects indirectly. QStaticPlugin is used for that purpose.

Besides breaking the cyclic dependency, it makes builtin effects use the
same plugin infrastructure in libkwineffects that external effects use.

Metadata in src/effects/effect_builtins.cpp was converted in a list of
python dictionaries, which was fed to a python script that generated
main.cpp and metadata.json files.
2021-10-19 09:12:15 +00:00
Aleix Pol
a9ccfba768 Fix inputmethodtest
We needed to simulate a touch event so that it doesn't decide to ignore
the next events.
2021-10-18 15:55:39 +00:00
Vlad Zahorodnii
d4dd370cf3 autotests: Fix ASAN issues
Currently, InputRedirection is not destroyed before waylandServer(),
unlike in kwin_wayland, which causes some null dereferencing.
2021-10-14 22:03:39 +03:00
Vlad Zahorodnii
b4a4e8a45d Drop WaylandServer::terminateClientConnections()
Display will destroy all client connections before getting destroyed.
2021-10-14 10:02:50 +00:00
Vlad Zahorodnii
e550480c43 Rework input method teardown logic
Explicitly destroy input method rather than wait for the input method
connection to be destroyed by WaylandServer, it's less error prone.

BUG: 443603
2021-10-14 10:02:50 +00:00
Vlad Zahorodnii
bf620fbe04 Move Xkb::LEDs enum to KWin namespace
With the LEDs enum being defined in kwinglobals.h, wayland_server.h
won't need to include keyboard_input.h, which is good for compilation
times and wayland_server.h will drag less stuff, e.g. QtWidgets (input.h
includes QAction)
2021-10-13 17:49:19 +00:00
Nate Graham
c1fb405b8d Rename "pack" actions for clarity
The English word "pack" is not really the correct word for these
actions, and does not succeed in communicating what they will do. Since
the actions simply move the active window as far as it will go in the
specified direction, the actions can be renamed to say that instead.

Also rename the action names in the code to match their new UI text for
clarity.
2021-10-13 14:28:23 +00:00
Vlad Zahorodnii
d0fd2224bf autotests: Use EffectLoader to list all available effects
EffectLoader is a more generic way to list all available effects.
2021-10-12 06:33:30 +00:00
Vlad Zahorodnii
260b224d3b Drop WaylandServer::dispatch()
There's no any good reason to dispatch events at shutdown.
2021-10-12 06:32:55 +00:00
Martin Flöser
68589fe937 compositor: Merge the OpenGL 2 and 3 backends
This change merges the two OpenGL backends into one making the current
default of GLCore the overall default. It becomes the first context to
try to create. If it fails, it will automatically fall back to the
(previous) OpenGL 2 backend.

Reasoning: the differentiation of OpenGL 2 and 3 is a very technical one
and hard to understand for users. It is not obvious which one is better
or should be used. This results in many user discussions like "Which
backend to use?"

Back when the OpenGL 3 backend was introduced the dedicated feature made
sense. It was a new code base using new driver features. Nowadays the
code base in KWin is robust and mature and so are the drivers. A driver
advertising support for OpenGL 3 will support OpenGL 3. We don't have to
plan for driver breakage in this area any more.

Also our code evolved through the context attribute builder which gives
us the possibility to more easily fall back in case we cannot create the
context. Thus the need to select the backend is not so important as it
used to be when the feature got introduced.

If a user still wants to force OpenGL2, it is still possible by setting
the appropriate environment variables like MESA_GL_VERSION_OVERRIDE.

This change brings the improvement that the backend selection is now
completely removed from the compositing KCM.
2021-10-08 15:26:25 +00:00
Vlad Zahorodnii
bc8c7a5fce autotests: Make testXdgShellClientRules more robust to CI being heavily loaded
FAIL!  : TestXdgShellClientRules::testSizeApply() 'surfaceConfigureRequestedSpy->wait(10)' returned FALSE. ()
   Loc: [/home/jenkins/workspace/Plasma/kwin/kf5-qt5 SUSEQt5.15/autotests/integration/xdgshellclient_rules_test.cpp(731)]

If CI is moderately loaded, 10ms may not be enough. I don't remember why
10ms timeout was added.
2021-10-07 20:17:37 +00:00
Vlad Zahorodnii
dee97068fb autotests: Stabilize testXdgShellClient
Currently, testXdgWindowReactive() is a bit flaky because the parent
window and the popup window are created together. The popup can be
configured again if its global position changes after the parent window
has been placed.

In order to stabilize the test, create the parent window, then the popup
window.
2021-10-07 23:16:41 +03:00
Vlad Zahorodnii
5be593d4e4 wayland: Drop internal connection
It's practically unused now.
2021-10-07 13:28:08 +00:00
Benjamin Port
9c4f358a64 NightColor: use config watcher to update state when configs are changed 2021-10-07 13:12:30 +00:00
Vlad Zahorodnii
721bfe1740 autotests: Fix TestDBusInterface
x11DesktopNumber property was replaced with the desktops property, which
is a list of desktop ids.
2021-09-30 10:29:06 +03:00
Vlad Zahorodnii
57a8d5ca50 autotests: Port testQuickTiling to AbstractOutput 2021-09-29 14:00:45 +00:00
Vlad Zahorodnii
31b9f34d9b libinput: Port to AbstractOutput
CCBUG: 443088
2021-09-29 12:03:39 +03:00
Vlad Zahorodnii
ca1c72dd16 wayland: Fix cross cursor in Xwayland apps
Startup code in plasmashell was changed so xsetroot is not called
anymore, which is sort of fine.

Unfortunately (or not?), it exposed a bug in kwin. Cursor::x11Cursor()
only works in the standalone X11 session.

On Wayland, Cursor::x11Cursor() will return XCB_NONE which results in
seeing cross cursor when there should be arrow cursor.

This change moves xcb_cursor_t look up code from X11Cursor to the base
Cursor class. In hindsight, I would like to introduce a window manager
class where the xcb cursor and other x11 specific code can be moved in
the future for better encapsulation of platform-specific code.

CCBUG: 442539
2021-09-23 13:52:51 +00:00
Méven Car
2eb5da1d6f Port autotests/integration/outputmanagement_test to kde_output_management_v2 2021-09-14 14:42:31 +00:00
David Edmundson
a4cdcb6c87 Fix xwayland copying unit test
The current code set m_pasteProcess to null, before running the cleanup
function which tells the process to quit.

Which is why it always hung the CI. This patch addresses it in a way
that cleans up helpers even if we abort the test early.
2021-09-09 11:13:02 +00:00
Vlad Zahorodnii
82dd480196 autotests: Fix testMoveResize
"2" is a copy paste typo, the expected number of outputs is 1.
2021-09-07 20:51:48 +03:00
Vlad Zahorodnii
2d9207e251 autotests: Fix testSceneQPainter
Scene::qpainterRenderBuffer() was ported to AbstractOutput but not
testSceneQPainter, which results in a few broken tests.
2021-09-07 17:44:10 +00:00
Vlad Zahorodnii
200223e06e autotests: Prepend KWayland::Client:: to Surface
With a "Surface" type in kwin, KWayland::Client::Surface without fully
specified namespace will conflict with kwin's Surface type.

In some way, it also improves readability as it's clear where Surface
comes from.
2021-09-06 10:42:03 +00:00
Ismael Asensio
9995f984c3 kwinrules: Use a list of desktop UUIDs to set and store the rules setting
Port the RuleSettings and KCM to store and use a list of virtual desktop
 UUIDs, instead of the previous x11 positional id, continuing the work on
This allows to set a rule with several desktops on Wayland.

On X11 it has no visible change for the user, but internally it uses the
more modern concept, helping to simplify the related code.

The relevant key on kwinrulesrc changes from `desktop` to `desktops`.
A kconf_update script handles the migration.
2021-09-02 22:11:46 +02:00
Janet Blackquill
6231699ac1 Lay some groundwork for realtime gestures in Wayland
This lays down some groundwork for realtime gestures in Wayland,
so that gestures that are 1:1 with user motion on a touchpad are
now possible to implement.

Due to earlier commits, this is mostly just glue code to make a
convenient API.

Gestures implemented with this API are four-finger gestures, to
avoid conflicting with apps that may use two or three-finger
gestures.
2021-09-01 19:48:41 -04:00
Méven Car
0a2c511489 Wayland: Add support for protocol kde-output-device_v2, allow to detect drm mode changes
CCBUG: 407058
2021-09-01 13:37:43 +00:00
Vlad Zahorodnii
543145e76f autotests: Port common screen check preamble to AbstractOutput 2021-08-31 08:16:27 +00:00
Xaver Hugl
93ec5d8ea9 tests: fix GestureTest 2021-08-31 01:45:27 +00:00
Xaver Hugl
5b87c24568 tests: fix TestBuiltInEffectLoader 2021-08-31 01:45:27 +00:00
Xaver Hugl
36f01ba7fe tests: fix TestVirtualDesktops 2021-08-31 01:45:27 +00:00
Vlad Zahorodnii
901e479482 autotests: Rewrite testScreenEdges as an integration test
Due to the screen edges test not being an integration test, it's very
hard to change output related code in libkwin. screens.cpp needs to have
a few ifdefs to successfully compile.

This change rewrites the screen edges test as an integration test in
order to allow us using other components of kwin in screens.cpp and
screenedge.cpp without ifdef guards.

It's not a one-to-one port.
2021-08-30 14:46:00 +00:00
Vlad Zahorodnii
7016da39c8 Move active output tracking to workspace
Active output is a window management concept. It indicates what output
new windows have to be placed on if they have no output hint. So
Workspace seems to be a better place for it than the Screens class, which
is obsolete.
2021-08-30 13:28:23 +00:00
Vlad Zahorodnii
b08807cc36 autotests: current abstract output 2021-08-30 13:28:23 +00:00
Vlad Zahorodnii
6ca411a84a Port AbstractClient::sendToScreen() to AbstractOutput 2021-08-29 21:55:07 +00:00
Vlad Zahorodnii
507c5140b7 Port Workspace::topClientOnDesktop() to AbstractOutput 2021-08-29 21:55:07 +00:00
Vlad Zahorodnii
5bbd21f682 autotests: Port away from deprecated clientArea() overloads 2021-08-25 18:53:53 +00:00
Vlad Zahorodnii
78b5330824 Drop VirtualDesktopManager::name()
It's confusing to have two ways to query the same information.
2021-08-25 20:12:07 +03:00
Aleix Pol
9a4bbdf226 Make it possible for an effect to render a screen
Useful in case it needs the contents of the screen but they can't be
blitted, as the state of the framebuffer is unknown.
2021-08-25 14:44:03 +00:00
Vlad Zahorodnii
fddbd57d09 Port Workspace::clientArea() to VirtualDesktop
This makes Workspace APIs that take virtual desktops more consistent.
2021-08-25 14:31:30 +00:00
Vlad Zahorodnii
ba0f5981bf Port Workspace::slotWindowToDesktop*() to VirtualDesktop 2021-08-19 11:08:32 +00:00
Vlad Zahorodnii
6132329c2c Add Overview effect
This effect is meant to be as a replacement for the present windows and
the desktop grid effect. It is written using QML.

So far, this effect implements only the basic features of the present
windows effect. Desktop management features will be added later.

CCBUG: 295775
CCBUG: 303438
2021-08-19 06:30:55 +00:00
Vlad Zahorodnii
b75f089981 Port Workspace::topClientOnDesktop() to VirtualDesktop
This patch has one behavioral change - raiseOrLowerClient() will not
work if the client is not on the current virtual desktop.

However, raiseOrLowerClient() can be called only in two cases:

* user triggers the raise or lower shortcut for the active client. Since
  the active client is on the current virtual desktop, it's not an issue

* an x11 window restacks itself. It makes no sense if an x11 window
  restacks itself while it's inactive or not on current virtual desktop.
  Also, the Opposite restack mode is rarely used, some window managers
  don't even bother implementing it. So, having such a constraint should
  not be a problem.

The main reason for not allowing raiseOrLowerClient() for windows that
are not on the current virtual desktop is that a window can be on
multiple virtual desktops. If a window is on A and B virtual desktops,
the only logical option is to toggle stacking position if the window is
on the current desktop. It's the only viable option as kwin does not
maintain per virtual desktop stacking order.
2021-08-17 06:23:52 +00:00
Vlad Zahorodnii
a13fd02ea8 Remove virtualdesktops.h include in toplevel.h
toplevel.h is included in many places. Changing virtualdesktops.h may
trigger rebuild of all kwin.

With this change, only cpp files that use virtualdesktops.h will need to
be recompiled.
2021-08-12 17:23:15 +00:00
Aleix Pol
53dcd205c6 inputmethod: Add a test that simulates client switching 2021-07-31 02:10:17 +02:00
Vlad Zahorodnii
964c487d4f wayland: Switch to ClientBuffer
The main motivation behind the split is to simplify client buffer code
and allow adding new features easier, for example referencing the shm
pool when a shm buffer is destroyed, or monitoring for readable linux
dmabuf file descriptors, etc.

Also, a referenced ClientBuffer cannot be destroyed, unlike the old
BufferInterface.
2021-07-23 15:33:38 +00:00
Nicolas Fella
25b85607d0 Port from KPluginLoader::pluginsById to KPluginMetaData::pluginById
The latter gives us only a single plugin which makes the code a bit more concise
2021-07-22 22:59:13 +02:00
Aleix Pol
26fd5d3667 inputmethod: Remove workaround 2021-07-21 13:10:30 +02:00
Aleix Pol
422522d15b inputmethod: Also expose the visibility on dbus
Since we adapted inputmethod to support methods like ibus, the input
method can be active but not have a visible panel.
This includes an extra property that will indicate us if the panel is
visible at any time. This will allow us to properly render the virtual
keyboard hide button in Plasma Mobile (or wherever we need it).
2021-07-21 13:10:30 +02:00
Aleix Pol
abf22570c7 inputmethod: Reduce consecutive activation+deactivation+activation sequences
So far calling setActive(true) would issue a deactivation then another
activation. This sometimes makes maliit crash and we can achieve the
same result just by just issuing a reset.
2021-07-21 13:10:30 +02:00
Aleix Pol
9b5b02c957 kwin tests: Add heplers to access the input panel client and its surface
It's useful when dealing with unit tests for input methods
2021-07-21 13:10:30 +02:00
Xaver Hugl
da71d218c8 platforms/drm: refactor the gbm surface 2021-07-10 20:13:01 +02:00
Vlad Zahorodnii
fac33750f9 effects: Remove shape property
It's unused and the advantages of keeping it are outweighed by the
disadvantages - the returned value is dependant on the window type.

If you need to draw a drop-shadow that matches the shape of the window
or something along that line, render the window into an offscreen
texture and sample the alpha channel in a fragment shader.
2021-06-23 11:21:51 +00:00
Vlad Zahorodnii
0e9ab1fced autotests: Fix TestBuiltInEffectLoader
The looking glass effect creates an opengl texture at load time without
a current context, which aborts the test.

The test should be converted into an integration test. Mocking the GL
library is simply not feasible and not worth the trouble. :/
2021-06-22 16:40:11 +03:00
Vlad Zahorodnii
5d1062f42d autotests: Fix VirtualKeyboardDBusTest
Input method is enabled by default now, adjust the test to that.
2021-06-22 16:28:45 +03:00
Vlad Zahorodnii
c61085dc2e Remove Toplevel::compositing() and Workspace::compositing()
It is error-prone to have multiple sources for the same data. If the
base implementation (Compositor::compositing()) changes, other helpers
can get out of sync.
2021-06-22 08:32:35 +00:00
Vlad Zahorodnii
46b81be246 autotests: Make SceneQPainterTest more robust to BufferInterface changes
At the moment, the test depends on the implicit client connection flush
in BufferInterface::unref(). It will be highly desirable if that connection
flush is gone as it allows us batching wayland events better. It also
allows us remove a system call from a hot path.
2021-06-19 09:24:16 +00:00
Vlad Zahorodnii
b494efb23e autotests: Fix kwinglplatformtest
OpenGL2Compositing enum was replaced with OpenGLCompositing.
2021-06-18 17:31:32 +03:00
Vlad Zahorodnii
4af9d6c234 kwineffects: Remove unused WindowVertex and WindowQuad props
Since window quads are no longer passed in prePaintWindow(), we don't
need to track original vertex coords. This results in smaller memory
footprint.
2021-06-14 07:56:02 +00:00
Vlad Zahorodnii
49744cfc53 scene: Improve window quad management
At the moment, we handle window quads inefficiently. Window quads from
all items are merged into a single list just to be broken up again.

This change removes window quads from libkwineffects. This allows us to
handle window quads efficiently. Furthermore, we could optimize methods
such as WindowVertex::left() and so on. KWin spends reasonable amount
of time in those methods when many windows have to be composited.

It's a necessary prerequisite for making wl_surface painting code role
agnostic.
2021-06-14 07:56:02 +00:00
Vlad Zahorodnii
29cc319455 kwineffects: Remove WindowQuadType
The window quad type has become irrelevant.
2021-06-14 07:56:02 +00:00
Vlad Zahorodnii
43106b7e5d autotests: Remove SceneOpenGLShadowTest
It's barely readable and it doesn't add any real value.
2021-06-11 06:03:08 +00:00
Vlad Zahorodnii
de122825fd scenes/qpainter: Remove support for drop-shadows
Drop-shadows with the software render backend impact performance quite
significantly. It also makes it easier to prepare render backends for the
item based design.
2021-06-11 06:03:08 +00:00
Vlad Zahorodnii
30d0dbbaf0 Remove EffectsHandler::buildQuads()
It's currently unused and it doesn't fit the item based scene design.
2021-06-11 06:03:08 +00:00
Vlad Zahorodnii
a06690021d Remove OpenGL2Compositing enum
OpenGLCompositing and OpenGL2Compositing enums mean de-facto the same
thing, it's confusing to have them both.
2021-06-09 15:24:22 +00:00
Vlad Zahorodnii
811beb94e0 Remove Xrender backend
The Xrender backend was added at the time when OpenGL drivers were not
particularly stable. Nowadays though, it's a totally different situation.

The OpenGL render backend has been the default one for many years. It's
quite stable, and it allows implementing many advanced features that
other render backends don't.

Many features are not tested with it during the development cycle; the
only time when it is noticed is when changes in other parts of kwin break
the build in the xrender backend. Effectively, the xrender backend is
unmaintained nowadays.

Given that the xrender backend is effectively unmaintained and our focus
being shifted towards wayland, this change drops the xrender backend in
favor of the opengl backend.

Besides being de-facto unmaintained, another issue is that QtQuick does
not support and most likely will never support the Xrender API. This
poses a problem as we want thumbnail items to be natively integrated in
the qtquick scene graph.
2021-06-09 11:21:57 +03:00
Vlad Zahorodnii
3c2ca184e3 effects: Remove Desktop Cube Animation effect
With the ongoing scene redesign, it needs to be rewritten. However,
given that it is not used widely based on support information from
various bug reports and our available man power is sparse, the most
reasonable thing is to drop the effect, unfortunately.
2021-06-09 08:21:27 +00:00
Vlad Zahorodnii
47ef0b5a3c effects: Remove Desktop Cube effect
With the ongoing scene redesign, it needs to be rewritten. However,
given that it is not used widely based on support information from
various bug reports and our available man power is sparse, the most
reasonable thing is to drop the effect, unfortunately.
2021-06-09 08:21:27 +00:00
Vlad Zahorodnii
3722c21660 effects: Remove Cover Switch effect
With the ongoing scene redesign, it needs to be rewritten. However,
given that it is not used widely based on support information from
various bug reports and our available man power is sparse, the most
reasonable thing is to drop the effect, unfortunately.
2021-06-09 08:21:27 +00:00
Vlad Zahorodnii
bcff948e39 effects: Remove Flip Switch effect
With the ongoing scene redesign, it needs to be rewritten. However,
given that it is not used widely based on support information from
various bug reports and our available man power is sparse, the most
reasonable thing is to drop the effect, unfortunately.
2021-06-09 08:21:27 +00:00
Vlad Zahorodnii
1b2c7b248b Run clazy with qt-keywords fixit
In C++20, there will be emit() class member, which can conflict with the
emit keyword. Given that, there are plans to enable QT_NO_KEYWORDS by
default in the future.

See also
https://lists.qt-project.org/pipermail/development/2020-February/038812.html
2021-06-08 10:49:42 +03:00
Alexander Lohnau
9c689d7ddb plugins: Port away from deprecated version checks
Task: https://phabricator.kde.org/T14302
2021-06-07 15:01:19 +00:00
Nicolas Fella
f910b0de97 Use version-less qt DBus macros
They work with both Qt5 and Qt6
2021-05-31 01:00:35 +02:00
Vlad Zahorodnii
b814b3c985 kwineffects: Add client geometry property
This property can be useful for the screenshot effect.
2021-05-28 11:05:38 +03:00
Vlad Zahorodnii
9a7ab8a62e Rework async geometry updates
Window management features were written with synchronous geometry
updates in mind. Currently, this poses a big problem on Wayland because
geometry updates are done in asynchronous fashion there.

At the moment, geometry is updated in a so called pseudo-asynchronous
fashion, meaning that the frame geometry will be reset to the old value
once geometry updates are unblocked. The main drawback of this approach
is that it is too error prone, the data flow is hard to comprehend, etc.

It is worth noting that there is already a machinery to perform async
geometry which is used during interactive move/resize operations.

This change extends the move/resize geometry usage beyond interactive
move/resize to make asynchronous geometry updates less error prone and
easier to comprehend.

With the proposed solution, all geometry updates must be done on the
move/resize geometry first. After that, the new geometry is passed on to
the Client-specific implementation of moveResizeInternal().

To be more specific, the frameGeometry() returns the current frame
geometry, it is primarily useful only to the scene. If you want to move
or resize a window, you need to use moveResizeGeometry() because it
corresponds to the last requested frame geometry.

It is worth noting that the moveResizeGeometry() returns the desired
bounding geometry. The client may commit the xdg_toplevel surface with a
slightly smaller window geometry, for example to enforce a specific
aspect ratio. The client is not allowed to resize beyond the size as
indicated in moveResizeGeometry().

The data flow is very simple: moveResize() updates the move/resize
geometry and calls the client-specific implementation of the
moveResizeInternal() method. Based on whether a configure event is
needed, moveResizeInternal() will update the frameGeometry() either
immediately or after the client commits a new buffer.

Unfortunately, both the compositor and xdg-shell clients try to update
the window geometry. It means that it's possible to have conflicts
between the two. With this change, the compositor's move resize geometry
will be synced only if there are no pending configure events, meaning
that the user doesn't try to resize the window.
2021-05-25 06:17:41 +00:00
Vlad Zahorodnii
e4ec955d88 Remove shadow related bits in Scene::Window 2021-05-19 14:13:47 +03:00
Vlad Zahorodnii
edb7867ee9 Prepend "Interactive" to interactive move resize methods
This is to improve code readability and make it easier to differentiate
between methods that are used during interactive move-resize and normal
move-resize methods in the future.
2021-05-16 13:50:25 +03:00
Vlad Zahorodnii
4ba249eee5 wayland: Signal about finished move/resize in destroyClient()
We need to emit the clientFinishUserMovedResized signal to notify
effects such as translucency that the interactive move-resize is
finished. Otherwise, the set() animation won't be cancelled and the
window will get stuck frozen.

BUG: 409376
2021-05-16 10:46:57 +00:00
Vlad Zahorodnii
07c4057180 autotests: Stabilize tests that create Xwayland windows
The order in which Xwayland surfaces are associated with X11 windows is
undefined, meaning that we cannot assume that a newly created X11 window
won't have a surface associated with it already.
2021-05-15 16:16:48 +00:00
Vlad Zahorodnii
b6dd7c5860 autotests: Introduce own idle inhibit v1 helpers
Non-core wrappers in kwayland are deprecated. qtwaylandscanner needs to
be used instead for generating client-side wrappers.
2021-05-14 05:36:08 +00:00
Vlad Zahorodnii
7d0cad07fb autotests: Fix XwaylandInputTest
For some reason, Xwayland doesn't like starting without outputs. If
outputs are added later, it sends bogus EnterNotify and LeaveNotify
events.
2021-05-13 11:44:41 +00:00
Aleix Pol
b7389c6f1a libinput tests: Fix new-delete-type-mismatch error when using ASAN 2021-05-13 06:53:13 +00:00
Vlad Zahorodnii
7475385c82 Make scale and glide effect ignore lockscreen greeter
On X11, the lockscreen greeter is an override-redirect window so the
scale and the glide effect ignore it.

On Wayland, the lockscreen greeter is a regular window so both effects
try to animate it upon the screen being unlocked, which looks bad.
2021-05-13 05:46:30 +00:00
Vlad Zahorodnii
0f60cc68a9 autotests: Prefer stackingOrder() over xStackingOrder()
This reduces the number of usages of xStackingOrder(), which simplifies
the reasoning about when it can be marked as dirty.

Since internal windows are now in the regular stack, InternalWindowTest
can use stackingOrder().

As for X11ClientTest, there's no specific reason why it uses the x stack
instead of the regular one.
2021-05-13 04:58:45 +00:00
Vlad Zahorodnii
d78d686690 autotests: Stabilize ActivationTest::testSwitchToWindowMaximized 2021-05-12 20:44:28 +03:00
Vlad Zahorodnii
c9ee2f06db autotests: Fix testActivation
Currently there's a race condition with regards to the first configure
event with the activated state.
2021-05-12 19:21:38 +03:00
Aleix Pol
69b7b523f8 Make MoveResizeWindowTest::testGrowShrink more reliable
We need to make sure that the information from
toplevelConfigureRequestedSpy is in place to be used, otherwise we get
an empty size and it doesn't work.
2021-05-12 10:43:28 +00:00
Aleix Pol
f6c2861b73 strutstest: fix top panel/ivnalid strut 2
The client area is detected as invalid and ignored by
Workspace::updateClientArea.
2021-05-12 10:43:03 +00:00
Aleix Pol
35970686e1 Implement ping on tests
Otherwise there's no pong and we get unnecessary noise.
2021-05-12 10:42:34 +00:00
Aleix Pol
92e0357fef InputMethodTest: provide a process to launch when we need a virtual keyboard
Otherwise it never claims to be active.
2021-05-11 12:47:41 +02:00
Aleix Pol
341ec55c9e InputMethodTest: Use InputMethod::isActive as a way to check if it's activated
Instead of looking for a client, which is a bit more of a hit and miss,
since the client doesn't need to be registered when the test expects it
to.
2021-05-11 12:47:27 +02:00
Aleix Pol
c8a1f48151 GlobalShortcutsTest: No need to make the test longer than it needs to be 2021-05-11 12:38:00 +02:00
Aleix Pol
8cbc03b3be GlobalShortcutsTest: Support running the test without xwayland 2021-05-11 12:38:00 +02:00
Aleix Pol
a977ba3311 GlobalShortcutsTest: Fix testNonLatinLayout
Have it switch back from the Russian layout, otherwise the rest of tests
are run with this one and fail as they produce weird shortcuts.
2021-05-11 12:38:00 +02:00
Vlad Zahorodnii
282e0d1c4d autotests: Port the tests to new xdg-shell helpers 2021-05-11 05:26:51 +00:00
Aleix Pol
8cfa30803b Fix InternalWindowTest::testDismissPopup
We were expecting a tooltip to be closed when clicking its
transientParent, but it's explicitly not something we are after. We
close popups when we click either other clients or the actual client on
the decoration.

This change makes it so we end up clicking another window instead of the
parent one that is unrelated.
2021-05-11 00:05:37 +00:00
Aleix Pol
a3d32fa836 Ensure we start our tests with wayland already initialised
When debugging modifier_only_shortcut_test in _waylandonly mode I saw
that it was failing, among other things, because some aspects were not
initialised.

This changes every test we have to run the new
Test::initWaylandWorkspace() that calls waylandServer()->initWorkspace()
but also makes sure that WaylandServer::initialized is emitted before we
proceed.
2021-05-10 12:33:43 +00:00
Vlad Zahorodnii
5739603145 autotests: Fix kglobalaccel integration
Starting with 48c3376927e5e9c13377bf3cfc8b0c411783e7f3 in kglobalaccel,
KGlobalAccel won't work in desktop environments other than Plasma.

We need to set XDG_CURRENT_DESKTOP=KDE to ensure that global shortcuts
still work.
2021-05-05 09:16:58 +03:00
Vlad Zahorodnii
a0fc0277a7 wayland: Make fullscreen mode updates async
Currently, the fullscreen state is update synchronously, but it needs to
be done in asynchronous fashion.

This change removes some tests as they don't add any value, testFullscreen()
covers them all.
2021-05-05 06:11:42 +00:00
Vlad Zahorodnii
403a04fe24 wayland: Fix loading of HiDPI cursors
Xcursors don't support hidpi so if a hidpi cursor is needed, kwin will
scale the desired size by the scale factor and ask Xcursor helpers to
load a theme with the given name and the size.

However, the theme loading code doesn't take into account that Xcursor
theme loading helpers may not return cursor sprites of size size * scale
if the theme has no such a size.

For example, if the cursor theme only provides 24, 36, and 48 sizes and
kwin attempts to load cursors of size 48 with a scale factor of 2, we
will get cursors of size 48 instead of 96. Unfortunately, this will
result in the issue where the cursor shrinks when hovering decorations
because kwin doesn't know that the effective scale factor (1) is
different from the requested scale factor (2).

In order to fix loading of HiDPI cursors, we need to approximate the
effective scale factor of every cursor sprite as we load it.
2021-05-03 10:52:25 +03:00
Aleix Pol
050ce24247 inputmethod: Move the input method process into the InputMethod class
Use the control this gives us for stopping the input method process when
we disable.
2021-04-29 11:04:19 +00:00
Vlad Zahorodnii
ac3c09ba75 Remove Platform::areOutputsEnabled()
This flag is redundant. If an output is disabled, the compositor won't
attempt to perform compositing on it.
2021-04-29 10:47:41 +00:00
Xaver Hugl
2aae299eba Fix testScreens 2021-04-26 19:25:50 +00:00
Vlad Zahorodnii
6a57fa286e autotests: Fix a few typos in kwinglplatformtest 2021-04-26 13:26:05 +03:00
Tomasz Paweł Gajc
e9fcd9584e effects: add support Panfrost Mali driver 2021-04-24 16:04:44 +02:00
Vlad Zahorodnii
9ad83dafe6 autotests: Fix InputMethodTest
Currently, the test fails because the d-bus api was changed recently.
Use InputMethod::setEnabled() method to enable input method support.
2021-04-23 22:08:29 +03:00
Vlad Zahorodnii
c894956bba autotests: Fix testVirtualKeyboardDBus 2021-04-23 21:40:04 +03:00
Vlad Zahorodnii
9fe53ee062 autotests: Fix DontCrashCursorPhysicalSizeEmpty 2021-04-23 09:55:04 +03:00
Aleix Pol
f1a779d916 tests: clean outputManagement when cleaning interfaces
Otherwise we get crashes trying to access unexisting objects.
2021-04-22 10:16:36 +00:00
Vlad Zahorodnii
ab58171ed8 wayland: Check workspace position after creating decoration
If a decoration is created for an already mapped maximized window, check
the workspace position to ensure that the window still fits the maximize
area.

BUG: 432326
2021-04-07 20:38:05 +00:00
Andrey Butirsky
91f47c9092 fix global shortcuts for non-Latin symbols
Re-use Qt's implementation of handling non-Latin layouts here
For full ASCII range support (Alt+`, etc.) Qt needs to be patched still,
see QTBUG-90611

BUG: 375518
2021-04-05 19:39:06 +00:00
Xaver Hugl
c0c3ec09af Refactor DrmObject 2021-03-31 10:19:42 +00:00
Vlad Zahorodnii
ade861d6de Refactor session code
At the moment, the session code is far from being extensible. If we
decide to add support for libseatd, it will be a challenging task with
the current design of session management code. The goal of this
refactoring is to fix that.

Another motivation behind this change is to prepare session related code
for upstreaming to kwayland-server where it belongs.
2021-03-23 08:01:19 +00:00
Vlad Zahorodnii
f6217be2ad Drop testLibinputContext 2021-03-23 08:01:19 +00:00
Vlad Zahorodnii
00fcc3a423 wayland: Adjust kwin to SeatInterface changes 2021-03-11 07:36:31 +00:00
Vlad Zahorodnii
83388295c8 wayland: Adjust kwin to PointerInterface changes 2021-03-10 14:10:16 +00:00
Vlad Zahorodnii
38996d9725 libkwineffects: Introduce EffectScreen
This provides the compositor a way to indicate what output is being
rendered. The effects such as the screenshot can check the provided
screen object in order to function as expected.
2021-03-09 08:58:22 +00:00
Vlad Zahorodnii
e7a5726c8b cmake: Use versionless Qt::Qml imported target
While resolving merge conflicts in a patch that ported kwin away from
QtScriptEngine to QJSEngine, I forgot to switch to versionless imported
targets.
2021-03-04 15:22:47 +02:00
Aleix Pol
4638f2f309 inputmethod: Refactor VirtualKeyboardDBus to have its own InputMethpd
This way we can have it call methods directly instead of connecting to
its signals.
2021-03-02 13:55:35 +00:00
Aleix Pol
63a7b25801 inputmethod: Provide DBus API so the shell can integrate with it
It makes it possible to show if the virtual keyboard is being shown and
if it is to hide it.
2021-03-02 13:55:35 +00:00
Aleix Pol
b409f523f0 Revert "cmake: Get XKB information directly from PkgConfig"
This reverts commit 3c97cecdb0.

It seems to break on the CI and I don't understand why.
2021-03-02 02:14:39 +01:00
Aleix Pol
3c97cecdb0 cmake: Get XKB information directly from PkgConfig
Rather than having it abstracted in a local FindXKB package.
Makes the code more standard and removes a custom finder we ultimately
don't need.
2021-03-01 20:33:38 +01:00
Aleix Pol
3b2b9e01f2 Fix GlobalShortcutsTest::testWaylandClientShortcut() 2021-03-01 14:21:15 +00:00
Vlad Zahorodnii
6c9e0781cd Simplify code that destroys plugins and color manager
This reduces some code duplication and ensures that plugins and the
color manager are destroyed while Platform is still valid.
2021-02-24 09:38:56 +00:00
Vlad Zahorodnii
bd4d17b3a1 Drop QtScript dependency
QtScript is not used anywhere anymore plus it's dropped in Qt 6.
2021-02-23 07:47:01 +00:00
David Edmundson
ae6e6dc63c [scripting] Port ScriptedEffects to QJSEngine
Summary:
QScriptEngine is deprecated for years and suffers bitrot.
Plasma hit one super major bug with it in 5.11.0 and has now ported
away.

Main porting notes:
- creating low level functions no longer exists
The old global functions are exposed on the ScriptedEffect instance
and then the QJSValue wrappers of the globalObject are modified to
trampoline the methods at a wrapper level.

- We can then use QJSEngine to automatically do argument error checking
rather than unmarshalling a QJSValue manually which significantly
reduces a lot of code.

- We can't make FPX2 a native type, so these are QJSValue args and
unboxed there.

Long term I want overloads for animate that take int/QSize/QPoint which
are native JS types, but that might be an API break.

Test Plan:
Hopefully comprehensive unit test which passes
Tested fade/fadeDesktop manually.

It's a very invasive change, so I expect some things will be broke
please help test any JS effects.

Reviewers: #kwin, mart, fvogt

Subscribers: fvogt, zzag, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D14536
2021-02-23 07:47:01 +00:00
Vlad Zahorodnii
566d4aa27b scripting: Port Script to QJSEngine
QtScript is not well maintained and deprecated in favor of QJSEngine.
2021-02-23 07:47:01 +00:00
Vlad Zahorodnii
94b63c16f2 autotests: Register virtual keyboard service
Otherwise the input method test seems to fail with the following error

"The name org.kde.kwin.testvirtualkeyboard was not provided by any
.service files"
2021-02-22 16:08:14 +00:00
Vlad Zahorodnii
ea4acb5763 autotests: Make PointerInputTest more robust
According to the spec, when the pointer enters a surface, the contents
of the cursor becomes undefined. The client should call set_cursor() to
make sure that the cursor image is correct.
2021-02-22 15:49:48 +02:00
Vlad Zahorodnii
378ecbc88c wayland: Implement maximized horizontal/vertical states
BUG: 407793
2021-02-17 14:39:24 +00:00
Vlad Zahorodnii
d23dab7be9 wayland: Fix handling of synthetic touch cancel events
In case the compositor wants to cancel a touch sequence, we need to
ignore subsequent touch motion and touch up events until a new sequence
is initiated by the user.

Previously, it was implicitly handled by clearing the mapping table
between the touch slots and touch ids generated by kwayland-server.
2021-02-16 17:53:30 +00:00
Vlad Zahorodnii
90c6ba20ed autotests: Fix TouchInputTest::testCancel()
If a TOUCH_UP event is received after a TOUCH_CANCEL event, this is
most likely a libinput bug. TOUCH_CANCEL events act as TOUCH_UP events.
2021-02-16 12:56:05 +02:00
Vlad Zahorodnii
2df429ce5e autotests: Drop TestLibinputTouchEvent::testNoAssignedSlot()
We've switched to libinput_event_get_seat_slot(), which returns a
non-negative number to indicate the slot.
2021-02-16 12:52:08 +02:00
Xaver Hugl
995437f57c decouple DRM planes from DrmOutput 2021-02-15 17:28:58 +00:00
Vlad Zahorodnii
93e0265e4e Move source code to src/ directory
Once in a while, we receive complaints from other fellow KDE developers
about the file organization of kwin. This change addresses some of those
complaints by moving all of source code in a separate directory, src/,
thus making the project structure more traditional. Things such as tests
are kept in their own toplevel directories.

This change may wreak havoc on merge requests that add new files to kwin,
but if a patch modifies an already existing file, git should be smart
enough to figure out that the file has been relocated.

We may potentially split the src/ directory further to make navigating
the source code easier, but hopefully this is good enough already.
2021-02-10 15:31:43 +00:00
Vlad Zahorodnii
68c675d00d Make source code more relocatable
Occasionally, I see complaints about the file organization of kwin,
which is fair enough.

This change makes the source code more relocatable by removing relative
paths from includes.

CMAKE_CURRENT_SOURCE_DIR was added to the interface include directories
of kwin library. This means that as long as you link against kwin target,
the real location of the source code of the library doesn't matter.

With autotests, things are not as convenient as with kwin target. Some
tests use cpp files from kwin core. If we move all source code in a src/
directory, they will need to be adjusted, but mostly only in build
scripts.
2021-02-10 15:31:42 +00:00
Nicolas Fella
a110231f68 Use imported target for QtGui private headers
It's nicer
2021-02-09 19:59:51 +01:00
Vlad Zahorodnii
335d9c4192 xwayland: Generate Xauthority file
This allows running Xwayland apps as root. Xwayland started with an
empty Xauthority file. After kwin has received the display number, the
file is updated with an actual authority entry.

BUG: 432625
2021-02-09 00:14:31 +02:00
Vlad Zahorodnii
cfb212e470 Detect more Intel GPUs
This allows detecting Intel GPUs up to Xe graphics.
2021-02-02 15:17:24 +00:00
Vlad Zahorodnii
f5925e2f17 wayland: Introduce internal popup event filter
The event filter allows dismissing the user actions menu by clicking
anywhere outside of it.

BUG: 428408
2021-02-02 14:09:44 +00:00
Vlad Zahorodnii
230b560ffc autotests: Fix TestXdgShellClient 2021-02-01 09:59:02 +02:00
Vlad Zahorodnii
21eee7de18 autotests: Fix TestDbusInterface
Activities had been exposed via the dbus interface in
6eda92a0fd.
2021-02-01 09:30:58 +02:00
Nicolas Fella
99947c8bd8 Use versionless Qt cmake target
This makes it easier to build against both Qt5 and Qt6

GIT_SILENT
2021-01-30 17:18:21 +01:00
Vlad Zahorodnii
3788a8285d Remove QPointer from function prototypes in some input code
As it was pointed out in 6acf35e4cc, it is
better to return raw pointers than qpointers because returning a qpointer
is equivalent to constructing a new one.
2021-01-28 16:49:29 +02:00
Méven Car
b7539d06b9 Add TestOutputManagement::testOutputDeviceRemoved
Test the mock VirtualBackend
2021-01-27 08:18:57 +00:00
Xaver Hugl
9f4a1433e4 Also initialize properties when not using AMS
BUG: 431981
2021-01-26 21:23:52 +01:00
Vlad Zahorodnii
3305089ab3 kwineffects: Fix detection of Radeon GPUs 2021-01-25 17:55:08 +02:00
Vlad Zahorodnii
44176c6a8c Lower default severity of logging categories
Warning messages are not the kind of messages that should be ignored,
they indicate that something is off or wrong.

Also, this makes triaging bugs easier as we no longer have to ask people
to run kwin with the QT_LOGGING_RULES environment variable set.
2021-01-25 14:03:14 +02:00
David Edmundson
154a38adf5 Test fullscreen in conjuction with sendToScreen 2021-01-22 09:50:52 +00:00
Andrey Butirsky
071920418d fix: KeyboardLayoutTest fails on updated DBus API
Adress changes in methods:
- setLayout()
- layoutNames()
- layoutChanged() signal
2021-01-20 16:39:32 +03:00
Xaver Hugl
93ee2f6815 Add test for TouchInputRedirection::m_touches 2021-01-18 17:00:47 +00:00
Xaver Hugl
a4fb852a94 Replace per-device touch slot with global slot
With multiple touch devices the slots could interfere
2021-01-18 17:00:47 +00:00
Vlad Zahorodnii
15d6be5c0c cmake: Drop Qt5::Sensors dependency
QOrientationSensor is no longer used by kwin.
2021-01-15 23:27:32 +02:00
David Edmundson
85d04cf60d Add ftrace markers
This logs to a tracefs filesystem which can be viewed in tools such as
gpuvis to see precise timings of activities in relation to other trace
markers in X or graphic drivers.

This patch is loosely based on D23114. Though modified with thread
safety, support for string building, and a RAII pattern for durations.
Ultimately that expanded it somewhat.
2021-01-14 09:31:59 +00:00
Méven Car
4f744d1bb6 Add TestOutputManagement::testOutputDeviceDisabled test
Allow VirtualBackend to supports Output changes.
2021-01-14 08:21:59 +00:00
Andrey Butirsky
8d84fe4b6a fix: KeyboardLayoutTest fails
********* Start testing of KeyboardLayoutTest *********
Config: Using QtTest library 5.15.2, Qt 5.15.2 (x86_64-little_endian-lp64 shared (dynamic) release build; by GCC 10.2.1 20201016 (Red Hat 10.2.1-6)), fedora 33
PASS   : KeyboardLayoutTest::initTestCase()
PASS   : KeyboardLayoutTest::testReconfigure()
FAIL!  : KeyboardLayoutTest::testChangeLayoutThroughDBus() 'layoutChangedSpy.wait()' returned FALSE. ()
   Loc: [/home/bam/kde/src/kwin/autotests/integration/keyboard_layout_test.cpp(218)]
FAIL!  : KeyboardLayoutTest::testPerLayoutShortcut() 'layoutChangedSpy.wait()' returned FALSE. ()
   Loc: [/home/bam/kde/src/kwin/autotests/integration/keyboard_layout_test.cpp(286)]
PASS   : KeyboardLayoutTest::testDBusServiceExport()
PASS   : KeyboardLayoutTest::testVirtualDesktopPolicy()
PASS   : KeyboardLayoutTest::testWindowPolicy()
FAIL!  : KeyboardLayoutTest::testApplicationPolicy() 'layoutChangedSpy.wait()' returned FALSE. ()
   Loc: [/home/bam/kde/src/kwin/autotests/integration/keyboard_layout_test.cpp(465)]
PASS   : KeyboardLayoutTest::testNumLock()
PASS   : KeyboardLayoutTest::cleanupTestCase()
Totals: 7 passed, 3 failed, 0 skipped, 0 blacklisted, 16447ms
********* Finished testing of KeyboardLayoutTest *********

- currentLayoutChanged signal has changed to layoutChanged
- per cfcf2baae7, the signal is now emitted
  on every layout change
2021-01-11 11:50:34 +00:00
Vlad Zahorodnii
3dc00de812 platformsupport: Set PUBLIC include directories
This makes using platform support libs easier.
2021-01-07 09:49:26 +00:00
Aleix Pol
199860a007 Fix tests build, provide mocks for libinput functions 2021-01-07 02:56:19 +01:00
Vlad Zahorodnii
b8a70e62d5 Introduce RenderLoop
At the moment, our frame scheduling infrastructure is still heavily
based on Xinerama-style rendering. Specifically, we assume that painting
is driven by a single timer, etc.

This change introduces a new type - RenderLoop. Its main purpose is to
drive compositing on a specific output, or in case of X11, on the
overlay window.

With RenderLoop, compositing is synchronized to vblank events. It
exposes the last and the next estimated presentation timestamp. The
expected presentation timestamp can be used by effects to ensure that
animations are synchronized with the upcoming vblank event.

On Wayland, every outputs has its own render loop. On X11, per screen
rendering is not possible, therefore the platform exposes the render
loop for the overlay window. Ideally, the Scene has to expose the
RenderLoop, but as the first step towards better compositing scheduling
it's good as is for the time being.

The RenderLoop tries to minimize the latency by delaying compositing as
close as possible to the next vblank event. One tricky thing about it is
that if compositing is too close to the next vblank event, animations
may become a little bit choppy. However, increasing the latency reduces
the choppiness.

Given that, there is no any "silver bullet" solution for the choppiness
issue, a new option has been added in the Compositing KCM to specify the
amount of latency. By default, it's "Medium," but if a user is not
satisfied with the upstream default, they can tweak it.
2021-01-06 16:59:29 +00:00
Jan Blackquill
a92b465f8f Implement xdgshell v3 2021-01-06 01:08:25 +00:00
Vlad Zahorodnii
26b249061e cmake: Remove FindUDev.cmake
It's in extra-cmake-modules now.
2021-01-05 23:08:47 +02:00
Vlad Zahorodnii
93194a6720 autotests: Convert testScreens into an integration test
At the moment, the Screens class is convoluted with ifdefs because of
MockScreens.

The goal of this change is to reduce the number of usages of the
MockScreens class so it is possible to get rid of the ifdefs.
2021-01-04 08:32:57 +00:00
Vlad Zahorodnii
ccfaf1a1d6 cmake: Rework how tabbox is conditionally compiled into libkwin
In modern CMake code, it is highly advised to avoid using variables. One
should instead try to use targets and properties more extensively.
2020-12-31 11:00:27 +00:00
Vlad Zahorodnii
eaf94f465c Re-apply color transforms when session is re-activated
When our session is re-activated, we need to re-apply color transforms
as the current gamma ramps might be outdated.
2020-12-21 20:25:32 +02:00
Vlad Zahorodnii
6adfe3064f Drop Platform::createScreens()
Since the Screens class is a convenience wrapper around AbstractOutput
objects that come from the Platform, it should not be platform-specific.

By dropping createScreens(), output-related code becomes simpler.
2020-12-21 09:20:16 +00:00
Vlad Zahorodnii
79ca5ccd26 Merge OutputScreens into Screens
Since all platforms have been ported to AbstractOutput, OutputScreens
can be merged into Screens. This simplifies the class hierarchy.
2020-12-17 13:36:30 +00:00
Vlad Zahorodnii
c812b1b8d2 Spy on the right signal in KeyboardLayoutTest 2020-12-17 13:47:29 +02:00
Vlad Zahorodnii
a8dd455953 Fix DebugConsoleTest
The debug console now displays window ids as hexidecimal numbers.
2020-12-17 13:15:46 +02:00
Vlad Zahorodnii
267eb0e9fa Fix NightColorTest
Currently, the test crashes because the ColorManager is not created.
2020-12-17 13:03:18 +02:00