Commit graph

397 commits

Author SHA1 Message Date
Vlad Zahorodnii
bd6d04b417 x11: Pass the output name to X11Output constructor
The output name is static, i.e. it cannot change, so there's no point
for having a setter.
2021-08-27 08:23:22 +00:00
Vlad Zahorodnii
a8810e0c33 x11: Rework how X11 outputs are queried
Currently, there are a couple of issues with output querying on X11:

(a) if an output is changed, for example its transform has been changed,
    then all outputs will be destroyed and created again

(b) it's possible to encounter the case where the platform has no
    outputs. The X11Platform destroys all outputs, then queries new
    outputs. The Workspace and AbstractClient sub-classes handle having
    no outputs very poorly! It's even possible to hit a crash.

With this change, outputs will be queried similar to how it's done on
Wayland.
2021-08-27 08:23:22 +00:00
Xaver Hugl
83ccfbb571 platforms/drm: exit more cleanly if we can't find a buffer config 2021-08-26 16:10:26 +00:00
Xaver Hugl
ef48c247e6 platforms/drm: re-add some logging for egl configs
But only print it when KWin can't find a fitting config

CCBUG: 441253
2021-08-26 17:38:58 +02:00
Vlad Zahorodnii
8d422f3005 Remove globalPos() in AbstractWaylandOutput
It's confusing to have globalPos() and geometry() as both can return the
same information.

This change drops globalPos() function as it's not used outside the
AbstractWaylandOutput class and renames setGlobalPos() to moveTo() to
avoid having a setter without matching getter.
2021-08-26 16:35:41 +03:00
Ahmad Samir
2c2469f991 Fix clazy warning: Use QString() multi-arg
No need to use arg(QString::number(int )), when arg() already has a int
overload.

Also replace "endl" with "Qt::endl".

GIT_SILENT
2021-08-25 20:09:55 +00:00
Aleix Pol
9a4bbdf226 Make it possible for an effect to render a screen
Useful in case it needs the contents of the screen but they can't be
blitted, as the state of the framebuffer is unknown.
2021-08-25 14:44:03 +00:00
Xaver Hugl
5cc5d81cea guard gbm version for gbm_bo_get_fd_for_plane 2021-08-25 14:39:35 +00:00
Xaver Hugl
1be65e818c Port screenId based rendering methods to AbstractOutput 2021-08-25 13:53:33 +02:00
Xaver Hugl
e6cab81b53 platforms/drm: multi-gpu buffer import with modifiers 2021-08-25 13:30:49 +02:00
l10n daemon script
e227e93792 SVN_SILENT made messages (.desktop file) - always resolve ours
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2021-08-25 01:15:54 +00:00
Xaver Hugl
fbff8636b9 platforms/drm: fix gpu removal
As soon as m_backends.removeOne(*it) returns, "it" no longer
points to the same value.

CCBUG: 441372
2021-08-24 12:36:44 +00:00
Ahmad Samir
9f41691684 fix clazy warning: Pass a context object as 3rd connect parameter
GIT_SILENT
2021-08-23 23:02:46 +00:00
Xaver Hugl
1e572a4299 platforms/drm: make debug logging less verbose 2021-08-23 21:53:21 +00:00
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76d1de48a8 SVN_SILENT made messages (.desktop file) - always resolve ours
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2021-08-22 01:17:35 +00:00
Vlad Zahorodnii
dd6a60beea qpa: Implement QPlatformWindow::requestActivateWindow() 2021-08-19 06:30:55 +00:00
Xaver Hugl
2e0336681f platforms/drm: consider KWIN_DRM_DEVICES for hotplugged gpus 2021-08-17 19:23:35 +02:00
Xaver Hugl
566223b190 platforms/drm: fix crashing debug operator 2021-08-16 14:58:34 +00:00
Xaver Hugl
26dff99f78 platforms/drm: explicit modifiers
IN_FORMATS contains information about which buffer formats can be
scanned out with a given drm plane. Using these plane-specific
format+modifier combinations as well as explicit modifiers in
general can yield bandwidth and performance improvements,
especially in multi-gpu systems.
2021-08-16 16:56:32 +02:00
Vlad Zahorodnii
7f883fa724 Make EGL_KHR_surfaceless_context mandatory
We use surfaceless contexts with internal windows. We also require
the EGL_KHR_surfaceless_context extension for making context current
without outputs.

Arguably, we could use pbuffers, but since mainstream drivers (Mesa and
NVIDIA) support surfaceless contexts, the extra complexity doesn't buy
us anything.
2021-08-16 10:56:46 +00:00
David Edmundson
46980c0bb4 Fix crash in nested wayland backend on startup
In a recent refactor screens are only created when our xdg_surface has
been acked. This leaves a window where m_waylandCursor is null and
events are still being processed.
2021-08-16 08:09:42 +00:00
l10n daemon script
214a318811 SVN_SILENT made messages (.desktop file) - always resolve ours
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2021-08-16 01:12:48 +00:00
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2021-08-14 01:18:16 +00:00
Vlad Zahorodnii
7e9c6587db Remove scene window traces in scene items
This further decouples scene items from scene windows. The SurfaceItem
still needs to access the underlying window, I would like to re-iterate
over that later.

With this change, it will be possible to introduce WindowItem factory
function in the Toplevel class.
2021-08-12 17:52:24 +00:00
Vlad Zahorodnii
a13fd02ea8 Remove virtualdesktops.h include in toplevel.h
toplevel.h is included in many places. Changing virtualdesktops.h may
trigger rebuild of all kwin.

With this change, only cpp files that use virtualdesktops.h will need to
be recompiled.
2021-08-12 17:23:15 +00:00
Manuel Stoeckl
51d82fc6e5 Replace an old workaround for alpha-only shadows
SceneOpenGLShadow::prepareBackend used to use QImage::Format_Indexed8,
plus a special code path in GLTexture, to create single-channel OpenGL textures.
Now that Qt supports QImage::Format_Alpha8, this workaround can be removed.
2021-08-11 23:32:18 -04:00
l10n daemon script
4ab4f928f0 SVN_SILENT made messages (.desktop file) - always resolve ours
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2021-08-12 01:14:37 +00:00
Vlad Zahorodnii
4912c7cfa2 scenes/opengl: Calculate item transforms differently
Currently, a vertex coordinate is transformed first, then mapped to
the global screen coordinates. This causes a problem if a transform
is applied to the top-most item and child items are not at (0, 0).
For example, scaled windows may have popping out sub-surfaces, etc.

With this change, the item transforms will be computed differently. For
example, if the parent item is transformed, a child's transform will
look as follows

  [Parent's translation][Parent's transform][Child's translation]

instead of

  [Parent's translation][Child's translation][Parent's transform]

In the future, I'd like to get rid of the Item::setTransform() call in
OpenGLWindow::performPaint() and have either AnimationEffect or
libkwineffects call Item::setTransform().

BUG: 440201
2021-08-11 19:43:31 +03:00
Manuel Stoeckl
9be3513348 platforms/wayland: Delay setup until first configure
As per the xdg-shell specification, the compositor can only attach
a wl_buffer to an xdg_surface once the compositor has sent an
xdg_surface.configure event. Previously, there was a race condition
in which WaylandOutput objects were added/enabled on creation, making
it possible for the EglWaylandOutputs to be set up and for
EglWaylandBackend to draw a frame (thereby attaching a buffer), all
before the xdg_surface.configure configure event was received.
Compositors other than kwin would then send an unconfigured buffer
error and close the connection.

This commit avoids the problem by not marking the WaylandBackend
ready for use until all the output surfaces constructed at startup
have received their initial configure event. (In practice, this
takes one additional roundtrip.)
2021-08-10 14:21:12 +00:00
Alexander Volkov
1bf901cfbf Use c++ version of True to make sure it will compile
kwin fails to build for me because of missing 'True'.
Besides, 'true' is used in other places.
2021-08-10 10:46:07 +00:00
Fabian Vogt
11c7e7a64d scenes/opengl: Avoid blending for entirely opaque SurfaceItems
Blending is quite expensive especially with software rendering.
In the case of Firefox on Wayland, it uses a ARGB8888 buffer but marks the
entire surface as opaque, so the alpha channel can be ignored.

CCBUG: 440386
2021-08-09 06:52:12 +00:00
Xaver Hugl
1041ef8275 platforms/drm: introduce virtual outputs
When the last output gets disconnected, create a virtual output as a
placeholder until we have access to a physical output again. While
this placecholder never gets rendered to, with virtual outputs in
general that is possible (with gbm and qpainter atm) and can be done
for future use cases like wireless displays.

CCBUG: 420160
CCBUG: 438839
2021-08-07 17:18:40 +02:00
l10n daemon script
f7e2f5504a SVN_SILENT made messages (.desktop file) - always resolve ours
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2021-08-07 01:15:04 +00:00
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f4c0e19935 SVN_SILENT made messages (.desktop file) - always resolve ours
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2021-08-06 01:16:36 +00:00
Xaver Hugl
7879450cdf platforms/drm: work around tigerlake bug
CCBUG: 440361
2021-08-05 12:25:54 +00:00
l10n daemon script
d47b27f9cd SVN_SILENT made messages (.desktop file) - always resolve ours
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2021-08-05 01:15:06 +00:00
Alexander Lohnau
e34d8bbed6 Consistently name kpackage structures
This will allow kpackage to load the structures by their path.

Task: https://phabricator.kde.org/T14757
Conceptually the same direction as https://phabricator.kde.org/T14499.
2021-08-04 18:42:31 +00:00
Alexander Lohnau
9fe294776d Define new KPackageStructure property in kpackage structures
Task: https://phabricator.kde.org/T14563
2021-08-04 18:42:31 +00:00
Alexander Lohnau
370f0c0b22 Clean up unneeded service type definitions in kpackage structures
Task: https://phabricator.kde.org/T14483
2021-08-04 18:42:31 +00:00
Xaver Hugl
81136a0448 platforms/drm: drop unused methods 2021-08-04 15:06:43 +02:00
l10n daemon script
7db6ea0c15 SVN_SILENT made messages (.desktop file) - always resolve ours
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2021-08-04 01:15:43 +00:00
Aleix Pol
896880be96 Revert "Fix compile issue in https://bugs.kde.org/show_bug.cgi?id=440372"
https://invent.kde.org/plasma/kwin/-/merge_requests/1220

This reverts commit 44ad9437c4 because it
breaks build:
platforms/x11/common/eglonxbackend.cpp:224:66: error: cannot initialize a parameter of type 'EGLNativeWindowType' (aka 'unsigned long') with an rvalue of type 'xcb_window_t *' (aka 'unsigned int *')
        surface = eglCreateWindowSurface(eglDisplay(), config(), &window, nullptr);
                                                                 ^~~~~~~
2021-08-03 18:09:04 +02:00
nerdopolis turfwalker
44ad9437c4 Fix compile issue in https://bugs.kde.org/show_bug.cgi?id=440372 2021-08-03 08:28:04 -04:00
Andrey Butirsky
998bbf4eba fix wrong cursor hotspot under Wayland on VMs 2021-08-02 09:03:07 +00:00
l10n daemon script
cf9c60a0c0 SVN_SILENT made messages (.desktop file) - always resolve ours
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2021-08-02 01:12:21 +00:00
Xaver Hugl
2e473a21fb platforms/drm: small logging improvements 2021-08-01 23:26:49 +02:00
l10n daemon script
d2aac8cb05 SVN_SILENT made messages (.desktop file) - always resolve ours
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2021-08-01 01:21:11 +00:00
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141f627413 SVN_SILENT made messages (.desktop file) - always resolve ours
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2021-07-30 01:11:30 +00:00
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ac438d6bb3 SVN_SILENT made messages (.desktop file) - always resolve ours
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2021-07-29 01:15:05 +00:00
Aleix Pol
475993db70 kscreen effect: Work per screen
Makes it possible to apply the dpms settings per screen instead of
applying it to all of them, which is wrong at many levels.
Will be even more important with other effects like rotation.
2021-07-28 10:57:27 +00:00
Alex Richardson
ed57ac39e2 Convert the KPackage plugin metadata to .json 2021-07-28 11:09:38 +01:00
l10n daemon script
5317ca9da0 SVN_SILENT made messages (.desktop file) - always resolve ours
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2021-07-27 01:25:25 +00:00
Vlad Zahorodnii
cb219da766 Remove screenGeometryChanged() in OpenGLBackend and QPainterBackend
The screenGeometryChanged() function is very X11-specific. On Wayland,
it's effectively unused.
2021-07-26 14:55:54 +00:00
Vlad Zahorodnii
4ecb00889c scene: Move overlay window resizing to backends
The concept of an overlay window is not universal, it's X11 specific.
2021-07-26 14:55:54 +00:00
Vlad Zahorodnii
d4c7486fe1 Remove Q_UNUSED
damage is used.
2021-07-26 08:40:41 +03:00
Vlad Zahorodnii
3ab2ea40c4 Remove mask arg in Scene::paintScreen()
Render backends don't pass anything to the scene.
2021-07-25 09:59:04 +03:00
Vlad Zahorodnii
d2b6d7ee59 platforms/wayland: Add support for buffer age in qpainter backend 2021-07-25 09:59:04 +03:00
Vlad Zahorodnii
1cbf232b98 platforms/wayland: Report correct damage to host compositor
damageHistory.first() is the previous damage region, we need to report
the current instead.
2021-07-25 09:59:04 +03:00
Vlad Zahorodnii
e087b2ce2f platforms/drm: Add buffer age support in qpainter backend
Currently, the entire screen will be repainted when using the qpainter
render backend. With this change, kwin will repaint only the dirty parts
on the screen.
2021-07-25 09:59:00 +03:00
Vlad Zahorodnii
603db353a3 scenes/qpainter: Avoid setting brush in paintBackground()
Calling QPainter::setBrush() without saving the current state, produces
mysterious black rectangles around clip region rects.
2021-07-24 16:32:16 +03:00
Vlad Zahorodnii
501298b0e0 Introduce DamageJournal helper 2021-07-24 16:32:13 +03:00
Vlad Zahorodnii
2fe102768a Remove QPainterBackend::needsFullRepaint()
A better alternative is to return the damage region in the beginFrame()
function. This way, the render backend can force full screen repaints or
indicate what parts of the buffer needs to be repainted (for buffer age)
2021-07-24 14:54:17 +03:00
Vlad Zahorodnii
4abbb6f0d6 Make OpenGLBackend and QPainterBackend QObjects
Almost all their subclasses are QObjects. This simplifies the class
hierarchy by making OpenGLBackend and QPainterBackend qobjects.
2021-07-24 11:30:13 +03:00
Vlad Zahorodnii
d543c0dff6 Remove unused mask param in QPainterBackend::endFrame()
It is unused and it is not a good idea to pass Scene's mask to the
render backend as it results in higher coupling between Platform and
Scene.
2021-07-23 20:42:59 +00:00
Vlad Zahorodnii
85654236d7 Fix build 2021-07-23 18:45:54 +03:00
Vlad Zahorodnii
964c487d4f wayland: Switch to ClientBuffer
The main motivation behind the split is to simplify client buffer code
and allow adding new features easier, for example referencing the shm
pool when a shm buffer is destroyed, or monitoring for readable linux
dmabuf file descriptors, etc.

Also, a referenced ClientBuffer cannot be destroyed, unlike the old
BufferInterface.
2021-07-23 15:33:38 +00:00
Vlad Zahorodnii
f431b6ad96 wayland: Cache last surface-to-buffer matrix
If window quads need to be generated after the wl_surface is destroyed,
the SurfaceItemWayland::mapToBuffer() function will return wrong values.

In order to fix that, we need to store the last surface-to-buffer matrix
in SurfaceItem.
2021-07-22 06:26:00 +00:00
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f14350e1bb SVN_SILENT made messages (.desktop file) - always resolve ours
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2021-07-20 01:17:06 +00:00
Xaver Hugl
97f8bfac5c platforms/drm: where necessary, disconnect CRTCs after VT switch 2021-07-16 17:19:26 +02:00
Xaver Hugl
f9f474d7e4 platforms/drm: fix property updating
A wrong index caused some properties to contain wrong values
2021-07-16 16:34:40 +02:00
Xaver Hugl
afcef2a6f8 platforms/drm: fix crash with secondary GPUs and buffer age
CCBUG: 433107
2021-07-15 11:42:57 +00:00
Aleix Pol
23129c09ce SceneOpenGL2::paintCursor make sure the OpenGL context is current
Instead of painting right away when Cursors::currentCursorChanged is
emitted, mark as dirty and call again when paintCursor is called.

BUG: 439134
2021-07-12 13:15:29 +00:00
Xaver Hugl
2977ae8e37 platforms/drm: don't take the rotation property for granted
Should fix the crash on the pinephone
2021-07-12 14:28:38 +02:00
Xaver Hugl
3c28a78956 Fix build 2021-07-10 23:54:08 +02:00
Xaver Hugl
303132ae0f platforms/drm: update plane properties before updating outputs
Seems like some drivers change the properties in the time it takes to
initialize the scene
2021-07-10 21:18:37 +02:00
Xaver Hugl
b23dfd55ac platforms/drm: optimize cursor setting 2021-07-10 21:18:37 +02:00
Xaver Hugl
5ad0d18476 platforms/drm: update properties on VT switch and failing commits 2021-07-10 21:18:37 +02:00
Xaver Hugl
586efe94d4 platforms/drm: Introduce DrmPipeline
DrmPipeline is now what contains all the thing related to drm calls,
instead of DrmOutput. This allows for some more flexibility and tidies
the code up a bit. Additionally instead of rolling back changes if
presentation fails, changes are directly tested with atomic test only
commits.
2021-07-10 21:18:33 +02:00
Xaver Hugl
92726372f4 platforms/drm: simplify deleted output handling 2021-07-10 20:13:01 +02:00
Xaver Hugl
c89961a4e2 platforms/drm: save modelist in DrmConnector 2021-07-10 20:13:01 +02:00
Xaver Hugl
ee4b4fc9a3 platforms/drm: refactor presentation in gbm backend 2021-07-10 20:13:01 +02:00
Xaver Hugl
da71d218c8 platforms/drm: refactor the gbm surface 2021-07-10 20:13:01 +02:00
Aleix Pol
eb62dbb9c5 Allow the KScreenEffect to work on Wayland
Makes it possible for wayland systems to show a dimming effect when a
display dpms is off.
2021-07-09 12:39:42 +02:00
Aleix Pol
1012adeaf7 Add support to DPMS to the Wayland Backend
Moves the DpmsInputEventFilter to libkwin, so that it can be used by
other backends other than DRM.
This mostly helps develop features around DPMS.
2021-07-09 02:41:26 +02:00
Xaver Hugl
caa8c8fd45 platforms/drm: always populate atomic req with connector props
If we don't then overscan and underscan are never applied
2021-07-08 16:14:25 +00:00
Xaver Hugl
4d8ae93f06 platforms/drm: fix underscan
The enums belong to "underscan", not to "underscan hborder".
The aspect ratio also needed correction
2021-07-08 16:14:25 +00:00
Vlad Zahorodnii
4ebe5d32b4 scene: Introduce z-property
This allows placing child items below their parent item by setting
negative Z values.
2021-07-08 06:55:38 +00:00
Xaver Hugl
a1847f77f1 platforms/drm: only show cursor on dpms on if not hidden
While always calling showCursor isn't a problem for when there's no
pointing device as the cursor image is empty in that case, it can
cause a temporarily stuck cursor image when it's supposed to be
hidden because of touch input
2021-07-07 21:05:49 +02:00
Xaver Hugl
925ff96401 platforms/drm: support underscan 2021-07-07 15:03:39 +02:00
Vlad Zahorodnii
95adc883aa scenes/opengl: Use GL_LINEAR also on X11
We've been using GL_LINEAR on Wayland for a couple of years, and it has
caused us no issues. For the consistency sake, let's do the same on X11.
2021-07-06 12:34:59 +00:00
Aleix Pol
d706d98e86 cursor: remove unused attribute 2021-07-05 13:23:03 +00:00
Erik Kurzinger
770875a76e platforms/drm: check wl_eglstream buffers before attaching
If a wl_eglstream buffer is attached to a surface, but then later a different
type of buffer, such as a dmabuf, is attached to the same surface, kwin will
mistakenly keep trying to acquire frames from the EGLStream associated with the
previous buffer. This can happen if an Xwayland window is made full-screen
causing it to switch to the flipping presentation path, for instance. The
result is that the window contents will no longer be updated.

Instead, the eglstream backend's loadTexture and updateTexture functions should
first pass the buffer to eglCreateStreamAttribNV. If it fails with
EGL_BAD_STREAM_KHR, that indicates it is indeed a wl_eglstream, and that we've
already associated a server-side EGLStream with it in attachStreamConsumer, so
we can proceed as usual. If it fails with EGL_BAD_ACCESS, though, that
indicates it is not a wl_eglstream and we should fall back to the parent class
which handles attaching other buffer types. If it doesn't fail at all, that
means the client tried to attach a new wl_eglstream to a surface without first
attaching the stream consumer. There's not really a great way to handle this,
so just re-use the previous EGLStream.
2021-07-05 11:13:24 +00:00
Vlad Zahorodnii
a1c6e2584a x11: Re-use Qt's EGLDisplay
This is to ensure that both kwin and Qt use the same EGLDisplay. Note
that the native context handle can have no display, however it's very
unlikely to happen.
2021-07-05 09:14:09 +00:00
Vlad Zahorodnii
9f6b5ea44f x11: Call eglGetPlatformDisplayEXT() without attrs
There are EGL implementations that will refuse to create a context if
the share context belongs to other EGLDisplay. Currently, that's the
case on some platforms.

If eglGetPlatformDisplayEXT() is called with the same parameters, it'll
return the same EGLDisplay. The main motivation behind this change is to
ensure that both kwin and Qt share the same EGLDisplay, QtXCB calls
eglGetPlatformDisplayEXT() without any additional args.

If EGL_PLATFORM_X11_SCREEN_EXT is not specified via attrs, the EGL
implementation will use the default screen, which is the same as
m_x11ScreenNumber.
2021-07-05 09:14:09 +00:00
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f53cf9d71e SVN_SILENT made messages (.desktop file) - always resolve ours
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2021-06-30 01:21:12 +00:00
David Redondo
b4150e3eb5 Fix build 2021-06-29 10:32:06 +02:00
Xaver Hugl
2ecce63d93 platforms/drm: don't crash if drmModeGetConnector fails
I don't think this is the cause of 439208, where it's likely only a
side effect of some other issue; should be guarded against anyways.

CCBUG: 439208
2021-06-28 20:13:36 +00:00
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a333b87f74 SVN_SILENT made messages (.desktop file) - always resolve ours
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2021-06-28 01:30:05 +00:00
Xaver Hugl
6260c03548 platforms/drm: don't create modeset dumb buffer for import gpu
When the EglStreamBackend is used for the secondary GPU we don't need
the modesetting dumb buffer.
2021-06-25 10:08:36 +00:00
Xaver Hugl
7e96f09670 platforms/drm: use correct size for soft rotation 2021-06-25 00:46:32 +02:00
Vlad Zahorodnii
172c541cad x11: Use global share context
This is needed to share window thumbnails between kwin's scene graph and
qtquick.
2021-06-23 17:45:48 +03:00
Xaver Hugl
80a7362efc platforms/drm: refactor post processing bits
Putting the OpenGL post processing rotation into its own class cleans
the EglGbmBackend code up a bit and adds post processing rotation for
the EglStreamBackend
2021-06-22 16:35:42 +00:00
Vlad Zahorodnii
2b8453abb8 platforms/x11: Port away from GLTexture::discard()
Currently, if discard() is called, kwin will crash because
EglPixmapTexture does not override the discard method.

In principle, neither GlxPixmapTexture nor EglPixmapTexture should mess
around with internals of the GLTexture class. It is better to have a
wrapper texture with a bind method, which will re-bind the pixmap to the
opengl texture if necessary.
2021-06-22 08:25:50 +00:00
Vlad Zahorodnii
3b8b87a663 scenes/opengl: Update unstyled EffectFrame texture only when rendering
When the EffectFrame is created, there may not be any opengl context
current.
2021-06-22 09:58:31 +03:00
Xaver Hugl
9194c0c974 platforms/drm: some improvements for logging 2021-06-21 17:57:36 +02:00
Xaver Hugl
7552b53066 partially revert 2742e5b422
It seems like without a surface creation of the scene fails somehow. At
least until the exact problem is solved, update outputs for EglStream
gpus before creating the EglStreamBackend.

BUG: 438363
2021-06-21 14:49:44 +02:00
Xaver Hugl
0223136712 platforms/drm: fix mistake in DrmGbmBuffer
When gbm_bo_get_handle_for_plane isn't supported or doesn't work we'd be
passing the buffer format as its handle to drmModeAddFB(2).
2021-06-20 18:47:10 +02:00
Alexander Lohnau
e170c3be7d
Use K_PLUGIN_CLASS_WITH_JSON instead of K_EXPORT_KPACKAGE_PACKAGE_WITH_JSON
Task: https://phabricator.kde.org/T14542
2021-06-19 07:12:52 +02:00
Xaver Hugl
b33fef02f5 platforms/drm: show cursor when exiting dpms
BUG: 438824
2021-06-18 14:10:22 +00:00
Xaver Hugl
250169ff84 platforms/drm: make context current without outputs in eglstream 2021-06-15 23:21:08 +02:00
Vlad Zahorodnii
2ab70d0674 scenes/opengl: Clean up includes 2021-06-14 16:19:48 +03:00
Vlad Zahorodnii
1c94e1bfc4 scenes/opengl: Move out X11 explicit sync
This moves X11 specific code to a better place, which allows us make
item rendering code less platform specific and easier to change.
2021-06-14 13:14:54 +00:00
Vlad Zahorodnii
38f6494b2c scene/opengl: Remove unused includes 2021-06-14 12:20:37 +03:00
Vlad Zahorodnii
5339b1a9d7 scene: Move item preprocessing to scene
We no longer use window pixmaps to get the shape and the opaque regions,
so preprocess() can be called now only if we are about to paint the item.
2021-06-14 07:56:02 +00:00
Vlad Zahorodnii
49744cfc53 scene: Improve window quad management
At the moment, we handle window quads inefficiently. Window quads from
all items are merged into a single list just to be broken up again.

This change removes window quads from libkwineffects. This allows us to
handle window quads efficiently. Furthermore, we could optimize methods
such as WindowVertex::left() and so on. KWin spends reasonable amount
of time in those methods when many windows have to be composited.

It's a necessary prerequisite for making wl_surface painting code role
agnostic.
2021-06-14 07:56:02 +00:00
Vlad Zahorodnii
a6268595fb scene: Generate quads in item local coordinate space
Window quads need to be in some coordinate space. Since we want items to
be used not only for rendering windows, window-local coordinates do not
suffice.

This change makes scene items generate quads in the item-local coordinate
space.

The model matrix is used to map the quads to the global screen coordinate
system from the item coordinate space.

Since the quads are in the item local coordinate space, the mvp matrix
needs to be updated on every draw call. Given the render data, tracking
the last mvp matrix won't result in less glUniform calls. If this indeed
becomes a serious performance bottleneck, we can explore the possibility
of dumping mvp matrices in a UBO, which have been introduced in OpenGL
3.1.
2021-06-14 07:56:02 +00:00
Vlad Zahorodnii
86bb4e68ef Refactor window quad handling
The scene items depend on the scene windows for caching window quads.
The goal of this change is to move window quads management to item.

Merging window quads in one list and then splitting them is inefficient,
it will be highly desirable if window quads are removed from the public
api so we can optimize window quad management.

With this change, the window quad type becomes irrelevant to render
backends for the most part. Note that the Xrender backend is a bit
nitpicky about window quads, so the shadow item doesn't create generic
"WindowQuadShadow" quads anymore.
2021-06-11 06:03:08 +00:00
Vlad Zahorodnii
de122825fd scenes/qpainter: Remove support for drop-shadows
Drop-shadows with the software render backend impact performance quite
significantly. It also makes it easier to prepare render backends for the
item based design.
2021-06-11 06:03:08 +00:00
Vlad Zahorodnii
a9e4d6d1f7 x11: Initialize m_target of EGL platform surface texture
We need to initialize m_target; otherwise the surface texture won't be
bound to GL_TARGET_2D.
2021-06-11 06:01:00 +00:00
Ömer Fadıl Usta
dc73d622c0 Guard gbm and eglstreams parts for non-gbm or non-eglstreams systems 2021-06-10 20:10:14 +00:00
Vlad Zahorodnii
f280423b92 kwineffects: Remove PaintClipper
PaintClipper worked only with the XRender backend, which is gone now.
2021-06-10 15:58:33 +00:00
Xaver Hugl
40c485f2a6 platforms/drm: fix EglStreamBackend init
BUG: 438363
2021-06-10 13:06:43 +00:00
Xaver Hugl
3d6659b0d7 platforms/drm: on NVidia do pageflips with QPainter
Otherwise it's just gonna display a static black screen

CCBUG: 438363
2021-06-10 11:19:07 +00:00
Aleix Pol
fffd41b32e Only create the viewport as needed
So far, we were creating a model view with the complete scene rendered
(even if we didn't render the windows themselves). This required us to
have a big glPerspective spanning the entire scene and we were just
cropping it as we rendered it into a smaller texture.

This changes our scenes so we have the correct matrix set up at all
times.

Specifically in the case of the Pinephone, this solves the following
issue where we were unable to connect external displays because it
exceeded GL_MAX_VIEWPORT_DIMS:
https://invent.kde.org/teams/plasma-mobile/issues/-/issues/11
2021-06-10 10:06:35 +02:00
Vlad Zahorodnii
a06690021d Remove OpenGL2Compositing enum
OpenGLCompositing and OpenGL2Compositing enums mean de-facto the same
thing, it's confusing to have them both.
2021-06-09 15:24:22 +00:00
Vlad Zahorodnii
811beb94e0 Remove Xrender backend
The Xrender backend was added at the time when OpenGL drivers were not
particularly stable. Nowadays though, it's a totally different situation.

The OpenGL render backend has been the default one for many years. It's
quite stable, and it allows implementing many advanced features that
other render backends don't.

Many features are not tested with it during the development cycle; the
only time when it is noticed is when changes in other parts of kwin break
the build in the xrender backend. Effectively, the xrender backend is
unmaintained nowadays.

Given that the xrender backend is effectively unmaintained and our focus
being shifted towards wayland, this change drops the xrender backend in
favor of the opengl backend.

Besides being de-facto unmaintained, another issue is that QtQuick does
not support and most likely will never support the Xrender API. This
poses a problem as we want thumbnail items to be natively integrated in
the qtquick scene graph.
2021-06-09 11:21:57 +03:00
Xaver Hugl
4ee3f69dd5 platforms/drm: only allocate two dumb buffers for the swapchain 2021-06-08 21:11:39 +02:00
Vlad Zahorodnii
5929147ee1 Remove unused include 2021-06-08 15:58:21 +00:00
Xaver Hugl
19f92d731a platforms/drm: fix modifiers detection
CCBUG: 437893
2021-06-08 16:38:52 +02:00
Vlad Zahorodnii
1b2c7b248b Run clazy with qt-keywords fixit
In C++20, there will be emit() class member, which can conflict with the
emit keyword. Given that, there are plans to enable QT_NO_KEYWORDS by
default in the future.

See also
https://lists.qt-project.org/pipermail/development/2020-February/038812.html
2021-06-08 10:49:42 +03:00
Alexander Lohnau
9c689d7ddb plugins: Port away from deprecated version checks
Task: https://phabricator.kde.org/T14302
2021-06-07 15:01:19 +00:00
Xaver Hugl
3c10398104 screencast: only use glGetTextureImage where supported 2021-06-07 14:11:07 +02:00
Xaver Hugl
0208f78336 platforms/drm: make context current for direct scanout 2021-06-07 13:45:50 +02:00
Xaver Hugl
cfd7af0179 platforms/drm: support NVidia as secondary GPU with CPU copy
BUG: 431062
2021-06-07 09:23:06 +02:00
Ömer Fadıl Usta
8fc3b024be Update dumb_swapchain.cpp 2021-06-05 04:59:02 +00:00
Vlad Zahorodnii
5498b37938 scenes/opengl: Delegate viewport setup to backend
Only the backend knows what the right viewport rect is. Furthermore,
setting up the viewport before rendering is less error-prone.
2021-06-04 16:18:34 +03:00
Vlad Zahorodnii
8b3e999fbf scenes/opengl: Properly destroy backend if initialization fails
SceneOpenGL takes the ownership of the backend. So, if the scene fails
to initialize, the backend will be deleted twice.
2021-06-04 07:39:51 +00:00
Ömer Fadıl Usta
6c97cd118d fix include 2021-06-02 17:41:10 +00:00
Xaver Hugl
b88b6f3bc3 platforms/drm: log when direct scanout starts and stops 2021-06-01 13:02:13 +02:00
Aleix Pol
aba3335ea6 Fix weird decoration glitch when using a scaled display
We used to get a weird line around the window decoration because the
clamping would hit the outside of the rendered decoration.
To make sure we fall inside take the displayPixelRatio into account.
Also on non-integer scales, make sure we are actually falling inside.
2021-05-31 13:01:25 +00:00
Xaver Hugl
7bf79090cf platforms/drm: add outputs on EglGbmBackend initialisation
BUG: 437761
2021-05-31 13:15:16 +02:00
Vlad Zahorodnii
33bb146861 scenes/opengl: Remove unused render node leaf type 2021-05-31 09:35:52 +03:00
Vlad Zahorodnii
048c732a4e scenes/opengl: Remove half-pixel correction workaround
It was needed to work around visual glitches in the wobbly windows
effect. Since the wobbly windows effect renders the animated window into
an offscreen texture, we don't need this workaround anymore.

Furthermore, rather than using half-pixel correction, it is more
desirable to use an offscreen texture as it results in simpler design.
Performance-wise, it's not that bad that we need to start looking for
other ways to get rid of the seams between window contents and deco.
2021-05-31 05:27:22 +00:00
Nicolas Fella
f910b0de97 Use version-less qt DBus macros
They work with both Qt5 and Qt6
2021-05-31 01:00:35 +02:00
Xaver Hugl
2742e5b422 Rearrange wayland startup sequence
The backend can now optionally wait for the scene to be created before
it updates its outputs, which is necessary for better atomic tests in
the DRM backend.
2021-05-27 13:41:40 +00:00
Aleix Pol
644dcbe173 screencasting: do not attempt to copy a null texture
It seldom happens, but it does happen.
2021-05-26 12:56:59 +00:00
Vlad Zahorodnii
870c1e5557 scenes/qpainter: Clean up includes
Wayland-specific code in the qpainter renderer was removed long time ago.
2021-05-26 09:36:20 +03:00
Vlad Zahorodnii
f46c7bae8d Move decoration renderer to decoration item
Currently, the implementation of the DecoratedClient and the decoration
renderer are strongly coupled. This poses a problem with the item based
design as the ultimate goal is to have scene items construct paint nodes
which are then fed to the renderer. The DecorationItem has to have
control over the decoration texture. Another issue is that the scene
cannot smoothly cross-fade between two window states if the decoration
is removed, e.g. from fullscreen mode to normal and vice versa.

This change moves the decoration renderer to the decoration item. With
the introduction of a generic scene texture atlas, we hope to get rid of
the decoration renderer altogether.
2021-05-26 06:35:03 +00:00
Vlad Zahorodnii
7f32594692 Port decoration renderers to Decoration::damaged signal 2021-05-26 06:35:03 +00:00
David Edmundson
600c1e0a54 platforms/drm: Make context current before EGLStreams calls
attachStreamConsumer and resetOutput are not called as part of the scene
render and as such the context might not be set.

All credit goes to Simon Spinner for his investigation.

BUG: 437573
2021-05-24 13:51:18 +00:00