Commit graph

1031 commits

Author SHA1 Message Date
Vlad Zahorodnii
5a42d0ac0e autotests: Drop testDontCrashNoBorder
The test used to verify that kwin doesn't crash when ShellClient sets
new geometry. ShellClient used to access decoration borders without
checking whether decoration() is null.

On the other hand, we've added a bunch of new test cases in
testXdgShellWindow, so let's remove this one. If the bug is back, that
test will fail.
2023-04-24 10:13:58 +00:00
Vlad Zahorodnii
111e98d24a autotests: Remove render node check in testPointerInput
The test doesn't require OpenGL anymore.
2023-04-22 20:28:59 +03:00
Vlad Zahorodnii
e3bc9e8ac6 autotests: Allow running lockscreen test with software rendering
The test needs OpenGL in order to ensure that the window view effect is
loaded and it registers a screen edge. On the other hand, we could
register a screen edge ourselves and thus allow running the test on
freebsd.
2023-04-22 16:45:40 +00:00
Vlad Zahorodnii
959bb661af autotests: Drop testBufferSizeChange
testXdgShellWindow already tests intricate subsurface size changes. The
surface pixmaps are handled differently now too, so the test is not
useful as it used to be 4 or 5 years ago.
2023-04-22 15:03:19 +00:00
Vlad Zahorodnii
c54a324e99 autotests: Make PointerInputTest::testUnfocusedModifiers() less flaky
While 50ms is enough on dev machines, CI runners can be more loaded and
some events can arrive after more time.
2023-04-22 15:01:20 +00:00
Vlad Zahorodnii
e0da725533 autotests: Fix Test::waitForWindowDestroyed
Before Deleted merge, it used to be equivalent to waiting until the
window is closed.

This fixes tests waiting until the window closing animation completes
and the Window object is destroyed.
2023-04-22 13:55:29 +00:00
Vlad Zahorodnii
9852748a84 autotests: Use software rendering in testPointerInput
testPointerInput requires OpenGL compositing because it wants to test
cursor push back in the window view effect and the window view effect is
available only if OpenGL is supported.

On the other hand, ScreenEdgesTest::testPushBack() already tests similar
scenario, so let's drop relevant test in testPointerInput to allow
running it when using software rendering.
2023-04-22 13:10:11 +00:00
Vlad Zahorodnii
c693450976 backends/virtual: Port to gbm
The virtual backend uses the surfaceless platform. On the other hand, we
move in a direction where the graphics buffer type is explicit, which
creates issues for the virtual backend.

This change ports the virtual backend to gbm so we could manually
allocate dmabuf buffers in order to unify buffer handling in kwin.

Its main drawback is that you won't be able to use the virtual backend
on setups without render nodes. On the other hand, given that the
compositor is meaningless without clients being able to share buffers
with it, it's reasonable to require some way to create and export prime
buffers.
2023-04-22 15:09:59 +03:00
Vlad Zahorodnii
15f6c910be autotests: Fix crash
If a test case is skipped, there will be no input devices.
2023-04-22 09:15:24 +00:00
Vlad Zahorodnii
ee31581006 autotests: Remove WAYLAND_ONLY tests
WAYLAND_ONLY will create two tests: one with Xwayland, the other without
Xwayland. This is somewhat wasteful and it results in higher CI times.

On the other hand, Xwayland is started on demand. If a test doesn't need
Xwayland, it won't start.

So let's remove WAYLAND_ONLY in order to lighten kwin on CI resources.
If wayland only tests are needed, we can consider passing the operation
mode to the WAYLANDTEST_MAIN helper, but there aren't such tests afaik.
2023-04-21 14:25:23 +03:00
Xaver Hugl
9915cfc6df wayland: send modifiers to clients under the mouse 2023-04-19 14:19:52 +02:00
Vlad Zahorodnii
70353d399d Drop Window::inputGeometry
It's been mostly superseded by Window::hitTest().
2023-03-31 20:44:19 +03:00
Aleix Pol
d0b87a900f screencasting: Add an autotest
Adds an autotest that makes sure a screencasting stream works as
expected.
Adds an optional dependency to KPipeWire only effective to run the test.
2023-03-31 00:19:59 +02:00
Vlad Zahorodnii
712a23bd59 Move Window::desktop to X11Window
Window::desktop() is obsolete. On the other hand, X11 doesn't support
having a window on several virtual desktops, so we still need it. As a
compromise, this change moves it to X11Window instead.
2023-03-30 18:42:28 +00:00
Vlad Zahorodnii
aebc361c45 Drop Window::isOnDesktop(int) 2023-03-30 15:42:31 +00:00
Vlad Zahorodnii
3e766e8d5e Move Window::{frameId,window} to X11Window 2023-03-29 13:18:01 +03:00
Vlad Zahorodnii
dbbcf31d0d x11: Merge Unmanaged into X11Window
Currently, managed and override-redirect windows are split in two types:
X11Window and Unmanaged. While looking at it strictly from type
perspective, this is great. But it creates other problems, e.g. we need
to put shared X11-specific code in the base Window class or mess with
"base" classes.

As an alternative solution, this change merges the Unmanaged class into
the X11Window class and disables some functionality based on the value
of isUnmanaged().

X11Window::manage() is used to create a managed Window. X11Window::track()
is used to create an unmanaged Window.
2023-03-28 18:14:32 +00:00
Vlad Zahorodnii
e31ec802f4 Drop Deleted
Currently, the normal window lifecycle looks as follows: create Window,
wait until it's shown, add it to Workspace, wait until it's closed,
create a Deleted, copy properties from the original window to the
deleted one, destroy the original window, wait until the last deleted
window reference is dropped.

There are a couple of issues with this design: we can't nicely
encapsulate X11 or Wayland specific implementation details if they need
to be accessed for closed windows; manual copying of properties is
cumbersome and error prone and we've had a dozen of cases where effects
worked incorrectly because some properties had not been copied.

The goal of this patch is to drop Deleted and extend the lifetime of the
original window, but with a special state set: Window::isDeleted().

The main danger is that somebody can try to do something with deleted
windows that they should not do, but on the other hand, such code needs
to be guarded with relevant checks too.
2023-03-28 08:31:08 +00:00
Vlad Zahorodnii
a9ad59b32a Improve Workspace::outputAt()
Workspace::outputAt() casts vectors to four rectangle corners and uses
the shortest one to decide which output is the closest to the given
point.

This works poorly on dual monitor setups where on the left side you have
a monitor with landscape orientation and one with portrait orientation
on the right hand side. In that case, outputAt() will prefer the left
monitor even though the right monitor is the closest one if you cast a
perpendicular from the given point to the right monitor.

In order to improve the handling of that case, this change makes
Workspace::outputAt() compute the closest point to the output geometry
rectangle and use the squared distance as the score.
2023-03-25 21:24:59 +00:00
Vlad Zahorodnii
1f43605329 Drop Workspace::clientList() 2023-03-24 22:28:46 +00:00
Vlad Zahorodnii
e88a4e34a3 Remove some include_directories()
It seems we've settled on dir/dir/header.h includes, so let's use them
consistently.
2023-03-23 14:37:48 +02:00
Vlad Zahorodnii
49607b6eab cmake: Tidy scripted effect CMakeLists.txt code 2023-03-21 07:18:27 +00:00
Xaver Hugl
a60d8941b6 port more stuff to standard smart pointers 2023-03-20 14:16:37 +01:00
Xaver Hugl
e83c593fda adapt to kdecoration changes 2023-03-19 15:26:15 +00:00
Vlad Zahorodnii
8f21d444c6 Make Workspace::allClientList() return all windows
Currently windows are scattered in a few separate lists. If you need to
go through the windows, you have to do it piece by piece. On the other
hand, with the overhaul of window types, we've started converging
towards one universal type: Window. Keeping windows in the separate
buckets goes against this design.

Workspace::stackingOrder() already contains all windows. This change
repurposes Workspace::allClientList() from a list of "normal" windows to
all windows, i.e. Workspace::windows(), to be consistent.

There's one API change though. Scripting API will expose other window
types too. This is an intentional change so scripted effects could
operate with all windows. It also matches the current behavior observed
in libkwineffects, which exposes all windows as well.
2023-03-15 11:52:01 +00:00
Vlad Zahorodnii
7aa89944d7 Fix -Wambiguous-reversed-operator
`this` must be const to match the const-ness of the other mode.
2023-03-14 17:46:57 +02:00
Vlad Zahorodnii
c91b90c58a Tidy Window::windowClosed() signal
"window" is redundant, so remove it. Also remove the original window
argument to improve the API consistency.
2023-03-14 07:15:56 +00:00
Vlad Zahorodnii
2f56cdc3fe Replace Deleted with Window where possible
With this, Window and Deleted can be interchanged, which makes merging
the two easier.
2023-03-13 14:41:44 +02:00
Vlad Zahorodnii
149db99c6a Make Window ref'able 2023-03-13 14:41:44 +02:00
Vlad Zahorodnii
995d509e45 Allow destroying Deleted immediately
Currently Deleted are destroyed with a delay to avoid dangling pointers
within the middle of painting.

On the other hand, it's reasonable to require not to delete windows when
kwin starts painting the screen.

Over the years, we refactored how deleted windows. They are always
unreferenced after finishing the current frame. So it should be fine to
destroy Deleted immediately now.
2023-03-13 14:41:41 +02:00
Vlad Zahorodnii
4148be0d27 Port to versionless QML module imports
It's more convenient and Qt upstream seems to encourage to use it too,
e.g. example import statements have no version.
2023-03-12 14:18:34 +00:00
Vlad Zahorodnii
18a9b3b25a Adjust to KDecoration API changes 2023-03-12 13:29:36 +00:00
Vlad Zahorodnii
86e1305e80 rules: Make wmclass matching case sensitive
WM_CLASS is case sensitive.
2023-03-10 14:16:32 +00:00
Vlad Zahorodnii
c1eca80190 wayland: Remove implicit slide constraint adjustment
Panel sets constraint adjustments so let's remove the implicit slide
constraint adjustment to adhere more closely to the spec.
2023-03-09 13:05:42 +00:00
Natalie Clarius
4f617e90b8 placement: add autotests for cascade if covering 2023-03-08 19:04:57 +00:00
Vlad Zahorodnii
0c0605abb9 Merge Window::minimize and Window::unminimize
Code of Window::minimize() and Window::unminimize() is mostly the same
with the exception of some state checks, so merge the two to tidy the
code.
2023-03-07 12:20:07 +00:00
Vlad Zahorodnii
9720a6ee84 Remove window argument in Window's maximize signals
Either use QObject::sender() or capture the window using a lambda.
2023-03-07 10:31:25 +02:00
Vlad Zahorodnii
b099ad8ade Drop deprecated Qt::AA_UseHighDpiPixmaps
Qt::AA_UseHighDpiPixmaps has no any effect now.

We used to rely on the fact that Qt::AA_UseHighDpiPixmaps is disabled by
default in Qt 5 in kwin_x11. It's not clear what to do about it now.
2023-03-03 08:36:14 +00:00
Vlad Zahorodnii
06d195980b autotests: Drop night color test
It doesn't test anything useful. It's hard to make it test useful things
too due to needing to change the system time. Linking with it also
breaks the encapsulation and it won't work when using MODULE library.
2023-03-01 15:50:10 +00:00
Vlad Zahorodnii
10df3b0eb0 Remove Qt 5 specific code 2023-02-28 18:30:26 +02:00
Vlad Zahorodnii
d9f5d432be Port to KF6 2023-02-28 18:30:26 +02:00
Vlad Zahorodnii
ad330924e2 Rename Window::desktopChanged()
We have Window::desktops(), so rename the signal to match it.
2023-02-25 13:15:06 +00:00
Vlad Zahorodnii
03e098204f Port Workspace::sendWindowToDesktop to VirtualDesktop 2023-02-24 10:32:41 +02:00
Vlad Zahorodnii
0dec5e3f20 Merge Window::client{Minimized,Unminimized} with Window::minimizedChanged
This merges Window::clientMinimized() and Window::clientUnminimized()
signals with the Window::minimizedChanged() signal to simplify some
code.

The avoid animation flag has been dropped because its main usage is to
avoid playing animation during window initialization. But it's not possible
to trigger minimize animation at that moment. API-wise it's better to avoid
having such flags too and rely on surface role to decide whether to play a
given animation.
2023-02-23 22:33:26 +00:00
Vlad Zahorodnii
b53621136d Drop Window::desktopPresenceChanged()
This signal exists as a convenience helper, but it's not always emitted
as it's advertised to work. Instead of fixing it, let's drop the signal
to simplify virtual desktop code. Its effects can be accomplished by
monitoring Window::desktopChanged() and VirtualDesktopManager::currentChanged()
signals in effects and scripts where needed.
2023-02-23 22:10:37 +00:00
Vlad Zahorodnii
a2062090eb Rename interactive move resize lifecycle signals
Add the "interactive" word to be consistent and put "started",
"stepped", and "finished" at the end of signal names where they are more
expected.
2023-02-23 11:38:34 +00:00
Vlad Zahorodnii
8bb2d52972 Rename Window::clientMaximizeStateChanged signal
Make it shorter to be more readable.
2023-02-23 09:17:47 +00:00
Vlad Zahorodnii
88c974835c Drop duplicate clientMaximizedStateChanged signal 2023-02-23 09:17:47 +00:00
Xaver Hugl
520fa3042a pointer input: always confine pointer to screens
Checking if the pointer needs to be confined before doing `std::clamp` on
the position is useless and causes problems. With this change, the pointer
will always be confined to exactly the screen, without any fractional offsets.

BUG: 461911
2023-02-22 19:01:22 +00:00
Vlad Zahorodnii
e0062f675d Port away from QRectF::contains()
QRectF::contains() considers right and bottom edges inside the
rectangle, but the relevant code has the opposite expectations.
2023-02-21 19:45:51 +00:00
Xaver Hugl
4cd25cf571 cursor: make position, hotspot and size floating point
This allows all pixel positions to be used on high dpi screens,
and corrects damage tracking with Xwayland cursors

CCBUG: 466094
2023-02-20 21:01:39 +00:00
Vlad Zahorodnii
70a063a34c scripting: Rename ScreenEdgeItem to ScreenEdgeHandler
ScreenEdgeItem is not an item, so rename it to something else. "Handler"
is inspired by QtQuick, e.g. TapHandler.
2023-02-17 13:19:29 +02:00
Vlad Zahorodnii
72b7bda18e scripting: Drop Window.geometry property 2023-02-16 07:42:54 +00:00
Vlad Zahorodnii
f71ee59a37 Port away from Cursor::setPos()
Use input device specific apis to change the position of the cursor. The
main reason to do so is to break the assumption that Cursor position is
the same as pointer position, which I would like to rely on later to
merge tablet and pointer cursors.
2023-02-13 14:17:10 +02:00
Vlad Zahorodnii
20487c7cda effects: Drop legacy EffectsHandler::desktopChanged overloads 2023-02-07 18:10:52 +02:00
David Edmundson
2ca4627207 Autotests: Dont warp cursor before X is available kwin side 2023-02-06 16:24:01 +00:00
David Edmundson
466f2fe8ba Launch xwayland on demand
This installs a socket notifier onto our xwayland socket, when a user
connects we launch xwayland. The client then connections once kwin has
established itself as the compositor.

For a full desktop plasma session this patch effectively does nothing
too useful as we still start kcminit and make xrdb calls on startup
which in turn will launch X, but for the same reason this patch should
be harmless now as we're still processing the xrdb calls before any
clients will connect.
2023-02-06 16:24:01 +00:00
David Edmundson
29b456ff25 Autotests: Use a helper method to create X11 connection 2023-02-06 16:02:50 +00:00
Vlad Zahorodnii
271de0ccc6 scripts: Port some scripts to org.kde.kwin v3 qml api 2023-02-03 17:22:16 +00:00
Vlad Zahorodnii
e5901070cc Drop support for _KDE_NET_WM_TEMPORARY_RULES
It's an obscure feature, which perhaps not worth putting an effort to
make it work on wayland and x11.
2023-02-02 15:34:24 +00:00
Xaver Hugl
58fdbbc444 autotests/integration: test restoration of window states on moveresize cancel 2023-01-24 11:39:02 +00:00
Xaver Hugl
3d1101d5ff autotests/integration: fix decoration input test 2023-01-18 19:15:29 +01:00
Aleix Pol
a5aaa9e3c4 org.kde.KWin: Expose a window's UUID
Exposes a Window's UUID so that it can be used with other APIs like
window management or screencasting.
2023-01-13 17:51:36 +01:00
Vlad Zahorodnii
9b0758ea71 autotests: Remove weird qwait in pointer input test 2023-01-12 11:40:26 +00:00
Vlad Zahorodnii
7a8bb01323 autotests: Make testStruts quicker
As far as I can tell, there's no reason to add an artificial delay of
50ms, which repeated 100 times accumulates to 5 seconds.
2023-01-12 10:44:31 +00:00
Vlad Zahorodnii
1c3610413d autotests: Make testPlasmaWindow quicker
Before

    Executed in   10.79 secs    fish           external
       usr time    4.85 secs  918.00 micros    4.85 secs
       sys time    0.62 secs  119.00 micros    0.62 secs

After

    Executed in    1.45 secs      fish           external
       usr time  941.63 millis  486.00 micros  941.14 millis
       sys time  578.99 millis   62.00 micros  578.93 millis
2023-01-12 10:08:43 +00:00
Vlad Zahorodnii
9751aca548 autotests: Make testNoGlobalShortcuts quicker 2023-01-12 09:49:40 +00:00
Vlad Zahorodnii
f04ad754ce autotests: Make testX11Window quicker
Before

    Executed in   17.39 secs      fish           external
       usr time  422.91 millis    1.92 millis  420.99 millis
       sys time  586.41 millis    0.22 millis  586.19 millis

After

    Executed in    1.23 secs      fish           external
       usr time  395.63 millis    0.00 millis  395.63 millis
       sys time  228.55 millis    2.13 millis  226.42 millis
2023-01-12 09:23:43 +00:00
Vlad Zahorodnii
e689ab5ebd autotests: Make testSlidingPopups quicker
The test waits longer than needed to determine whether effects stopped
playing animations

Before

    Executed in   22.41 secs      fish           external
       usr time  997.42 millis  722.00 micros  996.70 millis
       sys time  744.81 millis   79.00 micros  744.73 millis

After

    Executed in    9.71 secs      fish           external
       usr time  894.42 millis    1.03 millis  893.38 millis
       sys time  689.80 millis    0.11 millis  689.69 millis
2023-01-12 07:48:54 +00:00
Vlad Zahorodnii
773d8c61b1 autotests: Reduce execution time of testLockScreen
testLockScreen uses !eventSpy.wait() expression to check whether the
given signal is emitted. QSignalSpy::wait()'s default timeout is 5s,
which is too much. We don't need to wait that much, in fact, even
wl_display_sync() would suffice. In either case, let's pass explicit
timeout of 10ms which should be good enough.

Before

    Executed in   60.49 secs    fish           external
       usr time    3.92 secs    1.03 millis    3.92 secs
       sys time    2.29 secs    0.16 millis    2.29 secs

After

    Executed in   19.38 secs    fish           external
       usr time    1.64 secs  347.00 micros    1.64 secs
       sys time    1.15 secs   54.00 micros    1.15 secs
2023-01-11 21:39:30 +00:00
Xaver Hugl
f6b6d3051b use std::chrono::microseconds for time in input events 2022-12-21 21:07:15 +01:00
Vlad Zahorodnii
6c71bfd800 scene: Rename Scene to WorkspaceScene
Currently, the Scene class is used to represent the contents of the
Workspace so rename it to match its usage.
2022-12-21 11:49:07 +02:00
Vlad Zahorodnii
f7a8635b10 Move scene related bits into src/scene/ directory
We've got quite a few scene related files, move them in a directory to
group related code together.
2022-12-16 19:15:35 +00:00
David Edmundson
c4b134da8d Implement wp-fractional-scale-v1
This allows clients to provide buffers at native resolutions when
fractional scaling is used.

Virtual backend is adjusted to support scales as floats
2022-12-12 12:16:18 +00:00
Natalie Clarius
0053c782a1 quick tiling: find target output by direction 2022-12-08 18:59:44 +00:00
Natalie Clarius
b6412454c2 placement: remove cascaded placement policy
becomes redundant with cascade-if-covering for zero-cornered placement
2022-12-02 14:05:32 +00:00
Marco Martin
e4507861f7 Custom quick tiling with configuration ui
* Allow to do quick tiling to custom tile geometries, windows will be snapped to tiles when dragged with the shift modifier pressed.
* Tile geometries are screen specific.
* The global shortcut Meta+T will trigger a fullscreen configuration ui as a QML effect for the tiles which allows to add, remove and resize tiles
* UI and behavior is a bit similar to the Windows Fancy Zones addon: https://docs.microsoft.com/en-us/windows/powertoys/fancyzones
* Its main scope is to help the workflow with very big monitors, especially ultra wide ones, where most application don't make sense maximized to the full screen (eventually also support games to be full screened to a given tile instead of the whole screen)
* it should get also some bindings for scripting, as its ain goal is not to replicate other popular tiling window managers, but should give the popular kwin tiling scripts to have a more robust infrastructure
* it will eventually get support for a set of predefined layouts, but this is for a second phase

BUG: 438788
2022-12-01 14:39:22 +00:00
Xaver Hugl
a054093580 qAbs -> std::abs 2022-11-22 09:27:23 +00:00
Vlad Zahorodnii
64a6a70b3e autotests: Use fewer Window::clientPos() 2022-11-18 16:31:37 +00:00
Vlad Zahorodnii
12acd9bb78 autotests: Port away from OutputBackend::setInitialWindowSize() 2022-11-17 14:20:44 +00:00
Xaver Hugl
34aa734c7b plugins: use more std::unique_ptr 2022-11-15 15:28:37 +00:00
Vlad Zahorodnii
b830d408af core: Rename Platform to OutputBackend 2022-11-10 10:10:28 +02:00
Vlad Zahorodnii
72883df2aa core: Move workspace bits from Platform to Application
Platform will become OutputBackend so some workspace bits, e.g. the
effects handler, have to move a layer above.
2022-11-10 10:10:28 +02:00
Vlad Zahorodnii
482741499d autotests: Reduce the number of "using namespace KWayland::Client"
KWayland::Client has ambiguous type names such as "Compositor" or
"Output". Use full types to improve code readability.
2022-11-08 13:34:58 +00:00
Vlad Zahorodnii
d257da0a00 Use StrutRects to represent restricted areas
This saves us some StrutRects -> QRegion conversions and it might be
useful for floating point struts.
2022-11-03 13:53:41 +00:00
Xaver Hugl
3d9618316b autotests/integration: add more cases to OutputChangesTest 2022-11-02 17:58:29 +00:00
Vlad Zahorodnii
a235cd6d26 build: Hardcode kwin name
We use KWIN_NAME, KWIN_INTERNAL_NAME_X11 and KWIN_INTERNAL_WAYLAND
properly only in a few places. In other, we use hardcoded names.

Let's not bother and hardcode kwin names everywhere rather than have one
foot in and one foot out, it's simpler.
2022-11-02 10:21:23 +00:00
Vlad Zahorodnii
1801421080 Forward declare Xkb in keyboard_input.h 2022-11-02 09:21:55 +00:00
Vlad Zahorodnii
7fffe99328 build: Add -Wno-unused-parameter compiler option
Due to being a compositor, kwin has to conform to some certain
interfaces. It means a lot of virtual functions and function tables to
integrate with C APIs. Naturally, we not always want to use every
argument in such functions.

Since we get -Wunused-parameter from -Wall, we have to plumb those
unused arguments in order to suppress compiler warnings at the moment.

However, I don't think that extra work is worth it. We cannot change or
alter prototypes in any way to fix the warning the desired way. Q_UNUSED
and similar macros are not good indicators of whether an argument is
used too, we tend to overlook putting or removing those macros. I've
also noticed that Q_UNUSED are not used to guide us with the removal no
longer needed parameters.

Therefore, I think it's worth adding -Wno-unused-parameter compiler
option to stop the compiler producing warnings about unused parameters.
It changes nothing except that we don't need to put Q_UNUSED anymore,
which can be really cumbersome sometimes. Note that it doesn't affect
unused variables, you'll still get a -Wunused-variable compiler warning
if a variable is unused.
2022-10-31 15:50:37 +00:00
Vlad Zahorodnii
9774eacbbe Remove ServiceTypes info
Binary plugins don't need it. KPackage packages have "KPackageStructure"
property instead.
2022-10-28 06:58:44 +00:00
Vlad Zahorodnii
6b253074f3 autotests: Drop testSceneQPainter
The entire approach behind that test is wrong. Even slight changes in
one pixel can make the test fail. There's no human-friendly way to
determine what the difference between reference and actual frames are.
The reference frame is generated in code rather than from an image on
the disk, which makes the tests even more error-prone.

The test is flaky too and constantly blocks merging patch submissions.

We need a different way to test rendering results, not what
testSceneQPainter currently does. Normally, I would say that we need
to add such an infrastructure before dropping the test, but it makes the
merging process so inconvenient and the test doesn't really bring any
value, it tests really basic cases which are noticeable right away after
launching kwin.
2022-10-26 14:08:38 +00:00
Vlad Zahorodnii
a4cb0e7fd8 Forward declare QAction in src/input.h 2022-10-26 07:04:47 +00:00
Vlad Zahorodnii
daa351a398 Remove KGlobalAccel bits from Platform
With the addition of KGlobalAccel::globalShortcutActiveChanged(),
there's a way to monitor all triggered actions without adding any
boilerplate code.

This change removes the KGlobalAccel bits from the Platform class. This
reduces the amount of boilerplate code; currently we need to be careful
about ensuring that Platform::setupActionForKGlobalAccel() is called.
Another reason behind this change is to simplify the api of Platform and
remove things that don't have anything to do with outputs.
2022-10-26 07:04:47 +00:00
Weng Xuetian
84f54e9ffa Implement a enableRequested signal for text-input-v3
The signal will be emitted if text-input-v3 applies a new enable state
if it's already enabled.

In Gtk's implementation, sending text_input_v3.enable for the second
time has the similar semantics of text-input-v2.showInputPanel. Try to
connect them together and add corresponding test.

See also: a95cfb1c45/gtk/gtkimcontextwayland.c (L555)
2022-10-25 04:34:26 +00:00
Xaver Hugl
7da79f5ec4 autotests/integration: make inputmethodtest more realstic
When text input gets enabled, the sequence should be
1. enable
2. request to show the panel
3. panel gets added and shown

And showing the panel again after hiding is an important case to cover as
well.
2022-10-24 10:53:57 +00:00
Vlad Zahorodnii
5a227bf69d Make Compositor responsible for locking compositing type
It's something that Compositor cares, not necessarily the output backend.
2022-10-24 08:02:27 +00:00
Vlad Zahorodnii
64dc8d7cfe autotests: Fix testGlobalShortcuts in Qt 6 build
QXkbCommon fails to map `Ё` to `~` when pressing `Shift+grave` and
sequenceEdit seems to have focus now.

On the other hand, does it make sense to bind global shortcuts with key
sequences such as "Shift+`"? The system settings doesn't even allow typing
in such key sequences.
2022-10-23 08:41:34 +00:00
Vlad Zahorodnii
774426d2ad autotests: Fix testXwaylandInput in Qt 6 build
The test fails because of type mismatches between QPoint and QPointF, Qt
5 is not so strict about this.
2022-10-23 00:26:54 +03:00
Vlad Zahorodnii
adbcb6a1a0 Change type of Window.desktopFileName to QString 2022-10-22 13:38:36 +00:00
Vlad Zahorodnii
aa838e1c02 Change type of Window.resourceName, Window.resourceClass, and Window.windowRole to QString
testDbusInterface fails with Qt 6 build because QCOMPARE detects the
type difference between QString and QByteArray.

Since these properties being byte arrays has caused reasonable amount of
discomfort, let's make them QStrings. It will fix the test and make some
scripted effect code more cleaner.
2022-10-22 13:38:36 +00:00