Allow dragging windows between screens, using a placeholder thumbnail item to
render part of the thumbnail on the other screen.
BUG: 283333
BUG: 453996
BUG: 448566
There are a few benefits to using smart pointers from the standard library:
- std::unique_ptr has move semantics. With move semantics, transfer of ownership
can be properly expressed
- std::shared_ptr is more efficient than QSharedPointer
- more developers are used to them, making contributions for newcomers easier
We're also already using a mix of both; because Qt shared pointers provide
no benefits, porting to standard smart pointers improves consistency in
the code base. Because of that, this commit ports most of the uses of QSharedPointer
to std::shared_ptr, and some uses of QScopedPointer to std::unique_ptr
When zoom factor is 1, the zoom effect will paint the scene in an
offscreen texture, but not actually paint the textures on the screen.
Zoom factor can be 1 when the effect has been just stopped.
BUG: 454407
When the effect closes, all the extra data attached to the window
(offToCornerId and apertureCorner properties) are not valid anymore
and need to be reset right after the animation end.
also manage the two edge cases where a window either appeared or
got minimized while the effect was running to either show it or not
BUG: 454280
On Wayland, screens are repainted independent of each other. If zooming
animation stops on one screen, other screens may still be stuck in the
zoomed state and therefore result in potential flickering. Issue a full
screen repaint when zooming stops to ensure that other screens are
repainted with "unscaled" contents.
BUG: 454407
Part-of: <https://invent.kde.org/plasma/kwin/-/merge_requests/2472>
Currently, if you want to use TimeLine, you need to track the last
presentation timestamp which boils down to carrying some boilerplate
code.
The current situation can be improved by making TimeLine work with
presentation timestamps.
Part-of: <https://invent.kde.org/plasma/kwin/-/merge_requests/2473>
The magnification filter was changed to GL_NEAREST with the reasoning
that "pixel granularity" would be more correct. Perhaps that was not a
bright idea. Change it back to GL_LINEAR.
BUG: 454408
Part-of: <https://invent.kde.org/plasma/kwin/-/merge_requests/2471>
The config group is formed as "Effect-" + plugin id, i.e. "desktopgrid"
Config migration from DesktopGrid to desktopgrid is already handled by
a kconf_update script.
BUG: 454102
Part-of: <https://invent.kde.org/plasma/kwin/-/merge_requests/2464>
This fixes integration of the zoom effect with the blur effect and qtquick
effects such as overview or window view.
The main con of the proposed solution is that offscreen rendering can be
a bit overkill. But on the other hand, it's the most robust way to
ensure that fullscreen effects integrate correctly with the zoom effect.
For example, without it, the quick scene effect would need to figure out
what screen views to paint for the given screen. There are also more
finicky cases, e.g. the screen transform effect.
BUG: 447002
BUG: 447670
BUG: 453467
Tested-by: Merge Service <https://invent.kde.org/plasma/kwin/-/merge_requests/2451>
Part-of: <https://invent.kde.org/plasma/kwin/-/merge_requests/2451>
The Blendchanges effect works by showing a snapshot of the current
screen for a few ms. Any other active full screen effect will look
broken, so it should take priority.
This is pre-empting an issue with a new Plasma feature that syncs
colours to wallpapers. Once we animate activity switches / have per
desktop wallpapers it'll glitch out.
As we don't provide any ability for the user to configure the gestures yet,
the gesture for the desktop grid should stay as it was in the last release.
This commit swaps the gestures for desktopgrid and overview to achieve that.
Overview is quite polished now, enough that we have a default touchpad
gesture that opens it by default. It's time to move it out of public
beta and enable it by default, and this commit does that.
BUG: 446753
FIXED-IN: 5.25
This makes it consistent with WindowView (and the panel window doesn't respond
to input anyways even if shown, which is misleading).
BUG: 444274
FIXED-IN: 5.24.6
This change makes the WindowItem track the opacity and schedule a
repaint. It further decouples the legacy scene from code window
abstractions.
It's an API breaking change. WindowPaintData no longer can make windows
more opaque. It only provides additional opacity factor.
This allows to toss a large amount of custom rendering code.
Furthermore, it removes the build-time dependency on Plasma Framework
for FrameSvg and Theme from KWin core as it's pulled in through QML
imports now.
It also cleans up the API and removes functions that are effectively
unused or no-op after this change.
For instance, effects often destroy their effect frames
in pre/postPaintScreen, which would now destroy an `OffscreenQuickView`,
which changes GL context. This is alleviated by delaying detruction
of the internal view.
Support for the features of text cross-fade and selection frame,
which are not used by any of the built-in effects, is dropped.
Signed-off-by: Eike Hein <eike.hein@mbition.io>
The lanczos filter depends on the effect system. It makes very difficult
changing painting code from SceneWindow to Item.
Given that the last big users of the laczos filter - present windows and
desktop grid effects were re-written in QML. The only remaining user of
the lanczos filter is the thumbnail aside effect. Given that it's a
really obscure usecase, switching to the linear filter won't be very
noticeable.
As a backup plan, one can reimplement the thumbnailaside effect using
QML. The lanczos filter is already implemented in plasma-framework.
since it has been replaced by windowview, and Desktop Grid
is ported as well, remove present windows which is effectively dead code
now
BUG:447001
BUG:362844
BUG:450487
BUG:453426
BUG:374481
BUG:185381
BUG:413342
BUG:451150
BUG:283333
BUG:315314
BUG:397500
BUG:321236
BUG:436572
BUG:335782
* give windowview the ability to show windows from current desktop, all
desktops or current class
* invokable from shortcuts screen edges or gestures
* add a search field to quickly filter
* current present windows effect still present but only internal as is used by desktop grid, which should eventually be ported as well
This can be done either from windowview or overview, tough note that some of the duplication from overview added in windowview is necessary regardless, as WindowHeap, the shared qml part needs some properties exposed from the c++ part.
Implementation wise I'm ok for it being in either place, but i think the functionality of present windows needs to be preserved, otherwise would be a completely unacceptable regression, namely:
* Behavior of what now are the ctrl+f7,f10 and f11 global shortcuts, showing windows of current app (invokable by shoortcut instead of having to use the pointer), windows of current desktop (the only thing overview does atm) or all desktops
* filter on typing, as opposed to invoking krunner. main use case of present windows is quickly switching, and filtering is the most helpful feature, some people do like krunner instead, but is completely out of place for my use case, and i suspect for many other users as well
* also clicking on a taskbar group should be possible to filter
* the view that opens by clicking on a taskbar group should follow the same layout strategy used elsewhere and currently being an effect used only there and not accessible form the list can't even be configured
With this, the WindowItem will know whether it's actually visible. As
the result, if a native wayland window has been minimized, kwin won't
try to schedule a new frame if just a frame callback has been committed.
EffectWindow::enablePainting() and EffectWindow::disablePainting() act
as a stone in the shoe. They have the final say whether the given window
is visible and they are invoked too late in the rendering process.
WindowItem needs to know whether the window is visible in advance,
before compositing starts.
This change replaces EffectWindow::enablePainting() and
EffectWindow::disablePainting() with EffectWindow::refVisible() and
EffectWindow::unrefVisible(). If an effect calls the refVisible()
function, the window will be kept visible regardless of its state. It
should be called when a window is minimized or closed, etc. If an effect
doesn't want to paint a window, it should not call effects->paintWindow().
EffectWindow::refVisible() doesn't replace EffectWindow::refWindow() but
supplements it. refVisible() only ensures that a window will be kept
visible while refWindow() ensures that the window won't be destroyed
until the effect is done with it.
If an effect is reloaded while it holds deleted references, it's
possible that the closed windows will get stuck in the "zombie" state.
This change introduces EffectWindowDeletedRef helper that can be
used to keep the closed window alive as long as the reference is valid.
If you lift fingers but not swipe them enough to switch to another
virtual desktop, the slide effect will play an animation to move from
the current position in the virtual desktop grid to the current desktop.
However, that animation doesn't feel right, there's something missing.
The slide effect uses a TimeLine to animate switching between virtual
desktops, it's great if the amount of sliding is constant.
This change makes the slide effect use the mass-spring-damper model to
simulate the motion of a spring in order to animate switching between
virtual desktops.
The mass-spring-damper equation is integrated using RK4. If the delta
interval is not multiple of the integration step precisely, the
SpringMotion will perform integration as many times as the integration
step fits into the delta. The leftover will be used for LERP between the
previous and the next integration results.
With the spring animation, the slide animation feels more natural when
you lift fingers. If you switch between virtual desktops without using a
gesture, the slide animation should look almost the same as if it were
implemented with the TimeLine.
If the animation reaches the end, desktop grid may render the screen
incorrectly. Make sure that PAINT_SCREEN_BACKGROUND_FIRST and flags as
such are set even if animation has reached the end.
Also, while on this, simplify the paintWindow() method by removing
redundant effect status checks.