The main motivation behind this change is to move management of drm
blobs out of property wrappers in specialized wrappers to simplify state
management with blobs.
Connector mode blobs are created on demand.
When we switch CRTCs it can happen that a CRTC would stay enabled yet has
no connectors anymore. In this case the kernel may reject our atomic commit,
which would cause the modeset to fail. To counteract that, properly disable
unused drm objects
Currently KWin is combining modesets with presentation, which causes problems
when multiple monitors are used and crtcs need to be switched around, because
taking away a CRTC from another output causes the driver to disable the
other output. In order to avoid such problems, delay presentation until
all pipelines are ready to present and then do a modeset with a single atomic
commit. To process the resulting page flip events properly this commit also
ports KWin to page_flip_handler2 and changes how the pageFlipped and
notifyFrameFailed signals are processed.
Hardware constraints limit the number of crtcs and which connector + crtc
combinations can work together. The current code is searching for working
combinations when a hotplug happens but that's not enough, it also needs
to happen when the user enables or disables outputs and when modesets are
done, and the configuration change needs to be applied with a single atomic
commit.
This commit removes the hard dependency of DrmPipeline on crtcs by moving
the pending state of outputs from the drm objects to DrmPipeline itself,
which ensures that it's independent from the set of drm objects currently
used. It also changes requests from KScreen to be applied truly atomically.
This allows using base opengl backends in libkwin, which can be useful
later on for the purpose of moving the ownership of render backends from
the Scene class to the Compositor class.
This improves file organization in kwin by putting backends in a single
directory.
It also makes easier to discover kwin's low level components for new
contributors because the plugins directory may come as the last place to
look for. When one hears "plugin", the first thing that comes to mind is
regular plugins, not low level backends.