Summary:
The glCopyTex(Sub)Image calls are adjusted to take the per output
rendering into account. In addition contrast effect sets the model view
projection matrix in each call to ensure it's on the correct screen.
Blur probably needs more changes for the cached texture to work, but
it's a start.
Test Plan: Blur and Background contrast work on multi-screen wayland
Reviewers: #kwin, #plasma_on_wayland
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D3101
Summary:
Adjusts the screenshot effect to mutliple output rendering. In that case
the blit from framebuffer can only get one output. Thus the effect needs
to blit every output and combine the rendering result.
Reviewers: #kwin, #plasma_on_wayland
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D3059
Summary:
For windows the screenshot effect already delayed the rendering into the
next cycle. But for the fullscreen variants which save to a file the
Screenshot effect did try to take the shot directly.
This can be problematic as e.g. the OpenGL context might not be bound at
all. Also this makes it impossible to screenshot multiple screens
together in the Wayland case.
This change delays the DBus replies, schedules the geometry and takes
the screenshot in the next rendering pass. It does not fix the
multiscreen wayland problem yet.
Reviewers: #kwin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D3052
Summary:
The highlight windows effect tried to trigger repaints with the shadow
included by having an hardcoded pixel offset. This of course breaks if
the shadow is larger than the hardcoded value.
The reason presented on why it was done like that is no longer true and
in the effects the actual visible area including decorations and shadows
is available through the expandedGeometry.
BUG: 368495
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D2748
Summary:
So far TabBox used highlight windows by passing window ids around through
an X property. This doesn't work on Wayland where we don't have window
ids for our TabBox and the Wayland windows.
This change introduces a new Effect::Feature for HighlightWindows which
the HighlightWindowsEffect provides. The EffectsHandlerImpl has a new
method to highlightWindows which it delegates to that effect if it is
loaded by invoking a new performFeature method.
The TabBoxHandler now passes the highlighting to the effects system
instead of updating the x11 property. Thus this works on Wayland and
at the same time improves the X11 side by no longer having to go through
the property protocol.
Test Plan: Verified that Alt+Tab highlights the windows on Wayland correctly.
Reviewers: #kwin, #plasma_on_wayland
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D2630
Summary:
The new logout design doesn't want to have the vignetting. Thus the
logout effect itself doesn't make any sense any more. All that would
still be used is the logout blur which can also be provided by the
blur effect nowadays for fullscreen windows. As the new logout is a
fullscreen window it should use that one.
The logout effect did one more thing: it kept the vignetting and the
blur once the user selected logout. Now without the vignetting this
would be weird and again doesn't make much sense any more.
So overall I think it's better to just drop the logout effect and use
blur effect in normal way. Neat side advantage: it will also work on
Wayland out-of-the-box.
Reviewers: #kwin, #plasma, #vdg
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D2553
Summary:
The new effect is based on the mouse click effect and uses the same
rendering code (this could be improved by merging them better).
Unlike mouse click there is no keyboard shortcut needed to activate:
as soon as the effect is loaded all touch points are visualized.
The visualization creates an animated circle for each touch down
position, motion and up position. The ids are tracked and each touch
id gets the same color. The first ten different touch ids get a
different color. As touch ids are stable the first finger will always
have the same color.
Reviewers: #kwin, #plasma_on_wayland, bshah
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D2464
Summary:
The Effect class is extended by three new virtual methods:
* touchDown
* touchMotion
* touchUp
The methods return a boolean value so that the events can be filtered
out. E.g. an effect which has also a mouse grab installed wants to
filter out all events, other effects don't need the events exclusively.
This is a difference to how e.g. keyboard and pointer events are handled.
But is more close to how KWin's internal input event passing works and
makes it easier to get touch event: one does not explicitly has to grab
the events. It's also closer to Wayland where all input events are
available.
As a first example the Present Windows effect is adjusted and allows to
activate windows through the touch screen. As much code as possible is
shared with pointer input.
Reviewers: #kwin, #plasma_on_wayland
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D2450
Summary:
A new method to tell the effects system whether the compositor scene
is able to drive animations. E.g. on software emulation (llvmpipe) it's
better to not do any animations at all.
This information can be used by effects to adjust their behavior, e.g.
PresentWindows could skip transitions or effects can use it in their
supported check to completely disable themselves.
As a first step all scripted effects are considered to be unsupported
if animations are not supported. They inherit AnimationEffect and are
all about driving animations.
The information whether animations are supported comes from the Scene.
It's implemented in the following way:
* XRender: animations are always supported
* QPainter: animations are never supported
* OpenGL: animations are supported, except for software emulation
In addition - for easier testing - there is a new env variable
KWIN_EFFECTS_FORCE_ANIMATIONS to overwrite the selection.
Reviewers: #kwin, #plasma
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D2386
Summary:
With this change SlidingPopups is able to animate Wayland clients
properly, though windowHidden does not yet work for OpenGL based
windows (buffer seems to get lost somewhere).
Reviewers: #kwin, #plasma_on_wayland
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D2085
Summary:
This reverts commit 14d1fdf63f.
The zoom effect is definitely the wrong way, it's broken (can be
triggered without moving the mouse, expands windows outside of their
allotted area (looks like broken sizing/placement), isn't animated so
feels very choppy, isn't using well-known highlight semantics), the
result is that it feels unnatural and jarring. To be honest, when I
looked at it, I was looking for a bug in the code, e.g. margins not
being taken into account. It didn't come up in me that this could be
wanted behavior, until I read the code.
As to the original commit message: The highlight is useless for this
case, as any window can be dragged or activated, highlighted or not.
What *could* work is to somehow intensify the colors, but that again
would have to be animated, and play well with the ongoing desktop-zoom
animation, the mouse pointer location changes relative to the window, so
it's really complex to get right. I thought of this for a while, I don't
think the complexity that has to be implemented is worth the benefit,
because, what does highlighted really mean here? "window is under the
mouse" isn't a useful metric, as we don't know if the user is changing
desktops or rearranging windows, and "window under mouse" changes
depending on the zoom level, "window can be dragged or activated" also
isn't a useful metric, as I can do that with any window, anyway.
Test Plan: Tested with patch applied, desktopgrid windows don't jump around anymore.
Reviewers: graesslin
Reviewed By: graesslin
Subscribers: plasma-devel
Projects: #plasma
Differential Revision: https://phabricator.kde.org/D1209
A QEvent* is passed around, this could also be a QWheelEvent. Only
present windows static casted, all other effects verified.
Documentation is not existing, so we don't know what was intended.
even if scaled or translated, if WindowForceBlurRole is set
do the blur anyways
same thing for backgroundcontrast
reviewed by: Martin Gräßlin <mgraesslin@kde.org>
this effect, derived from the Maximize one, will
take the place of the manual window position
animation that Plasma tooltip are using.
this should cause less problems as animationg
positions on X is very error prone, plus it's
less jarring when the tooltip sizes changes too,
since that gets animated as well (behavior similar
to Windows7 taskbar tooltips)
REVIEW:126968
Effects which require mipmaps need to check for LimitedNPOT and
disable the functionality if only limited NPOT is available.
Ideally the effects could also check whether the texture they
operate on is a power of two, but that's a little overkill for
the rather uncommon setup.
REVIEW: 126966
If a window is fullscreen and wants fullscreen blur behind it, we
use the blur from logout effect. This is mostly intended for the
Application Dashboard which requires a fullscreen blur. The generic
blur effect is not designed for such usage and is rather costly.
This simplified blur just needs framebuffer blit and midmaps. This
makes it rather cheap in usage and also doesn't need a cached texture.
REVIEW: 126906
One resource is used for shader version 1.10 and one for version 1.40.
The ideas behind this change is to remove the locating of the shader
sources and also to fix that user provided shaders could be loaded
instead of the original ones (possible attack vector on Wayland).
To simplify the ShaderManager provides a new method call to load the
shader from the resource. This means the effects don't need to
duplicate the check for the shader version any more and also don't
need to duplicate the file reading functionality.
REVIEW: 126905
The blur effect so far calculated a custom model view projection matrix.
This is not needed as we have the current projection matrix available in
WindowPaintData and EffectFrame.
REVIEW: 126215
The blinking shader is adjusted to use a shader trait vertex shader
and gets generated with a shader trait variant.
Overall the code is simplified to ensure that we always have a shader
bound with the correct mvp matrix when rendering the icon.
In addition it's required to keep the expandedGeometry alive until
the effects handled the deletion
BUG: 318322
BUG: 320892
BUG: 344359
REVIEW: 126323
FIXED-IN: 5.6
Most of those effects didn't need special screen locking handling on
X11 as they prevented screen locking. On Wayland though, we don't
want the lock screen shown on a cube.
REVIEW: 126122
the stackingOrderChanged() signal came before the window turned an effect window
usually this is no problem as the change shall not be caught anyway, but
the window may have changed its stack position
BUG: 353745
FIXED-IN: 5.5
REVIEW: 126134
window wasn't correctly represented in
zoom, present windows and desktop grid effects
on the fly code streamlining:
- logout and above windows were handled equally in different code paths
- windows were painted on 0 opacity instead of just aborting the paint
local semi-paintdata because PaintData isn't assignable
(const dptr, I think) and we're post freeze.
BUG: 355539
FIXED-IN: 5.5
REVIEW: 126133
Eg. if a window is closed while "timeline.currentValue() == 0",
slotWindowClosed() will shortcut exit and not be removed from the
managers, thus dangle around forever.
Maybe there're other ways for a window to be deleted w/o
the closed slot being entered.
CCBUG: 339970
REVIEW: 126034
stupid clients think it's relevant to withdraw other states
when going fullscreen, this means we trigger an
nmaximization animation and when that's done, the
window is fullscreen...
Unfortunately one of the stupid clients is QWidget and also
the window could get other, *legit*, resizes during the
animation, so we cancel it on occasion
BUG: 336467
FIXED-IN: 5.5
REVIEW: 125989
For the functions from GL_FOO_robustness we want to resolve it by
ourselves in order to add a custom implementation if it's not available.
Unfortunately once epoxy.h is included this breaks as epoxy defines the
names and so through the preprocessor epoxy always wins.
So we need different names: all functions from robustness get a "kwin"
prefix and the usage is changed everywhere in kwin source code.
REVIEW: 125883
While the main plasma desktop containment does one
desktop per screen, that does not necessarily hold
for other containments, let alone other desktop shells
To indicate that the window is "active" ie. can
be dragged or activated (like in present windows)
There was either a bug or a forum post complaining
about the inability to activate windows from DG
They're only traversed and QHash is unordered - so
the worst container. Also we have complete control
over the maintained class, so we can just keep the
mapped EffectWindow there
esp. the list-remove icon looks like "delete" and
can cause worries about what happens to the windows
as a bonus, the buttons now follow the DPI. are a
little smaller (presently might fit touch devices? but
is way to huge on "normal" desktops with ordinary DPI)
and the buttons have nice visible animations on pressing
BUG: 354131
FIXED-IN: 5.5
Removes the ElectricAction for ShowDashboard and the relevant code
in screenedges and the KCM.
Also a leftover in the glide effect.
REVIEW: 125700
BUG: 353928
Basically dead code given that Plasma doesn't have a dedicated dashboard
mode anymore and also doesn't set the required window role for it to
work.
By deleting we save one string comparison for each newly opened window.
REVIEW: 125686
Following the approach how it's done for X11: only create the interface
if the shader succeeded to compile and remove support again if it failed
to compile after a reconfigure.
REVIEW: 125444
before, hiding the buttons relied on the effect
seeing a paint event for the (with a low timeline
value) what's too wonky at least for instant animations
(certain failure) or when effect exits immediatey
(due to screen edge invocation issues or whatever)
BUG: 351869
FIXED-IN: 5.4.2
REVIEW: 124970
Theory:
----------
because PresentWindowsEffect::screenCountChanged() is shortcut
for "if (!isActive())", but the desktopgrid doesn't call
PresentWindowsEffect::setActive (or at least
PresentWindowsEffect::screenCountChanged), so the effect can
"miss" the increasing screen count change (it sees the signal,
but ignores it) and when desktopgrid calls it, it assumes the
m_gridSizes array is big enough (but it isn't)
Steps:
----------
1. effects are loaded, 1 screen present
2. 2nd screen gets added, but inactive effects ignore that
3. desktop grid gets activated, updates according to screen count,
calls presentwindows for screen #2
4. presentwindows data is only prepared for one screen from step 1
=> BOOM
BUG: 351724
CCBUG: 326032
FIXED-IN: 5.4.2
REVIEW: 124960
the (old) button effect windows used to be unreferenced
with the re-invocation of the effect. because we stopped
deleting/recreating the window, this approach failed and
the effect window was never deleted.
Unreferencing the window at proper occasion (see new hide
location) coked up - guess what - the exact same "texture is
junk" issue as for the QtQuick close button in present windows...
So we resort to the exact same stupid "hide by moving" solution
as we have there.
BUG: 348577
FIXED-IN: 5.4
REVIEW: 124136
Without the componentDisplayName the shortcut dialog takes the name of
the application e.g. Systemsettings or "KDE Control Module", but we want
it to be KWin.
REVIEW: 124706
If the user has only maximized windows or all
windows crammed into one region of the screen
the effect would not resemble an aperture at all
this ensures a maximum amount of corners is used
while seeking to still use shortest paths
BUG: 348709
FIXED-IN: 5.4
a) close to pointless
b) the target resolution texture is invalid if the resize effect is enabled (as the window was not actually resized)
REVIEW: 123901
transformed screens prevent hardware clipping
leading through filtering subquads
This requires to subquad in the painting pass
what is not supported for non rectangular
qauds ands presently aborts (in debug builds)
if any quad is transformed (as by eg. the wobbling)
REVIEW: 123733
BUG: 338972
Same issue as with present windows closers: qml is slow
Interestingly "hide" means "hide" here and there're also
no visual artifacts.
BUG: 347339
REVIEW: 123668
transformed screens prevent hardware clipping
leading through filtering subquads
This requires to subquad in the painting pass
what is not supported for non rectangular
qauds ands presently aborts (in debug builds)
if any quad is transformed (as by eg. the wobbling)
REVIEW: 123733
BUG: 338972
Same issue as with present windows closers: qml is slow
Interestingly "hide" means "hide" here and there're also
no visual artifacts.
BUG: 347339
REVIEW: 123668