Commit graph

31 commits

Author SHA1 Message Date
Vlad Zahorodnii
41237ea30b Ignore decoration when updating focused window in PointerInput and TouchInput
Currently, it's possible to have the case where the pointer input device
handler or the touch input device handler thinks that there's a focused
window, but the corresponding focused surface in wayland seat is unset,
because the pointer hovers the server side decoration.

If the server side decoration is destroyed, the input device handler will
fail to update wayland seat's focused surface.

In order to make pointer input device handler and touch input device
handler code more intuitive, this change makes focusUpdate() functions
ignore the decoration.

BUG: 411884
BUG: 440380
2021-12-17 07:19:41 +00:00
Fushan Wen
53e903a0b7 Drop warpXcbOnSurfaceLeft()
Xwayland didn't generate a leave event when changing pointer
focus. It was fixed in 1.19.
2021-12-07 09:22:41 +00:00
Vlad Zahorodnii
88d423ddcf Unify focus abstractions for internal and wayland windows
This simplifies focus related logic a bit. Instead of differentiating
between wayland and internal window focus, simply maintain window focus
that works both with regular wayland windows as well as the ones created
by kwin.
2021-12-01 10:23:55 +02:00
Vlad Zahorodnii
3d0bdc56a4 Remove mysterious s_cursorUpdateBlocking boolean flag in pointer_input.cpp
From what I can tell, it's not really needed.
2021-11-30 10:23:54 +00:00
Vlad Zahorodnii
d3342c6897 Append "pointer" to AbstractClient::{enterEvent,leaveEvent}
KWin handles several types of pointing input devices, e.g. mice,
tablets, etc.

As is, enterEvent and leaveEvent are very ambiguous. This change
prepends "pointer" to those methods to make it explicit that they handle
pointer enter/leave events.
2021-11-30 10:23:54 +00:00
Vlad Zahorodnii
a93d24f4b0 Remove impossible case in PointerInputRedirection::cleanupInternalWindow()
If an internal window is hidden, the corresponding InternalClient will
be destroyed and input focus will be updated.
2021-11-30 10:23:54 +00:00
Vlad Zahorodnii
a02ca08d45 Make focus setters in InputDeviceHandler work as expected 2021-11-30 10:23:54 +00:00
Vlad Zahorodnii
d957e99365 Improve variable names in InputDeviceHandler 2021-11-30 10:23:54 +00:00
Fushan Wen
cc42e47ec5 Do not check m_inited again in focusUpdatesBlocked()
We have already checked m_inited in `InputDeviceHandler::update()`, and
`focusUpdatesBlocked()` will be only called by it.
2021-11-09 17:05:28 +00:00
Vlad Zahorodnii
ef72bae42f Introduce base InputDevice class
The main motivation behind this change is to prepare input abstractions
for virtual input devices so the wl_seat can properly advertise caps or
the cursor getting properly mapped/unmapped when a fake pointer is
added/removed on a system without a hardware mouse connected.

With this, there are three abstractions - InputDevice, InputBackend, and
InputRedirection.

An InputDevice represents an input device such as a mouse, a keyboard, a
tablet, etc. The InputBackend class notifies the InputRedirection about
(dis-)connected devices. The InputRedirection manages the input devices.

Such design allows to unify the event flow for real and virtual input
devices.

There can be several input backends active. For example, the libinput
backend and an input backend that provides virtual input devices, e.g.
libeis or org_kde_kwin_fake_input.
2021-11-01 16:27:16 +02:00
David Redondo
60c3b3ddfa Add support for hold gestures 2021-10-26 08:16:52 +00:00
David Edmundson
566bfbff5b Fix focus loss on decoration destruction
InputDeviceHandler keeps track of which client has focus, and whether
the decoration or main window has focus.

Should the decoration get destroyed whilst the decoration has focus we
don't update correctly. This can happen when
"BorderlessMaximizedWindows" is set, or if you use key presses whilst
above the decoration.

cleanupDecoration (which is an odd name) is called whenever a decoration
gains or loses focus. Here we can connect for the decoration destruction
and force a focus change.

BUG: 411884
2021-10-22 09:47:28 +00:00
Vlad Zahorodnii
dda0c24187 wayland: Remove absolute position from processMotion() that handles relative moves
API-wise it's odd to require absolute position with relative pointer
moves.

This cleans up some of InputRedirection code by making it simply forward
pointer input events from input devices to the pointer input device
handler, which knows better what to do with the delta value.

The pointer input device handler will compute the absolute position based
on the specified delta value, but it could also do something else, e.g.
not move the pointer at all if it's locked, etc.
2021-10-18 08:47:21 +00:00
Xaver Hugl
5b9deafa14 InputMethod: only activate virtual keyboard when used with touch 2021-10-15 15:41:35 +00:00
Vlad Zahorodnii
4f3ff4fbb0 wayland: Improve default placement of pointer
Currently, the pointer is moved to the center of the workspace. However,
on a multi-monitor setup, the workspace center may not be the same as
the center of the output it's on. That's the case with my setup -
1920x1080, 1920x1080, 1080x1920 (the monitors are laid out in a row from
left to right).

This change improves the default placement of the pointer by actually
moving it to the center of the screen that contains the workspace center
so the pointer doesn't end up at some "random" position from the user's
point of view.
2021-10-07 05:49:42 +00:00
David Edmundson
7f976199b7 Adapt to kwayland-server icon changes
The icon is a property of the active drag which is managed by Seat, the
DataDevice should not cache this.
2021-09-09 11:13:02 +00:00
Vlad Zahorodnii
26e470b7ff Port screenContainsPos() to AbstractOutput 2021-09-01 10:10:24 +00:00
Vlad Zahorodnii
9dfccfc95c Port some of kwin to Workspace::geometry() 2021-08-30 12:26:16 +03:00
Vlad Zahorodnii
d228829abb Introduce Platform::outputAt()
With AbstractOutput being used more heavily, it makes sense to have
something like Screens::number() in the Platform class. As is, the steps
to get an output for a given point are awkward - first, get the screen
id, then use the screen id to get the output.
2021-08-27 21:51:05 +03:00
Vlad Zahorodnii
964c487d4f wayland: Switch to ClientBuffer
The main motivation behind the split is to simplify client buffer code
and allow adding new features easier, for example referencing the shm
pool when a shm buffer is destroyed, or monitoring for readable linux
dmabuf file descriptors, etc.

Also, a referenced ClientBuffer cannot be destroyed, unlike the old
BufferInterface.
2021-07-23 15:33:38 +00:00
Emilio Cobos Álvarez
14b70e5e77 wayland: Set cursor surface outputs. 2021-06-25 08:58:28 +00:00
Vlad Zahorodnii
1b2c7b248b Run clazy with qt-keywords fixit
In C++20, there will be emit() class member, which can conflict with the
emit keyword. Given that, there are plans to enable QT_NO_KEYWORDS by
default in the future.

See also
https://lists.qt-project.org/pipermail/development/2020-February/038812.html
2021-06-08 10:49:42 +03:00
Vlad Zahorodnii
5ece6d55d6 Replace Toplevel::clientContentPos() with a better solution
The Toplevel::clientContentPos() function is needed to map the surface
local coordinates to the global coordinates. But its name is highly
confusing as there's already a function with a similar name. This change
introduces a helper with a better name to fix the readability issue.
2021-05-17 06:32:21 +00:00
Vlad Zahorodnii
edb7867ee9 Prepend "Interactive" to interactive move resize methods
This is to improve code readability and make it easier to differentiate
between methods that are used during interactive move-resize and normal
move-resize methods in the future.
2021-05-16 13:50:25 +03:00
Vlad Zahorodnii
073b6efc14 wayland: Fix focus follows mouse policy
We want to update the input focus only if the pointer is moved. Due to
that, AbstractClient::enterEvent() checks the last seen pointer position
to decide whether the window needs to be focused.

The issue is that when the pointer moves from a decoration to a surface,
the cached pointer position will be updated to the current pointer
position, and thus the check in AbstractClient::enterEvent() will fail.

We need to update the cached pointer position only if there is a focused
decoration.
2021-05-04 09:41:22 +00:00
Vlad Zahorodnii
403a04fe24 wayland: Fix loading of HiDPI cursors
Xcursors don't support hidpi so if a hidpi cursor is needed, kwin will
scale the desired size by the scale factor and ask Xcursor helpers to
load a theme with the given name and the size.

However, the theme loading code doesn't take into account that Xcursor
theme loading helpers may not return cursor sprites of size size * scale
if the theme has no such a size.

For example, if the cursor theme only provides 24, 36, and 48 sizes and
kwin attempts to load cursors of size 48 with a scale factor of 2, we
will get cursors of size 48 instead of 96. Unfortunately, this will
result in the issue where the cursor shrinks when hovering decorations
because kwin doesn't know that the effective scale factor (1) is
different from the requested scale factor (2).

In order to fix loading of HiDPI cursors, we need to approximate the
effective scale factor of every cursor sprite as we load it.
2021-05-03 10:52:25 +03:00
Vlad Zahorodnii
7b68644974 wayland: Adjust input code to SeatInterface with some renamed methods 2021-03-12 10:19:47 +00:00
Vlad Zahorodnii
5b6c36f953 wayland: Check that seat has wl_pointer before canceling gestures
The seat must have the wl_pointer capability in order to gestures work.
2021-03-12 09:15:40 +02:00
Vlad Zahorodnii
00fcc3a423 wayland: Adjust kwin to SeatInterface changes 2021-03-11 07:36:31 +00:00
Vlad Zahorodnii
83388295c8 wayland: Adjust kwin to PointerInterface changes 2021-03-10 14:10:16 +00:00
Vlad Zahorodnii
93e0265e4e Move source code to src/ directory
Once in a while, we receive complaints from other fellow KDE developers
about the file organization of kwin. This change addresses some of those
complaints by moving all of source code in a separate directory, src/,
thus making the project structure more traditional. Things such as tests
are kept in their own toplevel directories.

This change may wreak havoc on merge requests that add new files to kwin,
but if a patch modifies an already existing file, git should be smart
enough to figure out that the file has been relocated.

We may potentially split the src/ directory further to make navigating
the source code easier, but hopefully this is good enough already.
2021-02-10 15:31:43 +00:00
Renamed from pointer_input.cpp (Browse further)