Commit graph

732 commits

Author SHA1 Message Date
David Edmundson
e4ac215fcb [effects] Add effect to hold the desktop window static after plasmashell quits
Summary:
When a plasma session quits, the order of plasmashell and clients quitting is undetermined.

This looks bad as our desktop background disappears quite early. Rather than changing the real order, we can have kwin reference the last pixmap of any desktop and hold on to it.

Lasting till the compositor quits means it stays on the X frontbuffer till X quits and the experience is seamless.

Test Plan: Logged out (with relevant other ksmserver patches)

Reviewers: #kwin, zzag

Reviewed By: #kwin, zzag

Subscribers: zzag, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D24864
2019-11-01 17:14:55 +00:00
David Edmundson
ec610fd7ed Port one of session management connections state to a custom API
Summary:
Currently kwin opens a second ICE connection to ksmserver in order to
tell the state of kwin's whether we're logging out and saving clients or
not.

This requires that kwin launches after ksmserver to have the connection
which is a dependency I want to break.

Practically this code is already ksmserver specific as it relies on some
custom code that sends the first saveState request to kwin first.

Instead we can replace it with a bespoke IPC over DBus and siplify the
code both end. This will allow several other future enhancements that we
want with regards to handling the session state, as well as make an
effort platform agnostic session management, as well as cleaning up some
complex code.

Ksmserver calls into kwin, rather than having kwin watch ksmserver state
to allow us make sure it's race free.

Reviewers: #kwin, zzag

Reviewed By: #kwin, zzag

Subscribers: romangg, zzag, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D24862
2019-11-01 17:14:42 +00:00
Albert Astals Cid
e144748c7a Add some const &
Summary:
Won't make things go much faster since everything that was
being passed by value is refcounted but still const & is a bit faster
than refcounting

For shared pointers instead of adding const & we move them into the
destination variable saving some cpu usage but at the same time making
clear the pointer is being stored by not being const &

Reviewers: zzag

Reviewed By: zzag

Subscribers: zzag, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D25022
2019-10-30 19:23:01 +01:00
Martin Flöser
92197242ce Add support for virgl in GLPlatform
Summary:
This change adds detection support for virgl (Mesa gallium virtio guest driver).
Results in proper detection in supportInformation and debug console.

Test Plan: Modified test passes, run KWin_Wayland in kvm with virgl and verified supportInformation

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D25056
2019-10-29 20:57:02 +01:00
Vlad Zahorodnii
f93875535c Update my last name 2019-09-29 17:03:25 +03:00
David Edmundson
40b0296d5c [libkwineffects] Introduce API to easily show a QtQuick scene in an effect
Summary:
EffectQuickView/Scene is a convenient class to render a QtQuick
scenegraph into an effect.

Current methods (such as present windows) involve creating an underlying
platform window which is expensive, causes a headache to filter out
again in the rest of the code, and only works as an overlay.

The new class exposes things more natively to an effect where we don't
mess with real windows, we can perform the painting anywhere in the view
and we don't have issues with hiding/closing.

QtQuick has both software and hardware accelerated modes, and kwin also
has 3 render backends. Every combination is supported.

* When used in OpenGL mode for both, we render into an FBO export the
texture ID then it's up to the effect to render that into a scene.

* When using software QtQuick rendering we blit into an image, upload
that into a KWinGLTexture which serves as an abstraction layer and
render that into the scene.

* When using GL for QtQuick and XRender/QPainter in kwin everything is
rendered into the internal FBO, blit and exported as an image.

* When using software rendering for both an image gets passed directly.

Mouse and keyboard events can be forwarded, only if the effect
intercepts them.

The class is meant to be generic enough that we can remove all the
QtQuick code from Aurorae.

The intention is also to replace EffectFrameImpl using this backend and
we can kill all of the EffectFrame code throughout the scenes.

The close button in present windows will also be ported to this,
simplifiying that code base.

Classes that handle the rendering and handling QML are intentionally
split so that in the future we can have a declarative effects API create
overlays from within the same context. Similar to how one can
instantiate windows from a typical QML scene.

Notes:
I don't like how I pass the kwin GL context from the backends into the
effect, but I need something that works with the library separation. It
also currently has wayland problem if I create a QOpenGLContext before
the QPA is set up with a scene - but I don't have anything better?

I know for the EffectFrame we need an API to push things through the
effects stack to handle blur/invert etc. Will deal with that when we
port the EffectFrame.

Test Plan: Used in an effect

Reviewers: #kwin, zzag

Reviewed By: #kwin, zzag

Subscribers: zzag, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D24215
2019-09-27 16:11:05 +01:00
Kai Uwe Broulik
321e17ab68 [EffectWindow] Expose PID to effects
Differential Revision: https://phabricator.kde.org/D24222
2019-09-26 14:54:33 +02:00
David Edmundson
d78fda30ef KWin::GLTexture support external textures
Summary:
Currently KWin::GLTexture is a nice wrapper for creating a GL texture
and performing various operations including rendering.

In a pending patch I want to render the FBO from a QQuickScene directly,
where we have an underlying texture already, but it makes sense to
re-use this class for the rendering. A similar need is in haagch's kwin
VR patchset.

This patch adds a constructor to GLTexture that takes an externally
managed texture and provides the relevant useful KWin features.

Test Plan: Used in patch series

Reviewers: #kwin, zzag

Reviewed By: #kwin, zzag

Subscribers: zzag, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D24206
2019-09-25 14:28:19 +01:00
Vlad Zahorodnii
62a7db7028 Use nullptr everywhere
Summary:
Because KWin is a very old project, we use three kinds of null pointer
literals: 0, NULL, and nullptr. Since C++11, it's recommended to use
nullptr keyword.

This change converts all usages of 0 and NULL literal to nullptr. Even
though it breaks git history, we need to do it in order to have consistent
code as well to ease code reviews (it's very tempting for some people to
add unrelated changes to their patches, e.g. converting NULL to nullptr).

Test Plan: Compiles.

Reviewers: #kwin, davidedmundson, romangg

Reviewed By: #kwin, davidedmundson, romangg

Subscribers: romangg, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D23618
2019-09-19 17:48:21 +03:00
Vlad Zahorodnii
09b47b5250 Undo some recent cmake changes
Unfortunately linking can be very fragile so let's not break things.
2019-09-18 13:50:52 +03:00
Vlad Zahorodnii
dcf91d4321 Cleanup style in CMakeLists.txt files
We have lots of inconsistency at the moment in CMakeLists.txt files. Most
of it is due to kwin being a very old project. This change hopefully fixes
all of it.
2019-09-17 16:03:05 +03:00
Frederik Gladhorn
b64e67ce7c Remove disabled TabGroup feature
Summary:
This has been commented out since 2014, I doubt it will come back.
This is a big amount of code, maintenance will be easier without it.

Reviewers: #kwin, zzag

Reviewed By: #kwin, zzag

Subscribers: romangg, graesslin, kwin

Tags: #kwin, #documentation

Differential Revision: https://phabricator.kde.org/D23069
2019-09-14 10:58:48 +02:00
Vlad Zagorodniy
630006e6f7 Delete unused includes
We don't use assert().
2019-09-06 16:07:55 +03:00
Vlad Zagorodniy
7a3722b4f5 Switch to Q_ASSERT
Summary:
Switch to Q_ASSERT in order to make code a bit more consistent. We have
places where both assert and Q_ASSERT are used next to each other. Also,
distributions like Ubuntu don't strip away assert(), let's hope that
things are a bit different with Q_ASSERT.

Test Plan: Compiles.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: romangg, davidedmundson, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D23605
2019-08-31 20:07:05 +03:00
Frederik Gladhorn
25ec024ab5 Use compiler __SSE2__ definitions and C++11 alignas
Summary:
Since C++11 alignas is a keyword, so we don't need to create our own.
All relevant compilers (gcc, clang, icc) define __SSE2__, so just use that.

There seem to be frequent crashes in the quad version of this code, but
this change should not make any difference from what I can tell.

Reviewers: #kwin, zzag

Reviewed By: #kwin, zzag

Subscribers: zzag, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D23120
2019-08-14 09:31:28 +02:00
Frederik Gladhorn
ce404f52a8 Use C++ cast instead of c-style
Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D23121
2019-08-13 08:43:12 +02:00
Frederik Gladhorn
12886cf442 Be consistent about touch point id type: use qint32
Summary:
There is no point in using quint32 and casting back and forth in numerous places.
Fix a bunch of compiler warnings that we implicitly cast between signed and unsigned.
This makes things consistent with what we get from libinput.

Reviewers: #kwin, romangg

Reviewed By: #kwin, romangg

Subscribers: zzag, romangg, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D23086
2019-08-11 22:15:05 +02:00
Frederik Gladhorn
67b7904d5c Fix typo mkae -> make 2019-08-10 00:23:24 +02:00
Vlad Zagorodniy
684b4b635e Use more traditional doxygen style
Summary:
So far we were following a bit unique and rare doxygen comment style:

    /**
     * Contents of the comment.
     **/

Doxygen comments with this style look balanced and neat, but many people
that contribute to KWin don't follow this style. Instead, they prefer
more traditional doxygen comment style, i.e.

    /**
     * Contents of the comment.
     */

Reviewing such changes has been a bit frustrating for me (so selfish!)
and for other contributors.

This change switches doxygen comment style in KWin to a more traditional
style. The main reason for doing this is to make code review process easier
for new contributors as well us.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D22812
2019-07-29 22:06:19 +03:00
Vlad Zagorodniy
8af2fa73dc Run clang-tidy with modernize-use-override check
Summary:
Currently code base of kwin can be viewed as two pieces. One is very
ancient, and the other one is more modern, which uses new C++ features.

The main problem with the ancient code is that it was written before
C++11 era. So, no override or final keywords, lambdas, etc.

Quite recently, KDE compiler settings were changed to show a warning if
a virtual method has missing override keyword. As you might have already
guessed, this fired back at us because of that ancient code. We had
about 500 new compiler warnings.

A "solution" was proposed to that problem - disable -Wno-suggest-override
and the other similar warning for clang. It's hard to call a solution
because those warnings are disabled not only for the old code, but also
for new. This is not what we want!

The main argument for not actually fixing the problem was that git
history will be screwed as well because of human factor. While good git
history is a very important thing, we should not go crazy about it and
block every change that somehow alters git history. git blame allows to
specify starting revision for a reason.

The other argument (human factor) can be easily solved by using tools
such as clang-tidy. clang-tidy is a clang-based linter for C++. It can
be used for various things, e.g. fixing coding style(e.g. add missing
braces to if statements, readability-braces-around-statements check),
or in our case add missing override keywords.

Test Plan: Compiles.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: davidedmundson, apol, romangg, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D22371
2019-07-22 20:03:22 +03:00
Vlad Zagorodniy
50c89d4858 Fix -Wdeprecated-copy
Summary:
    /home/vlad/Workspace/KDE/src/kde/workspace/kwin/scripting/scriptedeffect.cpp:408:57: warning: implicitly-declared ‘constexpr KWin::FPx2& KWin::FPx2::operator=(const KWin::FPx2&)’ is deprecated [-Wdeprecated-copy]
      408 |         fpx2 = FPx2(value1.toNumber(), value2.toNumber());
          |                                                         ^
    In file included from /home/vlad/Workspace/KDE/src/kde/workspace/kwin/scripting/scriptedeffect.h:24,
                     from /home/vlad/Workspace/KDE/src/kde/workspace/kwin/scripting/scriptedeffect.cpp:21:
    /home/vlad/Workspace/KDE/src/kde/workspace/kwin/libkwineffects/kwinanimationeffect.h:39:5: note: because ‘KWin::FPx2’ has user-provided ‘KWin::FPx2::FPx2(const KWin::FPx2&)’
       39 |     FPx2(const FPx2 &other) { f[0] = other.f[0]; f[1] = other.f[1]; valid = other.valid; }
          |     ^~~~

Reviewers: #kwin, apol

Reviewed By: apol

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D22361
2019-07-10 02:03:39 +03:00
Vlad Zagorodniy
5e0e708a76 Port away from deprecated QImage::byteCount
Summary:
QImage::byteCount() was deprecated in Qt 5.10. It is advised to use
QImage::sizeInBytes() method instead.

Reviewers: #kwin, apol

Reviewed By: apol

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D22355
2019-07-10 02:02:15 +03:00
Vlad Zagorodniy
4e5d3d0010 Port away from QRegion::rects
Summary:
QRegion::rects was deprecated in Qt 5.11. It is advised to use begin()
and end() methods instead.

Reviewers: #kwin, romangg

Reviewed By: #kwin, romangg

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D22353
2019-07-10 01:00:51 +03:00
Vlad Zagorodniy
c7639fd7ed Port away from deprecated headers
Summary: Headers like stdio.h are deprecated in C++.

Test Plan:
Compiles.

clangd no longer spews these warnings

{F6997789, size=full}

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D22351
2019-07-09 23:59:07 +03:00
David Edmundson
3604aaf74c Close screen grabbing effect when screensaver starts
Summary:
The screenlock fails on X11 if it can't grab the keyboard.

We can't nicely solve the generic case. We can solve the common case of
a kwin effect being active.

It's not critical, arguably not even desirable to have these effects
persist after the screen is locked through an external trigger. We can
just close the effect early.

Key grabs have to be relased early before the close animation completes
so that the locker doesn't have a race based on animation times.

It's not ideal, but no worse than the current state for not much work.

BUG: 234153

Test Plan:
locked screen on a timer
opened various effects

Reviewers: #kwin, zzag

Reviewed By: #kwin, zzag

Subscribers: ngraham, zzag, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D20890
2019-06-23 18:00:47 +02:00
Kai Uwe Broulik
df85907de3 Support CriticalNotification type and place it in a CriticalNotificationLayer
Differential Revision: https://phabricator.kde.org/D20629
2019-05-02 10:29:38 +02:00
Kai Uwe Broulik
3323857a64 Merge branch 'Plasma/5.15' 2019-04-23 11:00:14 +02:00
Kai Uwe Broulik
97c3cb73ff [libkwineffects] Use fully qualified type name for signal
Qt Script Engine isn't particularly smart at resolving namespaces.

Differential Revision: https://phabricator.kde.org/D20733
2019-04-23 10:54:49 +02:00
Vlad Zagorodniy
2028855517 [libkwineffects] Bump api version
Summary:
libkwineffects in master is no longer ABI compatible with 0.227 because
order of virtual methods in EffectsHandler and EffectWindow had been
changed.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D20652
2019-04-18 14:24:01 +03:00
Vlad Zagorodniy
3d46801e5f [wayland] Make sure that only the fading popups effect animates outline
Summary:
Window open/close animation effects should not animate the outline
because the end result is a bit awkward.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D19886
2019-04-09 14:21:22 +03:00
Volker Krause
008143c9db Update URLs to use https
Summary: Largely done automatically using the tools from D19996.

Reviewers: yurchor, zzag

Reviewed By: yurchor, zzag

Subscribers: zzag, yurchor, kwin, kde-doc-english

Tags: #kwin, #documentation

Differential Revision: https://phabricator.kde.org/D20017
2019-03-25 19:26:23 +01:00
Vlad Zagorodniy
dffd9777c7 [libkwineffects] Make AnimationEffect::AniMap protected
Summary:
We need AniMap only for test purposes so it would be better to make the
typedef protected (and mark as internal as well).

Test Plan: Compiles.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: davidedmundson, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D17833
2019-02-26 11:37:44 +02:00
Vlad Zagorodniy
7b20e1f66f Overhaul doxygen comments
Summary:
We have a mix of different doxygen comment styles, e.g.

    /*!
      Foo bar.
     */

    /**
     * Foo bar.
     */

    /** Foo bar.
     */

    /**
     * Foo bar.
     */

    /**
     * Foo bar.
     **/

To make the code more consistent, this change updates the style of all
doxygen comments to the last one.

Test Plan: Compiles.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D18683
2019-02-12 19:29:33 +02:00
Vlad Zagorodniy
5a98591fff [libkwineffects] Adjust whitespace in AnimationEffect's header
Test Plan: Compiles.

Reviewers: #kwin

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D17835
2019-02-01 00:31:01 +02:00
Vlad Zagorodniy
09cf04eec4 [libkwineffects] Use Q_DISABLE_COPY in AnimationEffect
Summary:
AnimationEffect is an identity so delete copy constructor and copy
assignment operator.

Test Plan: Compiles.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D17838
2019-02-01 00:29:25 +02:00
Martin Flöser
932ccb2ac3 Switch ThumbnailItem to internal uuid instead of WId
Summary:
So far the ThumbnailItem in TabBox mode used the window id for finding
the window it should render a thumbnail on. In the Wayland world this is
not unique. The window id could be either an X11 window or a wayland
window. We don't guarantee that there are no conflicting ids.

With the internal id we have a way to properly identify the windows, so
this element should use them.

To support this the property changed the type to QUuid and the
clientmodel also provides the QUuid. As in TabBox the way to get the
window is through the model this should be compatible for all themes.
It's tested and verified with the Breeze switcher.

For declarative KWin scripts the ThumbnailItem also provides the
AbstractClient as a property, so there should not be any script which
uses wid. If it does, this could break, but well the script should use
the intended API.

Test Plan: ctest passes, manual testing of Breeze alt-tab switcher

Reviewers: #kwin

Differential Revision: https://phabricator.kde.org/D18405
2019-01-27 09:52:15 +01:00
Martin Flöser
02a0561016 Add windowsystem plugin for KWin's qpa
Summary:
KWindowSystem provides a plugin interface to have platform specific
implementations. So far KWin relied on the implementation in
KWayland-integration repository.

This is something I find unsuited, for the following reasons:
 * any test in KWin for functionality set through the plugin would fail
 * it's not clear what's going on where
 * in worst case some code could deadlock
 * KWin shouldn't use KWindowSystem and only a small subset is allowed
to be used

The last point needs some further explanation. KWin internally does not
and cannot use KWindowSystem. KWindowSystem (especially KWindowInfo) is
exposing information which KWin sets. It's more than weird if KWin asks
KWindowSystem for the state of a window it set itself. On X11 it's just
slow, on Wayland it can result in roundtrips to KWin itself which is
dangerous.

But due to using Plasma components we have a few areas where we use
KWindowSystem. E.g. a Plasma::Dialog sets a window type, the slide in
direction, blur and background contrast. This we want to support and
need to support. Other API elements we do not want, like for examples
the available windows. KWin internal windows either have direct access
to KWin or a scripting interface exposed providing (limited) access -
there is just no need to have this in KWindowSystem.

To make it more clear what KWin supports as API of KWindowSystem for
internal windows this change implements a stripped down version of the
kwayland-integration plugin. The main difference is that it does not use
KWayland at all, but a QWindow internal side channel.

To support this EffectWindow provides an accessor for internalWindow and
the three already mentioned effects are adjusted to read from the
internal QWindow and it's dynamic properties.

This change is a first step for a further refactoring. I plan to split
the internal window out of ShellClient into a dedicated class. I think
there are nowadays too many special cases. If it moves out there is the
question whether we really want to use Wayland for the internal windows
or whether this is just historic ballast (after all we used to use
qwayland for that in the beginning).

As the change could introduce regressions I'm targetting 5.16.

Test Plan:
new test case for window type, manual testing using Alt+Tab
for the effects integration. Sliding popups, blur and contrast worked fine.

Reviewers: #kwin

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D18228
2019-01-27 08:59:58 +01:00
Vlad Zagorodniy
cd0f954ab1 [libkwineffects] Port AnimationEffect to new connect syntax
Summary: Connecting with the new syntax is faster and also type checked.

Test Plan: Scripted effects still work as expected.

Reviewers: #kwin, graesslin

Reviewed By: #kwin, graesslin

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D18393
2019-01-20 14:04:13 +02:00
Yuri Chornoivan
d08950feea Fix minor Doxygen issues 2019-01-13 09:22:11 +02:00
Yuri Chornoivan
d17a3ff88f Fix minor Doxygen issues 2019-01-12 12:31:32 +02:00
Yuri Chornoivan
9dbb74afb7 Fix minor Doxygen issues 2019-01-11 15:36:22 +02:00
Vlad Zagorodniy
be3ab3871e [libkwineffects] Overhaul AnimationEffect's documentation
Summary: This change reformats the documentation so it's more easier to read it.

Test Plan:
Generated Doxygen documentation, started Python's Simple HTTP server, navigated
to AnimationEffect's documention, haven't noticed any serious issues.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: graesslin, davidedmundson, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D17832
2019-01-08 20:08:38 +02:00
Vlad Zagorodniy
ef7b553cb4 [libkwineffects] Port the remaining bits of API to dynamic dispatch
Summary:
7834bec52a missed to port minimize and
unminimize to dynamic dispatch. In addition to that, we don't benefit
from QMetaObject::invokeMethod so port addRepaint and addLayerRepaint
to dynamic dispatch as well.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: davidedmundson, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D18049
2019-01-07 21:40:45 +02:00
Vlad Zagorodniy
9b9d97db2b [libkwineffects] Detect modern Radeon GPUs
Summary:
Currently, KWin is not able to detect Radeon GPUs with GCN architecture.
This patch tries to address that.

Reviewers: #kwin, graesslin

Reviewed By: #kwin, graesslin

Subscribers: graesslin, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D17715
2018-12-21 13:43:13 +02:00
Vlad Zagorodniy
7dec4643f7 [libkwineffects] Use Q_ENUM in AnimationEffect
Summary: Q_ENUMS is deprecated.

Test Plan: The Window Aperture effect still works.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D17587
2018-12-21 02:26:13 +02:00
Vlad Zagorodniy
54bf5f1af6 [libkwineffects] Don't mark a painted window as transformed twice
Summary:
WindowPrePaintData::setTransformed sets PAINT_WINDOW_TRANSFORMED,
so `data.mask |= PAINT_WINDOW_TRANSFORMED;` is redundant.

Test Plan: Minimized a window, haven't noticed visual glitches.

Reviewers: #kwin, davidedmundson, graesslin

Reviewed By: #kwin, davidedmundson, graesslin

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D17565
2018-12-14 21:10:33 +02:00
Vlad Zagorodniy
17358796ab [libkwineffects] Bump API version
Summary:
Recently, libkwineffects got some changes that break ABI compatibility,
so we have to bump the API version.

Test Plan:
When using a binary effect, which is made against 226 version, KWin no
longer crashes.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D17444
2018-12-14 21:09:13 +02:00
David Edmundson
7834bec52a [libkwineffects] Replace property name lookup with calling the virtual methods
Summary:
EffectWindow proxies its properties from the client/deleted's
properties.

QObject::property(char*) is a slow string search. It's a loop
of string comparisons not a hash lookup!

QML's use of properties is different, there's a property cache.

It's fetched multiple times for every window in every paint of some
effects (such as blur). Hotspot shows this as a significant amount of
the render pass (X11) with nothing in kwin animating.

This patch replaces the macro that does
parent()->property("propertyName")
with a macro calling the relevant function directly without metaobjects.

This also improves type safety for future changes.

Test Plan:
Existing unit tests
Ran it for a bit

Reviewers: #kwin, graesslin

Subscribers: graesslin, zzag, broulik, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D16602
2018-11-30 11:22:20 +00:00
Vlad Zagorodniy
396d528075 [scripting] Introduce complete function
Summary:
Effects that prefer to manipulate direction of animations sometimes need
to create animations in some particular state so later on they can be
played backward (swapping from and to is not enough and it would be wrong).

The proposed complete function lets such effects to fast-forward animations to
to the target position so they can be played backwards later on.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: davidedmundson, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D16450
2018-11-17 13:44:20 +02:00
Vlad Zagorodniy
5e104fbc12 [scripting] Introduce redirect function
Summary:
Consider current implementation of the Squash effect: if a window was
minimized, an animation will be started; if the window is unminimized
and the animation is still active (that can happen when user clicks on
app's icon really fast), the animation will be stopped and a new one will
be created. Such behavior can lead to rapid jumps in the observed
"animation".

A better approach would be first try to **reverse** the already active
animation, and if that attempt wasn't successful, start a new animation.

This patch introduces a new function to the scripted effects API that
lets JavaScript effects to control direction of animations. The
prototype of the function looks as follows:

    redirect(<animation id(s)>, <direction>, [<termination policy>])

the first argument is an animation id or a list of animation ids, the
second argument specifies the new direction of the animation or
animations if a list of ids was passed as the first argument. The
third argument specifies whether the animation(s) should be terminated
when it(they) reaches the source position, currently it's relevant only
for animations that are created with set() function. The termination
policy argument is optional, by default it's Effect.TerminateAtSource.

We can use this function to fix issues with rapid jumps in the Squash
effect. Also, redirect() lets us to write effects for simple animations
in slightly different style: first, we have to start the main animation
(e.g. for the Dialog Parent effect, it would be dimming of main windows)
and then change direction of the animation depending on external events,
e.g. when the Desktop Cube effect is activated.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: davidedmundson, abetts, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D16449
2018-11-17 13:44:16 +02:00