Commit graph

242 commits

Author SHA1 Message Date
l10n daemon script
4dc7560c9c SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2022-01-23 01:47:48 +00:00
Vlad Zahorodnii
45c560ea06 Fix typo 2022-01-21 13:28:19 +02:00
Aleix Pol
354857e9f1 mouseclick: Also decorate tablet events
BUG: 426584
2022-01-21 09:33:13 +00:00
Mouse Zhang
184cddda4c effects/eyeonscreen: When there are multiple screens, all desktops will be zoomed. 2022-01-21 10:58:00 +02:00
Niklas Stephanblome
f81e84412e effects/presentwindows: Do not highlight windows based on mouse if user is currently typing
If the user is currently typing, do not highlight windows based on the mouse position. If the user types a window title before the effect opening animation is finished, he ends up in a situation where only one window is on the screen but it is deselected (because the mouse is not on the window) or another window is selected because of the mouse. With this change, the mouse input does not overwrite the window highlighting based on the search entered **if the user is currently typing.**
2022-01-19 14:45:41 +00:00
Xaver Hugl
5b86afa6f0 effecst: disable launch feedback effect if cursor is hidden
Gets annoying with touch
2022-01-19 12:36:29 +00:00
Vlad Zahorodnii
b656a43c90 Remove service_utils.cpp
It's empty so remove it.
2022-01-13 14:44:56 +02:00
Vlad Zahorodnii
35e0abb089 kwineffects: Rename generateShaderFromResources() to generateShaderFromFile()
It works both with resource files and normal files.
2022-01-13 12:04:37 +00:00
Vlad Zahorodnii
754e0d8f6e effects: Fix resource file reading for builtin effects
Currently, the invert effect doesn't work because it can't load its
fragment shader because builtin effects are static libs. We need
Q_INIT_RESOURCE() before reading shader code.

This modularizes builtin effects more, which makes easier to add and
remove builtin effects, as well as allows to have per effect resources.

Technically, changing the inner workings of the ShaderManager is an
API incompatible change, but ShaderManager::generateShaderFromResources()
can be used only by builtin effects so it's okay.

ShaderManager::generateShaderFromResources() had to be changed because
two resource files can't share the same prefix. Appending "_core" was
inspired by QtQuick.
2022-01-13 12:04:37 +00:00
l10n daemon script
dcb04308ee SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2022-01-13 01:44:19 +00:00
l10n daemon script
d6002c2631 SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2022-01-12 01:48:09 +00:00
Ismael Asensio
72c0974a06 DesktopGridEffect: Fix crash when closing the effect
If the first condition would match (for instance after moving a window),
`windowMove` would be `nullptr`, triggering the crash later.

By the looks of it, it was maybe a typo.

BUG: 445335
FIXED-IN: 5.24

CC: @nicolasfella
2022-01-07 21:16:04 +00:00
Vlad Zahorodnii
81f9da17fd Drop resize effect
After recent refactor changes to improve resizing of xdg-toplevel
surfaces with an aspect ratio, the resize effect got really broken. The
resize effect has always been a problem child on wayland.

Unlike X11, geometry updates are performed asynchronously on Wayland.
It's not possible to have a smooth transition after finishing
interactive resize from the resized state to the normal state, geometry
will jump from last moveResizeGeometry() to the current frameGeometry()
and when the client repaints the window, the window size will jump back
to the move resize geometry size. There are no ways to fix that without
contradicting to how the effect is advertised to work, e.g. sending
configure events behind the back. Keeping the frame geometry out of sync
with the xdg_surface window geometry size is also not the option,
geometry updates are already too complex (due to being async).

Another wayland related issue with the resize effect is that the
compositor doesn't know about aspect ratio or any other size
constraints, except min and max size. The client can provide a smaller
buffer to account for various geometry constraints. It will be confusing
to have a mismatch between resize outline and the final real geometry.
Aspect ratio or other geometry constraints won't be exposed to the
compositor, it's a common decision of many wayland devs (including KDE).

To some extent, the wayland issues can be addressed by performing content
updates, with active feedback, the mismatch between outline and the
final geometry would become less severe, but it won't be any different
than resizing without the effect.

Given the wayland issues and in part maintenance costs, this change
drops the resize effect. Note that it can be still reimplemented without
kwin core changes, but it would still suffer from the aforementioned
issues.

BUG: 443434
2022-01-05 19:00:22 +02:00
Vlad Zahorodnii
dfe69a6784 effects: Enable the scale effect by default
It looks fancier than the fade effect.
2022-01-05 08:26:36 +00:00
Alexander Lohnau
a1340a9815 Rework determining of scripted effect config
Currently the plugin needs to set a property in oder to be considered configurable.

In kpackage we have the concept of optional and required files, based on the existence of those
optional files we can define different behavior. For example in Plasma the applets can optionally have a config ui.

Because here we don not use The KPackage:Package class, it is simpler to check the existence of the files on disk.
2022-01-05 08:12:13 +01:00
Alexander Lohnau
32f9ba0caf Do not embed json metadata in KCMs that get loaded by path
Doe to 1a0031c08a3b41458eb5bf2097b4cd6452ba3d09 we no longer require json metadata to be embedded.
Also we did not use the metadata anywhere, except for finding the correct plugin.
2022-01-05 08:12:13 +01:00
Vlad Zahorodnii
5f83f2a781 Replace abort() with Q_ASSERT and Q_UNREACHABLE
This change replaces abort() with Q_ASSERT and Q_UNREACHABLE() macros to
make kwin code base consistent. Besides that, Q_UNREACHABLE may
potentially provide the compiler more info that can be used to generate
more efficient machine code.
2022-01-04 10:28:42 +02:00
Vlad Zahorodnii
fcf0b4796f Drop geometry tip
It's not practical, regular users don't care about window geometry. One
could argue that it can be useful for creating window rules, but window
rules kcm pulls relevant properties from kwin.

If needed, one can reimplement this feature as a QtQuick script that creates
an overlay window positioned above the window that is being interactively
moved or resized.
2022-01-04 07:36:42 +00:00
l10n daemon script
db55e463f0 SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2022-01-02 02:01:24 +00:00
l10n daemon script
1d6de6a3a9 SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2022-01-01 01:43:48 +00:00
l10n daemon script
5e5752b8c4 SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2021-12-31 01:42:54 +00:00
Vlad Zahorodnii
e4ccf24cd9 effects/overview: Change default shortcut to Meta+W
Ctrl+Meta+D is already taken by the Minimize All script. "W" in Meta+W
stands for "window". Meta+O wasn't chosen because it's one of a
finger-stretcher.

BUG: 445800
2021-12-26 23:24:01 +00:00
Nicolas Fella
f0cdc1c885 [effects/zoom] Don't allow to set non-global shortcuts
Only global shortcuts make sense here
2021-12-22 11:22:41 +00:00
Nicolas Fella
7fc8fbae63 [effects/mousemark] Don't allow to set non-global shortcuts
Only global shortcuts make sense here
2021-12-22 11:22:41 +00:00
Nicolas Fella
fa7e9323cd [effects/overview] Don't allow to set non-global shortcuts
Only global shortcuts make sense here
2021-12-22 11:22:41 +00:00
Vlad Zahorodnii
defca98a1e effects: Declare logging category per effect
This allows us to decouple effects more and reduce the number of random
odd build failures on freebsd. Besides that, it provides more fine
grained control over logging, for example, one could select log output
from some concrete effect, etc.
2021-12-20 11:33:02 +00:00
l10n daemon script
0db88c3ea6 SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2021-12-15 01:55:28 +00:00
Vlad Zahorodnii
09b8f5d838 effects/overview: Animate window icon opacity
This looks better.
2021-12-13 03:53:31 +00:00
Vlad Zahorodnii
1f798485b9 effects/scale: Tune animation params
Use standard easing curves in animations. OutCubic for the intro
animation and the InCubic for the outro animation.

Hidden opacity options were removed because I don't think they are
needed anymore. I made the starting opacity 0.4 to make the animation
look closer to what it would have been with an ease-out curve without
realizing it.
2021-12-10 16:51:54 +02:00
Vlad Zahorodnii
f51ad0897f effects/screentransform: Don't read kscreen effect's config
It's fine to have the animation duration hardcoded to 250ms. The main
issue with reading kscreen effect's config is that it adds inter-effect
dependencies, which is simply not worth the trouble.
2021-12-09 20:38:34 +00:00
Vlad Zahorodnii
bdc7ee649b effects/overview: Use out cubic easing curve consistently
The intro and the outro animations are very short and they usually
affect all windows on the screen. Windows have to travel a lot and in
very short time, this doesn't look.

Similar to other windows, this change makes the overview effect use the
out cubic curve for window movements (even though the HIG suggests us
using the InOutCubic easing curve). That way, user will look at
flatter parts of the easing curve more, i.e. the windows would move less
chaotically and simply jump to their target position.

Similar to the WindowHeap, this change makes the overview effect use the
out cubic everywhere else so the intro and the outro animations look
coherent.

Another advantage of the OutCubic easing curve is that it makes the
overview effect look more responsive and subtle.
2021-12-09 17:34:38 +00:00
Julius Zint
9537ea6d16 Use SmoothPixmapTransform when drawing cursor
This solves the pixelated look of the cursor under wayland, if the
scaling is set to a fractional value.
2021-12-09 16:04:31 +01:00
Vlad Zahorodnii
0765a08cc8 effects/overview: Remove premature optimization in ExpoLayout::calculateWindowTransformationsNatural()
The natural geometry can live in a different coordinate space than the
target area. Remove the premature optimization so the cell is properly
placed if the two are in different coordinate spaces.
2021-12-07 10:22:42 +00:00
Vlad Zahorodnii
a5028ab5c5 effects/overview: Make ExpoLayout agnostic about coordinates space where natural geometry is
Currently, the ExpoLayout wants the natural geometry to be in the local
coordinate space because of the default layout mode.

With the natural layout, the ExpoLayout will run a simple loop that
repels overlapping cells.

Once no two items overlap, the items will be scaled down based on their
bounding rectangle and the target area.

The problem is that the ExpoLayout includes the area where items will be
eventually placed when computing the bounding rectangle, which can
result in a sort of a bug where almost all windows are shifted to one
side of the screen, which is not at 0,0.

This change removes the target area from the bounding rect math so the
coordinate space where natural geometry is specified is irrelevant.

It fixes the issue where windows can be shifted to one side of the
screen after adding or removing a window. It also makes the ExpoLayout
API more simpler on the QML side and ensures that no relayouting will be
performed if only the position of the WindowHeap changes.
2021-12-07 10:22:42 +00:00
Vlad Zahorodnii
b96fa8a840 scripting: Add convenience DesktopBackgroundItem type
It's more ergonomic than creating a Repeater.
2021-12-07 08:05:49 +00:00
Vlad Zahorodnii
1f318a2245 effects/zoom: Rework how cursor texture is managed
Update the cursor texture on demand to avoid changing the current opengl
context in the middle of compositing cycle.

CCBUG: 445412
2021-11-29 12:48:28 +00:00
l10n daemon script
3bb3c604c8 SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2021-11-29 01:38:36 +00:00
l10n daemon script
20e5fc62b1 SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2021-11-28 01:32:42 +00:00
l10n daemon script
e20c9e7099 SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2021-11-26 01:26:49 +00:00
Arjen Hiemstra
dda45a7829 Overview: Only trigger middle click close with mouse/pen
For some reason, while touch doesn't have a middle button, the
taphandler for middle click close still triggered on tap. So make it
explicitly only support mouse/pen so we exclude touch events.

BUG: 445755
2021-11-25 10:54:50 +00:00
Vlad Zahorodnii
d92bbdb2be effects/overview: Load close button in WindowHeap on demand
For many windows it will be invisible, so there's little point for
creating it ahead of time. Another reason for loading the close button
on demand is that Plasma components are typically heavy.
2021-11-24 15:16:34 +00:00
Alexander Lohnau
f61097f3cb Remove now unneeded static effect loader class 2021-11-24 10:48:51 +00:00
Alexander Lohnau
66352bfc87 Utilize KCoreAddons infrastructure for static plugins 2021-11-24 10:48:51 +00:00
Vlad Zahorodnii
4a62109f59 effects/overview: Honor panel's hidden state
If a panel is hidden, don't show it.
2021-11-23 13:15:37 +02:00
Vlad Zahorodnii
3dfbd04396 effects/overview: Port to QuickSceneEffect 2021-11-23 09:53:18 +00:00
Vlad Zahorodnii
ec5950aedb Rename EffectQuickScene to OffscreenQuickScene
EffectQuickScene is not used strictly by effects, aurorae decorations
use it too to render window decorations.

This change renames the EffectQuickView/Scene to
OffscreenQuickView/Scene to clear up the naming scheme.
2021-11-23 09:53:18 +00:00
Vlad Zahorodnii
337261bbf7 effects/slidingpopups: Remove slide manager global with a delay 2021-11-22 17:04:56 +00:00
Vlad Zahorodnii
be183cd55b effects/contrast: Schedule contrast manager removal with a delay
This prevents flickering behind plasma panels after changing compositing
settings.

If the contrast effect is disabled, the destructor of the ContrastEffect will
start the contrast manager remove timer. When it expires, the contrast manager
global will be removed and it will be finally destroyed after 5s (to work
around the wl_global race condition).

If compositing is toggled, the destructor of the ContrastEffect will start
the remove timer and the constructor of the ContrastEffect will stop the
timer, the contrast manager object will be unaffected.

The contrast effect has no options that could affect the shader, so the
reconfigure() method was removed.
2021-11-22 17:04:56 +00:00
Vlad Zahorodnii
76db5d76e7 effects/blur: Schedule blur manager removal with a delay
This prevents flickering behind plasma panels after changing compositing
settings.

If the blur effect is disabled, the destructor of the BlurEffect will
start the blur manager remove timer. When it expires, the blur manager
global will be removed and it will be finally destroyed after 5s (to work
around the wl_global race condition).

If compositing is toggled, the destructor of the BlurEffect will start
the remove timer and the constructor of the BlurEffect will stop the
timer, the blur manager object will be unaffected.

The blur effect options don't affect the generated shader code, so the
shader status check was removed in reconfigure().
2021-11-22 17:04:56 +00:00
l10n daemon script
16d473a326 SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2021-11-22 01:30:44 +00:00