Xaver Hugl
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2c6d19fec1
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Only release shared buffers right before the next frame
BUG: 425586
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2021-02-01 11:26:42 +00:00 |
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Vlad Zahorodnii
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8681a69f47
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Remove redundant usesOverlayWindow() method
Whether an overlay window is used for compositing can be determined by
checking the return value of overlayWindow().
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2021-01-27 13:57:56 +00:00 |
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Vlad Zahorodnii
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017528956b
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Move Scene::isPerScreenRenderingEnabled() to Platform
This way the Compositor can know if per screen rendering is enabled
before creating the Scene.
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2020-12-02 15:32:30 +00:00 |
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Xaver Hugl
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b460909212
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Small refactor in the drm backends
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2020-12-01 16:58:24 +00:00 |
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Xaver Hugl
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9ab688067a
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Create egl backend for multiple backends and enable multi-gpu usage for the gbm backend
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2020-11-28 17:53:41 +00:00 |
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