Commit graph

543 commits

Author SHA1 Message Date
Luboš Luňák
d92d3a8165 Document the compositing framework and the scene backends,
describe the design, add links to external docs.
Restructure COMPOSITE_TODO into sections and add sort of priorities.


svn path=/branches/work/kwin_composite/; revision=600163
2006-10-29 19:23:45 +00:00
Luboš Luňák
3f9b754ee7 Add post-painting pass to be used for triggering
repaints with animations.


svn path=/branches/work/kwin_composite/; revision=600156
2006-10-29 19:07:10 +00:00
Luboš Luňák
05021ecedb Fix crash with unmanaged windows.
svn path=/branches/work/kwin_composite/; revision=598783
2006-10-24 15:54:52 +00:00
Luboš Luňák
548eb09a74 Move shared code to base class.
svn path=/branches/work/kwin_composite/; revision=598752
2006-10-24 13:38:31 +00:00
Luboš Luňák
189ca6c3a2 Fix window scaling (apply scale before translating).
svn path=/branches/work/kwin_composite/; revision=598743
2006-10-24 12:50:22 +00:00
Luboš Luňák
1d7b94acfc Basic window transformations.
svn path=/branches/work/kwin_composite/; revision=597997
2006-10-22 10:15:19 +00:00
Luboš Luňák
779597a648 Basic screen transformation.
svn path=/branches/work/kwin_composite/; revision=597815
2006-10-21 18:07:00 +00:00
Luboš Luňák
fef4dec6e6 Add COPY_BUFFER workaround from glcompmgr that makes this work
even with stable 8776 nvidia drivers (the beta ones lock up on me
from time to time with multiple X running).


svn path=/branches/work/kwin_composite/; revision=597767
2006-10-21 15:23:01 +00:00
Luboš Luňák
daa8f7eccc Fix texture mapping.
svn path=/branches/work/kwin_composite/; revision=597757
2006-10-21 15:06:09 +00:00
Luboš Luňák
ddab4e0d2c Move functionality to the base Scene class.
svn path=/branches/work/kwin_composite/; revision=596186
2006-10-16 21:06:34 +00:00
Luboš Luňák
caed149f40 Add pre-paint passes that will allow finding out how the painting will be done.
svn path=/branches/work/kwin_composite/; revision=596109
2006-10-16 18:46:07 +00:00
Luboš Luňák
338adc9ad5 Throw away old code for effects and start anew.
svn path=/branches/work/kwin_composite/; revision=595965
2006-10-16 10:12:48 +00:00
Luboš Luňák
066a4583d7 Switch back to modelview matrix mode.
svn path=/branches/work/kwin_composite/; revision=595801
2006-10-15 18:00:52 +00:00
Luboš Luňák
d547cf8cd4 Move duplicated functionality to the base class.
svn path=/branches/work/kwin_composite/; revision=595639
2006-10-15 08:58:38 +00:00
Luboš Luňák
fef8c89b93 Don't bind the texture if not necessary.
svn path=/branches/work/kwin_composite/; revision=595561
2006-10-14 20:50:24 +00:00
Luboš Luňák
17e46e32fb Separate more generic and simple screen paint.
svn path=/branches/work/kwin_composite/; revision=595559
2006-10-14 20:46:47 +00:00
Luboš Luňák
004d781e32 For simple paint, clip by above windows. A missing todo is to still
update only changed areas instead of doing full glXSwapBuffers()
when possible.


svn path=/branches/work/kwin_composite/; revision=595357
2006-10-14 07:15:23 +00:00
Luboš Luňák
b60b847e25 Dump usage of depth buffer, Compiz manages to do just with
clipping.


svn path=/branches/work/kwin_composite/; revision=595349
2006-10-14 06:33:38 +00:00
Luboš Luňák
e8e16726c1 Prepare for optimized painting cases.
svn path=/branches/work/kwin_composite/; revision=594955
2006-10-12 21:49:54 +00:00
Luboš Luňák
392acfb28c A really nice trick from Compiz. OpenGL coordinates have Y upside
down ( [0,0] is bottomleft, unlike topleft with X ), so simply
flip the whole scene upside down and move it up -> the coordinates
match, except for when mapping pixmap to textures.


svn path=/branches/work/kwin_composite/; revision=594942
2006-10-12 21:12:51 +00:00
Luboš Luňák
5de53a53e6 A new way of adjusting opacity of non-alpha windows from glcompmgr,
the alpha way doesn't work with TFP for some reason.


svn path=/branches/work/kwin_composite/; revision=594941
2006-10-12 21:12:13 +00:00
Luboš Luňák
259cf5e401 Use glXGetProcAddress().
svn path=/branches/work/kwin_composite/; revision=594141
2006-10-10 09:16:57 +00:00
Luboš Luňák
dac02f69c6 Support for double-buffered output, can't really test it here though.
svn path=/branches/work/kwin_composite/; revision=593722
2006-10-08 20:31:00 +00:00
Luboš Luňák
4cbf58f8ea Small fixes.
svn path=/branches/work/kwin_composite/; revision=593721
2006-10-08 20:30:02 +00:00
Luboš Luňák
0858d34ed1 GLX_EXT_texture_from_pixmap working.
svn path=/branches/work/kwin_composite/; revision=593460
2006-10-07 21:23:46 +00:00
Luboš Luňák
71b0978628 Separate function for finding right GLXFBConfig.
svn path=/branches/work/kwin_composite/; revision=593458
2006-10-07 21:22:59 +00:00
Luboš Luňák
4a18e30518 Use the X way of handling ARGB windows with decorations
here as well.


svn path=/branches/work/kwin_composite/; revision=593457
2006-10-07 21:22:24 +00:00
Luboš Luňák
9941ae2cea Windows with only shaped decorations are also shaped
from the compositing point of view.


svn path=/branches/work/kwin_composite/; revision=593455
2006-10-07 21:21:45 +00:00
Luboš Luňák
b168c35384 Don't cache window pixmap, it's used only after it
changes.


svn path=/branches/work/kwin_composite/; revision=593453
2006-10-07 21:20:23 +00:00
Luboš Luňák
06203d0652 Don't bother with trying to transform window damage,
when there are any transformations, it should simply
repaint everything (todo).


svn path=/branches/work/kwin_composite/; revision=593450
2006-10-07 21:18:36 +00:00
Luboš Luňák
db41dd99cd Finally found some way how to handle together ARGB windows
and RGB decorations, although there's probably a better
way than this.


svn path=/branches/work/kwin_composite/; revision=593446
2006-10-07 21:16:38 +00:00
Luboš Luňák
b1a526960f Don't cache the window pixmap, it doesn't make any difference.
svn path=/branches/work/kwin_composite/; revision=593445
2006-10-07 21:14:57 +00:00
Luboš Luňák
fb73a2070a Fix compile.
svn path=/branches/work/kwin_composite/; revision=591156
2006-10-01 21:45:46 +00:00
Luboš Luňák
f14000b7fb Implement all missing Scene virtuals.
svn path=/branches/work/kwin_composite/; revision=591145
2006-10-01 21:14:53 +00:00
Luboš Luňák
b59701f608 Nicer handling of second phase painting.
svn path=/branches/work/kwin_composite/; revision=591144
2006-10-01 21:12:58 +00:00
Luboš Luňák
a283f9f9c0 Replace the opacity hack from glcompmgr with code from compiz.
svn path=/branches/work/kwin_composite/; revision=591143
2006-10-01 21:11:45 +00:00
Luboš Luňák
d65ebbcb5f Opengl transparency.
svn path=/branches/work/kwin_composite/; revision=590751
2006-09-30 18:09:41 +00:00
Luboš Luňák
ace6b4ad8a Opengl support for shaped windows.
svn path=/branches/work/kwin_composite/; revision=590728
2006-09-30 17:28:27 +00:00
Luboš Luňák
fba72ecdfe Update only damaged areas.
svn path=/branches/work/kwin_composite/; revision=590678
2006-09-30 16:17:54 +00:00
Luboš Luňák
649887d6c2 Looks like using XserverRegion for keeping damage regions
wasn't that good idea. Changed to QRegion.


svn path=/branches/work/kwin_composite/; revision=590648
2006-09-30 15:40:03 +00:00
Luboš Luňák
f3119d2550 Some opengl error checking.
svn path=/branches/work/kwin_composite/; revision=590566
2006-09-30 13:37:28 +00:00
Luboš Luňák
1c7e7bb2b7 Keeping scene-related data in opengl scene.
svn path=/branches/work/kwin_composite/; revision=590319
2006-09-29 19:05:36 +00:00
Luboš Luňák
efff218441 A very crude OpenGL-based compositing code.
svn path=/branches/work/kwin_composite/; revision=590265
2006-09-29 16:49:34 +00:00