Commit graph

2909 commits

Author SHA1 Message Date
Marco Martin
e97eaffc6b Scale blurbehind and contrast besides translating
if the window we are blurring the background or adding contrast
has a scale transform applied, scale the area to be blurred as well
REVIEW:126980
2016-02-09 12:10:47 +01:00
l10n daemon script
dce5bc1bc0 SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2016-02-09 10:37:25 +00:00
Martin Gräßlin
bd5f642097 [effects] Check for LimitedNPOT
Effects which require mipmaps need to check for LimitedNPOT and
disable the functionality if only limited NPOT is available.

Ideally the effects could also check whether the texture they
operate on is a power of two, but that's a little overkill for
the rather uncommon setup.

REVIEW: 126966
2016-02-02 12:37:14 +01:00
Kevin Funk
8ea4f4dae7 Port to CMake AUTOMOC
Summary: Run convert-to-cmake-automoc.pl over all .cpp files

Differential Revision: https://phabricator.kde.org/D882
2016-02-01 21:05:36 +01:00
Martin Gräßlin
22bd8badbf [effects] Add a simplified fullscreen blur
If a window is fullscreen and wants fullscreen blur behind it, we
use the blur from logout effect. This is mostly intended for the
Application Dashboard which requires a fullscreen blur. The generic
blur effect is not designed for such usage and is rather costly.

This simplified blur just needs framebuffer blit and midmaps. This
makes it rather cheap in usage and also doesn't need a cached texture.

REVIEW: 126906
2016-02-01 08:43:46 +01:00
Martin Gräßlin
5f15528428 [effects] Remove clip plane from Cube effect
It broke the rendering of the reflection.
2016-02-01 08:43:25 +01:00
Martin Gräßlin
613d76f2df [effects] Combine all shaders in resources
One resource is used for shader version 1.10 and one for version 1.40.

The ideas behind this change is to remove the locating of the shader
sources and also to fix that user provided shaders could be loaded
instead of the original ones (possible attack vector on Wayland).

To simplify the ShaderManager provides a new method call to load the
shader from the resource. This means the effects don't need to
duplicate the check for the shader version any more and also don't
need to duplicate the file reading functionality.

REVIEW: 126905
2016-02-01 08:42:30 +01:00
l10n daemon script
bd3083e81f SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2016-01-30 09:40:55 +00:00
Martin Gräßlin
1752302203 [effects] Use passed through matrix in Blur Effect
The blur effect so far calculated a custom model view projection matrix.
This is not needed as we have the current projection matrix available in
WindowPaintData and EffectFrame.

REVIEW: 126215
2016-01-25 15:36:10 +01:00
Martin Gräßlin
67d79385cf [effects] Drop resetting GenericShader from cube effect
The cube effect no longer modifies any aspects of the GenericShader,
thus there is no need to reset any values.
2016-01-25 14:11:54 +01:00
Martin Gräßlin
b258dc53b3 [effects] Change sphere to use shader traits variant 2016-01-25 14:11:54 +01:00
Martin Gräßlin
318fb6989b [effects] Change cylinder to shader traits variant 2016-01-25 14:11:54 +01:00
Martin Gräßlin
6e35aded0b [effects] Adjust Cube to use shader traits shader for window rendering
Main change is that the rotation for each face of the cube is now
done through a QMatrix4x4 instead of specifying through ScreenPaintData.
2016-01-25 14:11:54 +01:00
Martin Gräßlin
2f5de22ac8 [effects] Use shader traits API in logout blur 2016-01-25 14:11:54 +01:00
Martin Gräßlin
af67391710 [effects] Use shader traits API for vignetting in Logout 2016-01-25 14:11:54 +01:00
Martin Gräßlin
9aeb2f7907 [effects] Use shader traits API for lookingglass
In the long run this effect needs to be modified. Rendering the complete
scene to an FBO is not the best approach.
2016-01-25 14:11:54 +01:00
Martin Gräßlin
18a15a59d5 [effects] Fix reflections in coverswitch
Got broken due to switch to Shader Traits API.
2016-01-25 14:11:54 +01:00
Martin Gräßlin
a5e86c66bf [effects] Use shader traits for CoverSwitch reflection shader 2016-01-25 14:11:54 +01:00
Martin Gräßlin
9fcedcc2f8 [effects] Use shader traits in Resize 2016-01-25 14:11:54 +01:00
Martin Gräßlin
5c59f4261b [effects] Use shader traits API for reflection shader 2016-01-25 14:11:54 +01:00
Martin Gräßlin
6bdef479a9 [effects] Use shader traits API for CubeCap shader 2016-01-25 14:11:54 +01:00
Martin Gräßlin
712e46e468 [effects] Port startupfeedback to shader trait api
The blinking shader is adjusted to use a shader trait vertex shader
and gets generated with a shader trait variant.

Overall the code is simplified to ensure that we always have a shader
bound with the correct mvp matrix when rendering the icon.
2016-01-25 14:11:54 +01:00
Martin Gräßlin
f13622a914 [effects] Use shader traits generated shader for invert effect
Source code needs minor adjustment to be compatible with the shader
traits variable naming.
2016-01-25 14:11:54 +01:00
Martin Gräßlin
7facdb67ee [effects] Simplify setting mvp matrix for cursor in zoom effect
Now that we pass the projection matrix with screen paint data we
don't need to calculate our own matrix.
2016-01-25 14:11:54 +01:00
Martin Gräßlin
4e8e0f817f [effects] Drop resetting Generic Shader from zoom effect
No longer needed as during the rendering the Generic Shader is not
used any more. So the zoom effect doesn't affect it.
2016-01-25 14:11:54 +01:00
Martin Gräßlin
4b96370e67 [effects] Use shader traits API in trackmouse 2016-01-25 14:11:54 +01:00
Martin Gräßlin
a09ede8cc9 [effects] Use shader traits API to render wallpaper in cube effect 2016-01-25 14:11:54 +01:00
Martin Gräßlin
8d9321ca4c [effects] Use shader traits api in screenedge effect 2016-01-25 14:11:54 +01:00
Martin Gräßlin
700adad9b1 [effects] Use shader traits API for MouseMark effect 2016-01-25 14:11:54 +01:00
Martin Gräßlin
2add89e274 [effects] Use shader trait api in MouseClick 2016-01-25 14:11:54 +01:00
Martin Gräßlin
ff9ffe77ba [effects] Use color shader traits in magnifier effect 2016-01-25 14:11:54 +01:00
Martin Gräßlin
6aa19b1587 [effects] Use shader traits in SnapHelper effect
To simplify rendering is moved from postPaintScreen to paintScreen.
2016-01-25 14:11:54 +01:00
Martin Gräßlin
2de0b527d0 [effects] Use shader traits in ShowPaint effect 2016-01-25 14:11:54 +01:00
Martin Gräßlin
b757b7e17d [effects] Switch ShowFPS to ShaderTraits based rendering 2016-01-25 14:11:54 +01:00
Thomas Lübking
57c9aa9fc0 update expanded geometry when slide is done
In addition it's required to keep the expandedGeometry alive until
the effects handled the deletion

BUG: 318322
BUG: 320892
BUG: 344359
REVIEW: 126323

FIXED-IN: 5.6
2016-01-14 23:37:13 +01:00
l10n daemon script
aa0f2c88f0 SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2016-01-10 11:46:53 +00:00
l10n daemon script
aff81afd27 SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2015-12-30 09:40:57 +00:00
l10n daemon script
7b23cbc13e SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2015-12-14 10:29:43 +00:00
Alex Richardson
cc29d0d296 Use SERVICE_TYPES parameter to kcoreaddons_desktop_to_json() 2015-12-09 23:42:45 +00:00
Thomas Lübking
7b8ccd760d Merge branch 'Plasma/5.5' 2015-12-08 21:07:35 +01:00
Thomas Lübking
86f2a71b9a ensure to cancel animation on p-re-invocation
BUG: 356381
FIXED-IN: 5.5.1
REVIEW: 126277
2015-12-08 20:32:56 +01:00
l10n daemon script
c6aafe23de SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2015-12-06 09:17:34 +00:00
l10n daemon script
f17e9c2e68 SVN_SILENT made messages (.desktop file) 2015-11-29 11:40:15 +00:00
l10n daemon script
f96f4a9fd1 SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2015-11-29 09:02:55 +00:00
Martin Gräßlin
3e007b5198 [effects] Disable more effects while screen is locked
Most of those effects didn't need special screen locking handling on
X11 as they prevented screen locking. On Wayland though, we don't
want the lock screen shown on a cube.

REVIEW: 126122
2015-11-26 08:30:29 +01:00
Thomas Lübking
3525d1ce02 explicitly update the stack track on unminimization
the stackingOrderChanged() signal came before the window turned an effect window
usually this is no problem as the change shall not be caught anyway, but
the window may have changed its stack position

BUG: 353745
FIXED-IN: 5.5
REVIEW: 126134
2015-11-24 22:38:49 +01:00
Thomas Lübking
e2632f3816 correctly scale and position logout window
window wasn't correctly represented in
zoom, present windows and desktop grid effects

on the fly code streamlining:
- logout and above windows were handled equally in different code paths
- windows were painted on 0 opacity instead of just aborting the paint

local semi-paintdata because PaintData isn't assignable
(const dptr, I think) and we're post freeze.

BUG: 355539
FIXED-IN: 5.5
REVIEW: 126133
2015-11-24 22:38:01 +01:00
Thomas Lübking
12b63e2aa7 remove deleted windows from motionmanagers
Eg. if a window is closed while "timeline.currentValue() == 0",
slotWindowClosed() will shortcut exit and not be removed from the
managers, thus dangle around forever.

Maybe there're other ways for a window to be deleted w/o
the closed slot being entered.

CCBUG: 339970
REVIEW: 126034
2015-11-17 21:30:43 +01:00
Martin Gräßlin
01451eea36 Revert "Handle conflicts between epoxy and manually resolved function pointers"
This reverts commit ac1dbac8b1.
2015-11-17 14:58:59 +01:00
l10n daemon script
6bb9f6db7b SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2015-11-17 13:07:36 +00:00